Now that Project Fangorn is wrapped up and on ice, its time for the postmortem. What went wrong: Didn’t feel like I was productive enough. Went off on a tangent developing a prototype space base… more →
Josh Heitzman's Blog O' Codewrote 1 year ago: Now that Project Fangorn is wrapped up and on ice, its time for the postmortem. What went wrong: Did … more →
wrote 1 year ago: I’m skipping the back burner, and putting Project Fangorn on ice. I just pushed up the latest … more →
wrote 1 year ago: I just deployed a new version of Project Fangorn. This version uses the space-based architecture ab … more →
wrote 1 year ago: Several posts ago I mentioned that I was waiting to see which cloud provider would be up to hosting … more →
wrote 1 year ago: Update 10/24/2008: It appears that the mcycle consumption of datastore operations are not actually c … more →
wrote 1 year ago: I just played through all my initial turns for the playable prototypical preview of turn based web s … more →
wrote 1 year ago: At this point, I’ve got all of the game features implemented that I wanted in place before pub … more →
wrote 1 year ago: Now that I’ve got enough of Project Fangorn’s features implemented for it to be playable … more →
wrote 1 year ago: Game Design In thinking about the exploits feature (as previously mentioned) I came to the conclusio … more →
wrote 1 year ago: I didn’t really like putting the abbreviation for light web strategy game in the code to refer … more →
wrote 1 year ago: After updating the data model to work around GAE’s limitations, the data model, interfaces, an … more →
wrote 1 year ago: As I mentioned in my last post, I had previously known that GAE could only operate on entities from … more →
wrote 1 year ago: Code and UI Design Over the last several days I have been mocking up the layout of various web pages … more →
wrote 1 year ago: I had an idea last night for PvP conflict game mechanics that doesn’t use traditional stats ba … more →