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	<title>peter-molyneux &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/peter-molyneux/</link>
	<description>Feed of posts on WordPress.com tagged "peter-molyneux"</description>
	<pubDate>Sun, 29 Nov 2009 15:53:56 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[NOTICIAS: NyxQuest gana el premio al Mejor Juego Europeo en los Dutch Game Awards]]></title>
<link>http://asadapi.wordpress.com/2009/11/15/noticias-nyxquest-gana-el-premio-al-mejor-juego-europeo-en-los-dutch-game-awards/</link>
<pubDate>Sun, 15 Nov 2009 10:07:25 +0000</pubDate>
<dc:creator>asadapi</dc:creator>
<guid>http://asadapi.wordpress.com/2009/11/15/noticias-nyxquest-gana-el-premio-al-mejor-juego-europeo-en-los-dutch-game-awards/</guid>
<description><![CDATA[Roberto Álvarez del Over de Top Games en la entrega de premios de Dutch Game Awards (Foto: Dutch Gam]]></description>
<content:encoded><![CDATA[Roberto Álvarez del Over de Top Games en la entrega de premios de Dutch Game Awards (Foto: Dutch Gam]]></content:encoded>
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<title><![CDATA[Why facebook isn't "fun"]]></title>
<link>http://aboutgamedesign.com/2009/11/11/why-facebook-isnt-fun/</link>
<pubDate>Wed, 11 Nov 2009 13:27:17 +0000</pubDate>
<dc:creator>Gustav</dc:creator>
<guid>http://aboutgamedesign.com/2009/11/11/why-facebook-isnt-fun/</guid>
<description><![CDATA[There has been a lot of talk about games and social networks lately. The Xbox 360 recently got its o]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-214" title="fertilze_gustavs_crops" src="http://aboutgamedesign.wordpress.com/files/2009/11/fertilze_gustavs_crops.jpg" alt="Please, fertilize my crops!" width="575" height="202" />There has been a lot of talk about games and social networks lately. The Xbox 360 recently got its own share of facebook, iPhone games have been bolstering sales with facebook and twitter integration and blockbuster titles such as Uncharted 2 &#8211; Among Thieves can twitter the players game progress - if the player wants to. But what about the games that are integrated into facebook? What are they? What could they be?</p>
<p><!--more--><br />
Let me start off with games that I played or have been invited to play. Most of the time, these games are played on your own and social interaction is minimal, although divided into two kinds. On the one hand these games post your progress on your facebook-page, which in effect is nothing more than a global ranking or highscore system. On the other hand they try to create incentive for your facebook friends to join. The game will prompt other potential players to help the player. This sounds promising but in reality all it is, is an invitation to the game with minimal to no interaction with the player that requested help (often the player does not even have to request help, these prompts are tied to random events that are not avoidable). Games like FarmVille will tell facebook users that a friend of theirs has found a duckling or needs help spraying crops. If the facebook user replies, he himself will be registered to the game and starts playing immediatly.</p>
<p>Now, to me this is not a social game, it is more a game that feeds off social networks to reach more potential players.</p>
<p>What are social networks? Well, I won&#8217;t delve into a deep analysis here but to me at least, an important aspect of those networks is a metagame in itself. It&#8217;s information and who has access to it. How many friends does Peter Molyneux have? Was Arcade at the same party Arshak was at? Is Severin still friends with Andre? And where does Juha actually work? Is Gustav really 17 years old?</p>
<p>For a long time, I have been thinking about games that use information as a key component. To really make a social game, you, as the designer, could think of ways to manipulate the flow of information. You (or even better the players themselves) could design goals for other players, that are nothing more than answers to questions like those in the last paragraph. Of course all participants should know that their flow of information is being manipulated and that this is part of the game. You could make photogalleries unavaible to certain players that need crucial information in there. On the other hand, you could give another player access that does not need it. He then could trade gallery-information with another player that has access to some other kind of information the player with gallery access needs. What I am trying to say is that there is enough metagame in facebook that would only need a solid game foundation.</p>
<p>I would love to hear others ideas about this. I think there are lots of possible games hidden in the facebook structure that could be truly social and player to player interactive. Let me know what you think. </p>
<p><a href="http://aboutgamedesign.wordpress.com/wp-admin/post-new.php"></a></p>
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<title><![CDATA[Lionhead tease with Fable III artwork]]></title>
<link>http://couzindan.com/2009/11/08/lionhead-tease-with-fable-iii-artwork/</link>
<pubDate>Sun, 08 Nov 2009 17:44:21 +0000</pubDate>
<dc:creator>Dan</dc:creator>
<guid>http://couzindan.com/2009/11/08/lionhead-tease-with-fable-iii-artwork/</guid>
<description><![CDATA[Fable II took years to make, and we saw nothing really from it until a year or so before it was rele]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://lionhead.com/fable2">Fable II</a> took years to make, and we saw nothing really from it until a year or so before it was released. So seeing something about Fable III so close after its predecessor,&#160; is very pleasing for those of us who want to get back to Albion. </p>
<p>Lionhead have released a piece of concept artwork that shows the town of Bowerstone, 50 years after Fable II. Times have changed, industry has moved in, and the place looks a lot darker, but still has that character that made Fable II so appealing. The game is due out in late 2010, but we’ll see and hear more about it over the next few months. I for one cant wait. I need more chickens to kick.</p>
<p>&#160;<img style="border-bottom:0;border-left:0;display:block;float:none;margin-left:auto;border-top:0;margin-right:auto;border-right:0;" title="fab3" border="0" alt="fab3" src="http://couzindan.files.wordpress.com/2009/11/fab3.jpg?w=457&#038;h=271" width="457" height="271" /></p>
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<title><![CDATA[New Fable III Concept Art ]]></title>
<link>http://twelfthcrusader.wordpress.com/2009/11/04/new-fable-iii-concept-art/</link>
<pubDate>Wed, 04 Nov 2009 17:14:19 +0000</pubDate>
<dc:creator>twelfthcrusader</dc:creator>
<guid>http://twelfthcrusader.wordpress.com/2009/11/04/new-fable-iii-concept-art/</guid>
<description><![CDATA[Lionehead have released some more concept art for Fable III and it&#8217;s looking good. Believe it ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-1969" title="fable III Concept Art" src="http://twelfthcrusader.wordpress.com/files/2009/11/fable-iii-concept-art.jpg" alt="fable III Concept Art" width="450" height="254" /></p>
<p>Lionehead have released some more concept art for <em>Fable III</em> and it&#8217;s looking good. Believe it or not but this is Bowerstone. You can defintely see the changes the world have made since <em>Fable II</em>.</p>
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<title><![CDATA[Lionhead Releases New Fable III Concept Art]]></title>
<link>http://goonlinegames.net/2009/11/04/lionhead-release-new-fable-iii-concept-art/</link>
<pubDate>Wed, 04 Nov 2009 10:05:17 +0000</pubDate>
<dc:creator>Jonathan Cullen</dc:creator>
<guid>http://goonlinegames.net/2009/11/04/lionhead-release-new-fable-iii-concept-art/</guid>
<description><![CDATA[Lionhead&#8217;s released some new concept art of Fable III. In it, it shows Bowerstone as it will p]]></description>
<content:encoded><![CDATA[Lionhead&#8217;s released some new concept art of Fable III. In it, it shows Bowerstone as it will p]]></content:encoded>
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<title><![CDATA[Project Natal και in-game store στο Fable III]]></title>
<link>http://xollothnews.wordpress.com/2009/10/31/project-natal-%ce%ba%ce%b1%ce%b9-in-game-store-%cf%83%cf%84%ce%bf-fable-iii/</link>
<pubDate>Sat, 31 Oct 2009 13:12:49 +0000</pubDate>
<dc:creator>xollothnews</dc:creator>
<guid>http://xollothnews.wordpress.com/2009/10/31/project-natal-%ce%ba%ce%b1%ce%b9-in-game-store-%cf%83%cf%84%ce%bf-fable-iii/</guid>
<description><![CDATA[Project Natal και in-game store στο Fable III | Game 2.0 blog Το Fable III θα είναι συμβατό με το Pr]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div><a href="http://game20.gr/news/fable-iii-natal-4639/">Project Natal και in-game store στο Fable III &#124; Game 2.0 blog</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://www.hiddenpalacezone.com/wp-content/uploads/2009/04/fable-iii-logo.jpg&#38;imgrefurl=http://www.hiddenpalacezone.com/2009/04/fable-iii-a-departure-from-original-formula/&#38;usg=__cIb3jm2FQm6UiWnM0HnjNLeYEhk=&#38;h=300&#38;w=500&#38;sz=24&#38;hl=en&#38;start=3&#38;tbnid=AMI6VMLTnd9kmM:&#38;tbnh=78&#38;tbnw=130&#38;prev=/images%3Fq%3DFable%2BIII%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t2.gstatic.com/images?q=tbn:AMI6VMLTnd9kmM:http://www.hiddenpalacezone.com/wp-content/uploads/2009/04/fable-iii-logo.jpg" alt="" width="130" height="78" /></a>Το Fable III θα είναι συμβατό με το Project Natal, όπως αποκάλυψε ο ίδιος ο <a class="zem_slink" title="Peter Molyneux" rel="wikipedia" href="http://en.wikipedia.org/wiki/Peter_Molyneux">Peter Molyneux</a>.  Aπό την στιγμή που το παιχνίδι αναμένεται το φθινόπωρο του 2010, όπως και το Natal άλλωστε, κάτι τέτοιο ήταν δεδομένο εξαρχής.<a href="http://game20.gr/news/fable-iii-natal-4639/">[next]</a>
<p>&#160;</p>
</blockquote>
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<div class="zemanta-pixie" style="margin-top:10px;height:15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/851c2575-07cf-8796-9296-72fdcff834b8/"><img class="zemanta-pixie-img" style="border:medium none;float:right;" src="http://img.zemanta.com/reblog_e.png?x-id=851c2575-07cf-8796-9296-72fdcff834b8" alt="Reblog this post [with Zemanta]" /></a></div>
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<title><![CDATA[Fable 3 Will Have Natal Support]]></title>
<link>http://twelfthcrusader.wordpress.com/2009/10/22/fable-3-will-have-natal-support/</link>
<pubDate>Thu, 22 Oct 2009 16:55:03 +0000</pubDate>
<dc:creator>twelfthcrusader</dc:creator>
<guid>http://twelfthcrusader.wordpress.com/2009/10/22/fable-3-will-have-natal-support/</guid>
<description><![CDATA[Peter Monlyneux has announced tha t Fable 3 will have some sort of Natal support. This isn&#8217;t s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-1407" title="Fable 3 Artwork 2" src="http://twelfthcrusader.wordpress.com/files/2009/08/fable-3-artwork-2.jpg" alt="Fable 3 Artwork 2" width="450" height="386" /></p>
<p>Peter Monlyneux has announced tha t<em> Fable 3 </em>will have some sort of Natal support. This isn&#8217;t surpring as Molyneux showed off Milo which came around from Natal. There is no word on what kind of support <em>Fable 3</em> will offer but Molyneux will have some great secret up his sleeves. <em>Fable 3</em> is currently planned for a 2010 release and it will be exclusive to Xbox 360.</p>
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<title><![CDATA[Fable 3: Project Natal y tienda In-game]]></title>
<link>http://newtechvr.wordpress.com/2009/10/22/fable-3-project-natal-y-tienda-in-game/</link>
<pubDate>Thu, 22 Oct 2009 10:00:27 +0000</pubDate>
<dc:creator>VanRaidex</dc:creator>
<guid>http://newtechvr.wordpress.com/2009/10/22/fable-3-project-natal-y-tienda-in-game/</guid>
<description><![CDATA[Hoy nos llegan nuevas noticias acerca de Fable 3. No se trata de noticias muy extensas, pero sí bast]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-medium wp-image-629" title="Fable" src="http://newtechvr.wordpress.com/files/2009/10/fable.jpg?w=253" alt="Fable" width="253" height="300" />Hoy nos llegan nuevas noticias acerca de Fable 3. No se trata de noticias muy extensas, pero sí bastante interesantes. En primer lugar decir que el archiconocido <strong>Peter Molyneux ha reconocido que Fable 3 usará Project Natal</strong>, aunque no ha querido afirmarlo con toda certeza ante una posible (lo dudo mucho) muerte prematura de este nuevo sistema de control. La segunda noticia que sabemos es que en un futuro <strong>se piensa implementar una tienda in-game</strong> para que los usuarios puedan <strong>adquirir artículos, armas especiales</strong>, etc, a través de <strong>microtransacciones</strong> de un valor cercano a 1€. <strong>También se ofertaran viajes a nuevas zonas del juego.</strong></p>
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<title><![CDATA[news from games]]></title>
<link>http://xollothnews.wordpress.com/2009/10/22/news-from-games-10/</link>
<pubDate>Thu, 22 Oct 2009 06:52:03 +0000</pubDate>
<dc:creator>xollothnews</dc:creator>
<guid>http://xollothnews.wordpress.com/2009/10/22/news-from-games-10/</guid>
<description><![CDATA[Το Fable III θα υποστηρίζει το Natal &#8211; Gameover.gr Ο Peter Molyneux -δημιουργός της σειράς Fab]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.gameover.gr/articles/%CE%A4%CE%BF-Fable-III-%CE%B8%CE%B1-%CF%85%CF%80%CE%BF%CF%83%CF%84%CE%B7%CF%81%CE%AF%CE%B6%CE%B5%CE%B9-%CF%84%CE%BF-Natal.10154.html">Το Fable III θα υποστηρίζει το Natal &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://www.hiddenpalacezone.com/wp-content/uploads/2009/04/fable-iii-logo.jpg&#38;imgrefurl=http://www.hiddenpalacezone.com/2009/04/fable-iii-a-departure-from-original-formula/&#38;usg=__cIb3jm2FQm6UiWnM0HnjNLeYEhk=&#38;h=300&#38;w=500&#38;sz=24&#38;hl=en&#38;start=3&#38;tbnid=AMI6VMLTnd9kmM:&#38;tbnh=78&#38;tbnw=130&#38;prev=/images%3Fq%3DFable%2BIII%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t2.gstatic.com/images?q=tbn:AMI6VMLTnd9kmM:http://www.hiddenpalacezone.com/wp-content/uploads/2009/04/fable-iii-logo.jpg" alt="" width="130" height="78" /></a>Ο <a class="zem_slink" title="Peter Molyneux" rel="wikipedia" href="http://en.wikipedia.org/wiki/Peter_Molyneux">Peter Molyneux</a> -δημιουργός της σειράς Fable και του Project Milo για το περιφερειακό Natal της <a class="zem_slink" title="Microsoft" rel="homepage" href="http://www.microsoft.com/">Microsoft</a>- ανακοίνωσε σε ομιλία του στα BAFTA ότι το Fable III θα υποστηρίζει, με κάποιο τρόπο, το Natal.<a href="http://www.gameover.gr/articles/%CE%A4%CE%BF-Fable-III-%CE%B8%CE%B1-%CF%85%CF%80%CE%BF%CF%83%CF%84%CE%B7%CF%81%CE%AF%CE%B6%CE%B5%CE%B9-%CF%84%CE%BF-Natal.10154.html">[nex</a>t]</p></blockquote>
<p><a href="http://www.gameover.gr/articles/%CE%A4%CE%BF-Civilization-%CF%80%CE%AC%CE%B5%CE%B9-Facebook.10153.html">Το Civilization πάει&#8230;Facebook &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://www.civ4.com/pic/Civilization4.jpg&#38;imgrefurl=http://www.civ4.com/&#38;usg=__OeyTE8bcbjsh2F2OHsr977KFMj8=&#38;h=427&#38;w=300&#38;sz=39&#38;hl=en&#38;start=4&#38;tbnid=R4WR6ndzuv0a4M:&#38;tbnh=126&#38;tbnw=89&#38;prev=/images%3Fq%3DCivilization%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t1.gstatic.com/images?q=tbn:R4WR6ndzuv0a4M:http://www.civ4.com/pic/Civilization4.jpg" alt="" width="89" height="126" /></a>To Civilization έρχεται στο <a class="zem_slink" title="Facebook" rel="homepage" href="http://facebook.com/">Facebook</a> με το Civilization Network, ένα καινούργιο web παιχνίδι που βρίσκεται υπό ανάπτυξη από τον <a class="zem_slink" title="Sid Meier" rel="imdb" href="http://www.imdb.com/name/nm1027075/">Sid Meier</a> και την ομάδα της Firaxis. &#8220;Το Civilization Network θα επιτρέπει σε εσάς και στους φίλους σας να δημιουργήσετε τον πιο ισχυρό, πλούσιο, έξυπνο και εντυπωσιακό πολιτισμό&#8221; δήλωσε ο δημιουργός της διάσημης σειράς.[<a href="http://www.gameover.gr/articles/%CE%A4%CE%BF-Civilization-%CF%80%CE%AC%CE%B5%CE%B9-Facebook.10153.html">next</a>]</p></blockquote>
<p><a href="http://www.gameover.gr/articles/Demo-%CF%84%CE%BF%CF%85-Painkiller-Resurrection.10149.html">Demo του Painkiller: Resurrection &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://pcmedia.ign.com/pc/image/article/971/971617/painkiller-resurrection-tba-20090409021250214_640w.jpg&#38;imgrefurl=http://pc.ign.com/dor/objects/14339154/painkiller-resurrection/images/painkiller-resurrection-tba-20090409021250214.html&#38;usg=__NnJ6VDsvuU5DMemeEgdc1OeEX-4=&#38;h=400&#38;w=640&#38;sz=40&#38;hl=en&#38;start=2&#38;tbnid=lZQKwSkDQ8b0kM:&#38;tbnh=86&#38;tbnw=137&#38;prev=/images%3Fq%3DPainkiller:%2BResurrection%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t2.gstatic.com/images?q=tbn:lZQKwSkDQ8b0kM:http://pcmedia.ign.com/pc/image/article/971/971617/painkiller-resurrection-tba-20090409021250214_640w.jpg" alt="" width="137" height="86" /></a>Η Homegrown Games έκανε διαθέσιμο ένα demo του Painkiller: Resurrection για <a class="zem_slink" title="Personal computer" rel="wikipedia" href="http://en.wikipedia.org/wiki/Personal_computer">PC</a>, το οποίο έχει μέγεθος 1.3 GB και μπορείτε να το &#8220;κατεβάσετε&#8221; από εδώ. Στο νέο παιχνίδι της γνωστής <a class="zem_slink" title="First-person shooter" rel="wikipedia" href="http://en.wikipedia.org/wiki/First-person_shooter">FPS</a> σειράς πρωταγωνιστεί ο William &#8220;Wild Bill&#8221; Sherman, ένας πρώην πράκτορας της CIA που έχει μπλεχτεί σε έναν πόλεμο μεταξύ Παραδείσου και Κόλασης.[<a href="http://www.gameover.gr/articles/Demo-%CF%84%CE%BF%CF%85-Painkiller-Resurrection.10149.html">next</a>]</p></blockquote>
<p><a href="http://www.gameover.gr/articles/%CE%9C%CE%B5%CE%B3%CE%AC%CE%BB%CE%BF-update-%CE%B3%CE%B9%CE%B1-%CF%84%CE%BF-Killing-Floor.10152.html">Μεγάλο update για το Killing Floor &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://ve3dmedia.ign.com/images/04/64/46489_KillingFloor-05_normal.jpg&#38;imgrefurl=http://ve3d.ign.com/images/44146/PC/Killing-Floor/Screenshots/March-20th-Killing-Floor-Screenshot&#38;usg=__mrwnrK3qNKpgtIrq1pBLyKBGX4s=&#38;h=463&#38;w=740&#38;sz=60&#38;hl=en&#38;start=2&#38;tbnid=G2RLa22JnlOi1M:&#38;tbnh=88&#38;tbnw=141&#38;prev=/images%3Fq%3DKilling%2BFloor%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t3.gstatic.com/images?q=tbn:G2RLa22JnlOi1M:http://ve3dmedia.ign.com/images/04/64/46489_KillingFloor-05_normal.jpg" alt="" width="141" height="88" /></a>Η <a class="zem_slink" title="Tripwire Interactive" rel="homepage" href="http://www.tripwireinteractive.com/">Tripwire Interactive</a> ανακοίνωσε τη διάθεση ενός μεγάλου, δωρεάν update για το co-op survival shooter, Killing Floor. Το update με την ονομασία &#8220;Level Up&#8221;, θα περιέχει τρεις νέους χάρτες, ένα νέο τέρας και επτά νέα όπλα.[<a href="http://www.gameover.gr/articles/%CE%9C%CE%B5%CE%B3%CE%AC%CE%BB%CE%BF-update-%CE%B3%CE%B9%CE%B1-%CF%84%CE%BF-Killing-Floor.10152.html">next]</a></p></blockquote>
<p><a href="http://www.gameover.gr/articles/Predator-%CE%B7-%CE%BF%CE%BD%CE%BF%CE%BC%CE%B1%CF%83%CE%AF%CE%B1-%CF%84%CE%BF%CF%85-%CE%BD%CE%AD%CE%BF%CF%85-Ghost-Recon.10151.html">&#8220;Predator&#8221; η ονομασία του νέου Ghost Recon; &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://i5.photobucket.com/albums/y154/jfyffe/raidmyspace/layouts/video-game/ghost_recon_advanced_warfighter/ghost_recon_advanced_warfighter_bg.jpg&#38;imgrefurl=http://www.raidmyspace.com/myspace-graphics/backgrounds/all/4/&#38;usg=__urbWeDZOil2ueMUdebnmJBVN1kU=&#38;h=600&#38;w=800&#38;sz=89&#38;hl=en&#38;start=3&#38;tbnid=7YRKbvO0WbYM6M:&#38;tbnh=107&#38;tbnw=143&#38;prev=/images%3Fq%3DGhost%2BRecon%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t2.gstatic.com/images?q=tbn:7YRKbvO0WbYM6M:http://i5.photobucket.com/albums/y154/jfyffe/raidmyspace/layouts/video-game/ghost_recon_advanced_warfighter/ghost_recon_advanced_warfighter_bg.jpg" alt="" width="143" height="107" /></a>Αν και η <a class="zem_slink" title="Ubisoft" rel="homepage" href="http://www.ubi.com/">Ubisoft</a> δεν έχει ανακοινώσει επίσημα το επόμενο κεφάλαιο στο σειρά Ghost Recon, πριν από λίγους μήνες ανακοίνωσε την καθυστέρηση του Ghost Recon 4 για το επόμενο οικονομικό έτος, το οποίο αρχίζει τον Απρίλιο του 2010. Σύμφωνα με το Destructoid, το ολοκληρωμένο όνομα του νέου παιχνδιού θα είναι &#8220;<a class="zem_slink" title="Tom Clancy's Ghost Recon" rel="wikipedia" href="http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon">Tom Clancy&#8217;s Ghost Recon</a>: Predator&#8221; και θα είναι μία multiplatform δημιουργία.[<a href="http://www.gameover.gr/articles/Predator-%CE%B7-%CE%BF%CE%BD%CE%BF%CE%BC%CE%B1%CF%83%CE%AF%CE%B1-%CF%84%CE%BF%CF%85-%CE%BD%CE%AD%CE%BF%CF%85-Ghost-Recon.10151.html">next</a>]</p></blockquote>
<p><a href="http://www.gameover.gr/articles/DirectX-11-%CF%83%CF%84%CE%BF-Alien-Vs-Predator.10150.html">DirectX 11 στο Alien Vs. Predator &#8211; Gameover.gr</a><br />
<a href="http://images.google.com/imgres?imgurl=http://www.maxi-fond-ecran.com/fond-ecran/jeux-video/alien_vs_predator_2_027.jpg&#38;imgrefurl=http://thischeat4u.blogspot.com/2009/03/alien-vs-predator-2.html&#38;usg=__1skndsLJnObWg1T004JehmQlwN0=&#38;h=1024&#38;w=1280&#38;sz=200&#38;hl=en&#38;start=3&#38;tbnid=PgOqp7PjHCk6bM:&#38;tbnh=120&#38;tbnw=150&#38;prev=/images%3Fq%3DAlien%2BVs.%2BPredator%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t2.gstatic.com/images?q=tbn:PgOqp7PjHCk6bM:http://www.maxi-fond-ecran.com/fond-ecran/jeux-video/alien_vs_predator_2_027.jpg" alt="" width="150" height="120" /></a>Η Rebellion ανακοίνωσε ότι η έκδοση του Alien Vs Predator για PC θα υποστηρίζει το DirectX 11. Ο Chris Kingsley σχολίασε: &#8220;Το Direct X 11 δίνει δυνατότητες που δεν υπήρχαν ποτέ στα 3D γραφικά,[<a href="http://www.gameover.gr/articles/DirectX-11-%CF%83%CF%84%CE%BF-Alien-Vs-Predator.10150.html">next]</a></p>
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<title><![CDATA[Conoce a Milo]]></title>
<link>http://jornalero.wordpress.com/2009/10/14/conoce-a-milo/</link>
<pubDate>Wed, 14 Oct 2009 06:00:25 +0000</pubDate>
<dc:creator>werewolf1988</dc:creator>
<guid>http://jornalero.wordpress.com/2009/10/14/conoce-a-milo/</guid>
<description><![CDATA[Project Natal de Xbox 360 abre un gran abanico de posibilidades para los desarrolladores de videojue]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Project Natal de Xbox 360 abre un gran abanico de posibilidades para los desarrolladores de videojuegos como EA, Ubisoft o Lionhead. Este último, creador de juegos RPG como Fable o Fable 2, está llevando a cabo <a href="http://farm4.static.flickr.com/3482/4008986879_256fcbb15d_o.jpg"><img class="alignleft" src="http://farm4.static.flickr.com/3482/4008986879_2658989fdc_m.jpg" alt="" width="240" height="170" /></a>un proyecto que para Project Natal sería como la joya de la corona, por lo que hemos visto hasta la fecha. Un juego que pone en entre dicho las leyes de la física y que va sin ninguna duda más allá de lo que ninguna película de ciencia ficción ha podido soñar jamás.</p>
<p>Meet Milo. Esto es un juego o incluso un amigo. Milo, un niño muy bien definido con unos gráficos impresionantes y una percepción de la realidad abrumadora, será nuestro amigo dentro de la Xbox 360.</p>
<p>Por lo que dice Peter Molyneux, Milo será capaz de reconocernos cuando estemos delante de la cámara de Project Natal, así podrá saludarnos, hablar con nosotros e interactuar. Este personaje será tan espectacular que será capaz de hablar con nosotros y contestarnos en tiempo real. Además, sabrá cómo nos sentimos con solo pronunciar ciertas palabras que el niño tendrá en la base de datos para tener una cierta reacción como si de un diario o un amigo se trate.<!--more--></p>
<p>Pero esto no es lo que más llama la atención, lo que sale de lo normal y sobre pasa los límites que la ciencia ficción parecía haber impuesto, es la capacidad de incorporar objetos externos en lo que es el mundo virtual donde se desenvuelve Milo. Voy a explicarme. Lo que hacemos nosotros es acercar un objeto a la cámara del Project Natal y el aparato lo escanea e incorpora el mismo objeto pero digitalizado en su interior y Milo puede coger el objeto para mirarlo o para comentarlo con nosotros.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/yDvHlwNvXaM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/yDvHlwNvXaM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>No tenemos muchos detalles más, pero este &#8220;juego&#8221; promete un rato largo de intensas sensaciones y puede llegar a ser una experiencia brutal para todos los usuarios que puedan disfrutar de la compañía de Milo.</p>
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<title><![CDATA[Games News]]></title>
<link>http://xollothnews.wordpress.com/2009/10/07/games-news-95/</link>
<pubDate>Wed, 07 Oct 2009 04:00:58 +0000</pubDate>
<dc:creator>xollothnews</dc:creator>
<guid>http://xollothnews.wordpress.com/2009/10/07/games-news-95/</guid>
<description><![CDATA[Το Natal στο Fable III; Το Natal στο Fable III; | byteme Σε συνέντευξή του, ο Phil Spencer είπε πως ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/natal-fable-iii.html">Το Natal στο Fable III;</a></h3>
<div class="post-body entry-content">
<div><a href="http://www.byteme.gr/news/rumors/to_natal_sto_fable_iii">Το Natal στο Fable III; &#124; byteme</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://www.hiddenpalacezone.com/wp-content/uploads/2009/04/fable-iii-logo.jpg&#38;imgrefurl=http://www.hiddenpalacezone.com/2009/04/fable-iii-a-departure-from-original-formula/&#38;usg=__cIb3jm2FQm6UiWnM0HnjNLeYEhk=&#38;h=300&#38;w=500&#38;sz=24&#38;hl=en&#38;start=4&#38;tbnid=AMI6VMLTnd9kmM:&#38;tbnh=78&#38;tbnw=130&#38;prev=/images%3Fq%3DFable%2BIII%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t2.gstatic.com/images?q=tbn:AMI6VMLTnd9kmM:http://www.hiddenpalacezone.com/wp-content/uploads/2009/04/fable-iii-logo.jpg" alt="" width="130" height="78" /></a>Σε συνέντευξή του, ο Phil Spencer είπε πως δεν θα τον εξέπληττε καθόλου αν έβλεπε το Fable III να υποστηρίζει το Natal της Microsoft. Μαντέψτε ποιος είπε κάτι παρόμοιο: ω ναι, ο <a class="zem_slink" title="Peter Molyneux" rel="wikipedia" href="http://en.wikipedia.org/wiki/Peter_Molyneux">Peter Molyneux</a>, σε συνέντευξη κι αυτός υποστήριξε πως «για τον έλεγχο του χαρακτήρα θα σας πω ότι θα χρησιμοποιείται χειριστήριο, ωστόσο ποτέ δεν είπα ότι δεν θα υποστηρίζεται το Natal. Αν συνεχίσω να μιλάω για αυτό όμως, τότε θα βλέπατε στο μέτωπό μου μια κόκκινη κουκίδα και λίγο μετά θα ακούγατε έναν πυροβολισμό γιατί θα με είχαν “καθαρίσει” πριν καν πω κουβέντα».<a href="http://www.byteme.gr/news/rumors/to_natal_sto_fable_iii">[next]</a></p></blockquote>
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<div class="post-footer-line post-footer-line-1"><span class="post-author vcard"> <span class="fn"> </span> </span> <span class="post-timestamp"> <a class="timestamp-link" title="permanent link" rel="bookmark" href="http://xolloth.blogspot.com/2009/10/natal-fable-iii.html"><abbr class="published" title="2009-10-07T06:53:00+03:00"></abbr></a></span><span class="post-comment-link"><br />
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<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/army-of-two-dragon-age.html">Κόμικς για τα Army of Two και Dragon Age</a></h3>
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<div><a href="http://www.byteme.gr/news/lifestyle/comics_apo_thn_ea">Κόμικς για τα Army of Two και Dragon Age &#124; byteme</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://www.gamesetwatch.com/pcgamer-0903.jpg&#38;imgrefurl=http://www.gamesetwatch.com/2009/02/&#38;usg=__1XZrKx68lPll8fcfDhlE7C4F4Wo=&#38;h=1258&#38;w=960&#38;sz=348&#38;hl=en&#38;start=3&#38;tbnid=goH0q9j2twUY2M:&#38;tbnh=150&#38;tbnw=114&#38;prev=/images%3Fq%3D%25CE%259A%25CF%258C%25CE%25BC%25CE%25B9%25CE%25BA%25CF%2582%2B%25CE%25B3%25CE%25B9%25CE%25B1%2B%25CF%2584%25CE%25B1%2BArmy%2Bof%2BTwo%2B%25CE%25BA%25CE%25B1%25CE%25B9%2BDragon%2BAge%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t0.gstatic.com/images?q=tbn:goH0q9j2twUY2M:http://www.gamesetwatch.com/pcgamer-0903.jpg" alt="" width="114" height="150" /></a>Η <a class="zem_slink" title="Electronic Arts" rel="homepage" href="http://www.ea.com">EA</a> ανακοίνωσε σήμερα πως ήρθε σε συμφωνία με την IDW Publishing για τη δημιουργία και έκδοση δύο σειρών κόμικς βασισμένων στα franchises Army of Two και Dragon Age. Τα εν λόγω κόμικς θα κυκλοφορήσουν υπό τη σκέπη της νεοσύστατης ΕΑ Comics (άτσα!) τον Ιανουάριο του 2010 και θα διατίθενται και σε ψηφιακή μορφή για <a class="zem_slink" title="iPhone" rel="homepage" href="http://www.apple.com/iphone">iPhone</a>, <a class="zem_slink" title="IPod Touch" rel="wikipedia" href="http://en.wikipedia.org/wiki/IPod_Touch">iPod Touch</a> και παρεμφερείς πλατφόρμες.[<a href="http://www.byteme.gr/news/lifestyle/comics_apo_thn_ea">next]</a></p></blockquote>
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<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/ubisoft-trackmania.html">Η Ubisoft αποκτά την ομάδα ανάπτυξης του Trackmania</a></h3>
<div class="post-body entry-content">
<div><a href="http://game20.gr/news/ubisoft-acquires-nadeo-8392/">Η Ubisoft αποκτά την ομάδα ανάπτυξης του Trackmania &#124; Game 2.0</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://goremasternews.files.wordpress.com/2009/06/ubisoftlogo.jpg&#38;imgrefurl=http://goremasternews.wordpress.com/2009/06/07/&#38;usg=__-5PqMzYGeGrC8N-9YPMT3-Kewwg=&#38;h=348&#38;w=420&#38;sz=16&#38;hl=en&#38;start=3&#38;tbnid=-KDWQ7IfvCkh1M:&#38;tbnh=104&#38;tbnw=125&#38;prev=/images%3Fq%3DUbisoft%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t2.gstatic.com/images?q=tbn%3A-KDWQ7IfvCkh1M%3Ahttp%3A%2F%2Fgoremasternews.files.wordpress.com%2F2009%2F06%2Fubisoftlogo.jpg&#038;w=125&#038;h=104" alt="" width="125" height="104" /></a>Έχουν περάσει μόλις λίγες μέρες από τα αποκαλυπτήρια του Trackmania 2 και η Ubisoft αποφάσισε να… βάλει το χέρι στην τσέπη για χάρη του.</p>
<p>Έτσι, η γαλλική εταιρεία ανακοίνωσε σήμερα την απόκτηση της <a class="zem_slink" title="Nadeo" rel="wikipedia" href="http://en.wikipedia.org/wiki/Nadeo">Nadeo</a>, ομάδα ανάπτυξης του Trackmania.[<a href="http://game20.gr/news/ubisoft-acquires-nadeo-8392/">next]</a></p></blockquote>
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<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/2-update-20-dofus.html">Στις 2 Δεκεμβρίου το update 2.0 για το Dofus</a></h3>
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<div><a href="http://game20.gr/news/dofus-20-announced-5436/">Στις 2 Δεκεμβρίου το update 2.0 για το Dofus &#124; Game 2.0</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://www.mmorpg.pro/troisieme-generation/img/6539_dofus.jpg&#38;imgrefurl=http://www.mmorpg.pro/troisieme-generation/dofus.htm&#38;usg=__WnrI1QtK8xojRMlvE8vx3x_ZhoQ=&#38;h=331&#38;w=441&#38;sz=62&#38;hl=en&#38;start=6&#38;tbnid=uRxumcjAkfaPsM:&#38;tbnh=95&#38;tbnw=127&#38;prev=/images%3Fq%3DDofus%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t2.gstatic.com/images?q=tbn:uRxumcjAkfaPsM:http://www.mmorpg.pro/troisieme-generation/img/6539_dofus.jpg" alt="" width="127" height="95" /></a>H Ankama ανακοίνωσε ότι στις 2 Δεκεμβρίου θα διαθέσει το update 2.0 για το Dofus, το tactical <a class="zem_slink" title="Massively multiplayer online role-playing game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game">MMORPG</a> με το γελοίο όνομα αλλά και τους 25 εκατομμύρια παίκτες.</p>
<p>To update είναι το σημαντικότερο που έχει βγει για το παιχνίδι μέχρι στιγμής και ανανεώνει δραστικά την μηχανή γραφικών, την λειτουργία των servers και τον client.[<a href="http://game20.gr/news/dofus-20-announced-5436/">next</a>]</p></blockquote>
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<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/14-fist-of-north-star.html">Στις 14 Οκτωβρίου η αποκάλυψη του νέου Fist of the North Star</a></h3>
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<div><a href="http://game20.gr/news/fist-of-the-north-star-to-be-revealed-14oct-4902/">Στις 14 Οκτωβρίου η αποκάλυψη του νέου Fist of the North Star &#124; Game 2.0</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://membres.lycos.fr/binouseteam/hokuto_kenshiro01.jpg&#38;imgrefurl=http://www.gamespot.com/pages/unions/forums/show_msgs.php%3Ftopic_id%3D26181662%26union_id%3D15632&#38;usg=__-4x-oL4OD4d5i3-wDVm5oFC6VT4=&#38;h=868&#38;w=641&#38;sz=79&#38;hl=en&#38;start=3&#38;tbnid=ZHFJFvzxNlbmwM:&#38;tbnh=145&#38;tbnw=107&#38;prev=/images%3Fq%3DFist%2Bof%2Bthe%2BNorth%2BStar%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t1.gstatic.com/images?q=tbn:ZHFJFvzxNlbmwM:http://membres.lycos.fr/binouseteam/hokuto_kenshiro01.jpg" alt="" width="107" height="145" /></a>Στις 14 Οκτωβρίου η <a class="zem_slink" title="Koei" rel="homepage" href="http://www.koei.com/">Koei</a> θα αποκαλύψει το νέο παιχνίδι Fist of the North Star, όπως μπορείτε να δείτε και στο παρακάτω βίντεο.</p>
<p>Πρόκειται για το sequel ενός σχετικά άγνωστου fighting για το <a class="zem_slink" title="PlayStation 2" rel="wikipedia" href="http://en.wikipedia.org/wiki/PlayStation_2">PS2</a>, το οποίο όμως απέκτησε μια αφοσιωμένη βάση χρηστών.<a href="http://game20.gr/news/fist-of-the-north-star-to-be-revealed-14oct-4902/">[next]</a></p></blockquote>
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<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/h-sega-alpha-protocol.html">H Sega επιβεβαιώνει την καθυστέρηση του Alpha Protocol</a></h3>
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<div><a href="http://game20.gr/news/alpha-protocol-delayed-officially-9438/">H Sega επιβεβαιώνει την καθυστέρηση του Alpha Protocol &#124; Game 2.0</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://gogaminggiant.com/wp-content/uploads/2009/08/alpha_logo.jpg&#38;imgrefurl=http://gogaminggiant.com/2009/08/04/alpha-protocol-gamestop-bonus-package/&#38;usg=__D-hFGsI_8m3J7hpsN_GLNAwiHVk=&#38;h=381&#38;w=836&#38;sz=50&#38;hl=en&#38;start=6&#38;tbnid=epTYtO02HQVTEM:&#38;tbnh=66&#38;tbnw=144&#38;prev=/images%3Fq%3DAlpha%2BProtocol%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t0.gstatic.com/images?q=tbn:epTYtO02HQVTEM:http://gogaminggiant.com/wp-content/uploads/2009/08/alpha_logo.jpg" alt="" width="144" height="66" /></a>To επίσημο site της Sega επιβεβαίωσε τις πρόσφατες φήμες που ήθελαν το Alpha Protocol να μην προλαβαίνει τη φετινή χρονιά.</p>
<p>Το κατασκοπικό <a class="zem_slink" title="Role-playing game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Role-playing_game">RPG</a> της Obsidian πλέον αναμένεται την άνοιξη του 2010 για <a class="zem_slink" title="Xbox 360" rel="wikipedia" href="http://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a>, <a class="zem_slink" title="PlayStation 3" rel="wikipedia" href="http://en.wikipedia.org/wiki/PlayStation_3">PS3</a> και <a class="zem_slink" title="Personal computer" rel="wikipedia" href="http://en.wikipedia.org/wiki/Personal_computer">PC</a>.[<a href="http://game20.gr/news/alpha-protocol-delayed-officially-9438/">next]</a></p></blockquote>
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<div class="post-footer-line post-footer-line-1"><span class="post-author vcard"> <span class="fn"> </span> </span> <span class="post-timestamp"> <a class="timestamp-link" title="permanent link" rel="bookmark" href="http://xolloth.blogspot.com/2009/10/h-sega-alpha-protocol.html"><abbr class="published" title="2009-10-07T06:47:00+03:00"></abbr></a></span><span class="post-comment-link"><br />
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<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/psp.html">Άνοδος για το PSP</a></h3>
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<div><a href="http://www.gameover.gr/articles/%CE%86%CE%BD%CE%BF%CE%B4%CE%BF%CF%82-%CE%B3%CE%B9%CE%B1-%CF%84%CE%BF-PSP.9971.html">Άνοδος για το PSP &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://talkingaboutgames.com/images/stories/general/psp/sony-psp.jpg&#38;imgrefurl=http://www.talkingaboutgames.com/news/psp%3Fstart%3D16&#38;usg=__vDssR6sNuYSJiMqvfOMdxUdbba4=&#38;h=353&#38;w=400&#38;sz=87&#38;hl=en&#38;start=2&#38;tbnid=5btpWx8_OnOorM:&#38;tbnh=109&#38;tbnw=124&#38;prev=/images%3Fq%3DPSP%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t1.gstatic.com/images?q=tbn:5btpWx8_OnOorM:http://talkingaboutgames.com/images/stories/general/psp/sony-psp.jpg" alt="" width="124" height="109" /></a>Ιδιαίτερα ικανοποιημένη θα πρέπει να αισθάνεται η <a class="zem_slink" title="Sony" rel="homepage" href="http://www.sony.net/">Sony</a> από τη μέχρι στιγμής πορεία του PSPgo αλλά και των υπολοίπων εκδόσεων της κονσόλας. Η εταιρία δηλώνει ότι από την 1η Οκτωβρίου –ημερομηνία κυκλοφορίας του PSP go- οι πωλήσεις σημείωσαν άνοδο της τάξης του 120%.<a href="http://www.gameover.gr/articles/%CE%86%CE%BD%CE%BF%CE%B4%CE%BF%CF%82-%CE%B3%CE%B9%CE%B1-%CF%84%CE%BF-PSP.9971.html">[next]</a></p></blockquote>
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<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/age-of-empires-iii.html">Διαθέσιμο έγινε το πακέτο Age of Empires III</a></h3>
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<div><a href="http://www.gameover.gr/articles/%CE%94%CE%B9%CE%B1%CE%B8%CE%AD%CF%83%CE%B9%CE%BC%CE%BF-%CE%AD%CE%B3%CE%B9%CE%BD%CE%B5-%CF%84%CE%BF-%CF%80%CE%B1%CE%BA%CE%AD%CF%84%CE%BF-Age-of-Empires-III.9974.html">Διαθέσιμο έγινε το πακέτο Age of Empires III &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://www.itreviews.co.uk/graphics/normal/games/g205.jpg&#38;imgrefurl=http://www.itreviews.co.uk/games/g205.htm&#38;usg=__S7MZoZ1NMVuXJNc-6ST9gQWlY7w=&#38;h=307&#38;w=410&#38;sz=34&#38;hl=en&#38;start=3&#38;tbnid=poezH7i-KKqEjM:&#38;tbnh=94&#38;tbnw=125&#38;prev=/images%3Fq%3DAge%2Bof%2BEmpires%2BIII%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t3.gstatic.com/images?q=tbn:poezH7i-KKqEjM:http://www.itreviews.co.uk/graphics/normal/games/g205.jpg" alt="" width="125" height="94" /></a>Όπως ενημερωθήκαμε από τη <a class="zem_slink" title="Microsoft" rel="homepage" href="http://www.microsoft.com/">Microsoft</a> Hellas, διαθέσιμο είναι πλέον το πλήρες πακέτο του παιχνιδιού στρατηγικής Age of Empires III. Το «Age of Empires III: Complete Collection» συμπεριλαμβάνει το αυθεντικό παιχνίδι μαζί με δύο πακέτα επέκτασης, τα «Age of Empires III: The Asian Dynasties» και «Age of Empires III: War Chiefs», που έχουν αναπτυχθεί από κοινού από τις <a class="zem_slink" title="Big Huge Games" rel="homepage" href="http://www.bighugegames.com/">Big Huge Games</a> και <a class="zem_slink" title="Ensemble Studios" rel="wikipedia" href="http://en.wikipedia.org/wiki/Ensemble_Studios">Ensemble Studios</a><a href="http://www.gameover.gr/articles/%CE%94%CE%B9%CE%B1%CE%B8%CE%AD%CF%83%CE%B9%CE%BC%CE%BF-%CE%AD%CE%B3%CE%B9%CE%BD%CE%B5-%CF%84%CE%BF-%CF%80%CE%B1%CE%BA%CE%AD%CF%84%CE%BF-Age-of-Empires-III.9974.html">[next]</a></p></blockquote>
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<div class="post-footer-line post-footer-line-1"><span class="post-author vcard"> <span class="fn"> </span> </span> <span class="post-timestamp"> <a class="timestamp-link" title="permanent link" rel="bookmark" href="http://xolloth.blogspot.com/2009/10/age-of-empires-iii.html"><abbr class="published" title="2009-10-07T06:45:00+03:00"></abbr></a></span><span class="post-comment-link"><br />
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<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/platinum-hits-xbox-360.html">Μεγαλώνει η Platinum Hits λίστα του Xbox 360</a></h3>
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<div><a href="http://www.gameover.gr/articles/%CE%9C%CE%B5%CE%B3%CE%B1%CE%BB%CF%8E%CE%BD%CE%B5%CE%B9-%CE%B7-Platinum-Hits-%CE%BB%CE%AF%CF%83%CF%84%CE%B1-%CF%84%CE%BF%CF%85-Xbox-360.9976.html">Μεγαλώνει η Platinum Hits λίστα του Xbox 360 &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://news.cnet.com/i/bto/20080502/xbox_360_black.jpg&#38;imgrefurl=http://news.cnet.com/newsblog/%3Fkeyword%3DXbox%2B360&#38;usg=__N5Q6gvWPf7gIaBcwcaHVOha1_EE=&#38;h=442&#38;w=329&#38;sz=29&#38;hl=en&#38;start=3&#38;tbnid=FYShWY0hegVC-M:&#38;tbnh=127&#38;tbnw=95&#38;prev=/images%3Fq%3DXbox%2B360%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t1.gstatic.com/images?q=tbn:FYShWY0hegVC-M:http://news.cnet.com/i/bto/20080502/xbox_360_black.jpg" alt="" width="95" height="127" /></a>Η <a class="zem_slink" title="Microsoft" rel="homepage" href="http://www.microsoft.com/">Microsoft</a> ανακοίνωσε ότι ακόμα περισσότεροι τίτλοι της σειράς Platinum Hits θα γίνουν άμεσα διαθέσιμοι. Στην αρκετά μεγάλη λίστα έρχονται να προστεθούν τα <a class="zem_slink" title="Grand Theft Auto IV" rel="wikipedia" href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV">Grand Theft Auto IV</a> και <a class="zem_slink" title="Left 4 Dead" rel="wikipedia" href="http://en.wikipedia.org/wiki/Left_4_Dead">Left 4 Dead</a> και έτσι αν κάποιος δεν τα έχει ήδη προμηθευτεί, πλέον θα μπορεί να τα αγοράσει σε μια άκρως ανταγωνιστική τιμή.<a href="http://www.gameover.gr/articles/%CE%9C%CE%B5%CE%B3%CE%B1%CE%BB%CF%8E%CE%BD%CE%B5%CE%B9-%CE%B7-Platinum-Hits-%CE%BB%CE%AF%CF%83%CF%84%CE%B1-%CF%84%CE%BF%CF%85-Xbox-360.9976.html">[next]</a></p></blockquote>
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<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/modern-warfare-2-pc.html">Καθυστερεί το Modern Warfare 2 για PC;</a></h3>
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<div><a href="http://www.gameover.gr/articles/%CE%9A%CE%B1%CE%B8%CF%85%CF%83%CF%84%CE%B5%CF%81%CE%B5%CE%AF-%CF%84%CE%BF-Modern-Warfare-2-%CE%B3%CE%B9%CE%B1-PC.9978.html">Καθυστερεί το Modern Warfare 2 για PC; &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://techtribenews.files.wordpress.com/2009/05/modern-warfare-2-game.jpg&#38;imgrefurl=http://greenlightgamer.wordpress.com/2009/07/14/modern-warefare-2-prestige-edition/&#38;usg=__Qwcn6dHD0m2BeEE7xRhhhMR0elM=&#38;h=300&#38;w=450&#38;sz=33&#38;hl=en&#38;start=2&#38;tbnid=bEbSGESCxEw_kM:&#38;tbnh=85&#38;tbnw=127&#38;prev=/images%3Fq%3DModern%2BWarfare%2B2%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t2.gstatic.com/images?q=tbn%3AbEbSGESCxEw_kM%3Ahttp%3A%2F%2Ftechtribenews.files.wordpress.com%2F2009%2F05%2Fmodern-warfare-2-game.jpg&#038;w=127&#038;h=85" alt="" width="127" height="85" /></a>Η αγγλική ιστοσελίδα Electronic Theatre ισχυρίζεται πως η PC έκδοση του πολυαναμενόμενου νέου επεισοδίου της σειράς Call of Duty: Modern Warfare θα καθυστερήσει κατά δύο εβδομάδες. Η σελίδα αναφέρει πως παρατήρησε την καθυστέρηση σε ένα πρόγραμμα κυκλοφοριών της <a class="zem_slink" title="Activision" rel="homepage" href="http://www.activision.com/">Activision-Blizzard</a>, στο οποίο η PC έκδοση αναμένεται στις 24 Νοεμβρίου, δηλαδή, δύο εβδομάδες μετά τις εκδόσεις των οικιακών κονσόλων που παραμένουν σταθερά προγραμματισμένες για τις 10 του ιδίου μήνα[<a href="http://www.gameover.gr/articles/%CE%9A%CE%B1%CE%B8%CF%85%CF%83%CF%84%CE%B5%CF%81%CE%B5%CE%AF-%CF%84%CE%BF-Modern-Warfare-2-%CE%B3%CE%B9%CE%B1-PC.9978.html">next]</a></p></blockquote>
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<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/visceral-jack-ripper.html">Η Visceral αναπτύσσει τίτλο Jack the Ripper</a></h3>
<div class="post-body entry-content">
<div><a href="http://www.gameover.gr/articles/%CE%97-Visceral-%CE%B1%CE%BD%CE%B1%CF%80%CF%84%CF%8D%CF%83%CF%83%CE%B5%CE%B9-%CF%84%CE%AF%CF%84%CE%BB%CE%BF-Jack-the-Ripper.9979.html">Η Visceral αναπτύσσει τίτλο Jack the Ripper &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://www.mindfutures.com/blog/wp-content/uploads/2009/07/jack-the-ripper.jpg&#38;imgrefurl=http://www.mindfutures.com/blog/%3Fp%3D97&#38;usg=__xpNmNgAZEVaql4ARs0n_eQVaqWg=&#38;h=300&#38;w=580&#38;sz=34&#38;hl=en&#38;start=4&#38;tbnid=vRy7JxLhAG8VtM:&#38;tbnh=69&#38;tbnw=134&#38;prev=/images%3Fq%3DJack%2Bthe%2BRipper%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t3.gstatic.com/images?q=tbn:vRy7JxLhAG8VtM:http://www.mindfutures.com/blog/wp-content/uploads/2009/07/jack-the-ripper.jpg" alt="" width="134" height="69" /></a>Τον περασμένο Ιούλιο, το blog της LA Times, αποκάλυψε ότι το επόμενο παιχνίδι της <a class="zem_slink" title="Visceral Games" rel="homepage" href="http://www.visceralgames.com/">Visceral Games</a>, θα βασίζεται στον κατά συρροή δολοφόνο του <a class="zem_slink" title="Whitechapel" rel="geolocation" href="http://maps.google.com/maps?ll=51.5165,-0.075&#38;spn=0.1,0.1&#38;q=51.5165,-0.075%20%28Whitechapel%29&#38;t=h">Whitechapel</a>, Jack The Ripper. &#8220;Δύο έγκυρες πηγές, αποκαλύπτουν ότι η Visceral Games, μετά τα <a class="zem_slink" title="Dead Space (video game)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29">Dead Space</a> και Dante&#8217;s <a class="zem_slink" title="Inferno" rel="amazon" href="http://www.amazon.com/Inferno-Dante/dp/0701160284%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dzemanta-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0701160284">Inferno</a>, ετοιμάζει παιχνίδι βασισμένο στον δολοφόνο που συντάραξε τους κατοίκους τους Λονδίνου, τον 19ο αιώνα. Δεν υπάρχουν όμως περεταίρω πληροφορίες για τον τίτλο&#8221;, αναφέρει το blog.<a href="http://www.gameover.gr/articles/%CE%97-Visceral-%CE%B1%CE%BD%CE%B1%CF%80%CF%84%CF%8D%CF%83%CF%83%CE%B5%CE%B9-%CF%84%CE%AF%CF%84%CE%BB%CE%BF-Jack-the-Ripper.9979.html">[next]</a></p></blockquote>
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<li><a href="http://kotaku.com/5375460/ea-stalks-the-streets-of-london-with-jack-the-ripper"> EA Stalks The Streets Of London With Jack The Ripper [Rumor] </a></li>
<li><a href="http://www.joystiq.com/2009/10/06/ea-trademarks-the-ripper-could-be-viscerals-next-game/"> EA trademarks &#8216;The Ripper,&#8217; could be Visceral&#8217;s next game </a></li>
<li><a href="http://xbox360.ign.com/articles/103/1030097p1.html"> Dead Space 2 Production Starting Soon </a></li>
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<div class="post-footer-line post-footer-line-1"><span class="post-author vcard"> <span class="fn"> </span> </span> <span class="post-timestamp"> <a class="timestamp-link" title="permanent link" rel="bookmark" href="http://xolloth.blogspot.com/2009/10/visceral-jack-ripper.html"><abbr class="published" title="2009-10-07T06:42:00+03:00"></abbr></a></span><span class="post-comment-link"><br />
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<p><a name="4352381715110878761"></a></p>
<h3 class="post-title entry-title"><a href="http://xolloth.blogspot.com/2009/10/l4d2.html">Τεράστια διαφημιστική υποστήριξη για το L4D2</a></h3>
<p><a href="http://www.gameover.gr/articles/%CE%A4%CE%B5%CF%81%CE%AC%CF%83%CF%84%CE%B9%CE%B1-%CE%B4%CE%B9%CE%B1%CF%86%CE%B7%CE%BC%CE%B9%CF%83%CF%84%CE%B9%CE%BA%CE%AE-%CF%85%CF%80%CE%BF%CF%83%CF%84%CE%AE%CF%81%CE%B9%CE%BE%CE%B7-%CE%B3%CE%B9%CE%B1-%CF%84%CE%BF-L4D2.9980.html">Τεράστια διαφημιστική υποστήριξη για το L4D2 &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://myweb.fcu.edu.tw/%7Ed9748518/WTF/l4d2middle.jpg&#38;imgrefurl=http://www.gamespot.com/users/R0An/show_blog_entry.php%3Ftopic_id%3Dm-100-25684541&#38;usg=__gGhszzYKqlvCiJoQO2xEgEFGisk=&#38;h=800&#38;w=578&#38;sz=258&#38;hl=en&#38;start=6&#38;tbnid=TwoYnyIPULkkIM:&#38;tbnh=143&#38;tbnw=103&#38;prev=/images%3Fq%3DL4D2%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t0.gstatic.com/images?q=tbn:TwoYnyIPULkkIM:http://myweb.fcu.edu.tw/%7Ed9748518/WTF/l4d2middle.jpg" alt="" width="103" height="143" /></a>Η Valve ανακοίνωσε την πρόθεσή της να προωθήσει επιθετικά το <a class="zem_slink" title="Left 4 Dead" rel="wikipedia" href="http://en.wikipedia.org/wiki/Left_4_Dead">Left 4 Dead</a> 2. Σύμφωνα με τα λεγόμενά της, σκοπεύει να δαπανήσει 25 εκατομμύρια δολάρια για τη διαφήμιση του τίτλου. Το ποσό είναι υπερδιπλάσιο από το αντίστοιχο που είχε καταβάλει η εταιρεία για την προώθηση του πρώτου Left 4 Dead, που ανερχόταν στα 10 εκατομμύρια.[<a href="http://www.gameover.gr/articles/%CE%A4%CE%B5%CF%81%CE%AC%CF%83%CF%84%CE%B9%CE%B1-%CE%B4%CE%B9%CE%B1%CF%86%CE%B7%CE%BC%CE%B9%CF%83%CF%84%CE%B9%CE%BA%CE%AE-%CF%85%CF%80%CE%BF%CF%83%CF%84%CE%AE%CF%81%CE%B9%CE%BE%CE%B7-%CE%B3%CE%B9%CE%B1-%CF%84%CE%BF-L4D2.9980.html">next]</a></p></blockquote>
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<title><![CDATA[Bad Demos: Wrong Part of the Whole]]></title>
<link>http://mashedmarket.com/2009/10/05/bad-demos-wrong-part-of-the-whole/</link>
<pubDate>Mon, 05 Oct 2009 19:26:00 +0000</pubDate>
<dc:creator>mtvernon</dc:creator>
<guid>http://mashedmarket.com/2009/10/05/bad-demos-wrong-part-of-the-whole/</guid>
<description><![CDATA[After spending the last several hectic weeks playing almost exclusively game demos, I&#8217;ve come ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-medium wp-image-3147" title="36417034_750bf2fe2e" src="http://mashedmarket.wordpress.com/files/2009/10/36417034_750bf2fe2e.jpg?w=300" alt="36417034_750bf2fe2e" width="300" height="225" /></p>
<p>After spending the last several hectic weeks playing almost exclusively game <em>demos</em>, I&#8217;ve come to a (single) conclusion about how best to convince potential buyers to spend money on your title. It&#8217;s simple, really: give it to them straight. Make their initial experience the first thirty-five or so minutes of the actual game.</p>
<p>Sounds like a no-brainer, doesn&#8217;t it? But an astonishing number of otherwise fine trials are bumbling around out there inexplicably divorced from what makes them great. Which is usually a combination of context &#8212; the game&#8217;s flavor, its atmosphere, its thesis &#8212; and curve &#8212; the game&#8217;s teaching moments, its interoperable rules, its mechanical revelations. These elements snowball over the course of a fantastic title. They don&#8217;t come across even a little bit when glimpsed out of sequence.</p>
<p>As Peter Molyneux puts it, <a href="http://www.industrygamers.com/news/peter-molyneux-demos-are-the-death-knell-of-experiences/">&#8220;demos are the death knell of experiences.&#8221;</a> His plan to start &#8220;giving away&#8221; the beginning of Lionhead Studios&#8217; future games strikes me as brilliant. But whether or not this installment model spreads to other development houses, the best of them are already onto the core concept. Take <em>Brütal Legend</em> for instance. Try that promo and then compare it to, say, the demo for <em>Infamous</em>. Both of them are great, but only one feels like a holistic experience.</p>
<p>It&#8217;s a distinction that can make all the difference in terms of consumer interest.</p>
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<title><![CDATA[Fable 3 uses Natal, count me out]]></title>
<link>http://mybigfatgeeklife.wordpress.com/2009/10/05/fable-3-uses-natal-count-me-out/</link>
<pubDate>Mon, 05 Oct 2009 16:33:01 +0000</pubDate>
<dc:creator>stingx2</dc:creator>
<guid>http://mybigfatgeeklife.wordpress.com/2009/10/05/fable-3-uses-natal-count-me-out/</guid>
<description><![CDATA[I&#8217;m very against Natal, it hasn&#8217;t been good for the Wii but the Wii at least has somewha]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I&#8217;m very against Natal, it hasn&#8217;t been good for the Wii but the Wii at least has somewhat of a controller. Natal&#8217;s diagnosis that the 360 controller is the devil and must be staked through the heart is my issue. So Peter Molyneux told IGN this today:</p>
<blockquote><p>&#8220;I am going to say it&#8217;s going to use a controller,&#8221; he continued, &#8220;But I&#8217;ve never said it&#8217;s not going to use Natal. And obviously what would probably happen if I started talking about this is you would see a little red dot appear moving on my forehead. And then as I would start to speak the words then there would be a shot, gunfire, and I would be assassinated.&#8221;</p></blockquote>
<p>And that really kills my interest unless Natal is some side optional thing but even then as an achievement whore I&#8217;ll be pretty peeved at another game that uses dumb peripherals to give me unobtainable achievements. Fable 3 in the first place was very iffy for me after &#8220;Fable 2: Look I can&#8217;t Die But I get scars to show the consequen&#8230;oh you don&#8217;t care do you do?&#8221;</p>
<p>-Samuel Evans / StingX2</p>
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<title><![CDATA[MAP Episode 33: Oktoberkast]]></title>
<link>http://lusipurr.com/2009/10/05/map-episode-33-oktoberkast/</link>
<pubDate>Mon, 05 Oct 2009 04:00:05 +0000</pubDate>
<dc:creator>Lusipurr</dc:creator>
<guid>http://lusipurr.com/2009/10/05/map-episode-33-oktoberkast/</guid>
<description><![CDATA[Produced 2009.10.04 The Podcast returns from a technology-enforced holiday with a (nearly) full-staf]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft size-full wp-image-1552" title="Lederhosen" src="http://lusipurr.wordpress.com/files/2009/10/lederhosen.gif" alt="Lederhosen" width="252" height="239" /><br />
<a href="http://mapodcast.com/podcasts/map.xml"><img src="http://mapodcast.com/podcasts/FeedIcon.gif" alt="The Megaphones Ahoy! Podcast" /></a><br />
<a href="http://mapodcast.com/podcasts/map20091004.mp3">Produced 2009.10.04</a></p>
<p>The Podcast returns from a technology-enforced holiday with a (nearly) full-staff, special, double-length, deluxe edition&#8211;complete with German Beer! Bust out the pretzels, crank up the polka, don your alpine hat and lederhosen, and listen now!</p>
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<title><![CDATA[Peter's fables]]></title>
<link>http://backfortwoseconds.wordpress.com/2009/10/01/peters-fables/</link>
<pubDate>Thu, 01 Oct 2009 12:57:14 +0000</pubDate>
<dc:creator>hootymcboob</dc:creator>
<guid>http://backfortwoseconds.wordpress.com/2009/10/01/peters-fables/</guid>
<description><![CDATA[It appears, though not officially announced, that Fable III may be delivered episodically judging by]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-461" title="What a life eh?" src="http://backfortwoseconds.wordpress.com/files/2009/10/fable_iii500.jpg" alt="What a life eh?" width="500" height="348" /></p>
<p>It appears, though not officially announced, that <strong>Fable III</strong> may be delivered episodically judging by <strong>Peter Molyneux</strong>&#8217;s comments to <a href="http://www.edge-online.com/features/interview-peter-molyneux" target="_blank">Edge</a> (via <a href="http://www.totalvideogames.com/Fable-3/news/Fable-III-Inspired-By-Charles-Dickens-Episodic-Style-14617.html" target="_blank">Total Video Games</a>). He revealed that an inspiration for the next chapter in the <em><strong>Fable</strong></em> series was none other than <strong>Charles Dickens</strong>: <strong>&#8220;The fascinating thing [about Charles Dickens' books] is that he wrote them as episodes in such a way that there would be cliffhangers so people would go out to buy the next, but if you&#8217;ve got the whole book it doesn&#8217;t feel episodic.&#8221;</strong> Seeing as <em><strong>Fable II</strong></em> is currently available in episodic form on Xbox Live, it&#8217;s not foolish to think that<em><strong> Fable III</strong></em> may appear in the same way. A game of that size (popularity-wise) would no doubt also be available in disc form for huge number of Xbox 360 gamer&#8217;s not connected to Live. If so, that would negate the issues that Valve had with it&#8217;s <em><strong>Half Life 2</strong></em> episodic content. We had to wait far too long between episodes 1 &#38; 2 with episode 3 yet to be released. I&#8217;m keen to see if or rather when Microsoft or <strong>Lionhead Studios</strong> confirm the news because Molyneux hasn&#8217;t done a great job at keeping it secret if it is indeed true!</p>
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<title><![CDATA[Fable II Episode I Now Available Now!  For FREE]]></title>
<link>http://greenlightgamer.wordpress.com/2009/09/30/fable-ii-episode-i-now-available-now-for-free/</link>
<pubDate>Wed, 30 Sep 2009 03:19:05 +0000</pubDate>
<dc:creator>twisted2979</dc:creator>
<guid>http://greenlightgamer.wordpress.com/2009/09/30/fable-ii-episode-i-now-available-now-for-free/</guid>
<description><![CDATA[Peter Molyneux announced that Fable 2 would be coming to Xbox Live&#8217;s Games On Demand service i]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter" src="http://buttonmashing.com/wp-content/uploads/fable2_boxart.jpg" alt="" width="290" height="398" /></p>
<p>Peter Molyneux announced that Fable 2 would be coming to Xbox Live&#8217;s Games On Demand service in 5 part episodes at GamesCon 2009.  And today you can now download Episode 1 for FREE.</p>
<p>The episode will bring our Hero from childhood into their 1st adventure.  Pricing on the other episodes hasn&#8217;t been discussed.  Considering you can get the disc version of the game for under $30, Microsoft should take that into consideration.  But you know they won&#8217;t and the downloading the game will probably cost you more then buying it retail.  You gotta love Microsoft&#8217;s pricing strategy.</p>
<p>Now let&#8217;s just hope Lion Head is hard at work on Fable III.</p>
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<title><![CDATA[Want to play Fable 2 for free?]]></title>
<link>http://stuffisstuff.wordpress.com/2009/09/29/want-to-play-fable-2-for-free/</link>
<pubDate>Tue, 29 Sep 2009 22:14:04 +0000</pubDate>
<dc:creator>Nick Towers</dc:creator>
<guid>http://stuffisstuff.wordpress.com/2009/09/29/want-to-play-fable-2-for-free/</guid>
<description><![CDATA[To play the game for free you need to either steal it or borrow it. Or you can play the free Episode]]></description>
<content:encoded><![CDATA[To play the game for free you need to either steal it or borrow it. Or you can play the free Episode]]></content:encoded>
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<title><![CDATA[Fable II]]></title>
<link>http://hachim0n.wordpress.com/2009/09/17/fable-ii/</link>
<pubDate>Thu, 17 Sep 2009 10:58:57 +0000</pubDate>
<dc:creator>Hachim0n</dc:creator>
<guid>http://hachim0n.wordpress.com/2009/09/17/fable-ii/</guid>
<description><![CDATA[Fable II&#8230; Qu&#8217;est-ce donc jeu ? (pensez-vous incultes du jeu vidéo). Fable II nous conte ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-medium wp-image-335" title="fable_2_art_07" src="http://hachim0n.wordpress.com/files/2009/09/fable_2_art_07.jpg?w=340" alt="fable_2_art_07" width="340" height="432" /></p>
<p>Fable II&#8230; Qu&#8217;est-ce donc jeu ? (pensez-vous incultes du jeu vidéo). Fable II nous conte l&#8217;histoire d&#8217;un Héros, qui avec sa soeur rêve de richesse et d&#8217;habiter dans le château où règne le seigneur Lucien. Grâce (enfin, ils le pensent) à une boîte magique vendue par un charlatan, ils se retrouveront dans ce fameux château. Les choses ne se passent pas comme ils l&#8217;imaginaient et découvrent que le seigneur Lucien est à la recherche des Héros (de la Force, la Volonté et de l&#8217;Adresse) dans le but de refaire ce monde plein de pêchés (et accessoirement en devenir le roi).  Sa soeur se fait tuer par Lucien et le Héros survie aux évènements et quelque années plus tard, guidé par une voyante il part en quête avec son fidèle compagnon pour retrouver les trois Héros avant Lucien et mettre fin à ses plans. A partir de là difficile d&#8217;en dire plus, puisque le reste de l&#8217;histoire de l&#8217;Albion (sauf quelque passages clés bien évidemment) se feront en fonction des choix que l&#8217;on aura prit au cours de l&#8217;aventure. Une façon de vivre une expérience différente lorsque l&#8217;on recommence le jeu. Pour ma part j&#8217;ai fait une partie dans le bon côté, avant de sombrer dans le côté obscure de la fo&#8230; Euh, dans la méchanceté et la corruption. ^^</p>
<p>La série (ou plutôt, trilogie puisqu&#8217;un 3ème opus sortira en 2010) a débuté en 2004 sur la première Xbox (vous savez, le radiateur qui servait de console là) avant de se poursuivre sur 360 avec le deuxième opus. Bon, entre-temps il y a eu un épisode nommé <em>The Lost Chapters </em>mais bon, c&#8217;était plus un add-on -dispensable- qu&#8217;une suite. Donc Fable est un jeu de rôle, annoncé à coups de déclarations qui tuent par un Peter Molyneux enthousiaste, des déclarations flamboyante promettant un jeu hors du commun (et c&#8217;est peu dire). Il n&#8217;en était rien puisque Fable n&#8217;était finalement qu&#8217;un très bon RPG (un peu innovant quand même :p), le second opus annoncé encore plus fabuleux se révèle être&#8230; Ben un bon RPG en fait x)</p>
<p style="text-align:center;"><img class="aligncenter size-medium wp-image-338" title="fable-2" src="http://hachim0n.wordpress.com/files/2009/09/fable-21.jpg?w=340" alt="fable-2" width="272" height="136" /></p>
<p>Commençons par les défauts (ou la déception, à vous de voir x)). Fable II devait, selon Molyneux (le fameux&#8230; haha c&#8217;te rime ! xD) nous permettre d&#8217;évoluer dans un monde vaste (même la jaquette le dit), hors il n&#8217;en est rien. Le monde est honteusement petit, les villes beaucoup trop peu nombreuses et pour nous faire croire que le monde est vaste, lorsque l&#8217;on passe à une autre map il est écrit des trucs du genre <em>XXX Km, XX H nécessaires. </em>Rajoutons à cela des temps de chargement affreusements longs et une lenteur incroyable pour accéder au menu : Bref j&#8217;aurais dû installer le jeu sur le disque dur, ça aurait peut-être été mieux. Le système de sélection des sorts est franchement pas intuitif, et en plein combat il est quasiment impossible d&#8217;alterner entre les sorts sans se prendre de coups, chose peu acceptable compte tenu du style de jeu. Bon, il faut dire que sur la dizaine de sorts, y&#8217;en a que deux (à tout casser) d&#8217;utiles, donc de toute façon même avec un meilleur système, le jeu changerait pas des masses. On regrette aussi que même au niveau 5 d&#8217;un sort, impossible de tuer plus de 5 ou 6 ennemis avec le même sort : les autres restent désespéremment vivants, on dirais qu&#8217;il y a une limitation sur le nombre de morts simultanées o_o. Et enfin dernier mauvais point du jeu : le Héros est invincible. En effet, il renaît à l&#8217;infini durant les combats et on ne perd donc jamais. Ca ne fait que lui rajouter des cicatrices et le rendre (un peu) moche. Mais ça franchement, OSEF non ?</p>
<p style="text-align:center;"><img class="aligncenter size-medium wp-image-341" title="fable2" src="http://hachim0n.wordpress.com/files/2009/09/fable2.jpg?w=340" alt="fable2" width="272" height="153" /></p>
<p>Dans les bons points, on appréciera un système social agréable, avec divers expressions pouvant être utilisées pour intéragir avec les villageois. Le mauvais côté de ce système est qu&#8217;il est pratiquement impossible de parler à quelqu&#8217;un en étant &#8220;seul&#8221;, puisqu&#8217;une fois acquis un peu de renommée tout le village se presse autour de nous et on se retrouve parfois coincé dans une maison (ils font des embouteillages devant la porte !! o_o).  Le système de combat est simple et efficace, mis à part les sorts comme cité au dessus, tout se fait facilement et les combats finissent par ressembler à un hack&#8217;n&#8217;slash plutôt qu&#8217;à un action RPG, c&#8217;est pas forcément un mal et ça met plus de dynamisme dans les combats. Surtout qu&#8217;il n&#8217;existe pas de <em>Mana </em>ou quoique ce soit et les sorts peuvent donc être utilisés à l&#8217;infini. Une excellente chose pour moi qui est incapable de bien gérer les points de <em>Mana </em>dans un RPG ^^&#8230;  Les quêtes sont sympathiques et on ne s&#8217;ennui jamais même lorsque la quête principale est terminé. Bon il est vrai que les quêtes annexes se ressemblent toutes; cependant il y a toujours une petite histoire qui l&#8217;accompagne et c&#8217;est du coup tout de suite plus intéressant. Le mode coop en ligne et hors ligne est sympatoche, mais franchement sans plus, faute à l&#8217;impossibilité d&#8217;importer son personnage (puisqu&#8217;une fois invité par un ami, on dois choisir un personnage prédéfini et une arme pour intégrer son monde) et à une caméra douteuse. Encore, le fait que les personnages doivent se suivre hors ligne c&#8217;est tout à fait normal, mais là où ça parait bizarre c&#8217;est que le même système est intégré au mode en ligne&#8230; Il y a intérêt à bien se comprendre, sinon c&#8217;est le blocage assuré !. Sinon lorsque l&#8217;on a invité personne, nos amis (on peux choisir d&#8217;afficher nos amis ou tout le monde) apparaissent sous forme d&#8217;une orbe bleue, avec l&#8217;image de joueur à l&#8217;intérieur.</p>
<p>Bref, Fable II est un très bon RPG (ça se fait rare sur nouvelles génération !) qui plaira à un grand nombre par son extrême facilitée (mort impossible, ligne lumineuse qui nous indique où il faut aller pour continuer la quête) et même aux autres, parce que le fait de voir que nos choix ont une réelle répercussion sur le monde, c&#8217;est quand même plaisant !. Le jeu avait tout pour être culte, mais à cause de quelques défauts il se manque et c&#8217;est bien dommage. En tout cas, le troisième opus s&#8217;annonce grandiose !</p>
<p>Il existe deux add-on nommés <em>L&#8217;ile de Knothole</em> et <em>L&#8217;Avenir dévoilé</em>, que je n&#8217;ai pas acheté (peut-être plus tard, allez savoir) et qui prolongent quelque peu la durée de vie grâce à de nouvelles quêtes.</p>
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<title><![CDATA[Fable III Exclusively on Xbox 360]]></title>
<link>http://savenload.wordpress.com/2009/09/14/fable-iii-exclusively-on-xbox-360/</link>
<pubDate>Mon, 14 Sep 2009 13:33:34 +0000</pubDate>
<dc:creator>skeletrot</dc:creator>
<guid>http://savenload.wordpress.com/2009/09/14/fable-iii-exclusively-on-xbox-360/</guid>
<description><![CDATA[Since its inception, the Fable franchise has offered players the opportunity to choose their own des]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-73" title="f3_front1" src="http://savenload.wordpress.com/files/2009/09/f3_front1.jpg" alt="f3_front1" width="497" height="162" /></p>
<p>Since its inception, the Fable franchise has offered players the opportunity to choose their own destinies as a hero, villain or someone between, where the possibilities are limitless and the consequences can weigh heavily on the path to greatness.  In this new adventure, players will witness tyranny, poverty and injustice plague their land.<!--more--></p>
<p>“We’ve spent a lot of time at Lionhead thinking about how we can innovate the gameplay and progress the world of the ‘Fable’ games for its third chapter, and we’re confident that players won’t second-guess what we have planned for ‘Fable III,’” said Molyneux, who also serves as creative director of Europe, the Middle East and Africa for Microsoft Game Studios.</p>
<p>Fable III will deliver a sweeping, powerful story and new innovations in gameplay and Xbox LIVE functionality when it is made available in the 2010 holiday season, only on Xbox 360.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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<title><![CDATA[Peter Molyneux Wants to Destroy Video Games to Save them!]]></title>
<link>http://ghostradio.wordpress.com/2009/09/02/peter-molyneux-wants-to-destroy-rpgs-to-save-them/</link>
<pubDate>Wed, 02 Sep 2009 01:27:48 +0000</pubDate>
<dc:creator>ghostradioworld</dc:creator>
<guid>http://ghostradio.wordpress.com/2009/09/02/peter-molyneux-wants-to-destroy-rpgs-to-save-them/</guid>
<description><![CDATA[Videogame guru Peter Molyneux isn&#8217;t a happy camper.  What&#8217;s got his hackles up?  Oh, jus]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://ghostradio.wordpress.com/files/2009/09/peter_molyneux.jpg"><img class="alignnone size-full wp-image-4221" title="peter_molyneux" src="http://ghostradio.wordpress.com/files/2009/09/peter_molyneux.jpg" alt="peter_molyneux" width="450" height="381" /></a></p>
<p>Videogame guru Peter Molyneux isn&#8217;t a happy camper.  What&#8217;s got his hackles up?  Oh, just the entire history of storytelling from the <a href="http://en.wikipedia.org/wiki/Epic_of_Gilgamesh">Epic of Gilgamesh</a> onwards.  This is how he put it in a recent interview with <a href="http://xbox360.ign.com/articles/101/1019820p1.html">IGN</a>:</p>
<blockquote><p>&#8230; there&#8217;s this formula in both film and games that <em>you start here and you&#8217;re a little nobody here, and you get more powerful and you hear about a bad guy here&#8230; and by the end of the game, you defeat the bad guy; credits roll</em>.</p></blockquote>
<p>And what&#8217;s his solution to this (insert sarcastic tone) vexing problem?  Well, in his next video game <em>Fable III (</em>killer title, Pete) you start out as a king.  More sarcasm:  No?  Really?  You&#8217;re amazing Mr. Molyneux!  There&#8217;s never been a story or a game about a king before.</p>
<p>But Molyneux seems very impressed by his own revelation because:</p>
<blockquote><p>&#8230; as a king, you can literally grab [characters] and throw them in the dungeon. And because you can do that to someone, with them kicking and fighting against you, it just feels a lot more emotional and ethical [than] just pressing &#8216;B&#8217;. It just does.</p></blockquote>
<p>Guess you&#8217;d know about that, King Peter.</p>
<p>We understand that with the less than stellar performance of <em>Fable II</em> Molyneux has to find something to hype.  But he&#8217;s really scraping the bottom of the barrel here, and, obviously,  still trying to overcome the proclamation that <em>Fable II</em> would be &#8230;</p>
<blockquote><p>&#8230; the greatest role-playing game of all time &#8230;</p></blockquote>
<p>However, if he spent more time making great games, and less time talking about making a great games, he might become what he thinks he already is.  Of course that takes the kind of progress and perseverance that Molyneux thinks has undermined games, films and books for years.</p>
<p><a href="http://ghostradio.com/"><img class="aligncenter size-full wp-image-4705" title="MA13948-Ghostradio300.vc2" src="http://ghostradio.wordpress.com/files/2009/01/ma13948-ghostradio300-vc2.gif" alt="MA13948-Ghostradio300.vc2" width="300" height="250" /></a></p>
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<title><![CDATA[Fable 2 Game of the Year Edition Announced]]></title>
<link>http://twelfthcrusader.wordpress.com/2009/08/28/fable-2-game-of-the-year-edition-announced/</link>
<pubDate>Fri, 28 Aug 2009 16:36:40 +0000</pubDate>
<dc:creator>twelfthcrusader</dc:creator>
<guid>http://twelfthcrusader.wordpress.com/2009/08/28/fable-2-game-of-the-year-edition-announced/</guid>
<description><![CDATA[  Fable 2 was one of the biggest games of last year and there will be a Game of the Year Edition for]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em> </em><em><img class="alignnone size-full wp-image-1507" title="Fable 2 GOTY" src="http://twelfthcrusader.wordpress.com/files/2009/08/fable-2-goty1.jpg" alt="Fable 2 GOTY" width="450" height="642" /></em></p>
<p><em>Fable 2</em> was one of the biggest games of last year and there will be a Game of the Year Edition for the people who haven&#8217;t got around to playing it. The GOTY edition will come will both sets of DLC so far which is <em>Knothole Island</em> and <em>See the Future. </em>No other details have been released yet except for that it will have an RRP of £40 in the UK.</p>
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<title><![CDATA[Videogames viram meio de expressão]]></title>
<link>http://mostravideoitaucultural.wordpress.com/2009/08/28/videogames-viram-meio-de-expressao/</link>
<pubDate>Fri, 28 Aug 2009 14:27:52 +0000</pubDate>
<dc:creator>curadormostravideo</dc:creator>
<guid>http://mostravideoitaucultural.wordpress.com/2009/08/28/videogames-viram-meio-de-expressao/</guid>
<description><![CDATA[Objetos de consumo de massa por excelência, os videogames se transformam em meio de expressão. Desvi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Objetos de consumo de massa por excelência, os videogames se transformam em meio de expressão. Desviando os videogames de sua finalidade primeira, artistas e ativistas ingressam no campo da arte, do documentário, da música e do cinema.</p>
<p>O console Game Boy foi transformado de maneira a poder conceber música de 8 bit, chamada ainda de chip tunes, já que pretende ser uma resposta low tech à música eletrônica. As ativistas <a href="http://en.wikipedia.org/wiki/Carbon_Defense_League" target="_blank">Carbon Defense League</a> idealizam o jogo « Super Kid Fighter », um manual de sobrevivência para crianças num mundo ilícito, a partir de um console pirateado. Quando os códigos fontes de videogames tais como <a href="http://www.quake.com.br/" target="_blank">Quake</a>, <a href="http://www.quake.com.br/" target="_blank">Doom</a> ou <a href="http://www.unrealtournament3.com/" target="_blank">Unreal Tournament</a> são disponibilizados na rede, abrem-se as portas para uma diversidade ainda maior de desvios.</p>
<p>É nesta época que um grupo nova-iorquino, vindo do teatro, cria o seu primeiro filme a partir do motor do jogo Quake. Eles se valem, no âmbito de desempenho livre, da possibilidade de rodar em tempo real graças ao motor do jogo, para animar seus personagens de maneira que se pareçam com marionetes. O Machinima nasceu. Os Machinimas, literalmente a contração das palavras « máquina » e « cinema », são filmes de curta metragem criados a partir de ferramentas de videogames. Mais recentemente, sites de jogos como o dos <a href="http://thesims2.ea.com/" target="_blank">Sims2</a> ou <a href="http://www.lionhead.com/themovies/TMOredirect.html" target="_blank">The Movies</a> de <a href="http://en.wikipedia.org/wiki/Peter_Molyneux" target="_blank">Peter Molyneux</a> disponibilizam na rede ferramentas que permitem aos internautas idealizarem, eles mesmos, seus filmes de curta metragem, servindo-se dos universos e dos personagens de jogos.</p>
<p>Assistimos então a uma democratização do fenômeno de desvio crítico do videogame. É assim que um pequeno filme, realizado a partir do site The Movies, fez toda a volta do planeta no último mês de novembro. Concebido por Alex Chan, um desenhista parisiense de 27 anos, este filme denuncia os perigos do sistema político francês e se arvora na « voz » das periferias durante os tumultos. A tendência da imprensa estrangeira e da comunidade internacional dos jogadores mostra que o Machinima está prestes a tornar-se um meio de expressão política.</p>
<p>Concebido no seio da comunidade artística do site <a href="http://www.rhizome.org/">Rhizome.org</a> em 2005, « <a href="http://www.thisspartanlife.com/">This Spartan Life </a>» é um novo talk show cuja particularidade é o fato de ser totalmente realizado dentro do videojogo on-line Halo 2. Chris Burke, conhecido como Damian Lacedaemion no talk show, decide transformar este shoot them up futurista ultraviolento em um espaço de reflexão sobre a cultura digital e sobre os videogames.</p>
<p>Dessa forma, Damian recebe seus convidados no ambiente virtual de Halo 2, depois de ter matado todos os monstros, a fim de criar um espaço fugaz de reflexão. Chris Burke observa que esta intrusão num espaço virtual, muito pouco amigável, inspira seus convidados. « Quando se entra num jogo, se pensa na vida, na morte, na comunicação entre os seres ». Chris Burke se diverte de poder, dessa forma, combinar teoria e diversão. Ele se pergunta até para quem, entre universitários ou jogadores, a compreensão de « This Spartan Life » será mais proveitosa&#8230;</p>
<p style="text-align:right;">Isabelle Arvers</p>
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<title><![CDATA[Gamescom '09: Conferência Microsoft]]></title>
<link>http://girlsofwar.wordpress.com/2009/08/26/gamescom-09-conferencia-microsoft/</link>
<pubDate>Wed, 26 Aug 2009 15:23:55 +0000</pubDate>
<dc:creator>Clarice dos Santos</dc:creator>
<guid>http://girlsofwar.wordpress.com/2009/08/26/gamescom-09-conferencia-microsoft/</guid>
<description><![CDATA[Por Clarice dos Santos A última conferência da Gamescom&#8230; FINALMENTE! Agora o negócio começa a ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://girlsofwar.files.wordpress.com/2009/08/banner2-copy2.jpg"><img class="aligncenter" src="http://girlsofwar.files.wordpress.com/2009/08/banner2-copy2.jpg?w=482&#038;h=85" alt="" width="482" height="85" /></a></p>
<p><strong><em>Por Clarice dos Santos</em></strong></p>
<p>A última conferência da Gamescom&#8230; FINALMENTE! Agora o negócio começa a engrenar aqui (rs). Vamos às novidades apresentadas pela Microsoft na Gamescom &#8216;09:</p>
<p><a href="http://girlsofwar.files.wordpress.com/2009/06/xbox360balllogolarge1.jpg"><img class="aligncenter" src="http://girlsofwar.files.wordpress.com/2009/06/xbox360balllogolarge1.jpg?w=485&#038;h=327" alt="" width="485" height="327" /></a></p>
<ul>
<li>Peter Molyneux é o primeiro a se apresentar e anuncia Fable II Episodic, um jogo &#8220;pagável&#8221; composto de 5 Capítulos, sendo o primeiro de graça. No fim de cada Capítulo, o jogador pode optar em comprar o seguinte ou o jogo inteiro;</li>
<li><a href="http://girlsofwar.wordpress.com/2009/08/19/conferencia-da-microsoft-fable-iii-no-final-de-2010/" target="_blank">Fable III</a> é anunciado (clique no link para mais detalhes^^);</li>
</ul>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/yoYWdviYqns&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/yoYWdviYqns&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>E, infelizmente, a conferência TODA da Microsoft se resumiu a Fable III! O game será lançado em 2010 para 360 e o post de <a href="http://girlsofwar.wordpress.com/2009/08/19/conferencia-da-microsoft-fable-iii-no-final-de-2010/" target="_blank">Carlinha Rodrigues</a> resume bem como será Fable III. Além disso, Molyneux disse que ainda estão trabalhando em Milo e Kate, que vimos na E3 deste ano&#8230; e só.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/dWnZOseA3Lw&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/dWnZOseA3Lw&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Bom, a conferência da Microsoft foi extremamente curta (que pena =/ ), mas pelo menos Fable III é OFICIAL! Mais um motivo para comprar o meu 360. Agora só preciso terminar o primeiro Fable no PC. Aiai&#8230;</p>
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<title><![CDATA[Little BiG Walkie-Talkie #9]]></title>
<link>http://littlebigblogpl.wordpress.com/2009/08/26/little-big-walkie-talkie-9/</link>
<pubDate>Wed, 26 Aug 2009 13:12:14 +0000</pubDate>
<dc:creator>syriuszb</dc:creator>
<guid>http://littlebigblogpl.wordpress.com/2009/08/26/little-big-walkie-talkie-9/</guid>
<description><![CDATA[Wielkimi, ciężkimi krokami, niczym Superniania, zbliża się swoisty jubileusz czczonego przez Was Lit]]></description>
<content:encoded><![CDATA[Wielkimi, ciężkimi krokami, niczym Superniania, zbliża się swoisty jubileusz czczonego przez Was Lit]]></content:encoded>
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<title><![CDATA[Fable III: Will Not Be Using Project Natal]]></title>
<link>http://nextgencommunity.wordpress.com/2009/08/25/fable-iii-will-not-be-using-project-natal/</link>
<pubDate>Tue, 25 Aug 2009 22:45:44 +0000</pubDate>
<dc:creator>NextGen</dc:creator>
<guid>http://nextgencommunity.wordpress.com/2009/08/25/fable-iii-will-not-be-using-project-natal/</guid>
<description><![CDATA[The newly anticipated Fable III will be released soon in 2010. At GamesCon, Peter Molyneux, announce]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">The newly anticipated Fable III will be released soon in 2010.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">At GamesCon, Peter Molyneux, announced that Fable III would be using a new software that will use a dynamic touch feature.  This feature would allow the player to be more involved with the game without using a game controller.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">Coming also, would be the new Project Natal that will be released for the Xbox 360.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">With the new Fable III coming out and Project Natal, we could only be led to believe these two things would work as one, right ?  Well unfortunately that will not be the case.  After an interview with <a title="G4TV Fable III Proj. Natal" href="http://g4tv.com/thefeed/blog/post/698683/Fable-IIIs-New-Touching-Mechanic-Doesnt-Involve-Project-Natal.html?utm_source=g4tv&#38;utm_medium=rssfeeds&#38;utm_campaign=TheFeed" target="_blank">G4TV</a> after the announcement of Fable III&#8217;s dynamic touch and an example of the game, he said, &#8220;Oh, yeah! So, basically, after my press conference, all these PR came and said &#8216;Oh, my god, people are gonna think this is Natal, they&#8217;re gonna think this is Natal, you&#8217;ve gotta stand up on stage, get everyone back in the room&#8217; and by this time almost everyone had left. So, let me make this clear: this dynamic touch is not an announcement of Natal in <em>Fable </em>in any way.&#8221;</p>
<p style="text-align:justify;">
<p style="text-align:justify;">I would have hoped that it would include Project Natal, lets hope they change their minds.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">What do you think about Fable III not having to do with Project Natal ? Leave a Comment.</p>
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