Tags » Platform Game

Desert Tiles

This week I started work on some desert tiles. I’m happy with the colours and the base tiles are coming out good. It’s still looking a bit too “generic” for my liking at the moment though. 276 more words


Artificial Stupidity

A lot of this week has been spent attempting to design AI that looks vaguely clever. I’ve not really done much in the way of AI in the past. 554 more words


Guacamelee! Review: Flavor Combination

Flavor Combination.

In 2013, one of the best yet most underutilized settings in gaming struck again. The southwestern style, found in gems such as Rockstar’s Red Dead Redemption and Ubisoft’s Call of Juarez: Gunslinger, serves as a strong cornerstone for Guacamelee. 814 more words


Physics and Character Design

Physics Objects

Having put some new tiles in for ruined temple structures in the jungle areas, I decided to implement a few physics devices this week. 884 more words


Above Average Guy Review (+ Mini update)

Theme: 9.0

(Re)Playability: 8.5

UI: 6.5

Challenge: 7.5

Pizazz: 8.5

Total: 8.0

Above Average Guy is a platformer with puzzle mechanics created by Chris Jeff and sponsored by Armor Games. 947 more words


It's a jungle out there.

Most of the work I’ve done this week has been adding features for the jungle levels of Wheelbound. In addition to the killer super-fast-growing plant seeds I was making last week, I’ve got some vines that will entangle and kill the player if you stay on them too long, and spiked thorns that will instantly destroy your wheelchair. 396 more words


Strider Review


Developed by Double Helix Games/ Capcom Osaka Studio

Published by Capcom

The Story:

Strider is considered a retelling of the original Arcade game… 563 more words