Tags » OpenGL

A Brief History Of Graphics In Video Games

Una excepcional y nostálgica serie de videos realizada por Stuart Brown compila de manera deliciosa y precisa los grandes videojuegos que sirvieron de inspiración y quiebre de tendencias y nuevas tecnologías. 8 more words

16 Bit

"Introduction" to Computer Graphics

This was only an introduction and it basically ate my soul.
Another programming language was thrust upon us, C++. Now, this would be the first time I would have used C++ so they had an introduction to C++ workshop which would essentially help us with this subject…it didn’t. 401 more words

Artworks

Game Engine Vs Framework

So, I did some more research on other game engines besides Unity I can use as well as some other avenues I can take, and let me tell you there is a long list of ways I can start this game; starting at just using the Visual C# IDE, and ending with a full game engine that does most of the work for me. 622 more words

Picking a Project

Allow me to introduce Gateway.

Set in a future where the destruction of Earth and the colonization of space are fading images of the past, humanity has spread throughout a galaxy for which they are not prepared.

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Game Dev

Terrain Generation Collaborative Research Project - Update 2: Thermal Erosion & Data Structures

When thinking about generating terrain we must first think about how we are going to store our data to represent it. This is a very crucial aspect as depending on the method you use to represent this data will have a direct effect on what kind of terrain you can generate and how large your data structure will be. 515 more words

NCCA

iOS 8 Metal Tutorial with Swift: Getting Started

In iOS 8, Apple released a new API for GPU-accelerated 3D graphics called Metal.

Metal is similar to OpenGL ES, in that it is a low-level API for interacting with 3D graphics hardware. 225 more words

Xcode

Android: Save Significant Memory on Android OpenGL textures, by careful bitmap Tiling

In any Image Viewer app, loading bitmaps and then uploading textures based on tiled bitmaps, can save huge tune to >16 MB based on Device density and screen sizes, So a significant save on over all process PSS size, thus keeping over all system on high throughput, hence may avoid lowmemory conditions which indirectly saves Battery(less CPU cycles) life and better performance. 211 more words

Android