I just posted a quick youtube video to demonstrate the current state of the planet renderer. This is early development stuff, and the eye candy is minimal, but it should give you some idea of the scop… more →
swiftcodingGreg wrote 2 months ago: I was up a little early this morning, reading some new entries over at the IndieGames Blog (specific … more →
mizipzor wrote 4 months ago: As part of an upcoming little pet project, I wrote a system for generating and displaying fractal tr … more →
Greg wrote 4 months ago: I would like you to watch the following video, as it makes a fairly compelling case as to what we ca … more →
Greg wrote 4 months ago: Operation: Inner Space One of my all time favorite games as a kid was an apparently little known Can … more →
Greg wrote 5 months ago: Audiosurf A long while back, before I conceived this blog, I was considering writing a long series o … more →
Tristam MacDonald wrote 6 months ago: I just posted a quick youtube video to demonstrate the current state of the planet renderer. This is … more →
Tristam MacDonald wrote 7 months ago: Normal-mapped planet. The semester is over at last, and my grades should be in by Monday. It has bee … more →
Tristam MacDonald wrote 7 months ago: If you haven’t already, go watch Eskil Steenberg’s GDC videos of his game Love, and the … more →
jufa wrote 7 months ago: Working on a Thesis for wind tunnel flow visualization with pressure sensitive paints and reconstruc … more →
Greg wrote 8 months ago: So, in the last Randomness post I went over the consistency of dice and the closed system of cards. … more →
mysteriousfog wrote 9 months ago: An attempt at ensuring variety in enemies, and a way of reducing (if only partially) the reliance on … more →
Steven Pigeon wrote 11 months ago: Æons ago, that is, in September 1982, I got my first true computer, the Texas Instrument TI-99 … more →
Tristam MacDonald wrote 1 year ago: A combination of simplex and voronoi noise rendered as a height map. Spending a little time on t … more →
Tristam MacDonald wrote 1 year ago: Clockwise from top left: base height map, erosion with distance 1, erosion with distance 10, and e … more →
Tristam MacDonald wrote 1 year ago: From top: texture map for sphere generated using a blend of voronoi and value noise, and the previ … more →
Tristam MacDonald wrote 1 year ago: From top: peturbed voronoi, perturbed voronoi added to simplex fBm. Shortly after my last post, … more →
Atlas Rune wrote 1 year ago: Apparently, it can. I did this review for my school website. Its not perfect, but its my first story … more →
decoydoctorpus wrote 1 year ago: Procedural generation (Hereby PG), now one of the industry’s buzzwords of choice since it beca … more →
blitzgren wrote 1 year ago: So I’ve been working in a cubicle a little more than 40 hours of week. Not ideal, but I’ … more →