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	<title>nunchuk &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/nunchuk/</link>
	<description>Feed of posts on WordPress.com tagged "nunchuk"</description>
	<pubDate>Sun, 29 Nov 2009 10:34:02 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Dead Space Extraction Audio Interview with Executive Producer : Steve Papoutsis]]></title>
<link>http://capsulecomputers.wordpress.com/2009/10/28/dead-space-extraction-audio-interview-with-executive-producer-steve-papoutsis/</link>
<pubDate>Wed, 28 Oct 2009 14:47:18 +0000</pubDate>
<dc:creator>CapsuleComputers</dc:creator>
<guid>http://capsulecomputers.wordpress.com/2009/10/28/dead-space-extraction-audio-interview-with-executive-producer-steve-papoutsis/</guid>
<description><![CDATA[MasterAbbott from Capsule Computers today had the complete pleasure to speak to Steve Papoutsis who ]]></description>
<content:encoded><![CDATA[MasterAbbott from Capsule Computers today had the complete pleasure to speak to Steve Papoutsis who ]]></content:encoded>
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<title><![CDATA[Nunchuk-controlled raccoon tail]]></title>
<link>http://tanuke.wordpress.com/2009/10/19/nunchuk-controlled-raccoon-tail/</link>
<pubDate>Tue, 20 Oct 2009 05:47:10 +0000</pubDate>
<dc:creator>D.Dragon</dc:creator>
<guid>http://tanuke.wordpress.com/2009/10/19/nunchuk-controlled-raccoon-tail/</guid>
<description><![CDATA[This awesome tail is controlled by a wii remote and nunchuk, as well as a built in RFID reader for p]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/6efDVkmI5pc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/6efDVkmI5pc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>This awesome tail is controlled by a wii remote and nunchuk, as well as a built in RFID reader for programmed gestures of &#8220;Angry,&#8221; &#8220;Happy,&#8221; and &#8220;Sad.&#8221; Check it out, but do yourself a favor though and don&#8217;t read the comments. Nothing but drama there.</p>
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<title><![CDATA[GAME REVIEW - Wii Fit Plus (Nintendo Wii)]]></title>
<link>http://alternativemagazineonline.co.uk/2009/10/20/game-review-wii-fit-plus-nintendowii/</link>
<pubDate>Tue, 20 Oct 2009 05:04:43 +0000</pubDate>
<dc:creator>Stewart Sutherland</dc:creator>
<guid>http://alternativemagazineonline.co.uk/2009/10/20/game-review-wii-fit-plus-nintendowii/</guid>
<description><![CDATA[By Stewie Sutherland While Sony and Microsoft are boasting the most powerful machines, the richest, ]]></description>
<content:encoded><![CDATA[By Stewie Sutherland While Sony and Microsoft are boasting the most powerful machines, the richest, ]]></content:encoded>
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<title><![CDATA[RFID-enabled robot…mood…tail…thingy.]]></title>
<link>http://hackaday.com/2009/10/16/rfid-enabled-robot-tail/</link>
<pubDate>Fri, 16 Oct 2009 14:00:55 +0000</pubDate>
<dc:creator>Phil Burgess</dc:creator>
<guid>http://hackaday.com/2009/10/16/rfid-enabled-robot-tail/</guid>
<description><![CDATA[Furries: is there nothing they cannot do? Well okay, “shower” remains an elusive concept, but wearab]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-17353" title="moodtail" src="http://hackadaycom.wordpress.com/files/2009/10/moodtail.jpg" alt="moodtail" width="470" height="300" /></p>
<p>Furries: is there nothing they cannot do? Well okay, “shower” remains an elusive concept, but wearable technology seems to be in, <a href="http://www.youtube.com/watch?v=6efDVkmI5pc&#38;feature=player_profilepage">as evidenced by this robotic mood tail</a>. [Wei-Chieh Tseng]’s adorable Arduino-driven fashion accessory operates either via Wii <a href="http://hackaday.com/2009/03/30/arduino-wii-nunchuck-servos/">Nunchuk</a> or a set of <a href="http://hackaday.com/2009/03/02/hackit-consumer-rfid/">RFID</a> cards tagged with specific emotions to depict.</p>
<p>Details are scant. It appears to have been a project for a physical computing or design class. One thing’s for certain: Halloween is going to be <em>awesome.</em></p>
<p>[via <a href="http://www.engadget.com/">Engadget</a>]</p>
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<title><![CDATA[Dead Space Extraction - Video Review by Capsule Computers]]></title>
<link>http://capsulecomputers.wordpress.com/2009/10/16/dead-space-extraction-video-review-by-capsule-computers/</link>
<pubDate>Fri, 16 Oct 2009 13:34:18 +0000</pubDate>
<dc:creator>CapsuleComputers</dc:creator>
<guid>http://capsulecomputers.wordpress.com/2009/10/16/dead-space-extraction-video-review-by-capsule-computers/</guid>
<description><![CDATA[MasterAbbott  is back for another of his Video Game Video Reviews. This time I&#8217;ve sat down Wii]]></description>
<content:encoded><![CDATA[MasterAbbott  is back for another of his Video Game Video Reviews. This time I&#8217;ve sat down Wii]]></content:encoded>
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<title><![CDATA[Day 2 but really day 3]]></title>
<link>http://totalbaby.wordpress.com/2009/10/04/day-2-but-really-day-3/</link>
<pubDate>Sun, 04 Oct 2009 15:31:17 +0000</pubDate>
<dc:creator>totalbaby</dc:creator>
<guid>http://totalbaby.wordpress.com/2009/10/04/day-2-but-really-day-3/</guid>
<description><![CDATA[Today was the first day I did the Personal Trainer work out with the whole family at home. It turned]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Today was the first day I did the Personal Trainer work out with the whole family at home. It turned into a bit of a team event, with dad and baby watching, dad holding baby so baby didn&#8217;t cry so much, and the other 2 children joining in, which you can imagine was hardly stressful at all! DS2 twanged the rubber band thing whilst I was doing bicep curls. I got a bit tangled in the nunchuk cable, but today did not include the inline skating, which is tough, so on the whole, day 2 of the programme not so bad.  I did ache a bit yesterday tho.</p>
<p><strong>What I&#8217;m listening to right now:</strong> baby crying thru the strains of Love and Peace or else &#8211; U2</p>
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<title><![CDATA[TGS 2009: Trailer de Resident Evil The Darkside Chronicles ]]></title>
<link>http://penpas.com.br/2009/09/24/tgs-2009-trailer-de-resident-evil-the-darkside-chronicles/</link>
<pubDate>Thu, 24 Sep 2009 04:09:20 +0000</pubDate>
<dc:creator>Renato Siqueira</dc:creator>
<guid>http://penpas.com.br/2009/09/24/tgs-2009-trailer-de-resident-evil-the-darkside-chronicles/</guid>
<description><![CDATA[Krauser, Manuela e uma nova tela do game. Clique e amplie! Essa é mais uma da Capcom, a empresa libe]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;">
<div id="attachment_913" class="wp-caption aligncenter" style="width: 403px"><a href="http://penpas.wordpress.com/files/2009/09/residentdarkside.jpg"><img class="size-full wp-image-913" title="Krauser, Manuela e uma nova tela do game. Clique e amplie!" src="http://penpas.wordpress.com/files/2009/09/residentdarkside.jpg" alt="Krauser, Manuela e uma nova tela do game. Clique e amplie!" width="393" height="176" /></a><p class="wp-caption-text">Krauser, Manuela e uma nova tela do game. Clique e amplie!</p></div>
<p>Essa é mais uma da <strong>Capcom</strong>, a empresa liberou para a <strong>TGS 2009</strong> um último trailer do game <strong>Resident Evil Darkside Chronicles</strong>, continuação do game de tiro para o<strong> Nintendo Wii</strong>. Em<strong> Darkside Chronicles</strong> é a vez de velhos conhecidos dos fãs da série <strong>Leon Kennedy</strong> e <strong>Claire Redfield</strong> retornarem a franquia. Mais uma vez os personagens irão confrontar seus demônios internos em uma nova e mais assustadora história que terá uma sequência de novos personagens. Alguns deles já foram liberados como <strong>Krauser</strong>, <strong>Manuela</strong> e o misterioso <strong>Javier</strong>.</p>
<p>O jogo é de tiro usando o controle <strong>Nunchuk</strong> do Wii com a opção de não dividir a tela quando se joga em dupla. Isso pra mim é um avanço, eu achava um saco jogar em dupla e dividir a tela. Ah, mas a 5 anos atrás a minha tv tinha só 16 polegadas!</p>
<p>Além disso, Claire e Leon vão revisitar diversos cenários de seus games anteriores usando a nova jogabilidade! Acho que essa é a parte saudosa pros fãs da saga cheia de zumbis.</p>
<p>Abaixo você confere o trailer do jogo.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/hFMxEB255dM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/hFMxEB255dM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[New DSi Colors, Wii Remote, and Wii Fit Plus Announced]]></title>
<link>http://nintendo-okie.com/2009/08/31/new-dsi-colors-wii-remote-and-wii-fit-plus-announced/</link>
<pubDate>Tue, 01 Sep 2009 03:56:00 +0000</pubDate>
<dc:creator>Tony Miller</dc:creator>
<guid>http://nintendo-okie.com/2009/08/31/new-dsi-colors-wii-remote-and-wii-fit-plus-announced/</guid>
<description><![CDATA[Speaking at the Gamestop Manager&#8217;s Conference today, Nintendo of America President &amp; COO, ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://2.bp.blogspot.com/_tJl9Q3FQaOw/SpybsAQf_zI/AAAAAAAAAes/HypVaCHRX5Q/s1600-h/Black+Wii+Remote.bmp"><img src="http://2.bp.blogspot.com/_tJl9Q3FQaOw/SpybsAQf_zI/AAAAAAAAAes/HypVaCHRX5Q/s200/Black+Wii+Remote.bmp" border="0" /></a><br /><a href="http://4.bp.blogspot.com/_tJl9Q3FQaOw/Spybriab1OI/AAAAAAAAAek/nuF6gQlQf1Y/s1600-h/pink+dsi.bmp"><img src="http://4.bp.blogspot.com/_tJl9Q3FQaOw/Spybriab1OI/AAAAAAAAAek/nuF6gQlQf1Y/s200/pink+dsi.bmp" border="0" /></a><br /><a href="http://1.bp.blogspot.com/_tJl9Q3FQaOw/SpybrLECKJI/AAAAAAAAAec/YEdlCysqU_o/s1600-h/White+DSi.bmp"><img src="http://1.bp.blogspot.com/_tJl9Q3FQaOw/SpybrLECKJI/AAAAAAAAAec/YEdlCysqU_o/s200/White+DSi.bmp" border="0" /></a>Speaking at the Gamestop Manager&#8217;s Conference today, Nintendo of America President &#38; COO, Reggie Fils-Aime announced details regarding Wii Fit Plus&#8217;s release date and pricing as well as confirming new colors of both the DSi and the Wii Remote.  Details of that announcement are</p>
<p><b><i>Wii Fit Plus:</b></i> This enhanced version of the top-selling game offers a range of new features, along with new exercises, yoga activities and balance games designed to keep workouts fun. For the first time, users can customize their workouts to target specific areas of their bodies or to fill specific intervals of time. Wii Fit Plus will replace the current Wii Fit™ configuration at retail, and will be bundled with the Wii Balance Board™ accessory at a suggested retail price of $99.99. For people who currently own Wii Fit and want to add the expanded options to their fitness regimen, the Wii Fit Plus disc will be available on its own at a suggested retail price of $19.99. </p>
<p><b>White and Pink Nintendo DSi colors:</b> The two new colors give consumers even more options to personalize their experiences. All models of the Nintendo DSi hardware come with two cameras and interactive options to let users create and manipulate pictures or sound in fun and creative ways. All versions of Nintendo DSi are available at a suggested retail price of $169.99. </p>
<p><b>Wii Remote and Wii MotionPlus Black bundle:</b> The Black bundle is the first new color for the Wii Remote and Wii MotionPlus. </p>
<p><b>Black Nunchuk:</b> The Black Nunchuk will be available as a standalone purchase. </p>
<p>Along with those details he also announced that <i>Wii Fit Plus</i> will be available on October 4th of this year.  The new DSi colors will be available for purchase on September 13th.  There was no announcement on when the new Wii Remote and Nunchuk would be available other than this holiday season.</p>
<p><b>Source:</b> Nintendo PR Email</p>
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<title><![CDATA[James Cameron's Avatar The Game]]></title>
<link>http://gostarters.wordpress.com/2009/08/31/preview-james-camerons-avatar-the-game/</link>
<pubDate>Mon, 31 Aug 2009 02:54:57 +0000</pubDate>
<dc:creator>gostarters</dc:creator>
<guid>http://gostarters.wordpress.com/2009/08/31/preview-james-camerons-avatar-the-game/</guid>
<description><![CDATA[James Francis Cameron é um cineasta canadense naturalizado estadunidense.Entre seus trabalhos temos ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">
<p style="text-align:center;"><img class="aligncenter size-large wp-image-231" title="AVATAR The Game_Logo" src="http://gostarters.wordpress.com/files/2009/08/avatar-the-game_logo1.jpg?w=1024" alt="AVATAR The Game_Logo" width="430" height="148" /></p>
<p style="text-align:justify;"><strong><a href="http://en.wikipedia.org/wiki/James_Cameron">James Francis Cameron</a></strong> é um cineasta canadense naturalizado estadunidense.Entre seus trabalhos temos  o antiquado &#8220;<strong><a href="http://farm4.static.flickr.com/3225/2966789674_ffe756e9e5.jpg">Titanic</a>&#8220;</strong> (1997) , mas nem tudo é trevas o cara também é a mente responsável por <a href="http://www.adorocinema.com/filmes/exterminador-do-futuro-2/exterminador-do-futuro-2.asp">&#8220;</a><strong><a href="http://www.adorocinema.com/filmes/exterminador-do-futuro-2/exterminador-do-futuro-2.asp">O Exterminador do Futuro 2: O Jugamente Final&#8221;</a>. </strong>O seu mais recente trabalho é o esperado <strong>Avatar</strong>, o filme que irá revolucionar o conceito de 3d. Agora quanto ao jogo Cameron particulamente parece está  muito feliz com o resultado e anda dizendo que a <a href="http://jovemnerd.ig.com.br/jovem-nerd-news/games/veja-o-primeiro-trailer-do-jogo-de-avatar-de-james-cameron/">Ubisoft</a> foi a empresa certa para trabalhar no game baseado em seu filme.</p>
<div id="attachment_236" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-236" title="Avatar concept Art! Baby" src="http://gostarters.wordpress.com/files/2009/08/avtrconceptngdestructibleplanet_18181888890_9.jpg" alt="AVTRCONCEPTNGDestructiblePlanet_18181888890_9" width="450" height="268" /><p class="wp-caption-text">Concept Art! Baby...</p></div>
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<p style="text-align:justify;">A história de Avatar gira em torno de algo como a luta pela sobrevivência <span style="color:#999999;"><span style="color:#c0c0c0;">(</span><em><span style="color:#c0c0c0;">Darwinistas</span></em><span style="color:#c0c0c0;"> </span><strong><span style="color:#c0c0c0;">vão adorar isso</span></strong><span style="color:#c0c0c0;">).<span style="color:#000000;">Toda luta acontece em Pandora, habitata por seres chamados <strong>Navi<span style="color:#c0c0c0;"> (por favor, não confuda com a fada que acompanha Link em suas jornadas)</span></strong>, e não vá pensando que é uma raça estúpida  que mal consegue se reproduzir<strong>, </strong>eles são seres humanóides e possuem um cultura prória<span style="color:#c0c0c0;"><strong>(</strong></span><span style="color:#c0c0c0;"><strong>Hãããã não diga, sério mesmo?).</strong><span style="color:#000000;">E seguindo a enredo revelado até agora do filme, entra um tal de Jak, soldado paraplégico que ajudará os Navi em sua batalha pela sobrevivência. Lógico que todo esse lenga, lenga vamos ter aquele ideal romântico, então prepare-se a relação de algum humana com uma habitante de Pandora<strong><span style="color:#c0c0c0;">(como sempre os seres humanos estragam a vida de seres extraterrestres)</span></strong>. E como todo game baseado em filme, espera-se que <strong>Avatar The Game</strong> siga essa mesma proposta, já que dificilmente alguma produtora terá o trabalho de adpatar a trama.Mas isso é o de menos, se  as impressões do filme até agora foram positivas, enquanto ao jogo só temos alguns trailers que e sreenshots que não dá para tirar grandes conclusões. Bom eu pelo menos não tive a oportunidade de jogar alguma versão beta. </span></span></span></span></span></p>
<div id="attachment_239" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-239" title="AVTR_SCREEN_Helicopter Sturmbeest Hunt_light" src="http://gostarters.wordpress.com/files/2009/08/avtr_screen_helicopter-sturmbeest-hunt_light.jpg" alt="AVTR_SCREEN_Helicopter Sturmbeest Hunt_light" width="450" height="281" /><p class="wp-caption-text">Cenas de destruição e seres bizarros são sempre bonitos em alta definição</p></div>
<p style="text-align:center;">
<p style="text-align:justify;">Quanto a ambientação, cenários e outros delatahes parece muito bonito e harmonioso , cenas de florestas  desde do primeiro <strong>Donkey Kong</strong> sempre me deixou impressionado. E quanto a jogabilidade tudo demosntra focar o campo de batalha, ou seja, <strong>James Cameron&#8217;s Avatar the Game</strong> não parece muito ser aquele tipo de jogo cheio de dungeons e puzzles para resolver. É possível perceber que o jogo parece focar  um tipo de guerra, seres bizzaros de pele azulada contra humanos, pelo visto poderá contralar veículos como rôbos, e montros gigantes tudo em lugar recheado de árvores, rios, cachoeiras e a maior biodiversidade possível no melhor estilo <strong>Far Cry-Animal Crossing e Cia. <span style="color:#c0c0c0;">(Ok, foi a piada não teve graça)</span></strong></p>
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<div id="attachment_240" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-240" title="AVTR_SCREEN_Wii_Banshee_Trail" src="http://gostarters.wordpress.com/files/2009/08/avtr_screen_wii_banshee_trail.jpg" alt="No Wii também está tudo muito bonito..." width="450" height="252" /><p class="wp-caption-text">No Wii também está tudo muito bonito...</p></div>
<p style="text-align:justify;">O jogo que será muitaplataforma é de se esperar o básico de cada uma. No Wii como de praxe se ultilizará a combinção <strong>Wiimote + Nunchuk</strong>, no pc o bom e velho teclado e mouse, seria legal se na versão de Ps3 a desenvolvedora tivesse algo em mente para fazer uso do <strong>Sixaxis, </strong>e o mesmo serve para o console da Nintendo, já que há tempos não se vê um jogo que faz uso inteligente do controle da empresa de Mario. Bom enquanto o filme está previsto para 18 de dezembro 2009, o jogo provavelmente saia um pouco antes. Agora dizem que Avatar irá revolucionar o conceito de 3d no cinema, mas será que podemos esperar o mesmo do jogo? Bom, fica a dúvida.</p>
<div id="attachment_243" class="wp-caption alignleft" style="width: 199px"><img class="size-full wp-image-243" title="BrentGeorge" src="http://gostarters.wordpress.com/files/2009/08/brentgeorge2.jpg" alt="BrentGeorge" width="189" height="284" /><p class="wp-caption-text">Brent George é um dos responsáveis por Avatar the Game!</p></div>
<p style="text-align:justify;">Ubisoft conta com<strong>Brent George</strong>, seu cargo atual na empresa é de diretor de arte, mas o cara já trabalhou também como designer de personagens, diretor de animação entre outras funções que preenche seu cúrriculo. E <strong>George</strong> não está só nessa. <strong>Patrick Naud, </strong>Game Desing, tem como cargo atual na empresa de <strong>Rayman </strong>de produtor executivo , e é essa a sua função em <strong>Avatar The Game. </strong>Tanto<strong> Patrick <span style="color:#c0c0c0;">(ia contar a piadinha com o personagem do desenho BoB Sponja, mas sei que ninguém vai rir¬¬)<span style="color:#000000;">, <span style="font-weight:normal;">como</span> George<span style="font-weight:normal;"> tem a função de tornar o atual projeto da Ubi, o novo queridinho dos jogadores, afinal a responsábilidade é grande. E caso você ainda não tem uma TV com suporte a HDMI pode começar a desenbolçar grana para isso, pois o jogo exigirá o melhor da alta definição para apreciar tudo que o 3d pode oferecer. Mas os donos de Wii terá que se contentar em usar algo como aqueles </span><span style="font-weight:normal;"><a href="http://en.wikipedia.org/wiki/Anaglyph_image">óculos 3d</a></span><span style="font-weight:normal;">, já que o console possui certas limitações técnicas.</span></span></span></strong></p>
<div id="attachment_249" class="wp-caption alignright" style="width: 210px"><img class="size-medium wp-image-249" title="PatrickNaud" src="http://gostarters.wordpress.com/files/2009/08/patricknaud2.jpg?w=200" alt="Será que Patrick fará seu nome na indústria com Avatar The Game!?" width="200" height="300" /><p class="wp-caption-text">Será que Patrick fará seu nome na indústria com Avatar The Game!?</p></div>
<p style="text-align:justify;">O Jogo foi anunciado pela <strong>Ubisoft</strong> em 24 de julho de 2007, e está em desenvolvimente desde então pela <strong>Ubisoft Montreal,</strong> é um jogo de aventura com conceitos embasados na alta definição, terá seu lançamento para <strong>Playstation 3, Pc, Xbox 360 e Nintendo Wii</strong> e provalvelmente outras versões para <strong>PsP e Nintendo DS. </strong> O jogo ainda deve contar com alguns atores do filme, para fazer a dublagem de certos personagens e no elencon está personalidades como <strong>Giovanni Ribisi</strong>, <strong>Michelle Rodriguez (Trudy Chacon),</strong> entre outros. <strong>Avatar the Game, </strong>tem potencial para ser um bom jogo, mas sempre fica aquela dúvida de jogos baseados em filme, contudo o desenvolvimento do jogo é de longo prazo e todos nós queremos acreditar que o diretor de <strong>Titanic,</strong> não deixará qua algo ruim saia baseado em sua obra, pois de pesadelos já basta o filme estrelado pelo  casal vinte do cinema, <em><strong>Kate Winslet</strong></em><strong> e </strong><em><strong>Leonardo Di Caprio</strong></em><em>, </em><em>e não me venha com aquele papo de não sei quantos <strong>oscars.</strong></em></p>
<p style="text-align:justify;"><em><strong>Confira algumas imagens do jogo:</strong></em></p>
<p style="text-align:justify;"><em><strong> </strong></em></p>
<p style="text-align:center;"><span style="font-size:small;"><span style="line-height:17px;"><strong><span style="font-size:small;"><span style="line-height:19px;"> </span></span></strong></span></span></p>
<div id="attachment_254" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-254" title="NEW_AVTR_SCREEN_NG_RDA_VS_Hammerhead" src="http://gostarters.wordpress.com/files/2009/08/new_avtr_screen_ng_rda_vs_hammerhead1.jpg" alt="Vem cá bixinho que tanto amo (L)" width="450" height="253" /><p class="wp-caption-text">Vem cá bixinho que tanto amo (L)</p></div>
<div id="attachment_255" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-255" title="AVTRSCREENNGSamsonAttack_18181863079_52" src="http://gostarters.wordpress.com/files/2009/08/avtrscreenngsamsonattack_18181863079_52.jpg" alt="Senta a Pua!" width="450" height="281" /><p class="wp-caption-text">Senta a Pua!</p></div>
<p style="text-align:center;"><strong> Vamos deixar de imagens estáticas, confira agora o vídeo do jogo&#8230;ah sim em alta definição!</strong></p>
<p><strong><br />
</strong></p>
<p style="text-align:center;">
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/o5LA9rc0ZVs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/o5LA9rc0ZVs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;">
<p style="text-align:center;"><strong>Caso você tenha ficado curioso, confira também o último vídeo do filme de James Cameron</strong></p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/e5brGqpk7pU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/e5brGqpk7pU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Wii'l-Life Olympics - Steroid Special]]></title>
<link>http://remedialwaste.wordpress.com/2009/08/20/wiil-life-olympics-steroid-special/</link>
<pubDate>Thu, 20 Aug 2009 19:55:27 +0000</pubDate>
<dc:creator>NebulaDog</dc:creator>
<guid>http://remedialwaste.wordpress.com/2009/08/20/wiil-life-olympics-steroid-special/</guid>
<description><![CDATA[One that inexplicably didn&#8217;t make it onto the EXERCISE KILLS list: Wiiroid Rage Use your Wiimo]]></description>
<content:encoded><![CDATA[One that inexplicably didn&#8217;t make it onto the EXERCISE KILLS list: Wiiroid Rage Use your Wiimo]]></content:encoded>
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<title><![CDATA[Nunchuk Controller [Black]  - New Import, In Stock]]></title>
<link>http://ncsx.wordpress.com/2009/07/30/nunchuk-controller-black-new-import-in-stock/</link>
<pubDate>Thu, 30 Jul 2009 14:51:23 +0000</pubDate>
<dc:creator>ncsx</dc:creator>
<guid>http://ncsx.wordpress.com/2009/07/30/nunchuk-controller-black-new-import-in-stock/</guid>
<description><![CDATA[NCS Product Synopsis «©NCSX» Back in high school, there was a girl in Spanish class named Cassandra ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="font-size:9pt;font-weight:700;font-family:Verdana;color:#000000;"><a href="http://www.ncsxshop.com/cgi-bin/shop/RVL-A-FK.html"><img class="alignleft size-full wp-image-8275" title="4902370517859_wii_nunchuk_black_fx" src="http://ncsx.wordpress.com/files/2009/07/4902370517859_wii_nunchuk_black_fx.jpg" alt="4902370517859_wii_nunchuk_black_fx" width="130" height="130" /></a> NCS Product Synopsis<br />
</span> <span style="font-family:Verdana;color:#999999;font-size:xx-small;">«©NCSX»</span><span style="font-size:9pt;font-family:Verdana;color:#999999;"> </span> <span style="font-size:9pt;font-family:Verdana;color:#000000;"> Back in high school, there was a girl in Spanish                              class named Cassandra who the other kids looked upon                              as a little strange. She wore black clothes, black                              leggings, and black lipstick. As if to accentuate                              her favorite color, she also applied generous                              portions of eye shadow which made her appear as if                              possessed by the spirit of the Great Raccoon. Contact with Cass was lost after high school but                              we&#8217;d like to think she&#8217;s visiting these pages and                              eyeing the new black Wii console and black                              accessories with desire in her heart. Repeat: Desire                              in her heart.</p>
<p>Nintendo&#8217;s new Nunchuk in black is the same internally as the                              original Nunchuk but it&#8217;s blessed with a shiny black                              shell. NCS recommends pairing a black Nunchuk with a                              black Remote for sweet color matching but if you                              want to be wild, connect the black &#8216;chuk to a white                              Remote to bewilder your little sister and confuse                              the local yokels.</span></p>
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<title><![CDATA[4. Preparation and Something New]]></title>
<link>http://research2009.wordpress.com/2009/07/19/4-preparation-and-something-new/</link>
<pubDate>Sun, 19 Jul 2009 03:09:22 +0000</pubDate>
<dc:creator>gulard</dc:creator>
<guid>http://research2009.wordpress.com/2009/07/19/4-preparation-and-something-new/</guid>
<description><![CDATA[Tomorrow we&#8217;re going to have a thesis presentation, and on Tuesday, students with Dr. Caro as ]]></description>
<content:encoded><![CDATA[Tomorrow we&#8217;re going to have a thesis presentation, and on Tuesday, students with Dr. Caro as ]]></content:encoded>
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<title><![CDATA[Donkey Kong está de regreso (análisis)]]></title>
<link>http://techconsumer.wordpress.com/2009/06/11/donkey-kong-esta-de-regreso-analisis/</link>
<pubDate>Thu, 11 Jun 2009 19:16:02 +0000</pubDate>
<dc:creator>Staff TECH:consumer</dc:creator>
<guid>http://techconsumer.wordpress.com/2009/06/11/donkey-kong-esta-de-regreso-analisis/</guid>
<description><![CDATA[El rey de la selva ha vuelto dispuesto a hacer más monerías que nunca en el Wii. La serie NEW PLAY C]]></description>
<content:encoded><![CDATA[El rey de la selva ha vuelto dispuesto a hacer más monerías que nunca en el Wii. La serie NEW PLAY C]]></content:encoded>
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<title><![CDATA[Black Remote, Nunchuk, Classic Controller Pro - Preorder]]></title>
<link>http://ncsx.wordpress.com/2009/06/08/black-remote-nunchuk-classic-controller-pro-preorder/</link>
<pubDate>Mon, 08 Jun 2009 16:54:01 +0000</pubDate>
<dc:creator>ncsx</dc:creator>
<guid>http://ncsx.wordpress.com/2009/06/08/black-remote-nunchuk-classic-controller-pro-preorder/</guid>
<description><![CDATA[©NCSX» Reservations are welcome for glossy black Wii controllers which are shipping on August 1, 200]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="font-family:Verdana;color:#999999;font-size:xx-small;"><a href="http://www.shopncsx.com/blackremotenunchukclassiccontrollerpros.aspx"><img class="alignleft size-full wp-image-7489" title="wiicessories_clear" src="http://ncsx.wordpress.com/files/2009/06/wiicessories_clear.jpg" alt="wiicessories_clear" width="130" height="111" /></a>©NCSX»</span><span style="font-size:9pt;font-family:Verdana;color:#999999;"> </span> <span style="font-size:9pt;font-family:Verdana;color:#000000;"> <a href="http://www.shopncsx.com/blackremotenunchukclassiccontrollerpros.aspx"> <span style="text-decoration:underline;">Reservations</span></a> are welcome for glossy black Wii                              controllers which are shipping on August 1, 2009 in                              Japan. They&#8217;ll probably also be released for the USA                              market sometime later this year but why wait when                              the Japanese versions are shipping in a scant 2                              months? The Classic Controller Pro will also be sold                              by its lonesome and not part of the M.Hunter 3-tri                              bundle.</p>
<p>» <strong>Black Wii Remote </strong>(US$43.90 / JPY3,619 / Jan                              Code: 4902370517842)<br />
» <strong>Black Nunchuk </strong>(US$25.90 / JPY1,715 / Jan                              Code: 4902370517859)<br />
» <strong>Black Classic Pro </strong>(US$26.90 / JPY1,905 /                              Jan Code: 4902370517835)<br />
» <strong>White Classic Pro </strong>(US$26.90 / JPY1,905 /                              Jan Code: 4902370517828)</span></p>
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<title><![CDATA[New Item! Nintendo Wii]]></title>
<link>http://kiddiesmiles.wordpress.com/2009/05/29/new-item-nintendo-wii/</link>
<pubDate>Fri, 29 May 2009 02:32:52 +0000</pubDate>
<dc:creator>kiddiesmiles</dc:creator>
<guid>http://kiddiesmiles.wordpress.com/2009/05/29/new-item-nintendo-wii/</guid>
<description><![CDATA[Konsol game Nintendo Wii Nintendo Wii dengan 2 set WiiMote dan Nunchuk Kami menyediakan konsol game ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Konsol game Nintendo Wii</p>
<div id="attachment_142" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-142" title="CG01" src="http://kiddiesmiles.wordpress.com/files/2009/05/cg01.jpg?w=300" alt="Nintendo Wii dengan 2 set WiiMote dan Nunchuk" width="300" height="225" /><p class="wp-caption-text">Nintendo Wii dengan 2 set WiiMote dan Nunchuk</p></div>
<p>Kami menyediakan konsol game Nintendo Wii untuk disewa, lengkap dengan 2 pasang WiiMote dan Nunchuk, dapat dimainkan untuk 2 orang.</p>
<p>Disertakan 15 Game menarik yang akan membuat anak-anak aktif dan berfikir kreatif, diantaranya :</p>
<ol>
<li>Wii Music (anak-anak belajar bermain musik dengan menirukan gerakan, mengikuti ketukan musik dll)</li>
<li>Wii Sport (bermain tenis, bowling, golf dll)</li>
<li>Cooking Mama (belajar membuat burger, kue dll, sangat kreatif!)</li>
<li>Guitar Hero I &#38; II</li>
<li>Super Mario Galaxy</li>
<li>Mario Kart (game balap mobil yang sangat lucu)</li>
<li>Kungfu Panda (game action petualangan)</li>
<li>Imagine Party Babys</li>
<li>Spiderman &#8211; Web of Shadows</li>
<li>Rayman Raving Rabbids 2</li>
<li>Rapala Fishing Frenzy</li>
<li>Sonic and The Secret Rings</li>
<li>Mario Party 8</li>
<li>Need for Speed Undercover</li>
<li>The Legend of Zelda (Twilight Princess)</li>
</ol>
<h2></h2>
<p><strong><span style="font-family:lucida grande;"><span style="font-family:verdana;font-size:78%;">Rekomendasi Umur :</span></span></strong><span style="font-family:&#34;"> 2,5 tahun keatas<br />
<strong> </strong></span><span style="font-weight:bold;font-family:verdana;font-size:78%;"><strong>Biaya Sewa :</strong></span><strong> </strong><span style="font-family:georgia;font-size:78%;"><br />
</span><span style="font-family:verdana;font-size:78%;">Rp 200.000 / 2 minggu</span><br />
<span style="font-family:verdana;font-size:78%;">Rp 350.000,- / 1 bulan</span></p>
<div id="attachment_143" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-143" title="kompilasi-foto-wii" src="http://kiddiesmiles.wordpress.com/files/2009/05/kompilasi-foto-wii.jpg?w=300" alt="Family time with Nintendo Wii" width="300" height="133" /><p class="wp-caption-text">Family time with Nintendo Wii</p></div>
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<title><![CDATA[My New Toy]]></title>
<link>http://minm2gz.wordpress.com/2009/05/23/my-new-toy/</link>
<pubDate>Sat, 23 May 2009 19:54:35 +0000</pubDate>
<dc:creator>Eugene</dc:creator>
<guid>http://minm2gz.wordpress.com/2009/05/23/my-new-toy/</guid>
<description><![CDATA[I had some extra fund laying around so I decided to buy myself a new toy for my birthday.  Check out]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I had some extra fund laying around so I decided to buy myself a new toy for my birthday.  Check out the photos below to see what it is <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p><br />
<br />
I know you&#8217;re jealous, but you don&#8217;t have to be, just ask and maybe I&#8217;ll let you come over and play it.  Also, if you have a Wii email me your Wii Number and I&#8217;ll and you and send you mine. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' />  and Wii On!!</p>
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<title><![CDATA[Family &amp; Ski Snowboard para Wii]]></title>
<link>http://techconsumer.wordpress.com/2009/03/31/family-ski-snowboard-para-wii/</link>
<pubDate>Tue, 31 Mar 2009 13:51:11 +0000</pubDate>
<dc:creator>Staff TECH:consumer</dc:creator>
<guid>http://techconsumer.wordpress.com/2009/03/31/family-ski-snowboard-para-wii/</guid>
<description><![CDATA[Namco Bandai Games trae a todos los aficionadas del esquí el juego Family Ski &amp; Snowboard, la se]]></description>
<content:encoded><![CDATA[Namco Bandai Games trae a todos los aficionadas del esquí el juego Family Ski &amp; Snowboard, la se]]></content:encoded>
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<title><![CDATA[Punch-Out!! [Wii] Pictures|Imágenes]]></title>
<link>http://elmundotech.wordpress.com/2009/03/05/wii-punch-out/</link>
<pubDate>Thu, 05 Mar 2009 18:03:51 +0000</pubDate>
<dc:creator>elmundotech</dc:creator>
<guid>http://elmundotech.wordpress.com/2009/03/05/wii-punch-out/</guid>
<description><![CDATA[It&#8217;s always great to return to the good old times of gaming. Throughout the years, we have see]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><table border="0" cellspacing="20" cellpadding="5">
<tbody>
<tr>
<td width="50%" valign="top">It&#8217;s always great to return to the good old times of gaming. Throughout the years, we have seen some cool games, but their sequels have not been as much as fun as their original ones. Of course, there are games that have succeeded in making their sequels better. While you and your friends may not have something to complaint about Mario, Zelda, Castlevania, Halo, Street Fighter, Naruto and other game sequels, some games were forgotten.  We have not seen recent sequels for worthy games such as SNK&#8217;s <strong><em>Ikari Warriors</em></strong> (it had a few), SNK&#8217;s <strong><em>Crystalis</em></strong>, Sega&#8217;s <strong><em>Streets of Rage</em></strong> or a real sequel of Capcom&#8217;s <strong><em>Final Fight</em></strong> (with the original characters). At least we know a new version of Capcom&#8217;s <strong><em>Bionic Commando</em></strong> is making a comeback later this year (and you can play its original remake as well). Very soon though, a familiar game for lots of people will have its re-birth on the Wii. If you were playing games in the mid-to-late 80s, you can surely remember <strong><em>Mike Tyson&#8217;s Punch Out!!</em></strong>, which was later simply renamed as <strong><em>Punch Out!!</em></strong> It was a very entertaining game with a very diverse cast of comic-like character from around the world. The arcade version, known as <em><strong>Super Punch-Out!!</strong></em> was awesome to play. Little Mac, the main character of <strong><em>Punch Out!!</em></strong>, had reappeared last year in <strong><em>Super Smash Bros. Brawl</em></strong>, along with another character who, I hope, would make another comeback as well. Do you guys  remember the game NES game<strong><em> Kid Icarus</em></strong>? I want to see what Little Mac can do now. It&#8217;s been 15 years already.</td>
<td valign="top">Siempre es genial volver a los buenos viejos tiempos de los  juegos. A través de los años, hemos visto algunos juegos chéveres, pero sus continuaciones no han sido tan divertidos como los originales. Claro, hay juegos que han tenido éxito en que sus continuaciones sean mejores. Mientras que ustesdes y sus amigos tal vez no tengan algo de que quejarse acerca de Mario, Zelda, Castlevania, Halo, Street Fighter, Naruto y otras continuaciones de juegos, algunos fueron olvidados. No hemos visto continuaciones recientes de juegos dignos como <strong><em>Ikari Warriors</em></strong> (tuvo unos) y <em><strong>Crystalis</strong></em> de SNK, <strong><em>Streets of Rage</em></strong> de Sega o una verdadera continuación de <strong><em>Final Fight</em></strong> de Capcom (con los personajes originales). Por lo menos sabemos que una nueva versión de <em><strong>Bionic Commando</strong></em> de Capcom volverá luego este año (and ya pueden jugar una nueva versión del original también). Aunque muy pronto, un juego muy conocido para mucha gente re-nacerá en el Wii. Si han estado jugando juegos entre mediados y finales de los 80, de seguro que pueden recordar <strong><em>Mike Tyson&#8217;s Punch Out!!</em></strong>, el cuál fue cambiado de nombre a <strong><em>Punch Out!! </em></strong>Era un juego bien entretenido con un reparto muy diverso de personajes de alrededor del mundo al estilo de tiras cómicas. La versión &#8220;arcade&#8221; (o &#8220;la del pinball&#8221;, &#8220;de maquina tragamoneda&#8221; o &#8220;maquina recreativa&#8221;), conocida como <em><strong>Super Punch-Out!! </strong></em>fue impresionante para jugarla. Little Mac, el personaje principal de <em><strong> Punch-Out!!</strong></em>, había reaparecido el año pasado en <strong><em>Super Smash Bros. Brawl</em></strong>, junto con otro personaje que espero regrese también. ¿Se acuerdan del juego NES <strong><em>Kid Icarus</em></strong>? Quiero ver lo que Little Mac puede hacer ahora. Ya han sido 15 años.</td>
</tr>
</tbody>
</table>
<p>From/De:  Nintendo of America</p>
<p style="text-align:center;"><strong>Punch-Out!!</strong>™</p>
<p style="text-align:center;"><a href="http://elmundotech.wordpress.com/files/2009/03/i_17689.jpg"><img class="aligncenter size-full wp-image-4279" title="Punch-Out!!" src="http://elmundotech.wordpress.com/files/2009/03/i_17689.jpg" alt="Punch-Out!!" width="524" height="261" /></a></p>
<p><br />
<!--more--></p>
<table border="0" cellspacing="2" cellpadding="3">
<tbody>
<tr>
<td width="100"><strong>Format:</strong><strong></strong></td>
<td>Wii™</td>
</tr>
<tr>
<td width="100"><strong>Launch Date:</strong><strong></strong></td>
<td>05/18/09</td>
</tr>
<tr>
<td width="100"><strong>ESRB:</strong></td>
<td>E 10+ (Everyone 10 and older): Cartoon Violence, Comic Mischief</td>
</tr>
<tr>
<td width="100"><strong>Game Type:</strong></td>
<td>Action</td>
</tr>
<tr>
<td width="100"><strong>Developer:</strong></td>
<td>Next Level Games</td>
</tr>
</tbody>
</table>
<p><strong>KEY INFORMATION<br />
</strong>One of the biggest names in boxing returns after a 15-year hiatus. Grab a Wii Remote™ controller in one hand and a Nunchuk™ controller in the other and step back into the ring with a modern update of the classic <em>Punch-Out!!</em></p>
<ul>
<li>Little Mac is back! Everyone’s favorite underdog from the 1980s joins the best of the original <em>Punch-Out!!</em> cast in a modern re-imagination of the series. Players will find familiar names like Glass Joe, King Hippo and trainer Doc Louis. These boxers come to life again in cel-shaded 3-D, complete with hilarious fighting animations and back stories that capture all the fun and flair of the original <em>Punch-Out!!</em> games.</li>
<li>The motion-sensitive controls of the Wii console mean that when players throw punches, Little Mac throws punches as well. Additionally, you can control hooks and jabs by combining motion control with control-stick movement. The motion-sensing Wii Remote and Nunchuk controllers turn real-life swings into on-screen punches, so anyone can play. The game can also be played with classic NES-style controls by turning the Wii Remote sideways.</li>
</ul>
<p><strong>Characters:</strong> Little Mac, Glass Joe, King Hippo, Doc Louis, Von Kaiser and other unannounced favorites.</p>
<p><strong>Special powers/weapons/moves/features:</strong> Players can obtain special &#8220;Star Punches,&#8221; which allow Little Mac to take more Health from his rival in a single punch.</p>
<p><strong>Control options: </strong></p>
<ul>
<li><strong>Motion Control</strong> (Wii Remote and Nunchuk controllers)<br />
<em>Punch-Out!!</em> uses the Wii Remote and Nunchuk controllers to simulate throwing punches. Use the Nunchuk to throw a left punch and the Wii Remote to throw a right punch.</li>
<li><strong>Classic Control</strong> (Wii Remote NES™ style)<br />
Fans of the NES version and core gamers will be excited to see Nintendo has also included the option to play <em>Punch-Out!!</em> using the classic layout from the original NES controller. Use the 1 and 2 buttons along with the cross pad to throw hooks and jabs or to dodge.</li>
</ul>
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<title><![CDATA[Epic Nunchuk fail]]></title>
<link>http://logicalhiphop.wordpress.com/2009/03/05/epic-nunchuk-fail/</link>
<pubDate>Thu, 05 Mar 2009 05:01:49 +0000</pubDate>
<dc:creator>biggs1212</dc:creator>
<guid>http://logicalhiphop.wordpress.com/2009/03/05/epic-nunchuk-fail/</guid>
<description><![CDATA[so funny]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/7M8xJgQvbvc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/7M8xJgQvbvc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span><br />
so funny</p>
</div>]]></content:encoded>
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<title><![CDATA[Another NunChuk to Arduino adaptor]]></title>
<link>http://billgrundmann.wordpress.com/2009/03/03/another-nunchuk-to-arduino-adaptor/</link>
<pubDate>Tue, 03 Mar 2009 19:35:41 +0000</pubDate>
<dc:creator>billgrundmann</dc:creator>
<guid>http://billgrundmann.wordpress.com/2009/03/03/another-nunchuk-to-arduino-adaptor/</guid>
<description><![CDATA[I saw the little PC board that someone is selling on the Web, but I wanted to brushup on PC layout t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I saw the little PC board that someone is selling on the Web, but I wanted to brushup on PC layout techniques and low-volume PC board manufacturing (aka diy PC boards).  I measured the size of the connector on NunChuk and used the pin-out information I found and designed my own board.  It is a two-sided board without plated-through holes (which causes yet other problems).  Since the individual boards are so small, I decided to do a strip containing 4 at a time and then cut them out for use later.</p>
<p>These work great.  Here are some pictures.  I beg your forgiveness on the sloppyness of the soldering as I had hole drilling problems and non plated holes.</p>
<p><img class="aligncenter size-full wp-image-100" title="img_2539" src="http://billgrundmann.wordpress.com/files/2009/03/img_2539.jpg" alt="img_2539" width="295" height="163" /></p>
<p><img class="aligncenter size-full wp-image-99" title="img_2538" src="http://billgrundmann.wordpress.com/files/2009/03/img_2538.jpg" alt="img_2538" width="296" height="145" /></p>
<p>I printed the image using a laser printer on photo-paper, a hot iron to transfer the image to the board, water to remove the paper, and etched using a 2-to-1 mixture of Hydrogen Peroxide and Muriatic Acid.  The etching itself only took about 2-3 minutes &#8211; very fast.  I didn&#8217;t have the correct drill bits (this time around), so I kindof burned the holes with a wire (not the recommended way to do this).  Since I made these I have invested in the appropriate drill hardware.</p>
<p>for now..</p>
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<title><![CDATA[Sniffing the i2C traffic of a NunChuk]]></title>
<link>http://billgrundmann.wordpress.com/2009/03/03/sniffing-the-i2c-traffic-of-a-nunchuk/</link>
<pubDate>Tue, 03 Mar 2009 05:21:56 +0000</pubDate>
<dc:creator>billgrundmann</dc:creator>
<guid>http://billgrundmann.wordpress.com/2009/03/03/sniffing-the-i2c-traffic-of-a-nunchuk/</guid>
<description><![CDATA[There are several articles on the web about how to use a NunChuk with an Arduino.  There are also ar]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>There are several articles on the web about how to use a NunChuk with an Arduino.  There are also articles about how to get NunChuk data via communication to the WiiRemote.  But what I haven&#8217;t found is a sampling of the actual interchange between the NunChuk and WiiRemote during their initialization and use.  I developed this program to help me understand that communication traffic.</p>
<p>The communication between the NunChuk and Remote utilizes i2C at 400KHz.  I studied the atmega128 product specification and couldn&#8217;t determine how to use Arduino&#8217;s i2C hardware for sniffing and not as a master or slave device.  I decided to write my own i2C protocol parsing algorithm. </p>
<p>i2C is a simple communication protocol.  There are only three wire connections needed: SCL, SDA and ground reference.  SDA is primarily data, but is used for signifying start and end of message.  SCL is the data clock.   The state relationship is shown in the following diagram.</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-71" title="capture91" src="http://billgrundmann.wordpress.com/files/2009/03/capture91.jpg" alt="capture91" width="450" height="323" /></p>
<p>There are six fundamental operations: 1) Idle, 2) Start condition, 3) Sample SDA, 4) Process Sampled SDA Bit, 5) Stop condition, and 6) Repeated Start condition.  Startup condition is in the idle state.  A byte of data occurs by accumulating the first 8 bits (from MSB 1st bit to LSB) of the sampled SDA.   A ninth bit is then processed as the byte acknowledge with a &#8220;0&#8243; meaning acknowledged and &#8220;1&#8243; a not acknowledge.  The next byte + ack is then processed unless there is either a &#8220;stop condition&#8221; or a &#8220;repeated start&#8221; condition.  A message is a collection of bytes that start with a &#8220;start condition&#8221; or &#8220;repeated start&#8221; and ending with a &#8220;stop condition&#8221; or &#8220;repeated start&#8221;.   The first byte of a message is the message address and message read/write information.</p>
<p>Because of the i2C data rate, the Arduino USB serial interface is not fast enough and has too much overhead to simultaneously transmit the data received.  Because of this, we have to store the bytes in Arduino memory, which isn&#8217;t very much (&#60;&#60;1024 bytes).  This also means that this memory will fill rather quickly.  This full condition is checked every time a new data byte has been accumulated.  When &#8220;full&#8221; is detected, the process shown above is aborted and the program outputs all of the accumulated messages that were received.</p>
<p>Now for some of the messages.   The following stream of messages occurs immediated upon powerup of both the NunChuk + Remote (with comments).  The syntax of each line is the message byte count (e.g &#8220;(2):&#8221; for two bytes) and each of the message bytes (in hex).   After each byte is either a &#8220;+&#8221; or &#8220;-&#8221; signifying acknowledge/not-acknowledge respectively.  The first byte of a message always contains the address of the device (bits 7:1) and bit 0 is either read (=1) or write (=0).  Bytes with 0xa4 or 0xa5 have been previously identified as NunChuk messages by others in their web sites.  I don&#8217;t know what is being addressed by all of the other addresses.  Keep in mind that several of the values in these messages are particular to my NunChuk and other NunChuks will likely have different values.  I&#8217;m assuming at this point that the sequence of messages won&#8217;t change with the values however.  It would be nice to get any confirmation to that assumption.</p>
<p> .. looks like a non-NunChuk addressed device<br />
(2):A0+ 00-<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(2):A0+ 00-<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(2):A0+ 00-<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(2):A0+ 00-<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(2):A0+ 00-<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(2):A0+ 00-<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(2):A0+ 00-<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(2):A0+ 02+<br />
(8):A1+ 00+ 00+ 00+ 00+ 00+ 00+ 00+<br />
(2):A0+ 00+<br />
(8):A1+ 1E- F5+ 5A+ 46+ 09+ CE+ 80-<br />
(8):A1+ 2C+ E5+ E2+ F5- A8- D2- 30+<br />
(2):A0+ 00-<br />
(8):A1+ 2E+ CC+ 1A+ 63- 29- 0F- A0+<br />
(8):A1+ FE+ 15+ C2+ B4- 01+ 88+ 3D-<br />
(2):A0+ 00-<br />
(8):A1+ FE- 04- F8+ 54- 09- D3+ 04-<br />
(2):A1+ 80-</p>
<p>.. something happening with NunChuk addresses<br />
(3):A4+ F0+ 55+<br />
(3):A4+ FB+ 00+<br />
(2):A4+ FA+<br />
(7):A5+ 00+ 00+ A4+ 20+ 00+ 00-<br />
(3):A4+ F0+ AA+<br />
(8):A4+ 40+ AC+ B9+ 8B+ 35+ 1F+ C8+<br />
(8):A4+ 46+ 28+ BE+ B2+ 89+ 07+ 18+<br />
(6):A4+ 4C+ 19+ FF+ 01+ C6+</p>
<p>&#8230; the following looks like the calibration data being read<br />
&#8230; this is the parameters for my NunChuk<br />
(2):A4+ 20+<br />
(9):A5+ 3F+ 6B+ 0C+ 67+ BD+ D2+ 5F+ 72-<br />
(9):A5+ 3F+ 6B+ 0C+ 67+ BD+ D2+ 5F+ 72-<br />
(2):A4+ 30+<br />
(9):A5+ 3F+ 6B+ 0C+ 67+ BD+ D2+ 5F+ 72-<br />
(9):A5+ 3F+ 6B+ 0C+ 67+ BD+ D2+ 5F+ 72-</p>
<p>.. some more non-NunChuk data<br />
(2):B0+ 60+<br />
(8):B0+ 00+ 08+ 00+ 03- 20+ 40+ 2A-<br />
(3):B0+ 0E+ 00-<br />
(3):B0+ 34+ 8C+<br />
(2):B0+ 66+<br />
(2):B0+ 60+<br />
(2):B0+ 60+<br />
(8):B0+ 00+ 08+ 00+ 03- 20+ 40+ 2A-<br />
(3):B0+ 0E+ 00- (3):B0+ 34+ 8C+<br />
(2):B0+ 66+<br />
(2):B0+ 60+<br />
(1):B0+<br />
(8):B1+ FE- FD- FB- F7- EF- DF- BF-<br />
(2):B1+ FE-</p>
<p>&#8230; the following 5 messages are then repeated, which is the polling of the accelerations and buttons<br />
&#8230; of course the NunChuk data varies with changes of position of the NunChuk device<br />
    (2):A4+ 00+<br />
    (7):A5+ B0+ EB+ B3+ 1F+ 00+ B7-</p>
<p>&#8230; non-NunChuk messages (part of the 5 repeating messages)<br />
    (1):B0+<br />
    (8):B1+ FE- FD- FB- F7- EF- DF- BF-<br />
    (2):B1+ FE-</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Here is the program.  The way the &#8220;loop&#8221; routine was written was to make it possible to process the i2C messages at 400KHz.  It does not follow normal structured programming rules &#8211; there are lots of &#8220;goto&#8221; statements instead of for/while/do structured techniques.   I found that normal structured C code executed too slowly and missed the SDA data.</p>
<p><a href="http://billgrundmann.wordpress.com/files/2009/03/i2c_sniffer2.pdf">i2c_sniffer2 </a></p>
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<title><![CDATA[The overhead of Arduino Interrupts]]></title>
<link>http://billgrundmann.wordpress.com/2009/03/02/the-overhead-of-arduino-interrupts/</link>
<pubDate>Mon, 02 Mar 2009 23:52:09 +0000</pubDate>
<dc:creator>billgrundmann</dc:creator>
<guid>http://billgrundmann.wordpress.com/2009/03/02/the-overhead-of-arduino-interrupts/</guid>
<description><![CDATA[I wanted to build an application that could sniff  i2C transactions.  In particular, I was intereste]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I wanted to build an application that could sniff  i2C transactions.  In particular, I was interested in the actual data transactions between the Wii NunChuk and WiiRemote.  This particular data interchange utilizes 400KHz i2C protocol.  So, I thought this was a good opportunity to use arduino interrupts, especially the change on pin interrupts.  What I envisioned is a state-machine that would perform work on transitions of either SCL or SDA &#8211; or so I thought.</p>
<p>What I found out was the overhead in the simple version of attaching interrupts was too much to do anything useful at the 400KHz data rate.  I changed to edge-sensitive interrupts without any improvements.  I had to find out what was going on.</p>
<p>I started looking at the actual assembly code generated from the &#8220;attachInterrupt&#8221; arduino reference library.  Here&#8217;s what I found.</p>
<p>Here&#8217;s a simple code example:</p>
<p>#define LED_PIN 5  // digital pin #13 (portb)<br />
#define LED_ON() PORTB &#124;= _BV(LED_PIN)<br />
#define LED_OFF() PORTB &#38;= ~_BV(LED_PIN)</p>
<p>void myfunc() {<br />
  LED_OFF();<br />
}<br />
void setup() {<br />
   pinMode(13, OUTPUT);<br />
  attachInterrupt(0, myfunc, RISING);<br />
}</p>
<p>void loop() {<br />
  LED_ON();<br />
  delayMicroseconds(20);<br />
}</p>
<p>I tied the LED output back to Digital pin #2 and this is running on a 16MHz Arduino.  Notice, all this program does is turn an LED on then the interrupt, which responds to the rising of the LED voltage, turns off the LED.  Here is a picture of the LED &#8220;on&#8221; strobe:</p>
<p><img class="aligncenter size-full wp-image-55" title="img_25261" src="http://billgrundmann.wordpress.com/files/2009/03/img_25261.jpg" alt="img_25261" width="450" height="300" /></p>
<p>As can be seen, the width of the LED &#8220;on&#8221; is 3.435usec, which is considerable longer than the 600ns that SCL of the i2C protocol is high!  So, this won&#8217;t work to respond to SCL changes.  This is about 55 clock cycles @ 16MHz!  What is going on?  Also, what about the 20usec delay in the loop?</p>
<p><img class="aligncenter size-full wp-image-56" title="img_2527" src="http://billgrundmann.wordpress.com/files/2009/03/img_2527.jpg" alt="img_2527" width="450" height="300" /></p>
<p>Notice that the total period for the LED is 26.60usec.  That means the off time for the LED is 23.165usec, which is 3.165usec longer than the delay statement request.   Let&#8217;s now look at what happens under the hood.  To do that we have to look at the assembled instructions that came from the program&#8217;s compile.</p>
<p>The following is what is generated for the interrupt handler for INT0.  Using the atmegas168 datasheet and information about instructions we can count the number of instruction cycles.  There are 45 cycles before there is a call to the &#8220;myfunc&#8221; and there are 35 cycles after return of &#8220;myfunc&#8221; and return from the interrupt handler.  There is also 3 cycles in the pin synchronizer and another 3 cycles for a JMP instruction (which is in the interrupt vector table).  So, we have a total of 51 cycles before we start to execute &#8220;myfunc&#8221;.</p>
<p><img class="aligncenter size-full wp-image-53" title="capture4" src="http://billgrundmann.wordpress.com/files/2009/03/capture4.jpg" alt="capture4" width="505" height="609" /></p>
<p>Now the &#8220;myfunc&#8221; has some amount of delay before it sets the LED off.   As can be seen, the overhead for a &#8220;cbi&#8221; instruction  is about 1 cycle.  We&#8217;ve accounted for 52 cycles, there are another in 2 cycles in the &#8221;sbi&#8221;  instruction in the &#8220;loop&#8221; that actually turns the LED on, and also this blocks interrupts until after the instruction completes.  Now we&#8217;ve accounted for 54 cycles.  The other cycle is likely due to the fact that we are setting the LED synchronously with the same clock as the interrupt sampling; this will add another cycle for synchronization.  There we are, all 55 cycles accounted for!</p>
<p><img class="aligncenter size-full wp-image-58" title="capture51" src="http://billgrundmann.wordpress.com/files/2009/03/capture51.jpg" alt="capture51" width="313" height="131" /></p>
<p>So, the simple to use &#8220;attachInterrupt&#8221; has a too much of a significant overhead for the application that I would like to do.  I&#8217;ll have to find another solution. </p>
<p>I made changes to the program.  I got rid of the generic &#8220;attachInterrupt&#8221; and manually enabled the interrupt.  I also used the &#8220;ISR&#8221; construct to declare the interrupt handler.  To compile this I had to unfortunately modify Arduino&#8217;s &#8220;WInterrupts.c&#8221; source (located in the \hardware\cores\arduino folder) &#8211; I commented out the SIGNAL operations for INT0_vect as this conflicts with the use of &#8220;ISR&#8221; statement in my application.</p>
<p>#define LED_PIN 5  // digital pin #13 (portb)<br />
#define LED_ON() PORTB &#124;= _BV(LED_PIN)<br />
#define LED_OFF() PORTB &#38;= ~_BV(LED_PIN)</p>
<p>ISR(INT0_vect) {<br />
  LED_OFF();<br />
}<br />
void setup() {<br />
  pinMode(13, OUTPUT);<br />
  // enable INT0 interrupt on change<br />
  EICRA = 0&#215;03;  // INT0 &#8211; rising edge on SCL<br />
  EIMSK = 0&#215;01;  // enable only int0<br />
}</p>
<p>void loop() {<br />
  LED_ON();<br />
  delayMicroseconds(20);<br />
}</p>
<p>The changes to the actual waveform on LED were remarkable:</p>
<p><img class="aligncenter size-full wp-image-62" title="img_2528" src="http://billgrundmann.wordpress.com/files/2009/03/img_2528.jpg" alt="img_2528" width="450" height="300" /></p>
<p>The overhead of 1.118usec is now only about 18 clock cycles.  Unfortunately, this is still too much for me to use interrupts to process i2C message.  In addition, it may now be obvious that the background interrupts to keep the delay clock alive are also adding cycles everytime that supporting interrupt occurs.  This extra delay occuring at random places in your application could be significant and cause the occasional strange behavior.</p>
<p>This is a good example of using the instruction and cycle counting methodology to better understand how to improve critical timing in an application.</p>
<p>cheers!</p>
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<title><![CDATA[Süüüüüß!]]></title>
<link>http://itsamagicblog.wordpress.com/2009/03/01/suuuuus/</link>
<pubDate>Sun, 01 Mar 2009 19:59:20 +0000</pubDate>
<dc:creator>Christian</dc:creator>
<guid>http://itsamagicblog.wordpress.com/2009/03/01/suuuuus/</guid>
<description><![CDATA[Das war mein erster Gedanke, als das so genannte Mini Nunchuk von Logic3 angekündigt wurde: Das sieh]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Das war mein erster Gedanke, als das so genannte <strong>Mini Nunchuk</strong> von Logic3 angekündigt wurde:</p>
<p><img class="aligncenter size-full wp-image-150" title="nun1" src="http://itsamagicblog.wordpress.com/files/2009/03/nun1.jpg" alt="nun1" width="336" height="185" /></p>
<p>Das sieht doch wirklich wahnsinnig putzig aus! Die perfekte Übertragung des Kindchenschemas auf ein Stück Plastik.<br />
Heute habe ich zu dem Winzling auch einen ersten Test entdeckt, der gar nicht mal so schlecht ausfällt: Die Tasten sind gut zu drücken und der Controlstick ist auf die doppelte Größe des Originals mutiert, insgesamt ist das Ding aber größer als Nintendos Nunchuk. <a href="http://www.nintendo-online.de/artikel/reports/505/hardwarecheck-mini-nunchuk/" target="_blank">Hier</a> mal bitte nachlesen, es gibt sogar welche zu gewinnen! Wäre ja wirklich ein Grund, sich bei Nintendo-Online anzumelden. Zumal ich eh schon lange mal ein zweites Nunchuk kaufen wollte. Nur kostet das Mini ähnlich viel, wie das Original, insofern ist der Kauf also zu überdenken&#8230; Mit Drittherstellerzubehör ist das so wie so immer so eine Sache.</p>
<p>Übrigens gibt&#8217;s das Mini Nunchuk auch in verschiedenen &#8211; zugegeben nicht allzu hübschen &#8211; Farben:</p>
<p><img class="aligncenter size-full wp-image-151" title="nun2" src="http://itsamagicblog.wordpress.com/files/2009/03/nun2.jpg" alt="nun2" width="362" height="263" /></p>
<p>Das schwarze und das weiße gehen ja noch, aber der Rest sieht ziemlich billig aus.<br />
Wenn die Dinger billiger wären, würde ich mir eins holen&#8230;</p>
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<title><![CDATA[Nyko's fantastic customer service]]></title>
<link>http://itsdangeroustogoalone.com/2009/02/26/nykos-fantastic-customer-service/</link>
<pubDate>Fri, 27 Feb 2009 04:01:30 +0000</pubDate>
<dc:creator>Nathaniel Payne</dc:creator>
<guid>http://itsdangeroustogoalone.com/2009/02/26/nykos-fantastic-customer-service/</guid>
<description><![CDATA[I bought a Nyko wireless nunchuk a while back. Right about the time they were settling that lawsuit ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I bought a Nyko wireless nunchuk a while back. Right about the time they were settling <a href="http://gizmodo.com/5112229/nyko-redesigns-kama-nunchuk-nintendo-lawsuit-settled">that lawsuit with Nintendo</a>. You know, the lawsuit where Nintendo was complaining because the Nyko wireless controller looked waaaay too much like the original, wired version and forced them to change it to a hideous shadow of its former glory. I got mine on the cheap from Amazon, who presumably was attempting to clear out their remaining stock of the old, now hilariously <i>contraband</i> style of nunchuk.</p>
<p>I enjoyed using the nunchuk for a while, but there were obvious issues. Some games when booted up acted as though I was constantly holding the nunchuk down and to the left. This happened most often in Mario Kart Wii. I would have to unhook the nunchuk and re-establish its link to the Wii remote in order to get it to work again. After several frustrating attempts at this, I just went back to the old wired nunchuk.</p>
<p>Fast forward to a couple of weeks ago, where I suddenly got the inexplicable urge to use this craptacular hunk of plastic again. I threw in some fresh batteries and plugged in the controller for some No More Heroes action. The Nyko nunchuk lit to a solid blue, and refused to connect. It wouldn&#8217;t do <i>anything</i>. In fact, I couldn&#8217;t even turn the thing off. I had to remove the batteries.</p>
<p>I gave up and sent an email to Nyko customer support explaining my experience. I got a very friendly email back within the day telling me to send the controller to their address and include my own address and they would send a replacement.</p>
<div align="center"><img style="max-width:800px;" src="http://itsdangerous.files.wordpress.com/2009/02/nyko.jpg" /></div>
<p>Of course, I got the hideous <b>Kama</b> monstrosity in return for all my troubles, but at least it&#8217;s a <i>working</i> hideous monstrosity. It was an unexpectedly quick turnaround. I <i>could</i> chalk it up to Nyko likely being very eager to get as many of the old style nunchuk controllers off the streets, but I&#8217;ll be the bigger man and thank Nyko for simply providing excellent customer service.</p>
<p>So, kudos to Nyko for being a company that doesn&#8217;t suck like all the rest. Thanks for the new <i>functional</i> controller.</p>
<p>And no, before you ask, I&#8217;m not interested in the <a href="http://www.nyko.com/nyko/products/?i=148">Wand</a>.</p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=4311bebb-1542-4c51-a8c8-6516744251b4" /></div>
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<title><![CDATA[Viele, viele bunte Smarties...äh...Nunchuks]]></title>
<link>http://gamergadgets.wordpress.com/2009/02/08/viele-viele-bunte-smartiesahnunchuks/</link>
<pubDate>Sun, 08 Feb 2009 09:56:05 +0000</pubDate>
<dc:creator>krodi</dc:creator>
<guid>http://gamergadgets.wordpress.com/2009/02/08/viele-viele-bunte-smartiesahnunchuks/</guid>
<description><![CDATA[Die Wii ist eine hervorragende Konsole. Nicht nur wegen ihrer außergewöhnlichen Steuerung, sondern a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Die<em> Wii</em> ist eine hervorragende Konsole. Nicht nur wegen ihrer außergewöhnlichen Steuerung, sondern auch weil für sie so viele herrlich sinnvolle und sinnlose Gadgets erscheinen. Zum Beispiel der <a href="http://www.logic3.com/details/?prod=613" target="_blank"><em><strong>Logic3 FunChuk</strong></em></a>. Ein <em>Nunchuk</em> in etwas anderer Form und in sechs verschiedenen, teilweise frischen Farben. Nämlich: rot, orange, gelb und grün sowie schwarz und weiß. Na ja, die letzte Farbe hätte man sich sparen können. Langweilig.</p>
<p><strong>WICHTIGER HINWEIS:<br />
Dieser Blog ist umgezogen.  Aus <em>gamergadgets.wordpress.com</em> wurde nun  <em><a href="http://gamergadgets.de/" target="_self">gamergadgets.de</a></em>!<br />
<a href="http://gamergadgets.de/"><em>&#62;&#62; zum neuen GamerGadgets-Blog auf  gamergadgets.de </em></a></strong></p>
<p><a href="http://www.logic3.com/details/?prod=613"><img class="aligncenter size-full wp-image-915" title="Logic3 FunChuk" src="http://gamergadgets.wordpress.com/files/2009/02/funchucks.jpg" alt="Logic3 FunChuk" width="640" height="436" /></a></p>
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