Hi there! I’m currently working on an asteroids game for my Graphics and animation class. In this class we use openGL to draw and animate shapes around the screen. 320 more words
Tags » OpenGL
Por un curso que estoy llevando en la Universidad, tuve que leer un tutorial sobre OpenGL: http://www.tomdalling.com/blog/category/modern-opengl/
Me gustó bastante, por eso les comparto un Vine del movimiento de un cubo con OpenGL: 9 more words
Deferred Shading is a pretty simple concept, you defer the shading of an object till the postprocess stage (commonly).
In the first stage, when rendering your surfaces, instead of deciding what they look like, you bake their data into a set of textures that hold all the relevant data, such as their diffuse color, surface normals, etc… and these will decide what their final color will be. 1,834 more words
Please allow me to give you a little bit of my background.
I am a budding programmer in college. I absolutely LOVE programming, its great and the problem solving rocks my socks. 148 more words