Tags » Processing

Online Tool for Visualizing Geographical Data

Develop a tool that allows visualization and interaction with geographical data in real time.

The original focus of this project was to develop an online tool that allows users the ability to visualize, interact and inspect various types of epidemiological data. 104 more words


Perception - How our eyes process light and colour

In order to us percept colour, we need a mechanism in our eye that can deal and distinguish light of different spectral qualities. The two structures in our eye responsible for that are called rod cells and cone cells. 1,023 more words

10.000h Project

Vectors in Processing - Magnitude

The magnitude of a vector, also known as length, can be calculated by using the following formula:
∥∥v⃗ ∥∥= √vx*vx + vy*vy
In fact, the length of a vector is calculated by using Pythagoras theorem, where the lenght is the hypotenuse of the triangle, and x and y coordinates the adjacent and opposite sides. 64 more words

10.000h Project

Vectors in Processing - Mutiplication and Division (Scaler)

Multiplication or divison of vectors are also know as scaling the vector. That is because you simply use a scalar number to multiply or divide the vector as follow: 113 more words

10.000h Project

Vectors in Processing - Addition and Subtraction

Following the steps to complete The Nature of Code project, below there are two sketchs, one after the other, that illustrates how to implement addition and subtraction vectors in processing. 86 more words

10.000h Project

Processing - Trying to simulate a centrifugal force

The code below is the result of my initial studies for AI Project and The Nature of Code Project. It implements and manipulates vectors,  addition vectors, translations, rotations in a 3D space. 197 more words

10.000h Project

Markov Chains for Procedurally Generated Textures

As anybody who’s spent time on this blog knows….well, anyway, I’ve spent a while working on my game on and off. One of the time consuming processes of this was to build textures and level details. 312 more words

Computer Science