21st Century Digital BoyI really, really dislike hit points. Here’s an example. According to the official rules (paraphrased), at or above half is “no signs of injury”, half to 0 is “a few cuts and bruises”, and a hit that takes you to 0 or below is a serious injury. Even as an abstraction, it’s sort of broken, and especially when combined with Armor Class. We’d probably call it a leaky abstraction in software, although it’s slightly different. The intent is to model abstract survivability in combat. Your stereotypical orc and human fighter, armed with medium hand weapons (swords, axes, etc) and a shield, wearing decent armor, set to murdering each other. Since each is pretty equally matched, the fight goes on for a bit. They swing and score the occasional hit, but not one that is especially damaging. Eventually, one of them will have their “luck run out”: perhaps literal bad luck, or the exhaustion of hand-to-hand combat combined with numerous small