Note texture need to be power of 2. The following libraries need to be linked to you app: Ole32.lib The following headers need to be added: #include <imaging.h> #include <initguid.h> #incl… more →
Green GalaxyL'tty wrote 6 days ago: If you want to see the scale of browser makers’ ambition to remake not just the Web but comput … more →
dkor wrote 1 week ago: Samsung bada is a new open platform that enables developer to build applications on Samsung mobile d … more →
greengalaxy wrote 1 month ago: Note texture need to be power of 2. The following libraries need to be linked to you app: Ole32.lib … more →
greengalaxy wrote 1 month ago: Since OpenGLES v1.0 doesn’t have render to texture I am using the folllowing code to copy the … more →
greengalaxy wrote 1 month ago: It has been quite a while since I have worked with 16bit displays. All my 3D developement for PC has … more →
greengalaxy wrote 1 month ago: Here is the performance difference that I have gotten between .Net Compact (v2.0) and Embedded C++. … more →
greengalaxy wrote 2 months ago: I have finally managed to get the PBuffer surfaces to work for rendering. So now to create my own ro … more →
musi00e0 wrote 2 months ago: Last time I talked a bit about the implementation of OpenGL ES that Apple provides its developers an … more →
musi00e0 wrote 2 months ago: Whenever I begin working with a new graphics API or a new environment, I like to spend time getting … more →
student wrote 2 months ago: Kasalukuyan kong pinag-aaralan ngayon kung pano gumawa ng rubik’s cube sa iTouch gamit ang Xco … more →
musi00e0 wrote 2 months ago: So here, I wanted to post some of what I have found out while learning to make iPhone games. My hope … more →
greengalaxy wrote 2 months ago: This one has support for fullscreen mode (Make sure you link to aygshell.lib for this to work) Also … more →
greengalaxy wrote 3 months ago: To work with OpenGLES you need to link to the library file libGLES_CM.lib. You need to copy the libG … more →
greengalaxy wrote 3 months ago: Step1: Download the libraries from sourceforge here You only need to binaries. Step2: Copy the .lib … more →
greengalaxy wrote 3 months ago: Here is a quick and easy way to get Embedded C++ up and running with a simple “Hello World … more →
Gerald McKoy wrote 3 months ago: Yes, John and Mike at 71squared have put together some awesome game programming tutorials with video … more →
Gerald McKoy wrote 3 months ago: “Why go and reinvent the wheel?” It’s a question that’s been around for cent … more →
elmundotech wrote 4 months ago: English | Español | Video A video demonstrates how an iPhone and a Wiimote can work together via a s … more →
Craig wrote 4 months ago: This one took me a while, simply because there was a LOT of research to do on my part. This is not g … more →