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Blogs about: Parasite Game

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General Update

aA wrote 10 months ago: Hi everyone, I thought I’d post a quick update ! I’ve got a lot on my plate at the momen … more →

Tags: Personal, character design, black books

Flipped Parasite2 comments

aA wrote 11 months ago: Evening everyone, I thought I’d post a new update on parasite.  Ben has added some new feature … more →

Tags: Game design

Fluid Simulation2 comments

aA wrote 1 year ago: I don’t normally post this close together – however I have a quick update. Ben has been … more →

Tags: fluid simulation, XNA, Shader

Parasite Movement2 comments

aA wrote 1 year ago: Hi Everyone, After working on the marching cubes stuff the other week, I thought it was time to take … more →

Tags: Game design, XNA & C#, Parasite, Game, Inverse Kinematics, XNA

Marching Squares2 comments

aA wrote 1 year ago: So I’ve spent the last week looking over various articles on ‘marching squares/cubes/tet … more →

Tags: Game design, Flash, marching squares, particle

Fluid Simulation Update2 comments

aA wrote 1 year ago: So Progress has been slow. I’ve been working, and I’ve been sick – so time hasn … more →

Tags: Game design, XNA & C#, C#, particle fluid simulation, XNA

Fluid Simulation Prototype1 comment

aA wrote 1 year ago: I thought it was about time for me to give you all a little bit of an update.  The Parasite prototyp … more →

Tags: Gaming, Game Concepts, Game design, Flash, fluid simulation, particles

Inverse Kinematics1 comment

aA wrote 1 year ago: I thought I’d give another game update.  Progress is moving extremely slowely, work really tak … more →

Tags: Game design, Parasite, Inverse Kinematics

Parasite Game Update, Initial Movement Prototypes

aA wrote 1 year ago: Hoping everyone out there is well and good.  I thought it was about time I updated you all on the pr … more →

Tags: Game design, Parasite, C#, Flash, ActionScript

Flash, Processing and Collision Detection1 comment

aA wrote 1 year ago: I was going to have the night off my project, but I thought I should try and get some work done on i … more →

Tags: Motion Graphics, Processing, weekly game design


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