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Blogs about: Project Zombie

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refactoring delgate binding code to use templates

bey0ndy0nder wrote 2 months ago: So I finally gotten around to refactoring the message delegation system’s binding methods as t … more →

Tags: Programming, Uberman Sleep

Finally figure out what I will do and multicast

bey0ndy0nder wrote 3 months ago: I wasn’t using FD:func() function, which returns a Delegate object. So the event injection cod … more →

Tags: Programming

event delegates & interfaces DRY is not an issue.

bey0ndy0nder wrote 3 months ago: What I was thinking? I really don’t see problems with DRY in so far as both delegate and inter … more →

Tags: Programming

client and server states for project zombie and plus some thoughts on network dead reckonoing

bey0ndy0nder wrote 3 months ago: I’m back to working on the project. SO as you know I did some initial hacking of raknet awhile … more →

Tags: Programming

another short song over a premade sequence sample and project zombie

bey0ndy0nder wrote 3 months ago: check it out. It’s “E C#min F#min B E” over a sequence. I have to work a little bi … more →

Tags: Programming, Music

Compresssive sensing for high frequency lighting reconstruction?

bey0ndy0nder wrote 4 months ago: You know I’ve been working on Spherical harmonics (I have the thing coded in blender, but that … more →

Tags: Thoughts, Programming, mathematics, bullshyt

Spherical harmonics lighting dymstyfied: the prelude2 comments

bey0ndy0nder wrote 5 months ago: The prelude??? Haha. Anyway, I’m going to talk about spherical harmonics lighting in the next … more →

Tags: Programming

isometric "independent" views?

bey0ndy0nder wrote 5 months ago: I mentioned in a previous post about per-pixel displacement map impostors in an isometric setting an … more →

Tags: Thoughts, Programming

ProjectZombies and networking3 comments

bey0ndy0nder wrote 6 months ago: I’m back to talk about thoughts on whether we can get project zombie (i.e.: that stupid game w … more →

Tags: Programming, C#

Server/Client using RakNet

bey0ndy0nder wrote 6 months ago: I started some preliminary server/client work. I’m using the RakNet library. I don’t hav … more →

Tags: Programming, C#

Relief imposter and true imposter

bey0ndy0nder wrote 6 months ago: I will try to implement relief imposters for my engine. The idea is to achieve full circular viewing … more →

Tags: Programming

State of Project Zombie

bey0ndy0nder wrote 7 months ago: I think that my original vision with today’s hardware is very hard-to-do. So, I’m going … more →

Tags: Programming

final video (really high rez this time and high rez characters. And no, I'm NOT in a satanic cult)

bey0ndy0nder wrote 7 months ago: 1.) I’m not in a satanic cult. 2.) I’m not “vampire.” 3.) I’m not a wa … more →

Tags: Programming, C#

Doh! (And more ideas)

bey0ndy0nder wrote 7 months ago: Yes. What was I thinking! As I said before: zombies interaction do not rely on direct interaction, b … more →

Tags: Programming, C#

More on zombie behavior

bey0ndy0nder wrote 7 months ago: Here are some of the problems and my thoughts on them: Broad phase and narrow phase collision betwee … more →

Tags: Programming, C#

One more video (432*432 number of robots,zombies,eat-them-freaks--whatever)

bey0ndy0nder wrote 7 months ago: Next version will look very different and hopefully with better crowd behavior! I want flying things … more →

Tags: Programming, GPU, GPU Random Number, C#, Video

CA quick blurb

bey0ndy0nder wrote 7 months ago: The thing I’ve been thinking about lately, is to use Cellular Automata’s to control the … more →

Tags: Programming

OH noes! Frapping Zombies!!!

bey0ndy0nder wrote 7 months ago: Finally fixed the issues. I’m going to spend the next few days going back and document the hel … more →

Tags: Programming, GPU, GPU Noise, GPU Random Number, C#, Video

OpenGL 3.0 and GLSL 1.3 (Is it 1.3? Forgot.)

bey0ndy0nder wrote 8 months ago: I’m trying to run my compiled and linked Project Zombie executable. And it turns out, I have s … more →

Tags: Thoughts, Programming, GPU Noise, GPU Random Number


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