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Blogs about: Persuasive Games

Bogost's Procedural Rhetoric

revfigueiredo wrote 4 weeks ago: This is an old blog post that I am bring back from a different blog. A few entries from the old blog … more →

Tags: bogost, procedural rhetoric

We have to act!

missingbullet wrote 1 month ago: This is going to be a really short post, but we all need to let President Obama hear our voices. If … more →

Tags: Persuasive, obama, TCOT, #hc09, HC

Is playing with the news the future of journalism?

impropernoun wrote 2 months ago: This week, I was asked to examine the website bogost.com to examine the use of video games in the ar … more →

Tags: Ian Bogost, Open Texture, news (games)

TO BE OR NOT TO BE?

missingbullet wrote 3 months ago: Yes, it could be the question. But not for this blog. About a week ago I said I would talk about the … more →

Tags: Kill!, die, Shoot, Love, Design, Morality, Unreal, Mass Effect, Fable 2

WHO WATCHES THE WATCHMEN?

missingbullet wrote 4 months ago: Greetings fellow liberators of the pale and dull FPS! So you might be wondering what this title has … more →

Tags: Games, Kill!, Love, Morality, Unreal, Fable 2, nations, bogost, jill tarter

My Spring Break5 comments

Simon Ferrari wrote 8 months ago: For my spring break I get to come up with a thesis topic and proofread this for the 2nd edition: The … more →

Tags: Miscellany

Homer in Silicon post

Emily Short wrote 11 months ago: on Oiligarchy. … more →

Tags: Video Games

Game Review: Oiligarchy

micheallawrence wrote 1 year ago: Freeware Flash Game Play Oiligarchy Oiligarchy is probably the best persuasive game I have played to … more →

Tags: Game Reviews, Video Games, Games, Politics, Free Games, Flash Games, Oil, Political Games

Mario Is All Grown Up: How Gaming is Gaining Societal Influence2 comments

bsterner wrote 1 year ago: I must admit, I’m not much of a gamer. Even the word conjures images of nerdy teenagers sittin … more →

Tags: Reading Reflections, Random Ramblings and Thoughts, Gaming, Influence, Water Cooler Games, gamasutra, Fatworld

Performative play

WriTerGuy wrote 1 year ago: In this Gamasutra article, game designer Ian Bogost talks about performative play – play which has a … more →

Tags: Immersion gaming, Game design, world without oil, performative play, Ian Bogost, gamasutra

Unpersuasive Games1 comment

Emily Short wrote 1 year ago: Budget Hero is a game in which the player gets to select a series of policies on spending in the US: … more →

Editorial Games are a viable business

Robert Rich wrote 1 year ago: Video games can be an example of “simulation meets political cartoons,” Ian Bogost , ass … more →

Tags: Symposium, New York Times, Ian Bogost, CNN, Shockwave

The Games People Play

paulfbove wrote 1 year ago: As we go along and learn about MMOGs and other online gaming, I tried out a few games on the Persuas … more →

Tags: technology, Social Media Class, MMOGs, Online Gaming, acitivism

From cupcake testing to video game playing...

mintymusings wrote 1 year ago:  My Wii is only one week old and I am still happy with my purchase. It is everything I was looking f … more →

Tags: Assign-mint, Wii, Fatworld, presidential pong, bacteria salad

Not a Player

Shari wrote 1 year ago: So, I tried out some of the games at persuasive games this weekend. I played Points of Entry, Bacter … more →

Tags: Online Gaming, typer shark, PopCap, Second-Life

Lost

beckblogic wrote 1 year ago: Persuasive Games are a great idea! The thought that one can learn about issues (immigration, airport … more →

Tags: SCS Spring 2008, Games, Immigration, Politics, Nutrition, airport security, Lost

Georgia Tech Presents: Living Worlds IV - Interplay4 comments

John Rice wrote 1 year ago: Living Game Worlds IV: Interplay - NEW DATES - December 1-2, 2008 Living Game Worlds IV will focus o … more →

Tags: Game Discussion, Video Game Research, Serious Games, game studies, Educational Conferences, MMORPGS, virtual worlds, Richard Bartle, Georgia Tech

Reflective Architecture: The Prokovy Neva Thumb-Sucking Test9 comments

dusanwriter wrote 1 year ago: Reflective Architecture contributes less to an avatar’s experience than buildings that give go … more →

Tags: Business in Virtual Worlds, Second-Life, Second Life Experience, Metaverse, virtual worlds, reflective architecture, Rhetoric

"Video games allow us to model complexity"1 comment

trippenbach wrote 1 year ago: I should have linked this all earlier, but it’s time for a belated introduction: meet Ian Bogo … more →

Tags: Games, Journalism, Ian Bogost


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