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Blogs about: Programming Related

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Two screenshots from a demo made with our game engine !!!

smathegreek wrote 7 months ago: As I said in my previous post, me and some of my friends are currently developing a small game engin … more →

Game Project started !!

smathegreek wrote 8 months ago: Recently I and some friends started creating a game with the game engine we are developing in c++. I … more →

Tags: Blender 3d related, Animation, Blender, blender3d, C#, Game Project, Render

Homecoming Weekend1 comment

putnam120 wrote 1 year ago: Well I was not on campus, as a matter of fact I wasn’t even in Gainesville, for homecoming thi … more →

Tags: Life Events

My first OpenGL error

zgzg2020 wrote 1 year ago: I was trying to compile a source code that I downloaded from Nehe Productions on Microsoft Visual St … more →

Tags: 2D fighter's development, Games, OpenGL

OpenGL

zgzg2020 wrote 1 year ago: Today I shall start my learning of OpenGL, inshallah. … more →

Tags: 2D fighter's development, Games, OpenGL

Codes

putnam120 wrote 1 year ago: Well this semester is almost over, and I could not be any happier about it. Classes are starting to … more →

Tags: Life Events

SDL_PollEvent()

zgzg2020 wrote 1 year ago: There are two notes I would like mention in regards to SDL_PollEvent() : First is that when using SD … more →

Tags: 2D fighter's development, important statements

AI implementation delayed

zgzg2020 wrote 1 year ago: After finishing the development of Connect Four game, the last remaining unexplored part was playing … more →

Tags: connect four, Games, important statements

Just finished the implementation of the Main Menu

zgzg2020 wrote 1 year ago: It took some time to finish, but it is finally done. It was divided into four parts: 1- Built a gene … more →

Tags: 2D fighter's development, connect four

A tricky logical error : unsigned variables

zgzg2020 wrote 1 year ago: unsigned newXPos = myCursor.get_xPos(); // a function that returns the x coordinate on a plain unsig … more →

Tags: implicit

Blitting Surfaces in SDL

zgzg2020 wrote 1 year ago: This might be a given to experienced programmers ( and not so experienced programmers ), but I just … more →

Tags: important statements, Graphics-related

The game logic and mechanics are operating as planned

zgzg2020 wrote 1 year ago: Just tested the classes ( Cursor, Pieces and Board ), and everything is responding properly! But nee … more →

Tags: 2D fighter's development, connect four

Beware from doing this in FOR Loops, C++

zgzg2020 wrote 1 year ago: Beware from including a variable that will be modified in the loop inside the For loop definition!!! … more →

A bit-wise representation limitation and weakness in C++

zgzg2020 wrote 1 year ago: When Tic Tac Toe was in the development phase, it seemed more effecient to use a binary representaio … more →

Tags: tic tac toe, connect four

Another bug, when adding a new library

zgzg2020 wrote 1 year ago: 1>Linking... 1>MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib 'msvcrt.lib' conflicts … more →

Tags: connect four

Mention-worthy bug : illegal reference to non-static member

zgzg2020 wrote 1 year ago: This bug bothered me a lot. And because I am new Object-Oriented Programming I couldn’t unders … more →

Tags: connect four

Least Privilege

zgzg2020 wrote 1 year ago: A fundamental concept, a key towards better software engineering! And must be implemented, and beset … more →

Tags: 2D fighter's development, important statements

SDL Alpha blending

zgzg2020 wrote 1 year ago: Refering to SDL_SetAlph : The alpha value in RGBA images represents the opacity level. Opacity is th … more →

Tags: Graphics-related

Change of Interest2 comments

putnam120 wrote 2 years ago: Recently I have been somewhat distracted. Not distracted in the normal sense of the word, it’s … more →

Tags: Life Events


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