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Blogs about: Procedural Generation

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Quick Post: Procedural Generation Misconception

Greg wrote 2 months ago: I was up a little early this morning, reading some new entries over at the IndieGames Blog (specific … more →

Tags: Design, Analysis, Level Design

Fractal trees1 comment

mizipzor wrote 4 months ago: As part of an upcoming little pet project, I wrote a system for generating and displaying fractal tr … more →

Tags: Code, Fractal, Project, Python, Tree

To those unconvinced by procedural generation2 comments

Greg wrote 4 months ago: I would like you to watch the following video, as it makes a fairly compelling case as to what we ca … more →

Tags: Design, www.proceduralcity.com, procedural city

Totally Important Games: Operation: Inner Space

Greg wrote 4 months ago: Operation: Inner Space One of my all time favorite games as a kid was an apparently little known Can … more →

Tags: Analysis, Review, Operation: Inner Space, Inner Space, Software Dynamics, Action Game

Totally Important Games: Audio Surf

Greg wrote 5 months ago: Audiosurf A long while back, before I conceived this blog, I was considering writing a long series o … more →

Tags: Analysis, Review, Mechanics, Music, Music & Games, Rhythym Games, Dylan Fitterer, audiosurf

Starfall: planet rendering9 comments

Tristam MacDonald wrote 6 months ago: I just posted a quick youtube video to demonstrate the current state of the planet renderer. This is … more →

Tags: development, simplui, starfall, OpenGL, Planets, pyglet, Python

Procedural Planets3 comments

Tristam MacDonald wrote 7 months ago: Normal-mapped planet. The semester is over at last, and my grades should be in by Monday. It has bee … more →

Tags: development, Games, OpenGL, Planets, pyglet, Python

Love

Tristam MacDonald wrote 7 months ago: If you haven’t already, go watch Eskil Steenberg’s GDC videos of his game Love, and the … more →

Tags: development, Games, OpenGL, Tools

Jenova Chen's flOw

jufa wrote 7 months ago: Working on a Thesis for wind tunnel flow visualization with pressure sensitive paints and reconstruc … more →

Tags: Design, Flash, Jenova

Randomness 21 comment

Greg wrote 8 months ago: So, in the last Randomness post I went over the consistency of dice and the closed system of cards. … more →

Tags: Design, Analysis, Mechanics, basics, video game, Card Game, Board Game, randomness, Pseudo Random

Enemy Design

mysteriousfog wrote 9 months ago: An attempt at ensuring variety in enemies, and a way of reducing (if only partially) the reliance on … more →

Tags: Theoretical Bullshit, Game design

Tunnels of Doom!7 comments

Steven Pigeon wrote 11 months ago: Æons ago, that is, in September 1982, I got my first true computer, the Texas Instrument TI-99 … more →

Tags: data compression, Algorithms, Programming, embedded programming, Tunnels of Doom, Nostalgia, Procedural Content Generation, TI 99/4A, TMS-9900

Rendered height maps

Tristam MacDonald wrote 1 year ago:     A combination of simplex and voronoi noise rendered as a height map. Spending a little time on t … more →

Tags: development, OpenGL

Erosion, take one

Tristam MacDonald wrote 1 year ago:   Clockwise from top left: base height map, erosion with distance 1, erosion with distance 10, and e … more →

Tags: development

3D noise

Tristam MacDonald wrote 1 year ago:   From top: texture map for sphere generated using a blend of voronoi and value noise, and the previ … more →

Tags: development

Noise again

Tristam MacDonald wrote 1 year ago:     From top: peturbed voronoi, perturbed voronoi added to simplex fBm. Shortly after my last post, … more →

Tags: development

Money can't buy life.

Atlas Rune wrote 1 year ago: Apparently, it can. I did this review for my school website. Its not perfect, but its my first story … more →

Tags: , Music, Games, School, spore, Review, Cells, Web Team

Procedurally generated offense1 comment

decoydoctorpus wrote 1 year ago: Procedural generation (Hereby PG), now one of the industry’s buzzwords of choice since it beca … more →

Tags: Gaming, Hypothetical Gaming, Opinion, dickmonsters, Games, Halo 3, Random map generator, spore, T.H.E. R.O.C.K.

Post 8 - Mass Post6 comments

blitzgren wrote 1 year ago: So I’ve been working in a cubicle a little more than 40 hours of week. Not ideal, but I’ … more →

Tags: bikes, Massachusetts, summer, Conway, Fgg, game of life, old ten speed, spore, Torment


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