Blogs about: Normal Mapping

Triplanar normal mapping for terrain4 comments

Chris wrote 2 months ago: First, before having gotten into terrain normal mapping, I added mouse picking for objects. I have s … more →

Tags: Graphics, XNA, Code Samples, meteor engine, Terrain, triplanar

Making it look flawless~

Kitsunebisan wrote 2 months ago: Hello!!! Yesterday was interesting. Learned a bunch of new things, but also forgot about everything. … more →

Tags: 3d models, edge loop, Texture Mapping, uv mapping, Graphics, low poly, RGB color model

Avatar character - Texturing

livyatan15 wrote 3 months ago: Hi everyone, I come back to show how I texturized the whole body and environment, the entire of the … more →

Tags: 3d models, 3D, Avatar, Mapping, Texture, unfolding, UV

Normal Map Tests

RossHildick3D wrote 5 months ago: Here we go… the first stage of my Sony Games Masterclass submission: TESTING … more →

Tags: University, 3D, maya, Mudbox, rosshildick3d, Games, Ross, hildick, Maps

Texturing - Normal mapping1 comment

livyatan15 wrote 6 months ago: I finish the texturing tutorials talking about Normal mapping, a technique to produce high resolutio … more →

Tags: 3d models, Polygons, Texture, Mapping

Polygon Texturing III: Normal mapping

carlosrivas80 wrote 6 months ago: The last tutorial of polygon texturing was about normal mapping. Normal mapping is a technique in wh … more →

Tags: COM604 Modelling, texturing, maya, Maya Tutorials, 3D Modelling, 3D Design, polygonal modelling, Maya Basics, UV Texture Editor

Normal Maps in 3DS Max2 comments

jimscullgamedesign wrote 7 months ago: Open up the UVW editor for the crate that we made earlier.  Select each face of it and break it apar … more →

Tags: 3D Modeling in 3DS Max, 3ds max, Modeling, high poly, low poly

Generating Normal Maps

nclsbrwn wrote 9 months ago: Normal maps can turn boring smooth shaded models into detailed and realistic looking ones. Generatin … more →

Tags: Tools, CrazyBump

Shaders, Materials, and Textures

create3dgames wrote 10 months ago: What is the difference between a material, a shader, and a texture? And why do they exist? First of … more →

Tags: definitions, Autodesk, Texture Mapping, Displacement mapping, ZBrush, Mudbox, Shader, free textures, ambient occlusion

Cyber Elsabeth

Altsune wrote 10 months ago: This is “Cyber Elsa”, a character loosely based off of a fashion doll I used to own, and inspired by … more →

Tags: All posts, Art, Graphics, models, ZBrush, Game Art, Character Modeling, mental ray, Autodesk 3Ds Max

Real-time radiosity: Normal-mapped surfaces2 comments

Stefan Reinalter wrote 11 months ago: Today, I want to show what a difference normal mapping for indirect lighting can make. By using orth … more →

Tags: Graphics, Game Engine, global illumination, indirect lighting, molecule engine, Radiosity, Real-time

Merlin Box Project1 comment

Deacon Westervelt wrote 11 months ago: My last project for this month’s school assignment was a Project called “Merlin Box” project. It’s b … more →

Tags: Animation, maya, ZBrush, Adobe Photoshop, Bump Mapping, stepped keys, Learning

Normal Mapping with Partial Derivatives

Merlin3d wrote 1 year ago: I have added normal mapping support recently. It is not perfect, but works well with some new models … more →

Tags: Rendering, Deferred Shading, glsl, OpenGL, Shader, partial derivative, BRDF

Normal Mapping for reducing triangles

Jeffrey Tong wrote 1 year ago: In 3D computer graphics, normal mapping, or “Dot3 bump mapping”, is a technique used for … more →

Tags: 3D Technology, 3D, 3d max, polygonal mesh, 3D computer graphics

New Motivations

lucifer1101 wrote 1 year ago: Well hello all and welcome to the new year, I am almost definite that I have no readers and I sincer … more →

Tags: 3D Modelling, ambient occlusion, Textures, models, tudor, house, Cathedral, lighthouse, Medieval

Final normal mapped character

harris3590 wrote 2 years ago: … more →

The finished normal map

harris3590 wrote 2 years ago: Hello there, Heres the finished normal, which has been altered and edited in Photoshop. If you compa … more →

The normal map

harris3590 wrote 2 years ago: Hey there, Heres the un-edited normal map for my character, like I said before it needs touching up … more →

The wonders of normal mapping

harris3590 wrote 2 years ago: Hi there, Like I said before here is the before and after effects of using normal maps and mapping. … more →


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