Tags » OpenGL

Programmable OpenGL pipeline C++ Skeleton Program Structure

Since i had a hard time to shift from conventional and old fixed openGL programming style to modern OpenGL pipeline which requires us to write shaders. 961 more words

Computer Graphics

Unreal on Linux!

I haven’t made a post here in a while regarding gaming since posting about how to select a specific monitor for a fullscreen game, and I thought I’d give an update on that front. 644 more words


Working with OpenGL

After tracking the mutiple lines the next task given by our mentor was to make the entities selectable. I fetched a lot about it got the hint that it was to do be done either with OpenGL or rubberband feature. 86 more words

Dialy Diary

After 25-years as a Windows-only developer, Serif unveils its first ever Mac product - free beta available now

Having developed software exclusively for Windows for 25 years, Serif has announced it will imminently release its first ever product for Mac – Affinity Designer. A vector drawing application, Affinity Designer is the first in a new range of professional creative software for the Mac. 454 more words