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Panacea

If you love art it becomes easy to see in it a panacea. Art is many things, but it is not everything. Art can remind you of better times, but can’t bring them back. 318 more words

Problem Machine

EverEnding DevBlog 80: Behaviors and Mannerisms

It’s been a good week. The prototype panel is functional and the updated behavior editor works well, allowing re-ordering of behaviors and creation of new behaviors as well as easy access to all behavior control panels. 440 more words

Problem Machine

EverEnding DevBlog 79: Putting on the Lists

I made a bunch of progress on the entity editor. Making a lot of progress on the entity editor really made me feel even more like the past few weeks of minimal progress on non-essential aspects of the entity editor were a complete waste of the valuable hours of my life, but, you know, I guess it’s all part of the process. 445 more words

Problem Machine

EverEnding DevBlog 78: Forces

This project has been moving so goddamn slow it’s starting to make me sick. This is the part where I’d promise to do better this week, but to be honest I’m perceiving the forces and weights that have pushed me into this kind of slow progress and some of them aren’t likely to be moved so quickly. 661 more words

Problem Machine

Relax

Whenever I decide I’m not going to do something I’d intended to do, whenever I decide to let myself off the hook, my jaw loosens. I don’t notice the tension until it’s gone. 425 more words

Problem Machine

EverEnding DevBlog 77: Interminable

Another week developing interface stuff. I finally got the scrolling window working right and debugged, so I’ve started implementing all of my entity editor interface components using it, and I’ll be trying to spot other places where it might come in handy as I go. 350 more words

Problem Machine

As Luck Would Have It

Is luck fun?

Games, and those who play them, have a somewhat tense and delicate relationship with luck and randomness. In the best case, adding some randomness to a game can create unexpected and delightful variations on the basic challenge of a game, forcing players to improvise through bad situations and capitalize on favorable ones. 634 more words

Problem Machine