Blogs about: Problem Machine

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Eve DevBlog 38: Character Interaction

problemmachine wrote 3 days ago: Well, I’ve finally fixed the collision code to a point where it is, if not release quality, at … more →

Tags: devblog, development, EVE, Narrative Design, Programming, writing, 2D platformer, ActionScript, Actionscript 3

Silence

problemmachine wrote 5 days ago: We are so often so inundated with sound that being in a genuinely quiet environment is a strangely p … more →

Tags: essays, Game design, Life in the Machine, sound design, Games as 'art', Art, Silence, sound, noise

Spatial Awareness

problemmachine wrote 1 week ago: Playing Dark Souls has gotten me thinking about the different ways that games structure their world. … more →

Tags: Diagnosticism, essays, Game design, world design, Gaming, Game Development, video game, Dark Souls, Half-Life

Eve DevBlog 37: Galleries

problemmachine wrote 1 week ago: Okay I think this new schedule is working out well. It’s always more satisfying, when I get to … more →

Tags: devblog, development, EVE, Game design, Music, Narrative Design, world design, writing, 2D platformer

Underneath7 comments

problemmachine wrote 1 week ago: Why is horror appealing? The only thought more terrifying than that we might not be alone is the tho … more →

Tags: essays, Life in the Machine, Narrative Design, Playing Games, Art, Creativity, Fear, Game design, Games as 'art'

Eve DevBlog 36: Stalled

problemmachine wrote 2 weeks ago: I’m super frustrated with how this is going. I don’t think working on programming a bit … more →

Tags: Programming, EVE, devblog, ActionScript, Actionscript 3, Creativity, Game Development, 2D platformer, video game

Backtracking

problemmachine wrote 2 weeks ago: And just like dreams the games we play fall away from us when they are complete, and just like dream … more →

Tags: essays, Life in the Machine, Personal, Playing Games, Art, Dreams, Games as 'art', Gaming, Nostalgia

Rules vs Mechanics6 comments

problemmachine wrote 3 weeks ago: The discipline of game design is only recently, spurred by the financial and popular success of mode … more →

Tags: essays, Game design, Diagnosticism, video game, Rules, Mechanics, Systems, game rules, Game mechanics

May 25th: A steaming hunk of something

problemmachine wrote 3 weeks ago: Well, I’ve got a collision detection function. Whether it is a functioning function or not has … more →

Tags: Daily Update, Animation, Programming, indie game, video game, Game Development, EVE, Titan Seed, The Titan Seed

Eve DevBlog 35: Reversing the Movement Vector

problemmachine wrote 3 weeks ago: If I’m gonna get stuck on something, it may as well be a problem I can make a bunch of obstacl … more →

Tags: devblog, development, EVE, Personal, Programming, 2D platformer, ActionScript, Actionscript 3, Adobe Air

Struggle1 comment

problemmachine wrote 3 weeks ago: I’ve just begun playing Dark Souls. I’m not very far into it. I’m not used to this … more →

Tags: essays, Game design, Life in the Machine, Playing Games, world design, Creativity, Dark Souls, difficult, Games as 'art'

May 17th: Plan of Interaction

problemmachine wrote 1 month ago: I’ve been feeling kind of out of it all day today, but I still managed to come up with an appr … more →

Tags: Daily Update, Programming, Production, video game, Game Development, EVE, Titan Seed, The Titan Seed, Flash

Eve 34: Colliding With Obstacles

problemmachine wrote 1 month ago: It’s been a pretty mixed week, all told. I finally got the particle system all ironed out, (th … more →

Tags: devblog, development, EVE, Game design, Music, Programming, 2D platformer, ActionScript, Actionscript 3

May 16th: Obstacles

problemmachine wrote 1 month ago: Ugh. Well, after a fairly successful start to the day wherein I revised the piece I posted last nigh … more →

Tags: Daily Update, Programming, Music, indie game, video game, Game Development, EVE, Titan Seed, The Titan Seed

Sleep6 comments

problemmachine wrote 1 month ago: “I don’t know. Why do things happen as they do in dreams?” Things are a bit confus … more →

Tags: essays, Game design, Life in the Machine, Narrative Design, Personal, Playing Games, dream, Dreams, Games as 'art'

May 13th: One Step Forward, One Step Reverseward Downwise

problemmachine wrote 1 month ago:   (Oops, I wrote this one out yesterday but apparently accidentally didn’t put it up. Sup … more →

Tags: Daily Update, Programming, indie game, video game, Game Development, EVE, Titan Seed, The Titan Seed, Animation

Discomfort Zone

problemmachine wrote 1 month ago: Art in general and games in particular have an uncomfortable relationship with discomfort. People do … more →

Tags: essays, Game design, Diagnosticism, Games as 'art', Game Development, Art, video game, discomfort

Eve DevBlog 33: Destroying is Building

problemmachine wrote 1 month ago: Ugh, what a week. Like walking through a sea of mud. Not to imply that I haven’t gotten anythi … more →

Tags: Programming, EVE, devblog, Flash, ActionScript, Actionscript 3, Game Development, 2D platformer, video game

May 9th: It Works?

problemmachine wrote 1 month ago: I’m honestly starting to have trouble keeping track of what I do each day. Um. I got the drawi … more →

Tags: Daily Update, Programming, indie game, video game, Game Development, EVE, Titan Seed, The Titan Seed, Flash


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