Allow me to introduce Gateway.
557 more words
Set in a future where the destruction of Earth and the colonization of space are fading images of the past, humanity has spread throughout a galaxy for which they are not prepared.
When thinking about generating terrain we must first think about how we are going to store our data to represent it. This is a very crucial aspect as depending on the method you use to represent this data will have a direct effect on what kind of terrain you can generate and how large your data structure will be. 515 more words
In any Image Viewer app, loading bitmaps and then uploading textures based on tiled bitmaps, can save huge tune to >16 MB based on Device density and screen sizes, So a significant save on over all process PSS size, thus keeping over all system on high throughput, hence may avoid lowmemory conditions which indirectly saves Battery(less CPU cycles) life and better performance. 211 more words
Are you a seasoned iOS developer who is thinking of creating an iOS game, but have no experience programming games? 155 more words
Some time ago I talked about how Signed Distance Fields can greatly improve text rendering, but I noticed that my implementation was suffering from several visual artifacts. 117 more words