So I finally gotten around to refactoring the message delegation system’s binding methods as template functions. Now the code is very simple and clean. One simply call a function by passing one… more →
Y0nderBey0ndbey0ndy0nder wrote 2 months ago: So I finally gotten around to refactoring the message delegation system’s binding methods as t … more →
bey0ndy0nder wrote 3 months ago: I wasn’t using FD:func() function, which returns a Delegate object. So the event injection cod … more →
bey0ndy0nder wrote 3 months ago: What I was thinking? I really don’t see problems with DRY in so far as both delegate and inter … more →
bey0ndy0nder wrote 3 months ago: I’m back to working on the project. SO as you know I did some initial hacking of raknet awhile … more →
bey0ndy0nder wrote 3 months ago: check it out. It’s “E C#min F#min B E” over a sequence. I have to work a little bi … more →
bey0ndy0nder wrote 4 months ago: You know I’ve been working on Spherical harmonics (I have the thing coded in blender, but that … more →
bey0ndy0nder wrote 5 months ago: The prelude??? Haha. Anyway, I’m going to talk about spherical harmonics lighting in the next … more →
bey0ndy0nder wrote 5 months ago: I mentioned in a previous post about per-pixel displacement map impostors in an isometric setting an … more →
bey0ndy0nder wrote 6 months ago: I’m back to talk about thoughts on whether we can get project zombie (i.e.: that stupid game w … more →
bey0ndy0nder wrote 6 months ago: I started some preliminary server/client work. I’m using the RakNet library. I don’t hav … more →
bey0ndy0nder wrote 6 months ago: I will try to implement relief imposters for my engine. The idea is to achieve full circular viewing … more →
bey0ndy0nder wrote 7 months ago: I think that my original vision with today’s hardware is very hard-to-do. So, I’m going … more →
bey0ndy0nder wrote 7 months ago: 1.) I’m not in a satanic cult. 2.) I’m not “vampire.” 3.) I’m not a wa … more →
bey0ndy0nder wrote 7 months ago: Yes. What was I thinking! As I said before: zombies interaction do not rely on direct interaction, b … more →
bey0ndy0nder wrote 7 months ago: Here are some of the problems and my thoughts on them: Broad phase and narrow phase collision betwee … more →
bey0ndy0nder wrote 7 months ago: Next version will look very different and hopefully with better crowd behavior! I want flying things … more →
bey0ndy0nder wrote 7 months ago: The thing I’ve been thinking about lately, is to use Cellular Automata’s to control the … more →
bey0ndy0nder wrote 7 months ago: Finally fixed the issues. I’m going to spend the next few days going back and document the hel … more →
bey0ndy0nder wrote 8 months ago: I’m trying to run my compiled and linked Project Zombie executable. And it turns out, I have s … more →