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Blogs about: Project Fangorn

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Project Fangorn postmortem

Josh Heitzman wrote 1 year ago: Now that Project Fangorn is wrapped up and on ice, its time for the postmortem. What went wrong: Did … more →

Tags: Game Development, Programming, Web development

Project Fangorn goes into the freezer

Josh Heitzman wrote 1 year ago: I’m skipping the back burner, and putting Project Fangorn on ice. I just pushed up the latest … more →

Tags: Game Development, Web development, technical debt

Project Fangorn Progress VI

Josh Heitzman wrote 1 year ago: I just deployed a new version of Project Fangorn.  This version uses the space-based architecture ab … more →

Tags: Game Development, Web development

Space-Based Architecture for AppEngine

Josh Heitzman wrote 1 year ago: Several posts ago I mentioned that I was waiting to see which cloud provider would be up to hosting … more →

Tags: Programming, Web development, Python, Google App Engine, $GA€, App Engine, AppEngine, Space-Based Architecture, SBA

Google App Engine not up to the task2 comments

Josh Heitzman wrote 1 year ago: Update 10/24/2008: It appears that the mcycle consumption of datastore operations are not actually c … more →

Tags: Game Development, Web development, App Engine, AppEngine, $GA€, Google App Engine

Project Fangorn playable prototypical preview deployed1 comment

Josh Heitzman wrote 1 year ago: I just played through all my initial turns for the playable prototypical preview of turn based web s … more →

Tags: Game Development, Web development, App Engine, AppEngine, $GA€, Google App Engine

Project Fangorn progress V1 comment

Josh Heitzman wrote 1 year ago: At this point, I’ve got all of the game features implemented that I wanted in place before pub … more →

Tags: Game Development, Web development, App Engine, AppEngine, $GA€, Google App Engine

Google App Engine scalability that doesn't just work

Josh Heitzman wrote 1 year ago: Now that I’ve got enough of Project Fangorn’s features implemented for it to be playable … more →

Tags: Web development, App Engine, AppEngine, $GA€, Google App Engine, Python

Project Fangorn progress IV

Josh Heitzman wrote 1 year ago: Game Design In thinking about the exploits feature (as previously mentioned) I came to the conclusio … more →

Tags: Game Development, Game design

Light Web Strategy Game now codenamed: Fangorn

Josh Heitzman wrote 1 year ago: I didn’t really like putting the abbreviation for light web strategy game in the code to refer … more →

Tags: Game Development

Light Web Strategy Game Progress II

Josh Heitzman wrote 1 year ago: After updating the data model to work around GAE’s limitations, the data model, interfaces, an … more →

Tags: Game Development

Light Web Strategy Game data model smacks into GAE limitations3 comments

Josh Heitzman wrote 1 year ago: As I mentioned in my last post, I had previously known that GAE could only operate on entities from … more →

Tags: Game Development, Programming, Web development, Google App Engine, $GA€, App Engine, AppEngine

Light Web Strategy Game Progress1 comment

Josh Heitzman wrote 1 year ago: Code and UI Design Over the last several days I have been mocking up the layout of various web pages … more →

Tags: Game Development, Web development, pylons, Game design

Light Web Strategy Game Design Progress

Josh Heitzman wrote 1 year ago: I had an idea last night for PvP conflict game mechanics that doesn’t use traditional stats ba … more →

Tags: Game Development, Game design


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