Well, I’ve finally fixed the collision code to a point where it is, if not release quality, at least decent enough that I don’t mind leaving it like this for a while while I work on other… more →
Problem Machinewrote 3 days ago: Well, I’ve finally fixed the collision code to a point where it is, if not release quality, at … more →
wrote 5 days ago: We are so often so inundated with sound that being in a genuinely quiet environment is a strangely p … more →
wrote 1 week ago: Playing Dark Souls has gotten me thinking about the different ways that games structure their world. … more →
wrote 1 week ago: Okay I think this new schedule is working out well. It’s always more satisfying, when I get to … more →
wrote 1 week ago: Why is horror appealing? The only thought more terrifying than that we might not be alone is the tho … more →
wrote 2 weeks ago: I’m super frustrated with how this is going. I don’t think working on programming a bit … more →
wrote 2 weeks ago: And just like dreams the games we play fall away from us when they are complete, and just like dream … more →
wrote 3 weeks ago: The discipline of game design is only recently, spurred by the financial and popular success of mode … more →
wrote 3 weeks ago: Well, I’ve got a collision detection function. Whether it is a functioning function or not has … more →
wrote 3 weeks ago: If I’m gonna get stuck on something, it may as well be a problem I can make a bunch of obstacl … more →
wrote 3 weeks ago: I’ve just begun playing Dark Souls. I’m not very far into it. I’m not used to this … more →
wrote 1 month ago: I’ve been feeling kind of out of it all day today, but I still managed to come up with an appr … more →
wrote 1 month ago: It’s been a pretty mixed week, all told. I finally got the particle system all ironed out, (th … more →
wrote 1 month ago: Ugh. Well, after a fairly successful start to the day wherein I revised the piece I posted last nigh … more →
wrote 1 month ago: “I don’t know. Why do things happen as they do in dreams?” Things are a bit confus … more →
wrote 1 month ago: (Oops, I wrote this one out yesterday but apparently accidentally didn’t put it up. Sup … more →
wrote 1 month ago: Art in general and games in particular have an uncomfortable relationship with discomfort. People do … more →
wrote 1 month ago: Ugh, what a week. Like walking through a sea of mud. Not to imply that I haven’t gotten anythi … more →
wrote 1 month ago: I’m honestly starting to have trouble keeping track of what I do each day. Um. I got the drawi … more →