My proposal for Vispy (participating under the umbrella of Python Software Foundation) has been accepted for this year’s edition of Google Summer of Code. Here’s my proposal - 81 more words
Tags » OpenGL
This isn’t really a full post, just a quick update on the progress made this week.
I have implemented CCD, so I now have two working IK Solvers, however I need to work on the bone orientations for the CCD solver as the positioning works but the orientations are all off. 58 more words
After working on the “fly-over simulation“, I wanted to work on making the water look more realistic. In that project, the water was a plane made of many triangles, and the vertex shader used a sine and cosine function to adjust the Y value of the vertex positions, with the fragment shader only texturing it with a tileable water texture. 899 more words
“An Italian software developer has introduced a brand new program called Illuminando, noted as the world’s most advanced lighting calculation program — built uniquely on OS X,” Anthony Frausto-Robledo reports for Architosh. 113 more words
In this post I’ll cover how to add 2.5D light culling to an existing tile based deferred shading solution in OpenCL.
2.5D light culling is a method for improving tiled deferred shading performance (when parts of the scene are overlapping) by dividing up the depth interval into several parts. 672 more words