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	<title>nintendo-64 &amp;laquo; WordPress.com Tag Feed</title>
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<title><![CDATA[12 Great Games with Dreadful Moments on all platforms.]]></title>
<link>http://oxcgn.com/2009/12/08/12-great-games-with-dreadful-moments-on-all-platforms/</link>
<pubDate>Tue, 08 Dec 2009 01:29:29 +0000</pubDate>
<dc:creator>Shadow Wave</dc:creator>
<guid>http://oxcgn.com/2009/12/08/12-great-games-with-dreadful-moments-on-all-platforms/</guid>
<description><![CDATA[12 Great Games with Dreadful Moments on all platforms. by Shadow Wave: ©2009 Bed Cadwallader: It’s a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h1><span style="color:#808000;">12 Great Games with Dreadful Moments on all platforms.</span></h1>
<p><span style="color:#ff6600;"><em><strong><img class="alignleft size-thumbnail wp-image-25276" src="http://xboxoz360.wordpress.com/files/2009/12/shado-wave-torso.png?w=95" alt="" width="55" height="87" />by Shadow Wave:</strong></em></span></p>
<h6><span style="color:#999999;"><em>©2009 Bed Cadwallader:</em></span></h6>
<p>It’s a fact; no game is perfect.  Each and every game has some flaw, some issue, whether it’s a game breaking bug, a poor development choice or something else.   AAA games with top reviews are no exception.</p>
<p>Here are 12 great games on <strong>All Platforms</strong> listing some of their flaws that some gamers might not notice but that others would find annoying.  These issues may even have made some gamers put the controller down in total frustration and simply walk away from the game altogether.</p>
<p>This Top 12 List will focus on key moments that gave me and other gamers trouble, frustration and general annoyance.<br />
<strong><br />
<span style="color:#ff0000;">Spoiler Alert</span></strong><span style="color:#ff0000;"> </span>– This contains spoilers on some of the greatest games ever made, so if you haven’t played any of the games mentioned below,  I highly recommended you do not read about it and play the game for yourself!</p>
<p><!--moreOkay, let's get on with the list  . . . &#62;--></p>
<h2><span style="color:#008000;">1 &#8211; Mass Effect (PC, 360)</span></h2>
<p><strong><span style="text-decoration:underline;">Space Exploration</span></strong></p>
<p style="padding-left:30px;">
<div id="attachment_25278" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/mass-effect-skyline-big.jpg"><img class="size-medium wp-image-25278" title="Mass Effect Vehicle" src="http://xboxoz360.wordpress.com/files/2009/12/mass-effect-skyline-big.jpg?w=300" alt="" width="200" height="110" /></a><p class="wp-caption-text">Space Exploration - right</p></div>
<p>While I personally think Mass Effect is the best 360 game on the Xbox platform,  it does however have one major flaw: Exploration.</p>
<p style="padding-left:30px;">Each optional planet that you visit on Mass Effect is essentially exactly the same. Sure the ground may be a different colour, and the sky looks different, but deep down, almost every planet is just a bare bones rocky, mountainous area that you must drive your ridiculous bouncy car around in search of exact same thing you found on the last planet.</p>
<p style="padding-left:30px;">It was highly repetitive, and nowhere near as fun as the fantastic main missions.</p>
<p style="padding-left:30px;">Let’s hope Mass Effect 2 has improved upon this majorly criticised area of the first game.</p>
<p style="padding-left:30px;">
<h2><span style="color:#008000;">2 &#8211; Assassins Creed 1 (360, PC, PS3)</span></h2>
<p><strong><span style="text-decoration:underline;">The Ending</span></strong></p>
<p style="padding-left:30px;">
<div id="attachment_25279" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/assassinscreed1.jpg"><img class="size-medium wp-image-25279" title="Assassins Creed 1" src="http://xboxoz360.wordpress.com/files/2009/12/assassinscreed1.jpg?w=300" alt="" width="200" height="150" /></a><p class="wp-caption-text">Oh what an ending . . . </p></div>
<p>So once the player completes Altair’s full story, the credits roll and players are treated to an interactive ending that makes absolutely no sense and leaves you more on the edge of your seat than Halo 2’s ending.</p>
<p style="padding-left:30px;">Sure it gave players a lot of clues, hidden meanings and insight into the future and past of Assassins Creed’s story. But for a lot gamers who didn’t want to start Google searching every term they found probably didn’t connect the dots at all and were just left with a huge ‘wtf!’</p>
<p style="padding-left:30px;">I think what’s worse is that players were expecting Desmond to actually do something other than walk around in the game which sadly never happened&#8230;. Until 2 years later in Assassins Creed 2.</p>
<p>Now onto the final list.</p>
<h2><span style="color:#008000;">3 – Metal Gear Solid 2 (Xbox, PS2, PC)</span></h2>
<p><strong><span style="text-decoration:underline;">The Swimming Sequence</span></strong></p>
<p style="padding-left:30px;">
<div id="attachment_25280" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/metal-gear-solid-2.jpg"><img class="size-medium wp-image-25280" title="metal-gear-solid-2" src="http://xboxoz360.wordpress.com/files/2009/12/metal-gear-solid-2.jpg?w=300" alt="" width="200" height="150" /></a><p class="wp-caption-text">I can so swim, just watch me</p></div>
<p>During one of the later portions of Metal Gear Solid 2, Raiden finds himself forced to swim underwater to save Otacon’s sister, Emma.</p>
<p style="padding-left:30px;">Unfortunately swimming can be quite difficult when the graphical effects such as motion blur and sensitive controls make it very hard for you to navigate through the sunken area of Big Shell.</p>
<p style="padding-left:30px;">You then approach the potentially most frustrating room in the game; this large underwater room is full of floating debris which constantly moves around forcing you to quickly find a path through the mess and to get to the other side. Sounds easy enough, but if you get caught half way it can be very hard to find a way out in time.</p>
<p style="padding-left:30px;">Then Raiden finally emerges from the water, saves Emma, and has to go all the way back with her on his back, and she can’t swim or hold her breath for very long&#8230; Great!</p>
<h2><span style="color:#008000;">4 &#8211; Gears of War 2</span></h2>
<p><strong> <span style="text-decoration:underline;">Driving the Centaur</span></strong><strong><br />
</strong></p>
<p style="padding-left:30px;">
<div id="attachment_25282" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/b000zk9qd2-7-lg.jpg"><img class="size-medium wp-image-25282" title="Gears 2 Centaur" src="http://xboxoz360.wordpress.com/files/2009/12/b000zk9qd2-7-lg.jpg?w=300" alt="" width="200" height="126" /></a><p class="wp-caption-text">Driving the dreaded Centaur - help!</p></div>
<p>About half way through Gears of War 2&#8217;s campaign, the player gets to control the Centaur, which is essentially a odd looking tank with a little bit of speed thrown in for good measure.  Sadly however, Epic Games failed at giving the Centaur anything resembling decent controls. They tried to replicate the Halo Warthog&#8217;s driving mechanics, but made it so the car turned wherever you were aiming your cannon. Basically it just sucked.</p>
<p style="padding-left:30px;">Players might find the Centaur will get stuck on an object and will be forced to restart at the last checkpoint. They might accidentally drive off a cliff,  or perhaps just miss the ramp they were supposed to drive over altogether.</p>
<p style="padding-left:30px;">As if almost to &#8216;rub it in&#8217;, players are forced to navigate over frozen lakes while the ice breaks at seemingly random areas of the lake&#8217;s surface. Due to the extremely awkward controls of the tank, it made it exceedingly frustrating and difficult to do what should have been a simple task- to drive over the safe spots on the lake, which ended up resulting in many deaths during that section.</p>
<p style="padding-left:30px;">
<p><strong> </strong></p>
<h2><span style="color:#008000;">5 &#8211; God of War 1(PS2, PS3)<br />
</span></h2>
<h2><span style="color:#008000;"> </span></h2>
<p><strong><span style="text-decoration:underline;">Climbing the Rotating Spinning Blade Tower of Hell&#8230; in Hell!<br />
</span></strong></p>
<p style="padding-left:30px;">
<div id="attachment_25291" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/80689_god_of_war-screen021.jpg"><img class="size-medium wp-image-25291" title="God Of War 1" src="http://xboxoz360.wordpress.com/files/2009/12/80689_god_of_war-screen021.jpg?w=300" alt="" width="200" height="197" /></a><p class="wp-caption-text">Not the spinning blade of hell!</p></div>
<p>Towards the end of God of War, on his journey Kratos must climb on two separate occasions these huge, deadly towers that have many blades that spin around that are out to do damage Kratos and frustrate the player to hell.</p>
<p style="padding-left:30px;">And frustrate they did.  These towers can take ages to complete because each time you try to climb up and get hit, you fall all the way back   to the bottom and you lose health. And that means that every few tries you would die, and have to repeat the section leading up to the annoying towers, just to make the raging gamer even more angry.</p>
<p style="padding-left:30px;">There&#8217;s not really much more to say about it: the towers sucked, and were not fun at all.  Thankfully, the rest of the game was so fantastic this small section of the game was forgiven.</p>
<h2><span style="color:#008000;">6 – Banjo Kazooie (N64, XBLA)</span></h2>
<p><strong><span style="text-decoration:underline;">End Game</span></strong></p>
<p style="padding-left:30px;">
<div id="attachment_25284" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/banjo-kazooie-nuts-and-bolts-screens-and-art-20080508022742485_640w.jpg"><img class="size-medium wp-image-25284" title="Banjo Kazooie" src="http://xboxoz360.wordpress.com/files/2009/12/banjo-kazooie-nuts-and-bolts-screens-and-art-20080508022742485_640w.jpg?w=300" alt="" width="200" height="150" /></a><p class="wp-caption-text">Not the end game - ahhhhhh</p></div>
<p>After completing all of the worlds throughout Grunty’s Lair it is finally time for Banjo to try and defeat the witch and reclaim his sister from her grasp.</p>
<p style="padding-left:30px;">On your way up the lair, Banjo comes across Grunty’s next challenge – a quiz show game, where Banjo must answer questions correctly based about everything throughout the game and move forward on the game board – each time getting closer towards his prize: his sister.   If you lose a question you will either die instantly, or lose health. If you die, then you have to start all over again!</p>
<p style="padding-left:30px;">Now as a young adult, I think this quiz show is a great idea, it’s unique, it’s fun and it’s quite hilarious at some points.  However, back in the days of my childhood I found this incredibly difficult.  And it took me a very long time to complete this challenge (it probably wasn’t very long at all, but I’ll never forget my frustration). A few of my friends at the time had trouble as well.</p>
<p style="padding-left:30px;">Then after finally completing the quiz show, you have to open a note door that requires you to have found like 95% of door notes because you will need to have collected everything if you even want a chance to try and kill the extremely difficult final boss.</p>
<p style="padding-left:30px;">Never has a game set such incredibly high requirements to complete the game.  And unless you knew about these high requirements you probably went through the game not collecting every single thing in each world. Upon reaching the end you were forced to have to go back to each world and find and complete everything.</p>
<h2><span style="color:#008000;">7 &#8211; Escape from Monkey Island (PC, PS2)</span></h2>
<p><span style="text-decoration:underline;"><strong>Monkey Combat</strong><br />
</span></p>
<p style="padding-left:30px;">
<div id="attachment_25285" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/1050892000-00.jpg"><img class="size-medium wp-image-25285" title="Monkey Island" src="http://xboxoz360.wordpress.com/files/2009/12/1050892000-00.jpg?w=249" alt="" width="200" height="241" /></a><p class="wp-caption-text">It’s time for Monkey Combat</p></div>
<p>So you’re right at the end of the game, the epic climax is almost visible, you’ve beaten all the bizarre puzzles and you simply just want to see the credits roll down the screen. But wait.  Guybrush’s final task is possibly the most complicated, frustrating and hard sequence that has ever been in a Monkey Island game. Pull out a pen and paper because you’re going to need it.  It’s time for Monkey Combat.</p>
<p style="padding-left:30px;">Monkey Combat works similarly to how Monkey Island’s trademark insult sword fighting works, although it’s a lot more complicated, and is in a foreign language.  Guybrush must learn which words beat what and so forth.  It’s very complicated and required me to use a pen and paper to write important notes down.</p>
<p style="padding-left:30px;">I have never beaten the Monkey Combat sequence again, but it’s one of those moments that truly question your dedication to the game, and there are many people I have spoken to who gave up at this section of the game.</p>
<h2><span style="color:#008000;">8 &#8211; Ninja Gaiden (Xbox, Ps3)</span></h2>
<p><strong><span style="text-decoration:underline;">Alma</span></strong></p>
<p style="padding-left:30px;">
<div id="attachment_25286" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/250723_full.jpg"><img class="size-medium wp-image-25286" title="Ninja Gaiden Black" src="http://xboxoz360.wordpress.com/files/2009/12/250723_full.jpg?w=300" alt="" width="200" height="112" /></a><p class="wp-caption-text">Hey, let&#39;s fight Alma - not</p></div>
<p>Halfway through this tough game, Ryu comes across a bare breasted, pink demon with weird looking ears named Alma. But don’t let the pretty pink colors confuse you, this Boss has caused many gamers to give up and stop playing, she’s that hard to kill.</p>
<p style="padding-left:30px;">She dodges, flies and throws giant pillars at you, and each hit knocks a HUGE portion of your health bar off. It doesn’t take long for your health potions to deplete to zero and then you will die&#8230;</p>
<p style="padding-left:30px;">And try again, and again, and again.  If you were one of the lucky ones who managed to beat Alma, you probably worked out some pattern in the fight and figured out how to kill the demon. I personally don’t find the boss fight very hard anymore. But damn, I remember I was screaming when first I played it.</p>
<p style="padding-left:30px;">Although this fight was incredibly frustrating, it felt damn good when you finally succeeded.</p>
<p><strong> </strong></p>
<h2><span style="color:#008000;">9 &#8211; Final Fantasy 8 (PS1, PC, PSN)</span></h2>
<p><span style="text-decoration:underline;"><strong>Disc 4</strong><br />
</span></p>
<p style="padding-left:30px;">
<div id="attachment_25292" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/08-_final_fantasy_viii.png"><img class="size-medium wp-image-25292" title="final fantasy viii" src="http://xboxoz360.wordpress.com/files/2009/12/08-_final_fantasy_viii.png?w=300" alt="" width="200" height="146" /></a><p class="wp-caption-text">The Sorceress Ultimecia rules</p></div>
<p>Final Fantasy 8 is my all time favorite game. Period.  But there is just something about the final portion of this game that is a huge let down. When you reach disc 4, you will shortly travel into the future, where Sorceress Ultimecia rules over a damaged world.</p>
<p style="padding-left:30px;">The downside is that besides the Ultimecia’s castle and the secret Bahamut/Weapon dungeon, almost every other town, city and area are no longer able to be visited.  That often meant that any special item or quest you wanted to do in a city could never be done, unless you started a new game.  Even your flying ship was taken away unless you looked really hard to find it.</p>
<p style="padding-left:30px;">A lot of gamers followed the normal RPG way and played through the story up until the end of the game and then before defeating the final boss, went and did the majority of side quests, grinded up levels etc.  And a lot of gamers were surprised that they could not finish all this in FF8.  It was an odd choice by Square.  And ultimately it left a lot of disappointment about the final portion of the game.</p>
<h2><span style="color:#008000;">10 &#8211; The Legend of Zelda: Wind Waker (Gamecube)</span></h2>
<p><strong><span style="text-decoration:underline;">Finding the Triforce</span></strong></p>
<p style="padding-left:30px;">
<div id="attachment_25287" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/zww-link13.jpg"><img class="size-medium wp-image-25287" title="Zelda - Link" src="http://xboxoz360.wordpress.com/files/2009/12/zww-link13.jpg?w=300" alt="" width="200" height="108" /></a><p class="wp-caption-text">Now where&#39;s that key again??</p></div>
<p>So the final dungeon is completed,  Ganon must be stopped,  Link finally has all of his gear. But wait, you need to find 8 pieces of the Triforce which have been scattered around the world. But before you even find them, you need to find the maps which show the location of the actual Triforce pieces- oh and usually before you can take the Triforce piece you will have to undergo some small or large challenge before the piece is finally given to you.</p>
<p style="padding-left:30px;">Look, I just want to save the world while I have the adrenaline still in my blood; I’m not looking for some lame attempt to extend the game because the game didn’t have enough dungeons in the first place.</p>
<p style="padding-left:30px;">I am not the only gamer to feel the rage at attempts to artificially extend this (or any) game, but by tacking the task of treasure hunting right onto the climax of the game’s story was so stupid. I know it put some gamers off completing it because they simply couldn’t be bothered searching the boring seas for the Triforce.  The long search completely killed off the excitement of saving the day.</p>
<h2><span style="color:#008000;">11 &#8211; Halo: Combat Evolved (Xbox, PC)</span></h2>
<p><strong><span style="text-decoration:underline;">The Library</span></strong></p>
<p style="padding-left:30px;">
<div id="attachment_25293" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/halo-combat-evolved.jpg"><img class="size-medium wp-image-25293" title="halo combat evolved" src="http://xboxoz360.wordpress.com/files/2009/12/halo-combat-evolved.jpg?w=300" alt="" width="200" height="150" /></a><p class="wp-caption-text">Halo Library  is just all messed up</p></div>
<p>So you guys knew this was coming right?</p>
<p style="padding-left:30px;">The level ‘The Library’ is the biggest copy and paste level I think anyone has ever seen in a video game. The level consists of walking through the identical areas for 30 minutes while fighting constant waves of the flood as you make your way through the complex maze.</p>
<p style="padding-left:30px;">Besides its boring repetitiveness, and uninteresting layout, many gamers became lost and did not know which direction to go.  And quite simply The Library takes the cake as one of the worst levels ever seen in a first person shooter.  Thankfully the rest of the game was quite amazing so most gamers found it quite easy to forgive Bungie for this terrible development decision.</p>
<p style="padding-left:30px;">Enough said!</p>
<h2><span style="color:#008000;">12 &#8211; The Legend of Zelda: Ocarina of Time (N64, Gamecube)<br />
</span></h2>
<p><strong><span style="text-decoration:underline;">The Water Temple</span></strong></p>
<p style="padding-left:30px;">
<div id="attachment_25289" class="wp-caption alignright" style="width: 210px"><a href="http://xboxoz360.wordpress.com/files/2009/12/zelda_ocarina_of_time_005.jpg"><img class="size-medium wp-image-25289" title="zelda ocarina of time" src="http://xboxoz360.wordpress.com/files/2009/12/zelda_ocarina_of_time_005.jpg?w=300" alt="" width="200" height="150" /></a><p class="wp-caption-text">Time for some watersports with Link</p></div>
<p>Did you just feel a shudder down you&#8217;re spine after reading that? You might have had some very frustrating memories about this particular section of Ocarina of Time.</p>
<p style="padding-left:30px;">The Water Temple did a few things to annoy the crap out of people.</p>
<p style="padding-left:60px;"><strong>1) </strong>Link needed to sink or float throughout the majority of the Water Temple, and Link had to change shoes extremely frequently. And to do this required the player to pause the game, find the right area of the menu, select the opposite boots, and then resume the game.  Which became extremely tedious, annoying and ruined any immersion/pacing the dungeon might have had.</p>
<p style="padding-left:60px;"><strong>2)</strong> The Water Temple has been known to hide some its small keys extremely well. Most notably are 2 specific chests that come to mind.  One key is hidden right underneath an entrance to the tower in the middle of the dungeon, and the worst one of all, is a key that is hidden by a &#8216;Block of Time&#8217;, which is hidden behind the chest for the Longshot.  It&#8217;s one of the only rooms in the game that have 2 important chests in the same room, so it was extremely unexpected, and a lot of people just grabbed the Longshot and left, without exploring the tiny room (why should you need to?)  The search for the 2 (or maybe more) keys have put many gamers into a rage, quite often resulting in an angry facepalm at the end.</p>
<p style="padding-left:60px;"><strong>3)</strong> Players had to raise and lower the water level to explore different sections of the dungeon while searching for that pesky small key,  and being forced to change the water levels just added a lot of unwanted time onto their search.</p>
<p style="padding-left:30px;">And sadly, the Water Temple remains as one of the most sour moments in one of the greatest games of all time.</p>
<p>And that’s the end of yet another top 10 list: what great games do you love that have some annoying or dreadful moments?</p>
<h6><span style="color:#999999;"><em>©2009 Ben Cadwallader:</em></span></h6>
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<title><![CDATA[N64 iPhone Emulator Coming in Spring 2010]]></title>
<link>http://sbraidley.wordpress.com/2009/12/07/n64-iphone-emulator-coming-in-spring-2010/</link>
<pubDate>Mon, 07 Dec 2009 22:20:22 +0000</pubDate>
<dc:creator>sbraidley</dc:creator>
<guid>http://sbraidley.wordpress.com/2009/12/07/n64-iphone-emulator-coming-in-spring-2010/</guid>
<description><![CDATA[A N64 Emulator is the works for the iPhone 3GS and 3rd generation iPod Touch. The emulator called 3G]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>A N64 Emulator is the works for the iPhone 3GS and 3rd generation iPod Touch. The emulator called 3G4 has been <a href="http://sbraidley.wordpress.com/files/2009/12/n64logo.gif"><img class="alignright size-full wp-image-894" title="N64 Logo" src="http://sbraidley.wordpress.com/files/2009/12/n64logo.gif" alt="" width="125" height="105" /></a>created by a 14-year-old boy. This could be the first native N64 emulator for the iPhone, however ZodTTD has been working on an emulator for some time, but unfortunately we haven&#8217;t heard any news in a long time.</p>
<p>There are of course the usual problems with any project in development such as &#8220;duplicate button registers, delay of presses, and crashes when heavy gameplay occurs. &#8220;</p>
<p>The emulator has an expected release of Spring 2010, according to the developer.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/dgJqXqZUZtU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/dgJqXqZUZtU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Os consoles evoluem, as expectativas das crianças se mantém]]></title>
<link>http://portal108.wordpress.com/2009/11/26/os-consoles-evoluem-as-expectativas-das-criancas-se-mantem/</link>
<pubDate>Thu, 26 Nov 2009 22:12:06 +0000</pubDate>
<dc:creator>flashmaster108</dc:creator>
<guid>http://portal108.wordpress.com/2009/11/26/os-consoles-evoluem-as-expectativas-das-criancas-se-mantem/</guid>
<description><![CDATA[Quem não se lembra do garotinho que teve um ataque de felicidade ao ganhar um Nintendo 64 de natal  ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Quem não se lembra do garotinho que teve um ataque de felicidade ao ganhar um <strong>Nintendo 64</strong> de natal  e proferiu a consagrada expressão<em> &#8220;NINTENDO SIXTY FOOOUR!&#8221;</em> ? O vídeo rodou o mundo, e hoje  já possui mais de 10 milhões de acessos no YouTube .</p>
<p>Mas Nintendo 64 agora é passado,  o console da vez é o <strong>Nintendo Wii</strong>, que foi o responsável por criar uma situação semelhante ao do Nintendo 64 a mais uma sortuda criança, confira no vídeo abaixo:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/ONik-iFlE94&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/ONik-iFlE94&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Para quem não conhece ou não se lembra do <em>&#8220;NINTENDO SIXTY-FOOOOUR!&#8221;</em> segue abaixo o vídeo.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/pFlcqWQVVuU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/pFlcqWQVVuU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><em><strong>Nintendo, levando crianças ao delírio desde 1996.</strong></em></p>
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<title><![CDATA[Que inveja dos donos do iPhone]]></title>
<link>http://apertaox.wordpress.com/2009/11/26/que-inveja-dos-donos-do-iphone/</link>
<pubDate>Thu, 26 Nov 2009 15:54:36 +0000</pubDate>
<dc:creator>Rodrigo</dc:creator>
<guid>http://apertaox.wordpress.com/2009/11/26/que-inveja-dos-donos-do-iphone/</guid>
<description><![CDATA[Eu odeio qualquer dono de iPhone!! Motivo: eu não tenho um.  Ufa, alívio! (Ou como diria no twitter ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter size-full wp-image-818" style="border:0 initial initial;" title="Novidades" src="http://apertaox.wordpress.com/files/2009/11/novidades.jpg" alt="" width="500" height="130" /></p>
<p style="text-align:justify;">Eu odeio qualquer dono de iPhone!! Motivo: eu não tenho um.  Ufa, alívio! (Ou como diria no twitter #prontofalei). Passado o surto irracional de inveja <span style="text-decoration:line-through;">vulgo chilique</span> vamos à notícia: os donos do telefone bonitinho que faz tudo o que você precisa e de quebra ainda avisa quando o Ricardão se aproxima terão, em breve, um emulador de Nintendo 64 para ele.</p>
<p style="text-align:justify;">É isso mesmo!Teremos no celular, em qualquer lugar, ou até onde a bateria aguentar jogos do calibre de Mári: Party, Golf, Tenis, Kart (um dos games que sou fã até hoje); The Legendo f Zelda; GoldenEye, Perfect Dark  entre outros <span style="text-decoration:line-through;">ok ok, dos “outros” a maioria não faz muita falta</span>.</p>
<p style="text-align:justify;">Como nem tudo são flores, vamos a alguns problemas: Conseguir fazer algo jogável, e divertido no iPhone não é difícil, porém emular a grande quantidade de botões do controle do N64 no celular não será uma das tarefas mais fáceis e o sucesso da aplicação irá depender disso.</p>
<p style="text-align:justify;">Outro ponto negativo: devidos as exigências de hardware apenas os iPhones 3Gs e iPods Touch serão compatíveis com o emulador. Ou seja, se você é um pobre que possui uma versão anterior do telefone, contente-se em jogar seu PSP ou DS, você não poderá instalar o emulador ¹.</p>
<p style="text-align:justify;">Se será um sucesso eu não sei mas ZodTTD, o desenvolvedor do emulador, está otimista a idéia em si é excelente. Não é de hoje que o iPhone tem se mostrado, entre dezenas de outras coisas, uma plataforma interessante para jogos.</p>
<p style="text-align:justify;">¹ Não reparem nas brincadeiras, apesar delas eu queria SIM ter um iPhone numa hora dessas. Mário Kart é.. é&#8230; É Mário Kart e isso dispensa aoresentações.</p>
<p style="text-align:right;">Referência: <a href="http://br.noticias.yahoo.com/s/05112009/7/tecnologia-negocios-emulador-nintendo-64-sera.html">Yahoo Notícias</a></p>
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<title><![CDATA[Ready, set, go! - Cruis'n USA / Cruis'n World (Nintendo 64)]]></title>
<link>http://baudovideogame.wordpress.com/2009/11/12/ready-set-go-cruisn-usa-cruisn-world-nintendo-64/</link>
<pubDate>Thu, 12 Nov 2009 11:45:02 +0000</pubDate>
<dc:creator>João Coscelli</dc:creator>
<guid>http://baudovideogame.wordpress.com/2009/11/12/ready-set-go-cruisn-usa-cruisn-world-nintendo-64/</guid>
<description><![CDATA[Um acelerador e um volante é tudo o que é necessário para se divertir com qualquer Cruis&#8217;n. Ne]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;"><img class="aligncenter size-full wp-image-354" title="Cruisin's Boxshot" src="http://baudovideogame.wordpress.com/files/2009/10/cruisins-boxshot.jpg" alt="Cruisin's Boxshot" width="229" height="317" /></p>
<p style="text-align:justify;">Um acelerador e um volante é tudo o que é necessário para se divertir com qualquer <em>Cruis&#8217;n</em>. Nesse série estilo arcade, só a vitória é o que interessa - literalmente &#8211; e por isso freios e câmbio são dispensáveis, provando que a simplicidade e a diversão também se sobrepõem aos detalhes e à complexidade também nos jogos de corrida.</p>
<p style="text-align:justify;">Dois anos depois de serem originalmente lançados para arcade em 1994 e 1996 respectivamente, <em>Cruis&#8217;n USA</em> e <em>Cruis&#8217;n World</em> ganharam versões para o Nintendo 64 devido ao enorme sucesso nos fliperamas. Ambos foram criados nos mesmos moldes e guardam muitas semelhanças, sendo praticamente o mesmo jogo a não ser pelos carros e pistas diferentes.</p>
<p style="text-align:justify;">O próprio nome dos jogos revela o pano de fundo &#8211; <em>Cruis&#8217;n </em>quer dizer &#8220;cruzando&#8221;, ou seja, no USA você viaja os Estados Unidos de oeste a leste e no World, o jogador vai do Havaí às pirâmides de Gizé, passando pela Muralha da China. Em ambos os títulos, cada pista tem cenários únicos, atalhos e outras particularidades que, embora pouco notados por conta da velocidade das corridas, enriquecem a experiência do jogador. A inclusão de um botão que trocava a trilha sonora no meio das corridas foi benvinda, mesmo que a música ficasse em segundo plano, encoberta pelo ronco dos motores.</p>
<p style="text-align:justify;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Td5F3I54K0Q&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/Td5F3I54K0Q&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:justify;">O estilo arcade da série <em>Cruis&#8217;n</em> é essencial na estrutura dos jogos. Como já foi dito, tudo o que importa realmente é vencer. Se o lugar atingido no pódio não for o primeiro, a próxima corrida não é habilitada &#8211; e a imagem de uma beldade entregando o troféu de campeão não aparece na tela. Dessa perspectiva, parece complicado ser sempre o vencedor, mas o nível de dificuldade é absolutamente equilibrado, não sendo tão duro com os iniciantes e nem um passeio para os mais experientes. Esse equilíbrio deve-se à mecânica simples d<img class="alignright size-medium wp-image-359" title="cruis'n maquina" src="http://baudovideogame.wordpress.com/files/2009/11/cruisn-maquina.jpg?w=258" alt="cruis'n maquina" width="180" height="207" />a série: no modo automático, basta acelerar o tempo todo e guiar o carro. O desafio fica para quem tenta trocar as marchas no manual, o que requer muita prática e ao mesmo tempo deixa tudo mais divertido para quem consegue se habituar com a oscilação do motor. </p>
<p style="text-align:justify;">Os carros são uma atração à parte. Ferraris, Corvettes e Mustangs são clichês nos jogos de corrida, mas<em> Cruis&#8217;n</em> inovou e trouxe um ônibus &#8220;old school&#8221;, uma viatura de polícia, um táxi nova-iorquino e uma Romiseta como algumas das máquinas selecionáveis, entre outras bizarrices.</p>
<p style="text-align:justify;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/EModiHDCLGs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/EModiHDCLGs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:justify;">Em 2000, a série ganhou um terceiro jogo, <em>Cruis&#8217;n Exotica</em>, no qual os elementos fantásticos foram elevados ao extremo &#8211; com viagens a locais intransitáveis em carros, como o Alasca, a Amazônia e Marte. Houve algumas adições, como manobras que na verdade nada alteravam o andamento das corridas, mas a estrutura e a jogabilidade permaneceram as mesmas. O título, entretanto, não teve o sucesso que os antecessores, mesmo porque seu lançamento coincidiu com a chegada da nova geração e, consequentemente, de novas versões de <em>Gran Turismo</em> e <em>Need For Speed</em>, além das séries que primavam pelo realismo. As máquinas de arcade dos <em>Cruis&#8217;ns</em>, entretanto, podem ser encontradas na maioria das casas de fliperama.</p>
<p style="text-align:justify;"><strong>Fichas técnicas</strong><br />
Cruis&#8217;n USA<br />
Plataforma: Nintendo 64/Arcade<br />
Produtora: Midway<br />
Gênero: Corrida<br />
Ano: 1996</p>
<p style="text-align:justify;">Cruis&#8217;n World<br />
Plataforma: Nintendo 64/Arcade<br />
Produtora: Eurocom Entertainment Software<br />
Gênero: Corrida<br />
Ano: 1998</p>
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<title><![CDATA[To YouTube… σπάει ξανά]]></title>
<link>http://xollothnews.wordpress.com/2009/11/08/to-youtube%e2%80%a6-%cf%83%cf%80%ce%ac%ce%b5%ce%b9-%ce%be%ce%b1%ce%bd%ce%ac/</link>
<pubDate>Sun, 08 Nov 2009 04:09:52 +0000</pubDate>
<dc:creator>xollothnews</dc:creator>
<guid>http://xollothnews.wordpress.com/2009/11/08/to-youtube%e2%80%a6-%cf%83%cf%80%ce%ac%ce%b5%ce%b9-%ce%be%ce%b1%ce%bd%ce%ac/</guid>
<description><![CDATA[To YouTube&#8230; σπάει ξανά | Away.gr, ελληνικό online media για την τεχνολογία, τα games και την ε]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div><a href="http://away.gr/2009/11/07/youtube-is-falling-apart-again/">To YouTube&#8230; σπάει ξανά &#124; Away.gr, ελληνικό online media για την τεχνολογία, τα games και την επιχειρηματικότητα</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://3.bp.blogspot.com/_ZaGO7GjCqAI/R_3_IH4_8rI/AAAAAAAAIhA/oDzppqt0udU/s640/youtube-ui-update-april08.jpg&#38;imgrefurl=http://googlesystem.blogspot.com/2008_04_01_archive.html&#38;usg=__O55l08HQx9PYQYt7aouJqb-Im5o=&#38;h=412&#38;w=500&#38;sz=66&#38;hl=en&#38;start=7&#38;tbnid=GyFp11nA7R_HKM:&#38;tbnh=107&#38;tbnw=130&#38;prev=/images%3Fq%3DYouTube%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t1.gstatic.com/images?q=tbn:GyFp11nA7R_HKM:http://3.bp.blogspot.com/_ZaGO7GjCqAI/R_3_IH4_8rI/AAAAAAAAIhA/oDzppqt0udU/s640/youtube-ui-update-april08.jpg" alt="" width="97" height="80" /></a>Πριν ένα χρόνο η Nintendo είχε χρησιμοποιήσει το εφέ της σελίδας, που πραγματικά διαλυόταν, για να διαφημίσει το <a class="zem_slink" title="Wario (series)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Wario_%28series%29">Wario Land</a>: Shake It. Τώρα το επαναλαμβάνει μια ισπανική εταιρία, η Acciona. Ένας άντρας εμφανίζεται με κοστούμι, ξαφνικά αρχίζει να σπάει σε κομμάτια και το ίδιο συμβαίνει και με την σελίδα του YouTube![<a href="http://away.gr/2009/11/07/youtube-is-falling-apart-again/">next]</a>
<p>&#160;</p>
</blockquote>
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<title><![CDATA[F-Zero X]]></title>
<link>http://loghras.wordpress.com/2009/11/08/f-zero-x/</link>
<pubDate>Sun, 08 Nov 2009 01:35:50 +0000</pubDate>
<dc:creator>loghras</dc:creator>
<guid>http://loghras.wordpress.com/2009/11/08/f-zero-x/</guid>
<description><![CDATA[Developed by Nintendo and published in 1998 for the Nintendo 64, F-Zero X was a futuristic racing ga]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Developed by <a title="Nintendo" href="http://en.wikipedia.org/wiki/Nintendo" target="_blank">Nintendo</a> and published in 1998 for the <a title="Nintendo 64" href="http://en.wikipedia.org/wiki/Nintendo_64" target="_blank">Nintendo 64</a>, <a title="F-Zero X" href="http://en.wikipedia.org/wiki/F-Zero_X" target="_blank"><em>F-Zero X</em></a> was a futuristic racing game where the players compete in a galactic racing tournament on different planets, sporting bizarre and imaginative racing tracks. It is actually the sequel to the very successful game <a title="F-Zero" href="http://en.wikipedia.org/wiki/F-zero" target="_blank"><em>F-Zero</em></a>, released in 1990 for the <a title="Super Nintendo" href="http://en.wikipedia.org/wiki/Super_nintendo" target="_blank">Super Nintendo</a>. The vehicles are equipped with hover engines, and the tracks include loopings, corkscrews, ludicrous jumps, figures of eight, upside down tracks and much more. This game was revolutionary for its time, since its simple graphic design did not slow down the framerate of the game, which was a problem many games suffered from during that time.</p>
<p>It goes without saying that this is an extremely fast-paced game where players are put to the test in terms of reaction time, skill, patience and endurance. I can assure you that especially the tracks in the later cups will make your fingers ache and you will want to scream at the TV while throwing your controller into the corner, frustrated. The fast pace of the game is reflected and enhanced by the music, which has techno and rock elements blended together, yet the rock element clearly has the upper hand. It should be noted that the following songs shown here were covered in the official <em>F-Zero X Guitar Arrange Edition</em> CD released in 1999 for better sound quality, since the Nintendo 64&#8217;s sound system was not so sophisticated by today&#8217;s standards. Since I love rock this is one of my all-time favourite video game soundtracks. The following song plays in the intro video just before the main menu. Enjoy!</p>
<p><a title="Title Song" href="http://www.youtube.com/watch?v=9WwC4lvYNCo" target="_blank">Title Song</a></p>
<p>The next song is played during the very first race the player participates in. Hence it is very famous among die-hard Nintendo fans and its name <em>Mute City</em> is very ironic. This song was also featured in the original game <em>F-Zero</em> and remains as one of Nintendo&#8217;s most classic soundtracks.</p>
<p><a title="Mute City" href="http://www.youtube.com/watch?v=ft7458wmD6k" target="_blank">Mute City</a></p>
<p>Played during the second racing track in the game, this song is number 3 on my favourites list in F-Zero X. The racing track itself is just a huge figure of eight, so the players can reach top speeds if they play correctly. With this song keeping you company, one can sure feel the heat and adrenaline of rocketing over the tarmac at 900 km/h!</p>
<p><a title="Dream Chaser" href="http://www.youtube.com/watch?v=rR7CN5fBn9E" target="_blank">Dream Chaser</a></p>
<p>So what do <em>you</em> think?</p>
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<title><![CDATA[Banjo Kazooie (Video Game Review)]]></title>
<link>http://madnessbrewing.com/2009/11/07/banjo-kazooie-video-game-review/</link>
<pubDate>Sat, 07 Nov 2009 16:14:07 +0000</pubDate>
<dc:creator>Jamie Gore</dc:creator>
<guid>http://madnessbrewing.com/2009/11/07/banjo-kazooie-video-game-review/</guid>
<description><![CDATA[Video Game Review Banjo-Kazooie Nintendo 64 1998 Developer: Rareware Publisher: Nintendo When the Ni]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Video Game Review   <br />Banjo-Kazooie    <br />Nintendo 64    <br />1998    <br />Developer: Rareware    <br />Publisher: Nintendo</p>
<p>When the Nintendo 64 launched, they set the bar of 3D platformers way too high. <em>Super Mario 64</em> was available from day one and it set everyone&#8217;s imagination on fire on the possibilities within a truly 3D landscape. After Mario though, there was a bunch of garbage. Players may have been dreaming up innovation but developers were perplexed on how to move platformers into the 3D dimension. Many were poor copycats of Mario while others were simply gimped copycats of Mario. Then Rare decided to make a game like Mario but bigger and have much more to do. <em>Banjo-Kazooie</em> is one of the biggest adventure games on the Nintendo 64. Sometimes bigger doesn’t necessarily mean better and for a lot that <em>Banjo-Kazooie</em> has going for it, it misses the boat on plenty as well. </p>
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<p>The story plays out sort of like every Nintendo adventure game: the hero must save someone who was kidnapped by an evil figure. Banjo and Kazooie are the heroes, Tooty (Banjo’s sister) is the damsel in distress) and Grunty the witch is the evildoer. Banjo and Kazooie head to Grunty’s castle to save Tooty and must traverse through different environments to find items that will unlock paths leading deeper into the castle. </p>
<p>Puzzle pieces are collected after completeing a particular task and accumulating enough will open a new level. Musical notes collected in a level will allow for new paths to be opened in the castle. The last major item to collect in each level are Jinjos. Collecting all five Jinjos will give you a puzzle piece. </p>
<p>The Nintendo 64 controller was built with <em>Mario 64</em> in mind and <em>Banjo-Kazooie</em> is similar to <em>Mario 64</em>, the controls benefit greatly due to controller. The analog stick moves Banjo around. The A button makes Banjo jump and the B button makes Banjo attack. The C buttons control the camera. As you progress through the game, you learn new techniques which require you to press multiple button combinations at the same time. This is way easier than it sounds and controlling Banjo and Kazooie becomes second nature. The moves are fun too (beak stomping enemies never gets old). The controls feel so natural that you forget that you have a controller in your hands until they cramp up due to the poor ergonomic design of the unit. </p>
<p>This leads to our first problem though; the controls aren&#8217;t as responsive as they should be. More than often there is a slight delay after inputting a command. This is more noticeable in the later stages of the game due to the precision needed to complete some tasks. The camera doesn&#8217;t help matters as it sometimes has a mind of its own. If this game is supposed to mimic a lot from Mario 64&#8217;s design, it doesn’t make sense that they went backwards in controls and camera design. These problems don&#8217;t make the game unplayable but they do lead to some frustrating moments. </p>
<p>The game shines on the overall design. The levels are huge worlds with plenty to explore and discover. There are plenty of little things that the game does that you wouldn&#8217;t normally expect a game to allow. If you see a window, you probably can break it. Granted, you see that more and more in games nowadays but for the time period, it was innovative. It&#8217;s little things like that which make Banjo-Kazooie so much fun. It forces you to explore every little nook and cranny of a level. The levels are so large that some take well over half an hour to complete. </p>
<p>While the game is fun for it’s enormous size, it can also lead to some “controller-throwing” moments. The overworld hub is so large that its easy to get lost and not know where to proceed next. Since the overworld only serves as a way to go from level to level, there&#8217;s no reason it needs to be so large or tiresome. Also, the game doesn&#8217;t give you much of an option when it comes to saving. If you leave a level, it will only save the amount of puzzle pieces you have found. Note and Jinjo totals are reset back to zero. The problem with this is that some levels are so large, this requires at times an investment of an hour of playing the game to accomplish without stopping. Don&#8217;t even think about losing a life because your note totals will reset if you lose a life. Losing a life more than once when you&#8217;re a few notes short of completion on a stage will definitely make you want to go nuts. </p>
<p>At least the game is pretty. It does well in areas where the Nintendo 64 normally fails. The game is plenty colourful; levels are not limited to millions of varieties of a limited palette of colours. All the colours can be represented in a level without limitation. The textures can look rather good most of the time. There&#8217;s the odd texture that may look blurry or disjointed but overall it looks really good. You&#8217;re in for a treat if you make your way to the top of a level&#8217;s area (if one is available) where you get to see some of the most impressive vistas in the 64-bit era. Standing on the top of a mountain and looking down gives the sense on just how big and grand the levels are. </p>
<p>There are some graphical issues though. Texture blurring has also been mentioned but a much bigger problem is the draw distance. This problem is unique in that while most N64 games has trouble rendering images beyond a certain point in some instances (which is usually corrected by fogging the area so the distortions can&#8217;t be seen), <em>Banjo-Kazooie</em> has viewable area within a vast distance but the objects in those area cannot be seen or are in the wrong place. This means that if you are looking down and towards a distant valley, you may not see anything in terms of items or enemies or you might but they could be displayed in the wrong position relative to their actual position. This happens a bit during the game when you&#8217;re trying to collect notes in areas where they are not. One level notorious for this is the level “Clanker’s Cavern” where there are notes that appear as if they are underwater when in fact they are actually on a ledge high above the water. Luckily, these draw distance issues don&#8217;t handicap the player&#8217;s experience by causing dire problems but they are a source of aggravation. It makes an otherwise fantastic feast for the eyes less enjoyable. </p>
<p><em>Banjo-Kazooie</em> is a lot of fun if you can get past the glitches in the game. It&#8217;s too bad that that Rare didn&#8217;t spend more time working the bugs out of the game because this game had so much potential. It&#8217;s a good game but it stumbles under the weight of its own ambitious goals. It tried to take over from what <em>Mario 64</em> started but in the end it dropped the ball.</p>
<p>☆☆☆☆</p>
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<title><![CDATA[Emulador de Nintendo 64 para iPhone OS em breve, diz Hacker]]></title>
<link>http://techno09.com/2009/11/02/emulador-de-nintendo-64-para-iphone-os-em-breve-diz-hacker/</link>
<pubDate>Mon, 02 Nov 2009 15:40:46 +0000</pubDate>
<dc:creator>Bruno</dc:creator>
<guid>http://techno09.com/2009/11/02/emulador-de-nintendo-64-para-iphone-os-em-breve-diz-hacker/</guid>
<description><![CDATA[Eu estou assinando embaixo: se esta notícia se concretizar, eu largo todos os medos e faço um Jailbr]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Eu estou assinando embaixo: se esta notícia se concretizar, eu largo todos os medos e faço um Jailbreak no meu iPod Touch. É que o famoso Hacker ZodTTD anunciou que está trabalhando num emulador de Nintendo 64, um dos melhores videogames de todos os tempos, para iPhones e iPods Touch?</p>
<p><img class="alignleft" src="http://videogeisha.com/images/nintendo_64.jpg" alt="" width="252" height="193" /> <img src="http://macmagazine.uol.com.br/wp-content/uploads/2008/07/ipod-touch.jpg" alt="" width="171" height="210" /></p>
<p>Agora pense nas possibilidades de uma coisa como estas! Já pensou, poder jogar &#8216;Mario Kart 64&#8242;, &#8216;The Legend Of Zelda: Ocarina Of Time&#8217;, &#8216;Goldeneye&#8217;, &#8216;Super Mario 64&#8242;, &#8216;Paper Mario&#8217;, tudo isso a qualquer momento no seu iPod?</p>
<p>Eu entendo que a política da Apple não permita emuladores na sua App Store, mas este é um caso especial. Bem que eles poderiam abrir uma exceção.</p>
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<title><![CDATA[Console Especial Edition. Part 1]]></title>
<link>http://keytikun.wordpress.com/2009/10/31/console-especial-edition-part-1/</link>
<pubDate>Sat, 31 Oct 2009 21:21:21 +0000</pubDate>
<dc:creator>Keyti</dc:creator>
<guid>http://keytikun.wordpress.com/2009/10/31/console-especial-edition-part-1/</guid>
<description><![CDATA[Os videogames, assim como os carros, têm sua cor oficial, a cor que melhor orna, mas todo mundo quer]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Os videogames, assim como os carros, têm sua cor oficial, a cor que melhor orna, mas todo mundo quer ser diferente e, portanto, as empresas disponibilizam depois de venderem milhões de unidades, versões coloridas, que com isso aumentam ainda mais as vendas. Tudo começou com a Nintendo, o primeiro console que lançou uma edição especial dourada do Nes:</p>
<p><img class="alignnone size-full wp-image-97" title="nes 1-2" src="http://keytikun.wordpress.com/files/2009/10/nes-1-2.jpg" alt="NES GOLD" width="499" height="185" /></p>
<p>NES – <em>Nintendo Entertainment System</em></p>
<p>Em edição especial foi lançado uma edição comemorativa, com um console dourado. Foi lançado em comemoração ao clássico jogo Zelda. Quem tinha um desses era mais que invejado. Era mais invejado que o garoto dono da bola.</p>
<p><img class="alignnone size-full wp-image-98" title="SNES BLACK" src="http://keytikun.wordpress.com/files/2009/10/snp31.jpg" alt="snes preto" width="500" height="402" /></p>
<p>SNES – Super <em>Nintendo Entertainment System</em></p>
<p>O super Nintendo também não seria diferente. A versão clássica é o cinza que com o tempo se torna bege, com os detalhes em roxo. Foi lançada uma versão preta com o roxo característico. Não foi lançado no Brasil infelizmente. A sua concorrente sega, na época tinha o mega drive, que sempre teve a cor preta, e nenhuma edição especial. (por isso não gosto do mega drive.)</p>
<p>SNES 2</p>
<p>Um ano antes do lançamento do Nintendo 64, a Nintendo lançou um novo modelo de SNES, seria uma versão com design moderno, sem reset. Não colou, mas lembrava bastante o super famicom (super Nintendo do Japão, que usava a mesma tecnologia, porém as fitas eram feitas em formato diferente só para não dar para usar um no outro). Não encontre imagem dele&#8230;</p>
<p><img class="alignnone size-full wp-image-99" title="64 gold" src="http://keytikun.wordpress.com/files/2009/10/8241a2c008a031afef3a8010_l.jpg" alt="Nintendo 64 Gold" width="432" height="360" /></p>
<p>Nintendo 64</p>
<p>O Nintendo 64 teve uma versão dourada também, alem das outras cores verde vermelho e amarelo. O preto era a cor universal. Foi lançado junto com o SNES 2 a edição comemorativa dourada, em comemoração a copa da época, vinha junto com um jogo de futebol na edição brasileira.</p>
<p><img class="alignnone size-full wp-image-100" title="game boy color" src="http://keytikun.wordpress.com/files/2009/10/game-boy-color.jpg" alt="Game Boy Multicor" width="500" height="269" /></p>
<p>Game Boy</p>
<p>O game boy apresentava diversas versões, o primeiro o tijolão e foi diminuindo. O console portátil, disponibilizou diversas edições especiais, em geral pareado com um dos principais jogos do portátil, o Pokemon, saia um Pokémon novo, saia um game boy novo.</p>
<p><img class="alignnone size-full wp-image-102" title="cubes" src="http://keytikun.wordpress.com/files/2009/10/cubes.jpg" alt="game cube B&#38;P" width="320" height="189" /></p>
<p>Game Cube</p>
<p>O game cube também não poderia ser diferente. Sua cor oficial era o azul, mas foram lançados os modelos brancos, preto, prata e é claro, gold.</p>
<p><img title="cristal ds" src="http://keytikun.wordpress.com/files/2009/10/cristal-ds.jpg" alt="Cravejado em Cristais." width="450" height="600" /></p>
<p>Nintendo DS.</p>
<p>O segundo portátil da Nintendo também não foi muito diferente, saíram diversas versões especiais até umas de luxo cravejado em cristais. Praticamente uma jóia. Estes modelos contam com personagens tematicos da Nintendo. Não precisa dizer que o preço é mais-alto-que-se-imaginava-que-fosse, mas quem não quer um deste?</p>
<p><img class="alignnone size-full wp-image-104" title="wiis" src="http://keytikun.wordpress.com/files/2009/10/wiis.jpg" alt="Shiro X Kuro Wii" width="500" height="214" /></p>
<p>Wii</p>
<p>Por fim o ultimo console da geração Nintendo apresenta controles wiimotes de diversas cores, mas o branco é a oficial, já o console apresenta tão somente o modelo preto, que é vendido exclusivamente no Japão, não há modelo preto vendendo no ocidente. Os japoneses tem mania de fazer isto, se não bastassem os Skylines&#8230;</p>
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<title><![CDATA[Kawał historii: E3, Mario i N64]]></title>
<link>http://peacegrenade.wordpress.com/2009/10/31/kawal-historii-e3-mario-i-n64/</link>
<pubDate>Sat, 31 Oct 2009 19:48:57 +0000</pubDate>
<dc:creator>cascad</dc:creator>
<guid>http://peacegrenade.wordpress.com/2009/10/31/kawal-historii-e3-mario-i-n64/</guid>
<description><![CDATA[Trochę historii jeszcze nikomu nie zaszkodziło. Poszukałem, poskakałem i&#8230; wynalazłem na YT pie]]></description>
<content:encoded><![CDATA[Trochę historii jeszcze nikomu nie zaszkodziło. Poszukałem, poskakałem i&#8230; wynalazłem na YT pie]]></content:encoded>
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<title><![CDATA[Goldeneye Coming to the Wii....Possibly]]></title>
<link>http://welcometothefold.wordpress.com/2009/10/28/goldeneye-coming-to-the-wii-possibly/</link>
<pubDate>Wed, 28 Oct 2009 11:53:58 +0000</pubDate>
<dc:creator>threeadmin</dc:creator>
<guid>http://welcometothefold.wordpress.com/2009/10/28/goldeneye-coming-to-the-wii-possibly/</guid>
<description><![CDATA[Is a revitalised GoldenEye coming to the Nintendo Wii? According to the CV of one Craig Peck, animat]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://mundorare.com/news/wp-content/uploads/2008/01/goldeneye-xbox-live-remake.jpg" alt="golden" /></p>
<p>Is a revitalised GoldenEye coming to the <a href="http://www.nintendo.com/wii" target='blank'>Nintendo Wii</a>?</p>
<p>According to the CV of one Craig Peck, animator at <a href="http://www.eurocom.co.uk/" target='blank'>Eurocom Entertainment Software</a>, a new GoldenEye game is in development for the Nintendo Wii. <a href="http://www.activision.com" target='blank'>Activision </a>had leaked their plans to release a new Bond game earlier in the year, with 2010 as its intended release date. Peck&#8217;s CV is the first indication that it might be another GoldenEye video game entry. </p>
<p><img src="http://explosive.today.com/files/2009/03/goldeneye1up.jpg" alt="golden" /></p>
<p>The N64 game GoldenEye 007, developed by Rare in 1997, is regarded as a classic (proxy mines on bunker anyone?), revered by critics and fans alike. The 2006 game <a href="http://reviews.cnet.com/playstation-2-games/golden-eye-rogue-agent/4505-9581_7-30982259.html" target='blank'>GoldenEye: Rogue Agent</a>, developed by EA, was not so well received, to say the least. </p>
<p>Pecks CV reads: </p>
<blockquote><p>&#8220;Eurocom Entertainment Software, Derby, United Kingdom: July 09 – Sept 09 Animator – GoldenEye 2010 (Wii) &#8211; Animator on Activision’s James Bond series for the Nintendo Wii.&#8221; </p></blockquote>
<p>Bizarre is <a href="http://www.computerandvideogames.com/article.php?id=203175" target='blank'>confirmed</a> to be developing the next Bond game, with Treyarch taking a break from the franchise. Although unlikely (<a href="http://www.google.co.uk/search?rlz=1C1GGLS_en-GBGB331GB331&#38;sourceid=chrome&#38;ie=UTF-8&#38;q=goldeneye+360" target='blank'>how many rumours like this have circulated in recent memory?</a>)  it&#8217;s still possible that Activision has called on Eurocom to work on the Wii game, as they did with Quantum of Solace. </p>
<p>First round, pistols only, no Oddjobs!</p>
<p>Dré</p>
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<title><![CDATA[Memory Lane]]></title>
<link>http://juliesvoice.wordpress.com/2009/10/25/memory-lane/</link>
<pubDate>Sun, 25 Oct 2009 01:45:59 +0000</pubDate>
<dc:creator>b1ttersweet</dc:creator>
<guid>http://juliesvoice.wordpress.com/2009/10/25/memory-lane/</guid>
<description><![CDATA[Those of us who were lucky enough to be born into Generation Y had what might arguably be the best c]]></description>
<content:encoded><![CDATA[Those of us who were lucky enough to be born into Generation Y had what might arguably be the best c]]></content:encoded>
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<title><![CDATA[Standard AV Cable]]></title>
<link>http://bekastapibagus.wordpress.com/2009/10/24/standard-av-cable/</link>
<pubDate>Sat, 24 Oct 2009 00:10:18 +0000</pubDate>
<dc:creator>takeself</dc:creator>
<guid>http://bekastapibagus.wordpress.com/2009/10/24/standard-av-cable/</guid>
<description><![CDATA[diperuntukkan buat SNES, Sufami, Nintendo Famicom AV, Nintendo Top Loader, atau N64 dan Gamecube sek]]></description>
<content:encoded><![CDATA[diperuntukkan buat SNES, Sufami, Nintendo Famicom AV, Nintendo Top Loader, atau N64 dan Gamecube sek]]></content:encoded>
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<title><![CDATA[Zelda Ocarina of Time é FODA! Até hoje.]]></title>
<link>http://blog2099.wordpress.com/2009/10/20/zelda-ocarina-of-time-e-foda-ate-hoje/</link>
<pubDate>Tue, 20 Oct 2009 20:49:03 +0000</pubDate>
<dc:creator>Lucas2099</dc:creator>
<guid>http://blog2099.wordpress.com/2009/10/20/zelda-ocarina-of-time-e-foda-ate-hoje/</guid>
<description><![CDATA[Recentemente o usuário do youtube,  genivf2, postou um vídeo que mostra o antigo Legend of Zelda Oca]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://blog2099.wordpress.com/files/2009/10/link.gif"><img class="alignleft size-thumbnail wp-image-126" title="Demorei a descobrir que o Link NÃO se chamava Zelda" src="http://blog2099.wordpress.com/files/2009/10/link.gif?w=109" alt="Demorei a descobrir que o Link NÃO se chamava Zelda" width="88" height="122" /></a>Recentemente o usuário do youtube,  <a href="http://www.youtube.com/user/genivf2">genivf2</a>, postou um vídeo que mostra o antigo Legend of Zelda Ocarina os Time rodando em um emulador com uma resolução de 5760&#215;120, em três monitores simultâneos e som sunrround. Confira e babe com um game de 1997 que já tinha suporte para tal tecnologia.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Ib_VWhIa3Bk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/Ib_VWhIa3Bk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>E pra quem não lembra ou não viu, vejam como era a versão original que rodava a 320×240 no Nintendo 64.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/EMN0wRP0ZN4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/EMN0wRP0ZN4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Control the Motion, Control the Market.]]></title>
<link>http://welcometothefold.wordpress.com/2009/10/20/control-the-motion-control-the-market/</link>
<pubDate>Tue, 20 Oct 2009 13:10:02 +0000</pubDate>
<dc:creator>threeadmin</dc:creator>
<guid>http://welcometothefold.wordpress.com/2009/10/20/control-the-motion-control-the-market/</guid>
<description><![CDATA[Still bloodied and bruised from the first round, the consoles have begun taping up and preparing for]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://gamernode.com/upload/manager//Mike%20Murphy/ps3_console_war1252785869.jpg" alt="consoles" /></p>
<p>Still bloodied and bruised from the first round, the consoles have begun taping up and preparing for round two &#8211; the controller wars. Nintendo came prepared for the fight with the motion sensor and has subsequently beaten its competitors to a pulp &#8211; consistently. Remember when Nintendo unveiled the &#8216;<a href="http://money.cnn.com/2005/12/15/commentary/game_over/column_gaming/index.htm" target='blank'>Revolution</a>&#8216; back in 2005? With the fragmented success of the <a href="http://www.amazon.com/Nintendo-64-Systems-Games/b?ie=UTF8&#38;node=229763" target='blank'>Nintendo 64</a> and miniscule sales of <a href="http://www.gamestation.co.uk/cube/" target='blank'>GameCube</a>, it was common opinion that lovable Nintendo had officially lost its marbles. This was confirmed when they announced the name of the new console. </p>
<p><img src="http://www.enid.org/library/t_images/nintendo-wii.jpg" alt="wii" /></p>
<p>100 million Wii’s later, Nintendo&#8217;s proclamation of a revolution was far from an idle threat, rather, a genuine statement engineered and marketed to perfection through non-gender specific campaigns (Yes, there are two genders with disposable income) and a thriving casual gaming community. Now, <a href="http://www.xbox.com/">Microsoft </a>and <a href="http://uk.playstation.com/ps3">Sony </a>are preparing to launch their counter attack to the mass market question Nintendo addressed three years previous.</p>
<p><img src="http://www.desinformado.com/wp-content/uploads/2009/06/microsoft-natal-project.jpg" alt="natal" /></p>
<p>With Microsoft&#8217;s <a href="http://www.youtube.com/watch?v=oACt9R9z37U" target='blank'>Project Natal</a> 3D motion camera and voice recognition and Sony&#8217;s <a href="http://www.youtube.com/watch?v=qiX-26VL4bM" target='blank'>motion control</a> wand/camera product, industry experts predict the new devices should help extend the life of the current console generation well beyond the standard five-year lifecycle. The arrival of the <a>PS3 Slim</a> and price drop of both the High-definition consoles reiterate this further. Once Project Natal and Sony&#8217;s motion controller arrive, we should essentially have three &#8220;Wiis&#8221; on the market (sorry but that name will never be acceptable).</p>
<p><img src="http://www.thebitbag.com/wp-content/uploads/2009/09/sony-motion-controller-in-action.jpg" alt="sony wand" /></p>
<p>Are Sony and Microsoft wise to implement such a dramatic strategy shift at this point in time? And why are they even trying such a paradigm shift? I put it down to technological failures and the companies apathy to tackle the problem head on. Sony prevailed with their choice of Blu-Ray over the now defunct <a href="http://digg.com/hardware/HD_DVD_Death_Made_Official" target='blank'>HD-DVD</a> format. At this point, it would have been the perfect opportunity to market their system to a wider audience, as families worldwide began investing in their LCD’s, Plasma’s and home entertainment systems. A price drop to match the average priced Blu-Ray player would have seen the console off the shelves and into the homes before the recession hit. The recession I must concede, has halted sales of high-definition products, but if the console was in the homes before the downturn hit, Sony would be coasting through on a sea of crystal clear images. </p>
<p><img src="http://z.hubpages.com/u/1246269_f496.jpg" alt="dig" /></p>
<p>What both Sony and Microsoft failed to acknowledge was that their products were perceived as hardcore gaming units to the general masses rather than multimedia centres. The failure on their part is both consoles aimed to cater for such a wide variety of consumers that they both ended up getting consistently beaten by a console with specs that couldn’t match their previous generations; but had a succinct, clear strategy. The key to Wii’s success is in its consistency. <a href="http://images.nintendolife.com/articles/2006/11/03/uk_wii_campaign_trail/attachment/large.jpg" target='blank'>Family participation</a>, <a href="http://www.prlog.org/10089635-video-game-peripheral-sales-of-half-billon-dollars-up-30-over-last-year.html://" target='blank'>peripheral sales</a> and <a href="http://www.google.co.uk/search?hl=en&#38;rlz=1C1GGLS_en-GBGB331GB331&#38;q=nintendo+1st+party&#38;btnG=Search&#38;meta=" target='blank'>1st party products</a> – simple. I’m sure Sony and Microsoft couldn’t tell you what their plan is, but the arrival of their motion sensor implements indicates it might operate along the same lines as its waggle stick competitor. </p>
<p>We&#8217;ve come so far.</p>
<p><img src="http://jefferykrit.files.wordpress.com/2008/11/stick640.jpg" alt="atari" /></p>
<p>I suppose now its wireless though.</p>
<p>Dré</p>
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<title><![CDATA[flashback: video games.]]></title>
<link>http://goodshxt.wordpress.com/2009/10/18/flashback-video-games/</link>
<pubDate>Mon, 19 Oct 2009 00:56:05 +0000</pubDate>
<dc:creator>Regina</dc:creator>
<guid>http://goodshxt.wordpress.com/2009/10/18/flashback-video-games/</guid>
<description><![CDATA[A few games I use to play when I was younger. I&#8217;ll probably post more of these later or do a t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;">A few games I use to play when I was younger. I&#8217;ll probably post more of these later or do a top 10:</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/QYR_acwm0VQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/QYR_acwm0VQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;">Punch Out (Nintendo)</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/hRQcjGRQU1U&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/hRQcjGRQU1U&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;">Bomberman (Nintento 64)</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/n7yTc6SUvfY&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/n7yTc6SUvfY&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;">WWF No Mercy (Nintendo 64)</p>
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<title><![CDATA[Σφουγγαρίστρα]]></title>
<link>http://videocollector.wordpress.com/2009/10/15/sfoungaristra/</link>
<pubDate>Thu, 15 Oct 2009 18:41:42 +0000</pubDate>
<dc:creator>videocollector</dc:creator>
<guid>http://videocollector.wordpress.com/2009/10/15/sfoungaristra/</guid>
<description><![CDATA[Καλωσήρθατε στο ιστολόγιό μου. Εδώ θα βρίσκετε βιντεάκια από ιδεοπαίγνια (video games), όπως επίσης ]]></description>
<content:encoded><![CDATA[Καλωσήρθατε στο ιστολόγιό μου. Εδώ θα βρίσκετε βιντεάκια από ιδεοπαίγνια (video games), όπως επίσης ]]></content:encoded>
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<title><![CDATA[A Darkness is coming...]]></title>
<link>http://allthatrumpus.wordpress.com/2009/10/15/a-darkness-is-coming/</link>
<pubDate>Thu, 15 Oct 2009 00:45:37 +0000</pubDate>
<dc:creator>allthatrumpus</dc:creator>
<guid>http://allthatrumpus.wordpress.com/2009/10/15/a-darkness-is-coming/</guid>
<description><![CDATA[Nah, it&#8217;s not quite the end of the world yet; something far more important than that&#8230; In]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Nah, it&#8217;s not quite the end of the world yet; something far more important than that&#8230;</p>
<p>In an uncontainable spontaneous excitement, it was suddenly essential to at least give arguably one of the greatest first person shooters ever made some coverage. No, this impulse post has nothing to do with <em>Doom</em>,<em> Quake </em>or even <em>Halo</em>, yet it has a weighty link to <em>Goldeneye</em> but isn&#8217;t actually the Bond-infested classic itself. Nope, I&#8217;m talking <em><a href="http://en.wikipedia.org/wiki/Perfect_Dark" target="_blank">Perfect Dark</a></em>; the 2000-unleashed Nintendo 64 trend-sketcher!</p>
<p>No really, the multiplayer was like <em>Goldeneye</em> on speed. Bots everywhere, cruelly unbalanced weapons, utter carnage and, most significantly, with four human players, truly unlimited possibilities that re-set the tone for every FPS that followed.<!--more--></p>
<p>Ahead of its time in terms of providing the N64&#8217;s processor with a constant migrane and sore muscles, it produced some wonderfully atmospheric locations (until the rubbish alien bit. Sigh) and painted stimulating images of the future. So <em>Perfect Dark</em>, as you may well be aware what with <a href="http://kotaku.com/5280795/perfect-dark-xbla-looks-sharp-no-expansion-pak-required" target="_blank">its announcement back in June</a>, is getting a much deserved rehash. With only a few images currently available from the water-tight Twycross HQ that infamous developers Rare reside, obsessives of the nine-year old original version have an early Christmas present inbound, what with its touted &#8220;winter &#8216;09&#8243; release. With Rare (well, 4J Studios in this case) now secured on Microsoft&#8217;s leash, it&#8217;s likely we won&#8217;t see the year-long delays that Nintendo allowed the first time around. And so it&#8217;s time to get excited!</p>
<p>What we can expect:<br />
- High definition running at a constant 60fps (no matter how many N-Bombs are showered upon opponents, right?)<br />
- A revamped single player<br />
- Xbox 360 exclusive content<br />
- ONLINE multiplayer (up to four players)<br />
- <a href="http://www.youtube.com/watch?v=-JzabL80hUY" target="_blank">The return of a dodgy Scottish accent!</a></p>
<div class="wp-caption aligncenter" style="width: 496px"><img src="http://inperfectdark.com/images/screenshots/pda/pda_screen02.jpg" alt="Sharper textures, solid framerate and the chance to play through Perfect Dark again? Ta muchly!" width="486" height="274" /><p class="wp-caption-text">Sharper textures, solid framerate and the chance to play through Perfect Dark again? Ta muchly!</p></div>
<p>Before reaching ultra-euphoria stages I must at least remind myself of the negatives, as there always are some:</p>
<p>Eins: No doubt it&#8217;s gameplay has aged significantly in the last nine years and, unlike a maturing French red wine, it&#8217;s unlikely to appeal to many newcomers, who nowadays expect the hectic and complex nature of shooters such as the <em>Call Of Duty </em>series.</p>
<p>Zwei: <em>Modern Warfare 2</em>. The so-highly-anticipated-shooter-that-you&#8217;ll-get-a-nosebleed contemporary-set sequel to the unrealisticly popular <em>Call of Duty 4</em> will no doubt, to put in no uncertain terms, piss on its parade, thus rendering <em>Perfect Dark XBLA&#8217;s</em> online multiplayer feature pretty much redundant. As excellently gripping as <a href="http://www.youtube.com/watch?v=V4PMRFkx07g&#38;feature=channel" target="_blank"><em>MW2&#8217;s</em> online gameplay is shaping up to be,</a> from a diehard fan of the original <em>PD&#8217;s</em> perspective, it&#8217;s deflating to admit that the new online feature is going to receive as much attention as independent &#8220;thriller&#8221; <em><a href="http://en.wikipedia.org/wiki/Zyzzyx_Road" target="_blank">Zyzzyx Road</a></em>.*</p>
<p>Drei: Please, for the love of God, may this update not tarnish the rosey memories of the yesteryear. Even now I remember blocking out the blazing summer sun in 2000 for some multiplayer action with my best friend of that time. And a couple of years later myself and three different friends ran the game ragged once more, ducking into dark corners and blasting each other with fly-by-wire rocket launchers while seeking each other out with futuristic weaponary akin to those depicted in <em><a href="http://www.youtube.com/watch?v=aHoIMBXKSos" target="_blank">Eraser</a></em>. However, it&#8217;s now 2009, and gaming has grown and developed at such a rate that it&#8217;ll be a sad sight if it can no longer hack the pace.</p>
<p>On a side note, it remains to be seen whether the bonus &#8216;classic&#8217; weapons from <em>Goldeneye</em> will make an appearance. After the <a href="http://www.gamingnexus.com/Article/The-Rebirth-and-Death-of-GoldenEye/Page0/Item1839.aspx" target="_blank">Bond-&#8217;em-up remake&#8217;s cancellation</a> due to Nintendo Big Cheese Satoru Iwata&#8217;s disagreement with seeing it on a rival format, it seems unlikely we&#8217;ll be wielding any <a href="http://upload.wikimedia.org/wikipedia/en/0/07/Goldeneye-in-perfect-dark.jpg" target="_blank">PP9i&#8217;s</a> or KF7 Specials any time soon. Thanks again, Iwata-san.</p>
<p>Anyway, I&#8217;ve downloaded and put up the free Marketplace <em>Perfect Dark</em> theme on my 360; have you?</p>
<div class="wp-caption aligncenter" style="width: 548px"><img src="http://bulk.destructoid.com/ul/134696-e3-09-free-perfect-dark-theme-is-out-here-s-how-it-looks/pd4-noscale.jpg" alt="" width="538" height="302" /><p class="wp-caption-text">She&#39;s been looking at me all pissed off for some reason since June...</p></div>
<p style="text-align:center;">
<p>*Nope, I&#8217;ve never heard of it either. Its $30 US gross is impressive, though!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>UPDATE: By jove, no more than five days after posting my excitement, Rare go and release a new screenshot complete with a corresponding N64 image to compare it with! Having had no further information there&#8217;s not much to say, other than look at the detail on the FarSight! It looks as if the XBLA update is going to reveal how the game was originally intended to look all those years ago, had the N64 been fully capable of coping with Rare&#8217;s ambition. Have a gander at the differences for yourself:</p>
<p style="text-align:center;">
<div class="wp-caption aligncenter" style="width: 476px"><img src="http://img.photobucket.com/albums/v194/BloodFalcon007/16.jpg" alt="N64 original (although a little sharper, run through an emulator)" width="466" height="321" /><p class="wp-caption-text">N64 original (although a little sharper, running through an emulator)</p></div>
<div class="wp-caption aligncenter" style="width: 476px"><img src="http://img.photobucket.com/albums/v194/BloodFalcon007/17.jpg" alt="The softer, easier on the eye, XBLA remake" width="466" height="263" /><p class="wp-caption-text">The softer, easier on the eye, XBLA remake</p></div>
<p>Aah, it&#8217;s like 2000 all over again, except in HD! Say an emotional goodbye to jagged edges, terrible framerates and outdated control systems! The anticipation keeps building&#8230; I can almost hear enemies&#8217; whimpers and cries right now: &#8220;I was only doing my job&#8230;&#8221; Bless. BANG! Heh, good times.</p>
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<title><![CDATA[C'mon, let me see you shake your Tail Feather!]]></title>
<link>http://girlsofwar.wordpress.com/2009/10/12/cmon-let-me-see-you-shake-your-tailfeather/</link>
<pubDate>Mon, 12 Oct 2009 18:00:03 +0000</pubDate>
<dc:creator>Clarice dos Santos</dc:creator>
<guid>http://girlsofwar.wordpress.com/2009/10/12/cmon-let-me-see-you-shake-your-tailfeather/</guid>
<description><![CDATA[Por Old Clarice Por trás de um visu &#8220;dark&#8221;, &#8220;vampírico&#8221; e muitas coisas rela]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong><em><a href="http://girlsofwar.wordpress.com/files/2009/10/thebluesbrothers.jpg"><img class="aligncenter size-full wp-image-8770" title="The+Blues+Brothers" src="http://girlsofwar.wordpress.com/files/2009/10/thebluesbrothers.jpg" alt="The+Blues+Brothers" width="483" height="335" /></a></em></strong></p>
<p><strong><em>Por Old Clarice</em></strong></p>
<p><strong><em></em></strong>Por trás de um visu &#8220;dark&#8221;, &#8220;vampírico&#8221; e muitas coisas relacionadas à coisas sombrias, além de vários tipos de Metal curto também um pouquinho de Blues!*silêncio mórbido e uma bolona de feno passa pelo blog* Tá, grande coisa. XD</p>
<p>O propósito deste post é mostrar que, mais uma vez, filmes antigos que foram adaptados para games NÃO DÃO CERTO! Mais um grande exemplo: The Blues Brothers.</p>
<p>The Blues Brothers  surgiu em 1978 como um quadro do famoso programa humorístico Saturday Night Live (SNL) &#8211; exibido na TV a Cabo aqui no Brasil &#8211; contando como vocalistas os atores Dan Aykroyd (Ghostbusters) e John Belusci (SNL) interpretando Elwood Blues e &#8216;Joliet&#8217; Jake Blues. Não demorando muito, os atores e a banda &#8211; formada por excelentes músico de rythm &#38; blues &#8211; recebem o devido reconhecimento e gravam o primeiro álbum. Mais tarde, o primeiro filme com a turma é feito com o mesmo nome do quadro do SNL.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/tjGfnsjdJec&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/tjGfnsjdJec&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><!--more--></p>
<p>Pois bem&#8230; no filme, depois de cumprir dois dos cinco anos que deveria ficar preso por roubo a mão armada, Jake reencontra seu irmão Elwood, que o convence a irem visitar o antigo orfanato que eles cresceram. Ao saberem das dificuldades financeiras do lugar, os dois oferecem dinheiro roubado para a Irmã &#8211; orfanato cristão, cheinho de freiras, e me saem dois ladrões&#8230;rs &#8211; que recusa. Depois de apanharem horrores com uma régua da &#8220;doce e inocente&#8221; Irmã, eles viajam e encontram um Culto no meio do caminho&#8230; é aí que Jake tem uma &#8220;visão&#8221; e decide reunir a antiga banda para conseguir fundos para ajudar o orfanato,só que honestamente, mas para reunir a banda, muita encrenca está por vir, fazendo com que eles fujam da polícia quase que o filme inteiro.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/rN5V-6yCbpg&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/rN5V-6yCbpg&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>O filme foi um grande sucesso nos anos 80, fazendo com que adaptações para os games apareçam também:</p>
<p>-Blues Brothers (Amiga/1991)</p>
<p><a href="http://girlsofwar.wordpress.com/files/2009/10/1839-1.jpg"><img class="alignnone size-medium wp-image-8778" title="1839-1" src="http://girlsofwar.wordpress.com/files/2009/10/1839-1.jpg?w=248" alt="1839-1" width="248" height="300" /></a></p>
<p>-The Blues Brothers(NES/1992)</p>
<p><a href="http://girlsofwar.wordpress.com/files/2009/10/114-1.jpg"><img class="alignnone size-medium wp-image-8777" title="114-1" src="http://girlsofwar.wordpress.com/files/2009/10/114-1.jpg?w=218" alt="114-1" width="218" height="300" /></a></p>
<p>-The Blues Brothers(SNES/1993)</p>
<p><a href="http://girlsofwar.wordpress.com/files/2009/10/nintendo-snes-bluesbrothers.jpg"><img class="alignnone size-medium wp-image-8781" title="nintendo-snes-bluesbrothers" src="http://girlsofwar.wordpress.com/files/2009/10/nintendo-snes-bluesbrothers.jpg?w=300" alt="nintendo-snes-bluesbrothers" width="300" height="206" /></a></p>
<p>-The Blues Brothers (Game Boy/1994)</p>
<p><a href="http://girlsofwar.wordpress.com/files/2009/10/585636_38542_front.jpg"><img class="alignnone size-medium wp-image-8782" title="585636_38542_front" src="http://girlsofwar.wordpress.com/files/2009/10/585636_38542_front.jpg?w=300" alt="585636_38542_front" width="300" height="296" /></a></p>
<p>-Blues Brothers Jukebox Adventure (Game Boy/1994)</p>
<p><a href="http://girlsofwar.wordpress.com/files/2009/10/5045-1.jpg"><img class="alignnone size-medium wp-image-8780" title="5045-1" src="http://girlsofwar.wordpress.com/files/2009/10/5045-1.jpg?w=221" alt="5045-1" width="221" height="300" /></a></p>
<p>-Blues Brothers 2000 (N64/2000)</p>
<p><a href="http://girlsofwar.wordpress.com/files/2009/10/196792_41808_front.jpg"><img class="alignnone size-medium wp-image-8775" title="196792_41808_front" src="http://girlsofwar.wordpress.com/files/2009/10/196792_41808_front.jpg?w=300" alt="196792_41808_front" width="300" height="207" /></a></p>
<p>Desses 6 games, só joguei The Blues Brothers do SNES, do NES e Blues Brothers 2000 do Nintendo 64, e posso dizer que os três são horríveis!</p>
<p style="text-align:center;"><strong>The Blues Brothers (NES)</strong></p>
<p>Não consegui passar da primeira fase. Os gráficos podem ser até &#8220;ouuunnn-cuti-cuti&#8221; quando vemos Jake e Elwood pequenininhos no game, mas o jogo em si é meio tosquinho, sem falar na jogabilidade HORRÍVEL. Como disse anteriormente, eles precisam fugir da polícia e, claro, os guardas estão presentes na fase, mas existem bolas-verdes-mutantes-nojentas na fase, que você precisa desviar. WTF?? Sem falar em uma parte que você precisa fugir de um TUBARÃO &#8211; o que tem tuuudo a ver com o filme, não? &#8211; e as plataformas horríveis para pular e avançar no jogo. Perdi a paciência no tubarão.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/vAszKKHsfGA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/vAszKKHsfGA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;"><strong>The Blues Brothers (SNES)</strong></p>
<p style="text-align:left;">Sou suspeitíssima quando falo de SNES, já que achei esse jogo uma graça, só com um imenso problema: NÃO TEM NADA A VER COM O FILME! Podemos escolher Jake ou Elwood &#8211; sendo que só consigo escolher o Jake&#8230;argh!! &#8211; e passamos por umas fases estilo Super Mario, recolhendo discos de vinil que usamos para atacar insetos assassinos e cortadores de grama psicóticos. Tudo a ver, não? Para completar a fase, precisamos chegar na jukebox no fim da mesma, embalada por algumas músicas do filme. A jogabilidade é um pouquinho melhor que o game do NES, mas não deixa de ser ruim, sinto muito! O mais ridículo do jogo é colher bolos brancos com cerejas por cima na fase pra ficar bombadão estilo He-man e encontrar pequenos juckeboxes que o deixa invencível&#8230; tenha dó! Nesse jogo só consegui chegar na quarta fase, aí a paciência foi pro saco.</p>
<p style="text-align:left;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/w2-OrlGqS2I&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/w2-OrlGqS2I&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;"><strong>Blues Brothers 2000 (N64)</strong></p>
<p style="text-align:left;">Este game, na verdade, é baseado na sequência de The Blues Brothers lançado em 1998 entitulado Blues Brothers 2000. O filme conta com a presença da trupe toda do primeiro filme, com exceção de John Belusci, que faleceu de overdose alguns anos depois do lançamento do primeiro filme, e do ator que interpretou Curtis no primeiro filme, que fez com que os jovens Jake e Elwood pegassem gosto por Blues ainda no orfanato.</p>
<p style="text-align:left;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/E4EQhJerxM0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/E4EQhJerxM0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:left;">No segundo filme, Elwood tem a companhia da banda e mais três vocalistas, um deles um garoto de uns 9-10 anos(rs). No game lançado para N64, Elwood está preso e recebe uma carta da Irmã Mary Stigmata para que ele encontre Buster (o menininho de 9 anos que falei) e cuide dele. Para encontrar o garoto, Elwood pretende sair da prisão e reunir a banda, mas há alguém a fim de impedir que ele seja livre.</p>
<p style="text-align:left;"><a href="http://girlsofwar.wordpress.com/files/2009/10/blues-brothers-2000-3.jpg"><img class="alignleft size-medium wp-image-8786" title="Blues Brothers 2000-3" src="http://girlsofwar.wordpress.com/files/2009/10/blues-brothers-2000-3.jpg?w=300" alt="Blues Brothers 2000-3" width="300" height="240" /></a>O jogo até que é bonitinho e pode até ter um pouquiiiiiiiiiiiiiiiiiiiiiiiiiinho a ver com o filme, mas a jogabilidade é um pouco ruim, assim como a MALDITA CÂMERA! Oh Deus, depois de tantos anos fazendo games em 3D, porque as desenvolvedoras não arrumam a porcaria da câmera??</p>
<p style="text-align:left;">Voltando ao jogo. Esse só consegui jogar a primeira fase. Por quê? DÁ NERVOSO! Só isso. Começamos com Elwood dentro de sua cela que, facilmente, recebe a notícia de que &#8220;coincidentemente&#8221; será liberado no dia que o game começa, mas há alguém que o quer preso, e de lambuja já ganha uma chave para sair alegre e feliz pela penitenciária. Claro que não é fácil, está cheio de detentos e policiais dispostos a quebrar seus ossinhos, sem falar que, estranhamente, o local está cheio de moedas &#8211; Super Mario again? &#8211; e precisa coletar notas <a href="http://girlsofwar.wordpress.com/files/2009/10/31325.jpg"><img class="alignright size-medium wp-image-8787" title="31325" src="http://girlsofwar.wordpress.com/files/2009/10/31325.jpg?w=300" alt="31325" width="300" height="225" /></a>musicais escondidas em salas e celas para completar uma música, sem falar que, durante o jogo, ele precisa reencontrar os membros da banda para competirem na Batalha das Bandas, que aparece no filme. Esse game é o que é mais fiel com o filme, mas não deixa de ser ruinzinho, mesmo sendo o melhor dos seis.</p>
<p style="text-align:left;">Aposto que muita gente pode não conhecer o filme pelo simples fato de tocar Blues e de ter pouca divulgação, mas além de ouvir algumas músicas, os filmes são divertidos e extremamente exagerados, vale a pena dar uma olhadinha, principalmente para ver a Princesa Léia&#8230; quer dizer, Carrie Fischer querer transformar o Jake em peneira com um arsenal assustador de Lança-granada, metralhadoras e afins. Pena que dos jogos não posso dizer a mesma coisa: um pior que o outro, usando somente o nome e os personagens que fizeram sucesso nas telonas em jogos ruins e sem muitas novidades de outros lançados anteriormente.</p>
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<title><![CDATA[007 ]]></title>
<link>http://thingsandstuf.wordpress.com/2009/10/11/007/</link>
<pubDate>Mon, 12 Oct 2009 03:02:21 +0000</pubDate>
<dc:creator>Deva</dc:creator>
<guid>http://thingsandstuf.wordpress.com/2009/10/11/007/</guid>
<description><![CDATA[One of my most favorite video games ever is GoldenEye 007 for Nintendo 64.  As a matter of fact ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>One of my most favorite video games <span style="text-decoration:underline;">ever</span> is <a href="http://en.wikipedia.org/wiki/GoldenEye_007" target="_blank">GoldenEye 007</a> for Nintendo 64.  As a matter of fact &#8211; a few years ago, I bought a used N64 <strong>just </strong>for that game.</p>
<p>During my 4th year at UVa I made a really bad judgment call &#8211; I decided to bring my N64 to Adam and Patrick&#8217;s apartment so everyone could play 007.  Actually, I brought it so I could kick everyone&#8217;s asses in the game (and feel good about myself).</p>
<p>What I didn&#8217;t know at the time was that Adam and Peter were hardcore 007 fans back in the day.  They actually spent large parts of their middle school years perfecting their 007 skills.</p>
<p>Sadly, those were the 2 people I really wanted to beat.</p>
<p>How could I be so stupid?</p>
<p>Anyway, both Adam and Peter beat me.  Badly.  No &#8211; they <strong>annihilated</strong> me.  It was a serious beat down.  And I was devastated.  Oddly enough, I&#8217;m <em>still</em> devastated over that incident (I really hate it when both Adam and Peter beat me at something).  And since I&#8217;m having a hard time letting that go, yesterday I bought <a href="http://en.wikipedia.org/wiki/Quantum_of_Solace_%28video_game%29" target="_blank">007 Quantum of Solace</a> for Wii.</p>
<p>My objective: become a skilled master at 007 for Wii, invite Adam and Peter over for game night, then beat both of them down.  Badly.</p>
<p>Unfortunately, I can&#8217;t be so hard on the guys (dammit) because a) neither of them have a Wii and b) the game is kinda hard to get used to.  I just want my revenge <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>And yes, I am a bit competitive.</p>
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<title><![CDATA[Retroanálisis: Wave Race 64]]></title>
<link>http://hatedpig.wordpress.com/2009/10/08/retrospectiva-wave-race-64/</link>
<pubDate>Thu, 08 Oct 2009 15:57:41 +0000</pubDate>
<dc:creator>hatedpig</dc:creator>
<guid>http://hatedpig.wordpress.com/2009/10/08/retrospectiva-wave-race-64/</guid>
<description><![CDATA[Corría el año 1997 y por fin había llegado a nuestro mercado la nueva consola de sobremesa de Ninten]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">Corría el año 1997 y por fin había llegado a nuestro mercado la nueva consola de sobremesa de Nintendo, la esperadísima Nintendo 64. Tras la estela de el éxito logrado por Super Nintendo en la generación de los 16 bits, la compañía nipona optó de nuevo por los cartuchos como medio de almacenamiento, decisión discutible pero que no voy a tratar ahora, de lo que si voy a hablar es de uno de esos cartuchos que apareció el mismo año para la consola, transformándose en uno de los más interesantes por aquel entonces, Wave Race 64.</p>
<p><img class="aligncenter size-full wp-image-2041" title="waverace64" src="http://hatedpig.wordpress.com/files/2009/10/waverace64.jpg" alt="waverace64" width="468" height="321" /></p>
<p style="text-align:justify;">Aunque a muchos no les suene, se trata de una <strong>saga iniciada en Game Boy por Nintendo</strong>, en un juego que no pasaba de ser meramente entretenido, del que mucho distaría este nuevo lanzamiento en la flamante recien estrenada consola. Presumiendo de potencia técnica, Wave Race 64 supo aprovechar bastante bien las capacidades de la consola, mostrando un apartado gráfico bastante sólido en la época y un comportamiento del agua por ese entonces nunca visto en un juego. Era espectacular ver lo realista que era el juego en este sentido. La moto reaccionaba de una manera muy natural ante el movimiento del mar y las olas, lo que hacía de <strong>Wave Race una experiencia bastante auténtica</strong>, alejada de cualquier juego de carreras convencional.</p>
<p style="text-align:justify;"><img class="aligncenter size-full wp-image-2056" title="WR5" src="http://hatedpig.wordpress.com/files/2009/10/wr51.jpg" alt="WR5" width="468" height="310" /></p>
<p style="text-align:justify;">Pero no sólo un magnífico trabajo sobre el agua era la columna del éxito, un <strong>cuidado aspecto en la iluminación</strong> sobre los elementos del juego era otro de los logros destacados. Se trataba de una fiel recreación climatológica, donde era realmente fácil distinguir días soleados de otros más oscuros debido al sobresaliente uso de la iluminación y los tonos. El juego lograba transmitir la frescura de un deporte cálido, pero al mismo tiempo lograba transmitir frío en escenarios un poco más &#8220;urbanizados&#8221; o tocados por la mano del hombre. En circuitos con muelles y otros elementos el juego transmitía, dentro de la fresca base, otro matiz. Es por esto que <strong>cada circuito tiene una personalidad propia</strong> y unas características que lo diferencian bastante de los demás.</p>
<p style="text-align:justify;"><img class="aligncenter size-full wp-image-2045" title="WR1" src="http://hatedpig.wordpress.com/files/2009/10/wr1.jpg" alt="WR1" width="468" height="302" /></p>
<p style="text-align:justify;">A pesar del realismo en la conducción de la moto, Wave Race <strong>ofrecía una cara realmente arcade</strong>, aunque no por ello carente de profundidad, todo lo contrario. Hacerse con los controles era una tarea relativamente sencilla aunque las exigencias fueran aumentando en niveles y circuitos superiores. Es por ello que el cartucho cuajó bastante bien en una generación en la que todavía se le tenía respeto a los títulos más arcade, a aquellos juegos que a pesar de contar con tres o cuatro circuitos y el mismo número de coches a elegir, eran un derroche de diversión y competitividad. Wave Race de todas formas tampoco se quedaba corto en cuestión de circuitos, tendríamos nueve a nuestra disposición, cada uno, como ya he comentado, con su propio encanto personal.</p>
<p style="text-align:justify;">Podríamos elegir entre cuatro corredores, con distintos atributos, carencias y habilidades. Durante las carreras siempre existirían cuatro corredores. En cuestión de modos de juego nos encontraríamos con el típico <strong>modo campeonato</strong> donde dependiendo del nivel de dificultad seleccionado (normal, difícil, experto o inverso) correríamos en un número determinado de circuitos, seis en normal, siete en díficil y ocho en experto. Debíamos obtener un número de puntos requeridos para poder participar en el siguiente circuito. Éstos estaban compuestos de dos tipos de boyas, amarillas y rojas, unas se tomaban por la derecha (rojas) y otras por la izquierda (amarillas), por lo que la dificultad realmente estaba establecida por la ubicación de éstas, ya que aunque los circuitos eran bastante abiertos, estábamos obligados a tomar bien las boyas, de lo contrario, al fallar más de cinco seríamos automáticamente descalificados de de la carrera.</p>
<p style="text-align:justify;"><img class="aligncenter size-full wp-image-2046" title="WR2" src="http://hatedpig.wordpress.com/files/2009/10/wr2.jpg" alt="WR2" width="468" height="297" /></p>
<p style="text-align:justify;">Otra peculiaridad de Wave Race 64 era la <strong>posibilidad de realizar piruetas</strong> en los saltos y rampas que fuésemos tomando durante la carreta. Mediante combinaciones en la palanca de control lograríamos que el corredor ejecutara distintas figuras y trucos. Existía un modo de juego denominado <strong>Stunt mode</strong> donde este aspecto cobraba el protagonismo, ya que ganarían aquellos participantes que obtuviesen más puntos realizando acrobacias y pasando a través de aros, todo ello controlado por cuatro checkpoints esparcidos por el circuito que controlaban nuestro tiempo. La combinación de tiempo, acrobacias y aros daba el total de la puntuación. Un modo entretenido que servía para alargar la vida del cartucho.</p>
<p style="text-align:justify;">Como en todo buen juego de carreras que se precie también disponíamos del modo <strong>Time Attack</strong> en donde mejorar nuestros tiempos y un modo <strong>versus</strong> para dos jugadores. Ideales para familiarizarse con los circuitos y mejorar nuestra práctica antes de ponernos con el modo campeonato en niveles de dificultad altos.</p>
<p style="text-align:justify;"><img class="aligncenter size-full wp-image-2047" title="WR3" src="http://hatedpig.wordpress.com/files/2009/10/wr3.jpg" alt="WR3" width="468" height="297" /></p>
<p style="text-align:justify;">Musicalmente hablando, Wave Race 64 no pasará a los anales de la historia, un correcto apartado musical y unos efectos de sonido bien logrados, con voces digitalizadas en inglés que daban un toque arcade muy característico de los juegos de carreras de 32/64 bits. Pero no sería esto lo que elevaría al cartucho al alto nivel de popularidad del que goza hoy en día.  Hablar de Nintendo 64 y de las joyas de su catálogo requiere hacer una parada en este interesante cartucho de carreras que supuso una revolución en diversos aspectos y resultó ser entretenidísimo.</p>
<p style="text-align:justify;">Ya en Game Cube se lanzaría al mercado una nueva versión, <strong><em>Wave Race Blue Storm</em></strong>. No tuve el placer de jugarla, pero por lo visto en capturas y videos tiene pinta de seguir el mismo sendero que el predecesor, pero seguramente, en una época ya en la que los arcades con pocos circuitos fueron marginados. Diez años después de la salida de la versión de Nintendo 64, el juego vió la luz en la consola virtual de Wii, con cambios obligatorios en la publicidad de los circuitos y las motos debido a que el contrato de Nintendo con Kawasaki (marca de las motos en el juego) había expirado. Y a día de hoy, lo más parecido a un Wave Racer de nueva generación que tenemos es la modalidad de moto de agua en el Wii Sports Resort, ¿Un guiño?, ¿Homenaje?, ¿Aviso de una nueva versión?. No lo sabemos, pero lo que si queda claro es que Wave Racer 64 se ganó un hueco de oro en el corazón de los nintenderos que por fin tenían ante sí la nueva máquina prometida.</p>
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<title><![CDATA[Smash Bros. (Melhor jogo de Luta 3D do passado?)]]></title>
<link>http://sopradoresdecartucho.wordpress.com/2009/11/26/smash-bros-melhor-jogo-de-luta-3d-do-passado/</link>
<pubDate>Thu, 26 Nov 2009 20:36:13 +0000</pubDate>
<dc:creator>Alan Flamer</dc:creator>
<guid>http://sopradoresdecartucho.wordpress.com/2009/11/26/smash-bros-melhor-jogo-de-luta-3d-do-passado/</guid>
<description><![CDATA[Quando eu comecei a escrever esse post vi que o nome estava incompleto. Eu tinha escrito apenas ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://sopradoresdecartucho.wordpress.com/2009/11/26/smash-bros-melhor-jogo-de-luta-3d-do-passado/" target="_self"><img class="aligncenter size-full wp-image-3862" title="Smash Bros." src="http://sopradoresdecartucho.wordpress.com/files/2009/11/smash-bros.jpg" alt="" width="460" height="110" /></a></p>
<p style="text-align:justify;">Quando eu comecei a escrever esse post vi que o nome estava incompleto. Eu tinha escrito apenas &#8220;melhor jogo de luta 3D&#8221;, mas aí eu comecei a me lembrar de Street Fighter IV, Bloody Roar e os novos jogos 3D como Naruto, Dragon Ball, entre outros tantos, chego à conclusão de que ele não é o melhor, mas em uma época conturbada para os jogos de luta esse Smash Bros era realmente um jogo muito valioso. ^^<!--more-->Na minha opinião, o melhor jogo de luta 3D que saiu perfeito para a plataforma em que foi produzido. Dêem uma olhada:</p>
<p style="text-align:justify;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/lj8Z0_pG7D0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/lj8Z0_pG7D0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:justify;">Um Crossover com os melhores personagens da Nintendo, os que mais fizeram a cabeça dos fãs em diversas gerações. Mario e Luigi &#38; Yoshi, Samus de Metroid, Ness de Earthbound, Pikachu e Jigglypuff de Pokemon, Capitão Falcon de F-Zero, Donkey Kong, Kirby, Link de Zelda e Fox de Starfox. Um jogo só de Superastros. (Vocês não acham o Jigglypuff superastro? Isso é hoje, teve uma época que a cançãozinha dele era amplamente cantada e repetida por fãs retardados de Pokemon. xD Mas o fato é que o jogo era foda independente desse gorducho, que eu tenho com o um dos personagens mais inúteis de um jogo de luta qualquer. O Dan é infinitamente melhor do que ele no pior jogo em que ele já tenha aparecido. ^^</p>
<p style="text-align:justify;">O que acontecia de tão ruim nesse período, é que os jogos de luta estavam sentindo as influências do 3D aos poucos. Tinham versões de jogos 2D saindo em 3D (como street fighter Plus), tinham outros jogos novos nascendo (como virtua fighter), e muitos desses jogos traziam um personagem feito de polígonos, só pra mostrar que era letal. (Cristalman, Polygon Fighter, esses tipos de personagens. xD). E esses jogos eram , no geral, muito lentos, um pouco travados, por exemplo, quando um personagem corria, tinha uma pequena instancia onde ele tinha que parar derrapando pra então aceitar o seu comando. Enfim, podiam haver jogos realmente bons, mas nenhum deles era tão bom quanto sua versão 2D, ou como quaisquer outras versões 2D.</p>
<p style="text-align:justify;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/NZf0Etjah6U&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/NZf0Etjah6U&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:justify;">E Smash Bros. foi um dos primeiros a adaptar o estilo do jogo de luta pra seu próprio estilo, assim como muitos jogos de luta baseados em Animês fazem hoje. Pra começo, era impossível matar o oponente pela barra de sangue, o único jeito era jogar ele pra fora do estágio, e por conta disso as barras de sangue foram eliminadas também. O que tinha no lugar era uma porcentagem de dano. Quanto mais dano seu personagem tinha, mais frágil ele ficava, e mais longe podia ser arremessado para além da tela. Isso permitia uma luta bem longa, porque um cara bom pode suportar danos até além de 300% e ainda continuar lutando, enquanto outros, mais noobs, eram facilmente jogados pra fora do cenário (Cof cof&#8230; er&#8230; Duzitozz jogou a versão pra Wii e num gostou por causa disso&#8230; cof&#8230; cof&#8230;).</p>
<p style="text-align:justify;">E o jogo tem o que eu mais gosto em questão de jogabilidade em jogos de luta. Todos os comandos, pra todos os personagens, são o mesmo. Não mudam em nada, ou seja, você não tem que decorar comandos, nem dominar a técnica ficando mais ágil, pra poder jogar bem. Tem apenas que saber usar aquilo que você já domina pra poder lutar, saber bolar um padrão de luta, saber usar os golpes que saem tão facilmente com comandos simples!  E a luta resultante é esse caos que vocês vêem na tela, super dinâmico, muito mais rápido que qualquer jogo de luta 3D da época, e mais rápido que muitos jogos de luta de hoje. E usando-se do grande diferencial do Nintendo 64, dava pra até quatro pessoas jogarem ao mesmo tempo, fazendo o caos maior ainda. E de certa forma, pra um jogo desse onde a história não é tão relevante, ainda criaram algum tipo de história pra manter os laços entre os personagens atados. A idéia é que todo o jogo é uma brincadeira de uma criança com seus brinquedos. xD</p>
<p style="text-align:justify;">Bom, basicamente não preciso dizer que as músicas nostálgicas do jogo, tiradas diretamente dos jogos originais, são uma trilha sonora perfeita pra Smash Bros. certo? Então, ótima pedida pra quem ainda tem um 64, melhor ainda pra quem tá atrás das plataformas de nova geração, podem ter Super Smash Bros. Brawl do Wii, com uma porrada de personagens, entre eles Sonic e Snake. OoO</p>
<p style="text-align:justify;">E não deixem de ver os últimos cinco Cough&#8230; ô tossesinha ein&#8230; Cofff Duz&#8230;. Cof.. Noob&#8230;</p>
<p style="text-align:justify;">-<a href="http://sopradoresdecartucho.wordpress.com/2009/11/25/morte-e-retorno-dos-sidescrollings/" target="_self">Morte e retorno dos Sidescrollings</a></p>
<p>-<a href="http://sopradoresdecartucho.wordpress.com/2009/11/24/review-batman-arkham-asylum/" target="_self">Review &#8211; Batman Arkham Asylum</a></p>
<p>-<a href="http://sopradoresdecartucho.wordpress.com/2009/11/23/street-fighter-iv-novo-trailer-com-novos-personagens/" target="_self">Street Fighter IV &#8211; NOVO TRAILER COM NOVOS PERSONAGENS</a></p>
<p>-<a href="http://sopradoresdecartucho.wordpress.com/2009/11/22/metal-gear-history-1/">Metal Gear History #1</a></p>
<p>-<a href="http://sopradoresdecartucho.wordpress.com/2009/11/21/review-scribblenauts/">Review – Scribblenauts</a></p>
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<title><![CDATA[Mystical Ninja Starring Goemon]]></title>
<link>http://rpgame.wordpress.com/2006/09/10/mystical-ninja-starring-goemon/</link>
<pubDate>Sun, 10 Sep 2006 20:12:32 +0000</pubDate>
<dc:creator>Nico</dc:creator>
<guid>http://rpgame.wordpress.com/2006/09/10/mystical-ninja-starring-goemon/</guid>
<description><![CDATA[Genre : Action RPG Editeur / Développeur : Konami / KCEO Sortie : 1998 Supports : Versions : &#8211;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="color:#339966;"><span style="font-size:xx-small;"><strong><span style="text-decoration:underline;"><img class="alignright" src="http://img248.imageshack.us/img248/9831/mysticalninjagoemon.jpg" alt="" width="320" height="228" />Genre</span> :</strong><span style="color:#c0c0c0;"> <em>Action RPG</em></span></span></span></p>
<p><span style="color:#000000;"><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#c0c0c0;"><strong><span style="text-decoration:underline;">Editeur / Développeur</span> </strong></span></span></span></span><span style="color:#339966;"><span style="font-size:xx-small;"><span style="color:#c0c0c0;"><strong>: </strong></span></span></span><span style="color:#339966;"><span style="font-size:xx-small;"><em>Konami / KCEO<br />
</em></span></span></p>
<p><span style="color:#339966;"><span style="font-size:xx-small;"><strong><span style="text-decoration:underline;">Sortie</span> :</strong><span style="color:#c0c0c0;"> <em>1998</em></span></span></span></p>
<p><span style="color:#339966;"><span style="font-size:xx-small;"><span style="color:#c0c0c0;"><strong><span style="text-decoration:underline;">Supports</span> :</strong></span> </span></span><img class="alignnone size-full wp-image-563" title="Nintendo 64" src="http://rpgame.wordpress.com/files/2008/07/nintendo-64.gif" alt="Nintendo 64" width="32" height="32" /></p>
<p><span style="text-decoration:underline;"><span style="color:#339966;"><span style="font-size:xx-small;"><strong>Versions</strong></span></span></span><span style="color:#339966;"><span style="font-size:xx-small;"><strong> :</strong></span></span> <img title="Japon" src="http://rpgame.wordpress.com/files/2007/07/flag_jp.gif" alt="Japon" width="18" height="12" /> &#8211; <img src="http://rpgame.files.wordpress.com/2007/07/flag_us.gif" alt="Usa" /> – <img src="http://rpgame.files.wordpress.com/2007/07/flag_fr.gif" alt="France" /></p>
<p><span style="color:#c0c0c0;"><span style="text-decoration:underline;"><span style="font-size:xx-small;"><strong>Sauvegardes</strong></span></span></span><span style="color:#339966;"><span style="font-size:xx-small;"><span style="color:#c0c0c0;"><strong> :</strong></span> <em>Pile</em></span></span></p>
<p><span style="color:#339966;"><span style="font-size:xx-small;"><strong><span style="text-decoration:underline;">Nombre de Joueurs</span> :</strong><span style="color:#c0c0c0;"> <em>1 </em></span></span></span></p>
<p><span style="color:#339966;"><span style="font-size:xx-small;"><span style="color:#c0c0c0;"><strong><span style="text-decoration:underline;">Prix Payé</span> :</strong></span> <em>2 €</em></span></span></p>
<p><span style="color:#800000;"><strong><span style="text-decoration:underline;">Mon Avis :</span> Pas encore joué.</strong></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/AW2Zu5kZWl0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/AW2Zu5kZWl0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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