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	<title>quake &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/quake/</link>
	<description>Feed of posts on WordPress.com tagged "quake"</description>
	<pubDate>Sat, 28 Nov 2009 12:01:25 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Quake Flash]]></title>
<link>http://blog.browserspielplatz.de/2009/11/26/quake-flash/</link>
<pubDate>Thu, 26 Nov 2009 19:29:57 +0000</pubDate>
<dc:creator>Sascha</dc:creator>
<guid>http://blog.browserspielplatz.de/2009/11/26/quake-flash/</guid>
<description><![CDATA[Quake als Flashgame im Browser, wer braucht da noch Quake Live&#8230; Quake Flash via (Nerdcore)]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Quake als Flashgame im Browser, wer braucht da noch Quake Live&#8230; <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://www.silvergames.com/game/quake-flash/" target="_blank">Quake Flash</a> via (<a href="http://www.nerdcore.de/wp/2009/11/25/quake-flashgame-port/" target="_blank">Nerdcore</a>)</p>
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<title><![CDATA[Quake-Live.tv]]></title>
<link>http://edisonquakeclan.wordpress.com/2009/11/24/quake-live/</link>
<pubDate>Tue, 24 Nov 2009 21:07:41 +0000</pubDate>
<dc:creator>buzzkillg230rc</dc:creator>
<guid>http://edisonquakeclan.wordpress.com/2009/11/24/quake-live/</guid>
<description><![CDATA[Check out some tournament action via Quake Live.tv!]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Check out some tournament action via <a href="http://www.quake-live.tv/" target="_blank">Quake Live.tv</a>!</p>
<p><a href="http://edisonquakeclan.wordpress.com/files/2009/11/quakelive.png"><img class="aligncenter size-full wp-image-25" title="quakelive" src="http://edisonquakeclan.wordpress.com/files/2009/11/quakelive.png" alt="" width="655" height="123" /></a></p>
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<title><![CDATA[Modern Warfare 2 Review]]></title>
<link>http://paddywackery.wordpress.com/2009/11/24/modern-warfare-2-review/</link>
<pubDate>Tue, 24 Nov 2009 19:12:20 +0000</pubDate>
<dc:creator>megaras</dc:creator>
<guid>http://paddywackery.wordpress.com/2009/11/24/modern-warfare-2-review/</guid>
<description><![CDATA[To describe this game as the long awaited sequel to MW1 is an exercise in Understatement which would]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>To describe this game as the long awaited sequel to MW1 is an exercise in Understatement which would put the most brazen of snollygosters to shame. Even the normally cold and detached Green Gamer was shaking with child-like excitement and wonder as he tore the game disk from its green casing and fired it into the eagerly awaiting Xbox 360.</p>
<p>Initial reactions &#8211; awesomeness. Cool intro sequence (not as cool as the first one but still quite cool). Awesome single player missions and graphics so realistic you almost feel like you&#8217;re really there, murdering people left, right and centre with a dizzying selection of automatic weapons. But you know what, maybe it was over-hyped in the media, or maybe I over-hyped it in my mind, but I was left feeling a little underwhelmed  by this game&#8217;s single player mode. I realise and appreciate that there is only so much a developer can do with the basic premise of the FPS, but still I felt like MW2, tasteless gimickry aside, just gives us more of the same old rubbish we see in every other game of this type.</p>
<p>But then, I kinda knew I would play this game mostly for the multiplayer mode. And boy, Infinity Ward have produced a slick, twitchy and exciting multiplayer experience. Old favourites like the Kill-Cam are there, as well as power-ups for kill streaks and player ranks. The maps are, of course, excellently designed and look superb.</p>
<p>Thing is, MW2 costs around 55 euro. I downloaded Battlefield 1943 (a remake of the old PC shooter BF1942) for 12 bucks. And it beats MW2 hands down in the mulitplayer department. Even though its set in WWII, it makes for a better paced and strategic feeling game. In Battlefield you can comandeer tanks, jeeps even fighter aircraft to fight in and from. In MW2 its just you on your feet. In Battlefield, the battle sways back and forth as teams capture and lose various checkpoints. You just dont feel that in MW2, its all just a bit Quake 2. Nice graphics but damn deathmatch sure gets boring.</p>
<p>Anyways, it all comes down to this : If I could somehow travel back in time, I would tell my past self to avoid this disappointing game and to continue to love and enjoy Battlefield. Or to forget it all and go play some WoW, which is always great advice at any time!</p>
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<title><![CDATA[Quake]]></title>
<link>http://reden.wordpress.com/2009/11/19/quake/</link>
<pubDate>Thu, 19 Nov 2009 07:30:39 +0000</pubDate>
<dc:creator>zance</dc:creator>
<guid>http://reden.wordpress.com/2009/11/19/quake/</guid>
<description><![CDATA[Does anyone remember the classic first person shooter Quake? You can now play against the world on a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Does anyone remember the classic first person shooter Quake? You can now play against the world on an online version of the game. What&#8217;s more it&#8217;s free!</p>
<p>Once online your skills are assessed, you&#8217;re put through a training course then unleashed on the world with your trusty firearm.</p>
<p>The graphic&#8217;s may be retro but the gameplay makes this a classic &#8211; go on have a go, you&#8217;ll soon have your opponents quaking in their boots!!</p>
<p><a href="http://www.quakelive.com/">www.quakelive.com</a></p>
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<title><![CDATA[History Line: Der erste First-Person-Shooter in echtem 3D]]></title>
<link>http://zivilschein.wordpress.com/2009/11/18/history-line-der-erste-first-person-shooter-in-echtem-3d/</link>
<pubDate>Tue, 17 Nov 2009 23:18:59 +0000</pubDate>
<dc:creator>cosmo</dc:creator>
<guid>http://zivilschein.wordpress.com/2009/11/18/history-line-der-erste-first-person-shooter-in-echtem-3d/</guid>
<description><![CDATA[Das Genre der First-Person-Shooter gehört spätestens seit dem weitgreifenden Erfolg von &#8220;Doom]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Das Genre der First-Person-Shooter gehört spätestens seit dem weitgreifenden Erfolg von <a href="http://de.wikipedia.org/wiki/Doom">&#8220;Doom&#8221;</a> zu den erfolgreichsten und zugleich meistdiskutierten unter den Computerspielen.<br />
Als ein früher Meilenstein wird <a href="http://de.wikipedia.org/wiki/Wolfenstein_3D">&#8220;Wolfenstein 3D&#8221;</a> von 1992 angesehen, das es erstmals als immersives Erlebnis inszenierte, bewaffnet durch Korridore voller Feinde zu streifen. Das Motiv des &#8220;einsamen Wolfes&#8221;, des Protagonisten, der ohne Verbündete in einer Welt von Gegnern bestehen muss, wurde als integraler Bestandteil des Genres etabliert.<br />
<a href="http://de.wikipedia.org/wiki/Doom">&#8220;Doom&#8221;</a> brachte 1993 das Genre in sehr viele Kinderzimmer überall auf der Welt, denn im Vergleich zum nur ein Jahr älteren &#8220;Wolfenstein 3D&#8221;, dass die Dreidimensionalität noch heischerisch im Namen tragen musste, hatte die Immersion stark zugenommen: Sound wurde plötzlich in stereo wiedergegeben und erlaubte eine Verortung der Gegner im Raum nach Gehör, zudem gab es nun nicht mehr nur flache Korridore immer genau gleicher Höhe, sondern auch Treppen, Stege, Brücken, Fenster, Lavatümpel und so fort. Die Technik war weit fortgeschritten, aber: Noch immer waren alle Gegner nur Bitmaps, also flache Pappkameraden. 3D-Modelle, die sich auch noch bewegen konnten, waren 1993 noch nicht denkbar.<br />
Erst 1996 bot <a href="http://de.wikipedia.org/wiki/Quake">&#8220;Quake&#8221;</a> ein Spielerlebnis, bei dem man in echten 3D-Landschaften Monster bekämpfte, die ihrerseits als komplett dreidimensionale Modelle herumliefen. Das führte zu dem populären Irrtum (<a href="http://www.spreeblick.com/2009/11/17/modern-warfare-2-oder-die-geister-die-wir-riefen">zuletzt reproduziert bei Spreeblick</a>), dass &#8220;Quake&#8221; der erste First-Person-Shooter in kompletter 3D-Umgebung gewesen wäre.<sup><a name="text-1" href="http://zivilschein.wordpress.com/2009/11/18/history-line-der-erste-first-person-shooter-in-echtem-3d/#note-1" id="1" title="Tatsächlich ist &#34;Quake&#34; für ganz andere Errungenschaften bemerkenswert. Die wichtigste davon wirkt bis in die meisten 3D-Spiele der Gegenwart nach: Die Einführung des WASD-Steuerkreuzes." class="footnote-link footnote-identifier-link">1</a></sup></p>
<p>Ein Irrtum ist das deshalb, weil das von Konkurrent Interplay bereits ein Jahr vorher veröffentlichte <a href="http://de.wikipedia.org/wiki/Descent">&#8220;Descent&#8221;</a> auch schon ein First-Person-Shooter war, dessen Gegner komplette 3D-Modelle sind. Descent ist in technischer Hinsicht noch um einiges bedeutsamer als &#8220;Quake&#8221;: Nicht nur konnte man in einem bräunlichen Schloss herumlaufen, sondern das Setting in außerirdischen Minenstationen (also in Schwerelosigkeit) erlaubte 1995 ein ungebundenes Bewegen in jede beliebige Richtung, woraus sich entsprechend auch ein viel tiefergreifendes Raumgefühl ergab. Die Gegner, die man bekämpfte, waren entsprechend auch keine am Boden rumlaufenden Monster, sondern ebenfalls schwerelos fliegende Roboter &#8211; dreidimensional.<br />
Leider hat Descent das Pech, dieses Vorreitertum oft nicht zuerkannt zu bekommen, was Quake schon bei dessen Erscheinen (Marketing!) stark in die Hände spielte. Die Gründe: Man sieht keinen waffenhaltenden Arm im Bild. Man ist nicht ans Am-Boden-Rumlaufen gebunden. Und die Gegner sind nur Roboter.</p>
<p>Manchmal wird Descent daher behelfsweise ins Genre der Weltraumshooter gesteckt, wo ihm dann natürlich <a href="http://de.wikipedia.org/wiki/Star_Wars:_X-Wing">&#8220;X-Wing&#8221;</a> zuvorgekommen wäre: Das hatte schon 1993 Raumschiffe und Asteroiden (also alles, womit man kämpfen oder kollidieren konnte) in echtem 3D.<br />
Vergleicht man mal Screenshots aus <a href="http://www.mobygames.com/game/dos/star-wars-x-wing/screenshots">beiden</a> <a href="http://www.mobygames.com/game/descent/screenshots">Spielen</a>, fällt auf: Tatsächlich haben beide ein eingeblendetes Cockpit (das in &#8220;Descent&#8221; konnte man ausblenden). Jedoch ist man in X-Wing permanent von freiem Weltraum umgeben (-&#62; &#8220;Weltraumshooter&#8221;), in &#8220;Descent&#8221; hingegen wird man keinen einzigen Moment im Gameplay erleben, in dem man irgendwo Sterne sieht &#8211; ebenso wie &#8220;Doom&#8221; und &#8220;Quake&#8221; spielt &#8220;Descent&#8221; innen.<br />
Auch daher beschießt man in X-Wing (wie auch bei &#8220;Wing Commander&#8221; und allen anderen Weltraumshootern) seine Gegner aus größerer, teilweise enorm großer Distanz. In &#8220;Descent&#8221; ist ein Gegner im Kampf selten weiter als hundert Meter entfernt, meistens kommt man in Kämpfen auf wenige Meter an diese heran &#8211; ebenso wie in &#8220;Wolfenstein 3D&#8221; oder &#8220;Doom&#8221;.<br />
Überdies ist das Gameplay in &#8220;X-Wing&#8221; rein missionsbasiert: Für das Vernichten von Gegnern bekommt man Punkte, hat man alle Aufgaben einer Mission erfüllt, ist diese gewonnen, das ist alles &#8211; wie im Genre üblich gibt es innerhalb der Missionen keine &#8220;Goodies&#8221;. &#8220;Descent&#8221; lebt wie &#8220;Doom&#8221;, &#8220;Duke Nukem 3D&#8221; und &#8220;Quake&#8221; nicht zuletzt davon, dass abgeschossene Gegner Upgrades hinterlassen und man in geheimen Kammern Boni finden kann, mit denen sich Waffen aufrüsten und die eigene Kampfstärke aufbessern lassen.<br />
Außerdem steuert sich der X-Wing (wie die Raumschiffe in den meisten Weltraumshootern) etwa wie ein Flugzeug: Man legt eine gewisse Geschwindigkeit in der Vorwärtsbewegung fest, die dann von selbst gehalten wird, und lenkt dann den Flug durch Schwenkbewegungen. In &#8220;Descent&#8221; bleibt man, sobald man die Vorwärtstaste loslässt, stehen, kann sich aber alternativ auch rückwärts oder seitwärts bewegen &#8211; ebenso wie in &#8220;Doom&#8221;, &#8220;Duke Nukem 3D&#8221;, &#8220;Quake&#8221; und &#8220;Half-Life&#8221;.</p>
<p><a href="http://en.wikipedia.org/wiki/Duck_test">If it looks like a duck, swims like a duck and quacks like a duck, then it probably is a duck.</a><br />
&#8220;Descent&#8221; ist kein Weltraumshooter &#8211; Schwerelosigkeit, fahrbarer Untersatz und sonstige Ästhetizismen hin oder her. &#8220;Descent&#8221; ist ein First-Person-Shooter. Und als solcher der erste in echtem 3D.</p>
<p>Oder?</p>
<hr />
<p><span style="font-size:xx-small;">(<a href="http://de.wikipedia.org/wiki/Historyline:_1914%E2%80%931918">&#8220;History Line&#8221;</a> war natürlich gar kein Shooter sondern ein Strategiespiel und hatte auch nicht das Geringste mit 3D am Hut. Ich fand das Wort nur sehr griffig für die Überschrift.)</p>
<ol class="footnotes">
<li class="footnote">Tatsächlich ist &#8220;Quake&#8221; für ganz andere Errungenschaften bemerkenswert. Die wichtigste davon wirkt bis in die meisten 3D-Spiele der Gegenwart nach: Die Einführung des <a href="http://de.wikipedia.org/wiki/WASD">WASD-Steuerkreuzes</a>. [<a name="note-1" href="http://zivilschein.wordpress.com/2009/11/18/history-line-der-erste-first-person-shooter-in-echtem-3d/#text-1" class="footnote-link footnote-back-link">↩</a>]</li>
</ol>
<p></span></p>
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<title><![CDATA[DOOM and QUAKE Online]]></title>
<link>http://softsters.wordpress.com/2009/11/17/doom-and-quake-online/</link>
<pubDate>Tue, 17 Nov 2009 20:32:13 +0000</pubDate>
<dc:creator>softsters</dc:creator>
<guid>http://softsters.wordpress.com/2009/11/17/doom-and-quake-online/</guid>
<description><![CDATA[DOOM and QUAKE What is QUAKE LIVE? QUAKE LIVE is a new and innovative multiplayer game experience fr]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.quakelive.com/"><strong>DOOM and QUAKE</strong></a></p>
<p><strong>What is QUAKE LIVE?</strong><br />
QUAKE LIVE is a new and innovative multiplayer game experience from id Software &#8211; the creators of DOOM and QUAKE &#8211; that offers game players of all skill levels a totally free and easily accessible multiplayer game and community through a single website. Every element of the QUAKE LIVE experience, from finding and playing games to post match stats review and social networking are delivered through a single state-of-the-art website.</p>
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<title><![CDATA[The Codex of Alchemist Engineering]]></title>
<link>http://infokongreso.wordpress.com/2009/11/17/the-codex-of-alchemist-engineering/</link>
<pubDate>Tue, 17 Nov 2009 20:13:27 +0000</pubDate>
<dc:creator>Under</dc:creator>
<guid>http://infokongreso.wordpress.com/2009/11/17/the-codex-of-alchemist-engineering/</guid>
<description><![CDATA[http://www.kongregate.com/games/krispykrem/the-codex-of-alchemical-engineering?referrer=quake Este j]]></description>
<content:encoded><![CDATA[http://www.kongregate.com/games/krispykrem/the-codex-of-alchemical-engineering?referrer=quake Este j]]></content:encoded>
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<title><![CDATA[Aether]]></title>
<link>http://infokongreso.wordpress.com/2009/11/17/aether/</link>
<pubDate>Tue, 17 Nov 2009 19:59:37 +0000</pubDate>
<dc:creator>Under</dc:creator>
<guid>http://infokongreso.wordpress.com/2009/11/17/aether/</guid>
<description><![CDATA[A Boy and His Blob Badge (medium – 15 points) Complete your dream in Aether Aqui les traigo el walkt]]></description>
<content:encoded><![CDATA[A Boy and His Blob Badge (medium – 15 points) Complete your dream in Aether Aqui les traigo el walkt]]></content:encoded>
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<title><![CDATA[Schedule - What day works for you?]]></title>
<link>http://edisonquakeclan.wordpress.com/2009/11/16/schedule-what-day-works-for-you/</link>
<pubDate>Tue, 17 Nov 2009 03:03:23 +0000</pubDate>
<dc:creator>buzzkillg230rc</dc:creator>
<guid>http://edisonquakeclan.wordpress.com/2009/11/16/schedule-what-day-works-for-you/</guid>
<description><![CDATA[To Start the schedule, I&#8217;m asking that you tell me what day works best for you? View This Poll]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;">To Start the schedule, I&#8217;m asking that you tell me what day works best for you?</p>
<p style="text-align:center;">
<pre style="text-align:center;"><a name="pd_a_2264203"></a><div class="PDS_Poll" id="PDI_container2264203" style="display:inline-block;"></div><script type="text/javascript" language="javascript" charset="utf-8" src="http://static.polldaddy.com/p/2264203.js"></script>
		<noscript>
		<a href="http://answers.polldaddy.com/poll/2264203/">View This Poll</a><br/><span style="font-size:10px;"><a href="http://answers.polldaddy.com">answers</a></span>
		</noscript></pre>
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<title><![CDATA[Nexuiz]]></title>
<link>http://iyanmv.com/2009/11/16/nexuiz/</link>
<pubDate>Mon, 16 Nov 2009 21:15:59 +0000</pubDate>
<dc:creator>iyanmv</dc:creator>
<guid>http://iyanmv.com/2009/11/16/nexuiz/</guid>
<description><![CDATA[Aunque últimamente no suelo jugar mucho, no está mal, de vez en cuando, jugar una o dos partidas. Y ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-1398" style="border:0 none;" title="nexuiz" src="http://iyanovich.wordpress.com/files/2009/11/nexuiz.jpg" alt="" width="480" height="255" /></p>
<p>Aunque últimamente no suelo jugar mucho, no está mal, de vez en cuando, jugar una o dos partidas. Y si es en Linux mejor. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Antes solía jugar al OpenArena, hasta que probé Nexuiz. Un juego de acción en primera persona, futurista y muy similar al OpenArena o al Quake. Yo <strong>creo que tiene los mejores gráficos de todos los juegos que hay para linux</strong>. Además es libre, multiplataforma y <strong>es un proyecto activo con regulares actualizaciones</strong>, la maś reciente el 29 de septiembre. Tiene una comunidad bastante grande, por lo que si eres de los que prefiere jugar online siempre encontrarás partidas a las que unirte.</p>
<p>Si usas linux y además eres un gran jugón, Nexuiz te va a encantar.</p>
<p><span style="text-decoration:underline;"><strong>Fedora</strong></span></p>
<p>Para instalarlo en Fedora abrimos una terminal y escribimos el siguiente comando.</p>
<blockquote><p>yum install nexuiz</p></blockquote>
<p><span style="text-decoration:underline;"><strong>ArchLinux</strong></span></p>
<p>En ArchLinux, también está en los repositorios oficiales, asi que abrimos una terminal y usamos pacman.</p>
<blockquote><p>pacman -Sy nexuiz</p></blockquote>
<p>Recuerda que para poder jugar <strong>necesitas tener aceleración 3D</strong>, por lo que en la mayoría de los casos deberás instalar el driver privado para tu tarjeta gráfica.</p>
<p><a href="http://alientrap.org/nexuiz/" target="_blank">+ Web de Nexuiz</a></p>
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<title><![CDATA[+ATTN: GRFX DSGNRS --]]></title>
<link>http://quakemusic.wordpress.com/2009/11/15/attn-grfx-dsgnrs/</link>
<pubDate>Sun, 15 Nov 2009 22:28:58 +0000</pubDate>
<dc:creator>bulley</dc:creator>
<guid>http://quakemusic.wordpress.com/2009/11/15/attn-grfx-dsgnrs/</guid>
<description><![CDATA[We are looking to have a logo done up, anyone with a background in design would be a great help, but]]></description>
<content:encoded><![CDATA[We are looking to have a logo done up, anyone with a background in design would be a great help, but]]></content:encoded>
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<title><![CDATA[Software that makes you buy hardware]]></title>
<link>http://musicmachinery.com/2009/11/14/software-that-makes-you-buy-hardware/</link>
<pubDate>Sat, 14 Nov 2009 15:26:25 +0000</pubDate>
<dc:creator>Paul</dc:creator>
<guid>http://musicmachinery.com/2009/11/14/software-that-makes-you-buy-hardware/</guid>
<description><![CDATA[Some software is so good is makes you want to buy hardware so you can run it best.  The classic exam]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Some software is so good is makes you want to buy hardware so you can run it best.  The classic example is Visicalc which is responsible for making the Apple ][ successful.  Over the years a few software apps have been compelling enough that I bought hardware for them:</p>
<ul>
<li><strong>AppleWriter -&#62; 80 column card</strong> - The original Apple ][ could only render a 40 character wide, uppercase display.  However,  one of the first WYSIWYG word processors, AppleWriter supported an 80 column card.  This was a card you'd plug into a slot in the back of the Apple that will let it render 80 column, mixed-case text.  It was a must for word processing.  <br />
 <a rel="attachment wp-att-1737" href="http://musicmachinery.com/2009/11/14/software-that-makes-you-buy-hardware/snap27/"><img class="aligncenter size-full wp-image-1737" title="snap27" src="http://musicmachinery.wordpress.com/files/2009/11/snap27.jpg" alt="snap27" width="450" height="268" /></a></li>
<li><strong>Doom -&#62; Gravis Ultrasound </strong>- Doom was the breakout 3D FPS shooter.  It also had awesome sound support &#8211; spatial audio with a kickass sound track.  The best way to render all that audio was the Gravis Ultrasound. It had really fine sounding midi soundbanks to make the distorted electric guitars sound like it came from a NiN album.  I can still remember with great fondness the soundtrack for Episode 1, Level 1:<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/x8SNRFTTG9I&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/x8SNRFTTG9I&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></li>
<li><strong>Quake &#8211; &#62; 3DFx Voodoo</strong> &#8211;  the first gaming 3D accelerator (remember video passthrough cables)- all of a sudden 3D FPS games could render at 25 Frames per second.<br />
  <a rel="attachment wp-att-1731" href="http://musicmachinery.com/2009/11/14/software-that-makes-you-buy-hardware/voodoo1/"><img class="aligncenter size-full wp-image-1731" title="voodoo1" src="http://musicmachinery.wordpress.com/files/2009/11/voodoo1.jpg" alt="voodoo1" width="450" height="282" /></a></li>
</ul>
<p>It has been a while since I&#8217;ve been engaged enough with a piece of software to buy some hardware for it. Sure I&#8217;ve upgraded memory and video cards to run a new game, but those were natural upgrade stepping stones aligned with the release of software.  However, now, once again,  I find myself with a piece of software that makes me want to upgrade my hardware in order that I can get the most out of the software.  The software is the Spotify iPhone app.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><a rel="attachment wp-att-1721" href="http://musicmachinery.com/2009/11/14/software-that-makes-you-buy-hardware/photo-3/"><img class="size-full wp-image-1721  aligncenter" title="photo" src="http://musicmachinery.wordpress.com/files/2009/11/photo.jpg" alt="photo" width="320" height="480" /></a></p>
<p>I installed the Spotify app on my 1st gen iPhone yesterday and have been playing with it all day.  There&#8217;s something about having 5 million songs available in my pocket ready to listen to that is just indescribable.    On the drive home, I listened to the WeAreHunted playlist, During dinner time with my 14 year old daughter we listened to the Glee soundtrack.  On my after dinner walk I listened to some tracks that  I hadn&#8217;t listen to since High School.   It is quite an interesting feeling to be out in the middle of nowhere, have a song come to mind, and moments later be listening to it.  And so I want more.  My feeble 1st gen iPhone with its edge network doesn&#8217;t get the music fast enough for me, so I have to rely on Wifi syncing.  Plus the paltry memory size leaves me with less than 2GB  for the local Spotify audio cache. Perhaps enough for  a thousand songs, but I want more!  And so I shall be upgrading my iPhone soon &#8211; the 3G and 32GB footprint will help me take full advantage of  this wonderful app.</p>
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<title><![CDATA[NEoN Digital Arts Festival '09 - Live (ish) Coverage]]></title>
<link>http://thecbook.wordpress.com/2009/11/12/neon-digital-arts-festival-09-live-ish-coverage/</link>
<pubDate>Thu, 12 Nov 2009 23:34:23 +0000</pubDate>
<dc:creator>digicookbook</dc:creator>
<guid>http://thecbook.wordpress.com/2009/11/12/neon-digital-arts-festival-09-live-ish-coverage/</guid>
<description><![CDATA[I&#8217;m in a hotel room in Dundee just now getting ready for the first ever NEoN Digital Arts Fest]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="size-full wp-image-660 aligncenter" title="Logo" src="http://thecbook.wordpress.com/files/2009/11/logo.jpg" alt="Logo" width="364" height="171" /></p>
<p>I&#8217;m in a hotel room in Dundee just now getting ready for the first ever NEoN Digital Arts Festival which kicks off at 8:30 am tomorrow. The event is a celebration of Dundee, which is now deemed as a centre of video game development excellence in the UK and will involve tons of brilliant events, speaker slots from key digital media figures and of course a world-exclusive multiplayer hands-on of the Crackdown 2 multiplayer!</p>
<p>I&#8217;ll be live tweeting from the event at my Twitter feed &#8211; @davescook &#8211; as well as blogging whenever I get a spare five or ten minutes and you can also check out the <a href="http://www.northeastofnorth.com" target="_blank">official event programme here</a> to see what all the fuss is about.</p>
<p><strong>The speaker sessions for Friday and Saturday in full:</strong></p>
<p><strong>Chris Van Der Kuyl</strong>, CEO of Brightsolid and owner of the popular &#8216;I used to fancy you in high school&#8217; networking site Friends Reunited will open with a keynote address.</p>
<p><strong>Colin Macdonald f</strong>rom Crackdown developer Realtime Worlds will be discussing game development and showing off the incredibly exciting new MMORPG All Points Bulletin.</p>
<p><strong>Bud Luckey</strong>, the iconic Pixar character designer and creator of the Sesame Street animated shorts will be holding a rare Q&#38;A sessions, so Toy Story fans will NOT want to miss out on this coverage as the lovely gentleman created Buzz and Woody among others.</p>
<p><strong>Colin Anderson</strong> from amazing digital TV and console game developer Denki, creators of forthcoming Xbox Live Arcade party game Quarrel (which every single one of you should buy on release &#8211; think Scrabble, meets Advance Wars and Worms!) will be talking about all things games.</p>
<p><strong>Alice Taylor</strong>, commissioning editor at Channel 4 and a member of the first UK professional Quake clan will be giving a superb chat on digital goodness, but what exactly I&#8217;m still not sure. She&#8217;s a great speaker though so this is guaranteed to be a good session.</p>
<p><strong>Simon Parsons</strong> at the BBC, single handedly revolutionised children&#8217;s programming at CBBC and integrated digital elements to make tv better for tykes everywhere for years to come. Something of a legend in these parts and extremely up on his tech. Digital folk, this session is for you.</p>
<p><strong>Tommy Tallarico</strong>, the incredibly energetic front man from Video Games Live, the world-famous video game soundtrack orchestra will be talking to attendees about the role of music in video games. NEoN closes on Sunday with the fist European tour date of <strong>Video Games Live! </strong>for 2009. Good times.</p>
<p>Plus plenty more to follow. Keep up to date with all the speakers and events here and don&#8217;t be afraid to chip in with comments.</p>
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<title><![CDATA[Did Activision/Infinity Ward Screw The PC Pooch?]]></title>
<link>http://eatitorwearit.wordpress.com/2009/11/11/did-activisioninfinity-ward-screw-the-pc-pooch/</link>
<pubDate>Thu, 12 Nov 2009 03:26:32 +0000</pubDate>
<dc:creator>Killian Bundy</dc:creator>
<guid>http://eatitorwearit.wordpress.com/2009/11/11/did-activisioninfinity-ward-screw-the-pc-pooch/</guid>
<description><![CDATA[I am a PC gamer. I am a huge fan of COD4, Call of Duty 4: Modern Warfare, I think it&#8217;s the bes]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I am a PC gamer. I am a <em>huge</em> fan of COD4, <a href="http://www.amazon.com/Call-Duty-4-Modern-Warfare-PC/dp/B000TTFLS8/ref=sr_1_4?ie=UTF8&#38;s=videogames&#38;qid=1257992766&#38;sr=1-4">Call of Duty 4: Modern Warfare</a>, I think it&#8217;s the best FPS PC game ever released and its sales figures back up that claim. As with all games of this genre, while the single player experience is fun, the multiplayer mode is why you buy the game and what gives the game its replay value.  In this regard, COD4 is <em>awesome</em>, absolutely without peer, IMO.</p>
<p>So, as you might imagine, ever since they announced a release date for <a href="http://www.amazon.com/Call-Duty-Modern-Warfare-2-Pc/dp/B00269QLJ2/ref=sr_1_3?ie=UTF8&#38;s=videogames&#38;qid=1257993402&#38;sr=1-3">Call of Duty: Modern Warfare 2</a>, I have been <a href="http://eatitorwearit.wordpress.com/2009/05/26/call-of-duty-six-modern-warfare-2/">waiting in eager anticipation</a>. Now, imagine my surprise when it turns out that <strong><em>Activision/Infinity Ward, in MW2, has stripped out all the multiplayer features that made COD4 such a success. Not only is this a major multiplayer experience downgrade (which they&#8217;re charging $10 more for), but it seems that this was done deliberately, as a slap in the face to the PC gaming community!</em></strong></p>
<p><a href="http://360.kombo.com/article.php?artid=17710">Modern Warfare 2: The Battleground for PC Gaming? </a></p>
<blockquote><p>Every once in a while (every 10 minutes or so), the death knell of PC gaming is cried out by someone or other. And once in a while, it seems like they might be right. PC gaming is not, however, going anywhere. With such an open platform that allows anyone to get in without buying a dev kit, there will always be something to play. Nonetheless, the release of Modern Warfare 2, to me, signals one of the loudest shots fired from the bow of a major publisher against PC gaming. </p>
<p>Freelancer Mitch Dyer commented on his twitter feed earlier today that he was ranked one million something in Modern Warfare, meaning that in just 12 hours, the game has sold over a million copies on one platform. Any doubt that this game would be huge should be a distant memory by now. </p>
<p>The two console versions are pretty much feature-identical, as far as I know. It comes down to preferences for controllers and online service. Beside that, they&#8217;re the same game. </p>
<p>But then there&#8217;s the PC version. </p>
<p>The thing about PC gamers is, they expect certain things out of their games, things that have always been there as far back as Quake. First and foremost is the exclusion of support for dedicated servers. Back in the Quake II days, I remember logging into the same server (Nostromo) every night over the summer to play deathmatch over dial-up. On the 360 and PS3, matchmaking is an accepted part of the platform. </p>
<p>To not have that, as little an inconvenience as it may be in reality, seems like a major affront to PC gamers. Having the option to get familiar with a server and the group that shows up there has always been one of the benefits of the game, along with having the option to vote users off the server if they&#8217;re being disruptive without having to wait for an admin to get to it. Also, when the game isn&#8217;t hosted by a player, no one gets the home field advantage and no one affects the game when they pull the plug mid-match. </p>
<p>Of course on the publisher side, you get problems like servers with weird settings that encourage cheating and most importantly, servers that don&#8217;t verify that your copy of the game is legal. That&#8217;s the big thing. By having the entire online game run through a service, you force all your users to verify their copies of the game if they want to play online. Even if it means no clan home servers and worse, no local play. </p>
<p>Another missing aspect is the lack of console access. The best way to describe a PC gamer, to me, is to compare them to those car nuts that build hot rods from scratch. PC gamers build their systems, know the specs of every part in their computer, and have everything set-up just the way they like. Check out their World of Warcraft interfaces when they get to higher levels, and you&#8217;ll see something that barely looks like the same game. Similarly, some gamers like to have their shooters set-up just-so. Tweaking the field of view settings and sensitivity of the controls are things gamers expect to have the option to do as necessary. Instead, Infinity Ward has told gamers that they&#8217;d like them to play the game as they designed it, regardless of any user preferences that may not conform to what the publisher thinks is important. </p>
<p>Other limitations include restricting the maps to 9v9 (when the first Modern Warfare allowed games with 16v16) and the exclusion of the lean move, in the name of not having to recalibrate the maps. That lower team limit is a major thing for all the clans that formed on Modern Warfare servers trying to make the jump to the sequel. Split the team up? Have Alpha and Bravo teams? Not play the new one? </p>
<p>I won&#8217;t even mention that the PC version of the game is selling for the same price—$59.99—as the console equivalents. Oops, I just mentioned it. </p>
<p>All this together makes me think Infinity Ward/Activision is excluding expected features in hopes of discouraging PC users. Maybe not discouraging them, but taking away many of the advantages that have drawn PC users in the past while doing as much as possible to combat piracy. Of course, where there&#8217;s a will there&#8217;s a way, and there&#8217;s always a will in PC gaming, and I won&#8217;t be surprised if we see dedicated servers with 16v16 games within a few months. </p>
<p>Whether the mad geniuses of the mod world come up with a solution, Activision&#8217;s decision strikes me as a very clear message that PC games—or at least hardcore PC gamers—do not play a large role in their equation. While indie gaming and MMORPGs thrive, I have a feeling that some of the bigger publishers are going to give the PC less and less attention when they have a much more reliable option available.</p></blockquote>
<p><img src="http://eatitorwearit.wordpress.com/files/2009/11/chart-noscale.jpg" alt="chart-noscale" title="chart-noscale" width="468" height="588" class="aligncenter size-full wp-image-3169" /></p>
<p>See also:<br />
<a href="http://www.destructoid.com/modern-warfare-pc-compared-to-modern-warfare-2-pc-154183.phtml">Modern Warfare PC compared to Modern Warfare 2 PC</a><br />
<a href="http://www.videogames.co.nz/home/archives/573">Modern Warfare 2 PC User reviews low… </a><br />
<a href="http://www.stageselect.com/N4691--1--pc-gamers-fear-modern-warfare-2-is-a-console-port-.aspx">PC Gamers Fear Modern Warfare 2 Is A Console Port [Video]</a><br />
<a href="http://compactiongames.about.com/b/2009/11/05/call-of-duty-modern-warfare-2-pc-multiplayer-capped-at-18-players.htm">Call of Duty Modern Warfare 2 PC Multiplayer Capped at 18 players</a><br />
<a href="http://www.endsights.com/news/10531/modern-warfare-2-pc-capped-at-9v9/">Modern Warfare 2 (PC) Capped at 9v9</a><br />
<a href="http://pc.ign.com/articles/104/1044328p1.html">PC Players Revolting Against Modern Warfare 2</a><br />
<a href="http://arstechnica.com/gaming/news/2009/11/pc-modern-warfare-2-its-much-worse-than-you-thought.ars">PC Modern Warfare 2: it&#8217;s much worse than you thought</a><br />
<a href="http://www.denofgeek.com/games/360567/call_of_duty_modern_warfare_2_pc_review.html">Call Of Duty: Modern Warfare 2 PC review</a><br />
<a href="http://www.bit-tech.net/gaming/pc/2009/11/11/call-of-duty-modern-warfare-2-pc-review/1">Call of Duty: Modern Warfare 2 PC Review</a><br />
<a href="http://pc.ign.com/articles/104/1042836p1.html">Activision Not Concerned With Modern Warfare 2 PC Negativity</a><br />
<a href="http://www.1up.com/do/newsStory?cId=3176882">Modern Warfare 2 Hacks Already Available on PC</a></p>
<p>Needless to say, I&#8217;m <em>extremely</em> dissapointed and conflicted by this fiasco.  I was <em>really</em> looking forward to playing this game but, on the other hand, on principle, I don&#8217;t want to financially reward Activision/Infinity Ward for their blatantly arrogant and hostile treatment of loyal PC gamers.  They expect us to pay more for an inferior product after we&#8217;ve already seen that they&#8217;re capable of putting out an excellent multiplayer game like COD4.  It sucks.</p>
<p>/for now, I guess I&#8217;m going to sit back, think about it some more, and wait and see how this controversy plays itself out</p>
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<title><![CDATA[pacman und mahjong]]></title>
<link>http://fraukah.wordpress.com/2009/11/08/pacman-und-mahjong/</link>
<pubDate>Sun, 08 Nov 2009 19:52:32 +0000</pubDate>
<dc:creator>D.M.K</dc:creator>
<guid>http://fraukah.wordpress.com/2009/11/08/pacman-und-mahjong/</guid>
<description><![CDATA[spiele ich seit ewig am PC. Entspannt mich herrlichst. Manchmal kann es auch ein Ballerspiel sein od]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-134" title="4_pacmanx_02" src="http://fraukah.wordpress.com/files/2009/11/4_pacmanx_02.jpg" alt="4_pacmanx_02" width="300" height="225" /></p>
<p><img class="alignnone size-full wp-image-135" title="mahjong" src="http://fraukah.wordpress.com/files/2009/11/mahjong.jpg" alt="mahjong" width="400" height="305" /></p>
<p>spiele ich seit ewig am PC. Entspannt mich herrlichst. Manchmal kann es auch ein Ballerspiel sein oder die alten star wars games, aber ich komme doch immer wieder,  wie auf eine vertraute Sitzkuhle im Sofa,  auf meine beiden Klassiker zurück. Meine Eva ballerte, als sie noch bei mir wohnte ganz gerne im GTA Land rum. Eigentlich ist GTA ein strategisches Spiel und du musst Aufgaben lösen, indem du mit verschiedenen Autos rumfährst. Eva knallte ihre Wagen in alles rein was ging und schrottete und ballerte. Das entspannte <em>sie</em> damals. Peter stromerte damals gerne im atmosphärischen Max Payne Land rum und Pfosten bevorzugte lange Zeit Quake und all die &#8220;bösen&#8221; Teile, während Ben harmlost rumflippert oder die Lego games bevorzugt. Was spielt ihr?</p>
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<title><![CDATA[OpenArena, ¡mata a todo lo que se mueva!]]></title>
<link>http://liberatumundo.wordpress.com/2009/11/08/openarena-%c2%a1mata-a-todo-lo-que-se-mueva/</link>
<pubDate>Sun, 08 Nov 2009 11:06:25 +0000</pubDate>
<dc:creator>rafahack95</dc:creator>
<guid>http://liberatumundo.wordpress.com/2009/11/08/openarena-%c2%a1mata-a-todo-lo-que-se-mueva/</guid>
<description><![CDATA[Los míticos juegos de disparo en primera persona al estilo Quake. Ya son un clásico que todo el mund]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Los míticos juegos de disparo en primera persona al estilo Quake. Ya son un clásico que todo el mundo conoce. Por supuesto existen unos cuantos bajo GPL, pero hoy os voy a hablar de mi favorito&#8230; el <a href="http://openarena.ws/" target="_blank">OpenArena</a>. Lo más probable es que algunos ya lo conozcais, dado que es archiconocido, pero ahí va la entrada.</p>
<p>El juego, es sencillo, dispara a todo lo que veas (excepto en el juego por equipos claro <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). Antes de jugar veamos como instalarlo ya que tiene una característica muy importante&#8230; ¡puedes llevártelo a cualquier parte! Una vez <a title="Descarga de OpenArena" href="http://download.tuxfamily.org/openarena/rel/081/oa081.zip" target="_blank">descargado el paquete .zip</a> y descomprimido veremos que se incluyen archivos ejecutables para Windows, MacOS y GNU/Linux. Ahora puedes copiar la carpeta descomprimida en tu pendrive, y te lo podrás llevar a cualquier parte con tus configuraciones, tus puntajes, etc. Por supuesto si lo quieres al método clásico, seguro que tu distribución tiene el juego en sus repositorios, la manera de instalarlo en <a title="Debian" href="http://debian.org" target="_blank">Debian</a> al método tradicional sería:</p>
<p style="padding-left:30px;"><span style="color:#008000;"><em><strong># aptitude install openarena</strong></em></span></p>
<p>Una vez inicado el juego, sea cual sea la manera en la que lo hallamos instalado, veremos algo similar a esto (las capturas son de la versión del link de descarga anterior):</p>
<div id="attachment_106" class="wp-caption alignnone" style="width: 510px"><a href="http://liberatumundo.wordpress.com/files/2009/10/openarena1.png"><img class="size-full wp-image-106" title="Menú de OpenArena" src="http://liberatumundo.wordpress.com/files/2009/10/openarena1.png" alt="Menú de OpenArena" width="500" height="375" /></a><p class="wp-caption-text">Menú de OpenArena</p></div>
<p>Lo primero que tendrás que hacer será configurar la resolución de tu monitor, dado que viene por defecto con una mut baja y se ve solo un trozo del juego debido a eso. Vete a setup, system y ahí encontrarás el apartado donde la podrás configurar. Para aceptar tienes que sacar el ratón de la pantalla y clicar en un botón acept que esta abajo a la derecha. Como la resolución inicial es muy baja, pues no saldrá dibujado en tu monitor y tendrás que ir tanteando la esquina inferior derecha hasta que lo encuentres. Después de esto, puede configurar los controles, el aspecto de tu personaje&#8230;<!--more--></p>
<p>El juego, tiene un modo para un jugador (single player) donde podrás jugar a una serie de niveles predefinidos, o configurar tu propia partida haciendo clic en el botón skirmish. Además te permite seleccionar entre 5 niveles de dificultad para la inteligencia artificial (los bots). Y la inteligencia artificial es dura de pelar os lo aviso <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .</p>
<div id="attachment_107" class="wp-caption alignnone" style="width: 510px"><a href="http://liberatumundo.wordpress.com/files/2009/10/openarena2.png"><img class="size-full wp-image-107" title="Jugando a OpenArena" src="http://liberatumundo.wordpress.com/files/2009/10/openarena2.png" alt="Jugando a OpenArena" width="500" height="375" /></a><p class="wp-caption-text">¡Jugando a OpenArena!</p></div>
<p>Pero la mejor baza del juego, es su modo multijugador (multiplayer). Te permite crear partidas en LAN (es decir todos en la misma red) o por internet. Aparte de eso, hay un montón de servidores de aficionador funcionando las 24 horas del día. Cuando encuentres uno que te guste te eprmite añadirlo a favoritos para localizarlo en futuras ocasiones&#8230; Mi servidor de OpenArena favorito, es el &#8220;<span style="color:#ff0000;">3W-Clan Instantgib</span>&#8220;. En este servidor hay una configuración que hace que sea a muerte súbita, es decir, muerte de un solo disparo. Esto lo hace muy interesante.</p>
<div id="attachment_108" class="wp-caption alignnone" style="width: 510px"><a href="http://liberatumundo.wordpress.com/files/2009/10/openarena3.png"><img class="size-full wp-image-108" title="Servidores de OpenArena" src="http://liberatumundo.wordpress.com/files/2009/10/openarena3.png" alt="Servidores de OpenArena" width="500" height="375" /></a><p class="wp-caption-text">Servidores de OpenArena</p></div>
<p>Además el juego cuenta son una cantidad enorme de armas. Espero que os haya gustado el juego, y que en próximas entradas os presente algún juego menos conocido, aunque primero quiero presentar algunos que son muy conocidos, pero que por su calidad e obligatorio hacerles una entrada.</p>
<p>¡Un saludo!</p>
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<title><![CDATA[Ghost Light - Mary Cunningham]]></title>
<link>http://echelonpressshorts.wordpress.com/2009/10/29/ghost-light-mary-cunningham-2/</link>
<pubDate>Thu, 29 Oct 2009 05:00:05 +0000</pubDate>
<dc:creator>marycunningham</dc:creator>
<guid>http://echelonpressshorts.wordpress.com/2009/10/29/ghost-light-mary-cunningham-2/</guid>
<description><![CDATA[Every teacher from third grade on said, “Don’t stop writing.”  Those words came back to me when I si]]></description>
<content:encoded><![CDATA[Every teacher from third grade on said, “Don’t stop writing.”  Those words came back to me when I si]]></content:encoded>
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<title><![CDATA[Anunciada la Intel GameOn: Quake Live Cup]]></title>
<link>http://intelligenceroom.wordpress.com/2009/10/27/anuncio-intel-gameo/</link>
<pubDate>Tue, 27 Oct 2009 18:47:50 +0000</pubDate>
<dc:creator>Dunex</dc:creator>
<guid>http://intelligenceroom.wordpress.com/2009/10/27/anuncio-intel-gameo/</guid>
<description><![CDATA[El día 23 de este mes la web de la ESL nos dió una agradable sorpresa a los jugadores de Quake Live,]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>El día 23 de este mes la web de la ESL nos dió una agradable sorpresa a los jugadores de Quake Live, y es que han anunciado el inicio de una competición <strong>muy hardcore </strong>de Quake Live, que es bastante compleja.</p>
<p>La competición se llama Intel Game On, y se organizará de la siguiente forma:</p>
<p>Habrá 8 copas a nivel nacional, en la cual se conseguirán puntos, y los 16 mejores jugadores que hayan disputado las copas, disputarán la final nacional (seguramente se hará en Lan, aún no hay detalles), y el ganador de la final irá a la fase mundial, en la que jugarán los mejores jugadores de cada país.</p>
<p>Y os preguntaréis, ¿porqué tanto rollo? Porque los premios son <span style="text-decoration:line-through;">la puta polla</span> awesomes.</p>
<p>A nivel nacional estos son los premios:<strong></strong></p>
<p><strong>1er Puesto:</strong> Intel® Core™ i7 Processor Extreme Edition i7-965<br />
<strong>2º Puesto:</strong> Intel® Core™ i7 processor i7-940<br />
<strong>3er Puesto:</strong> Intel® Core™ i5 processor i5-750<br />
<strong>4º Puesto:</strong> ROCCAT™ Kone – Max Customization Gaming Mouse</p>
<p>No está nada mal, los mejores procesadores de Intel y para el quinto el ratón mas nuevo de Roccat.</p>
<p>Pero la miga está en los premios de la fase mundial:</p>
<p><strong>2º Premio: Roccat SDMS compuesto por:</strong></p>
<ul>
<li>Ratón ROCCAT Kova</li>
<li>Teclado ROCCAT Arvo</li>
<li>Mousepad ROCCAT Sota</li>
<li>ROCCAT Apuri Mousebungee / USB Hub</li>
</ul>
<p>Y el gran ganador, tendrá ni más ni menos estos premios:</p>
<p><strong>1er Premio: Alienware M17x Laptop, 3 dias en CeBIT 2010 en Hannover, Alemania. Pase VIP para la final y para CeBIT de la Intel® Extreme Masters. 150€ para gastar.</strong></p>
<p>HOLY SHIT!</p>
<p>¡Un Alienware M17X, un pase gratis para la CeBIT y un pase VIP para la próxima Intel Extreme Masters!</p>
<p>Caballeros, estamos ante la mayor competición jamás hecha de Quake Live, este juego esta en alza, y esa es la muestra.</p>
<p>Fuente: <a href="http://www.esl.eu/es/news/103166">Increibles premios en la Intel Extreme Masters GameOn Quake Live Cup &#8211; ESL España.</a></p>
<p><a href="http://game-on.intel.com/spa/events/gameoncups/default.aspx">Web oficial de la competición en España.</a></p>
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<title><![CDATA[Kostenloses Browsergame Quake Live]]></title>
<link>http://verdic.wordpress.com/2009/10/27/kostenloses-browsergame-quake-live/</link>
<pubDate>Tue, 27 Oct 2009 12:35:26 +0000</pubDate>
<dc:creator>han09</dc:creator>
<guid>http://verdic.wordpress.com/2009/10/27/kostenloses-browsergame-quake-live/</guid>
<description><![CDATA[Zunächst war dieses, durch Werbung finanzierte Browsergame als Quake Zero konzipiert. Bis auf den Na]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="size-medium wp-image-561 alignleft" title="Quelle: http://forevergeek.com/wp-content/uploads/2008/04/quake-live-beta.jpg" src="http://verdic.wordpress.com/files/2009/10/quake-live-beta.jpg?w=300" alt="Quelle: http://forevergeek.com/wp-content/uploads/2008/04/quake-live-beta.jpg" width="300" height="75" /></p>
<p>Zunächst war dieses, durch Werbung finanzierte Browsergame als Quake Zero konzipiert. Bis auf den Namen hat sich jedoch kaum etwas am geplanten Prinzip geändert. Seit Februar 2009 ist Quake Live für jedermann verfügbar. Um neben der grossen Quakegemeinschaft auch andere für diesen schnellen Ego-Shooter zu begeistern, wurde vor allem darauf geachtet, dass die technischen Anforderungen möglichst gering sind. Es basiert auf der Quake III Arena Engine , die mittlerweile 10 Jahre alt ist.  So kann man auch mit seinem Arbeitsrechner problemlos die Mittagspausen verdaddeln.</p>
<p>Inhaltlich hat es nur kleinere Veränderungen gegeben. So wurde in Quake Live auf Gewaltdarstellungen wie z.B. Blut verzichtet. Es stehen dem Spieler fünf verschiedene Spielmodi zur Verfügung. Neben Capture the Flag, Clan Arena, Team Death Match und Free for All, kann man sich im Modus Duel beweisen.<img class="alignright size-medium wp-image-562" title="Quelle: http://www.the3dzone.de/wp-content/bilder/quake_live_190208-1.jpg" src="http://verdic.wordpress.com/files/2009/10/quake_live_190208-1.jpg?w=300" alt="Quelle: http://www.the3dzone.de/wp-content/bilder/quake_live_190208-1.jpg" width="300" height="150" /></p>
<p>Mir hat vor allem die Serversuche gefallen, die sich auf die Erfahrung des Spielers einstellt. Diese wird durch das Tutorial ermittelt und berücksichtig dann die erspielten Statistiken des Spielers. So werden einem dann im Servermenü bestimmte Server empfohlen, die den eigenen Fähigkeiten nahe kommen. Hier können  auch bestimmte Spielmodi oder Spiele in denen sich gerade Freunde aus der Friendslist befinden, bevorzugt angezeigt werden. Die eigenen Statistiken,  die von anderen Spielen oder internationale Leaderboards lassen sich jederzeit einsehen. Auch die Informationen der letzten gespielten Partien lassen sich nachschlagen. So ist es möglich auch Tage nach einem gespielten Match, Spieler mit denen man gerne gespielt hat zur eigenen Freundesliste hinzuzufügen.</p>
<p>Für alle, die sich als Quaker bezei<a href="http://www.absolutefrenzy.com/2.0/index.php"><img class="alignleft size-medium wp-image-564" title="Absolute Frenzy Logo" src="http://verdic.wordpress.com/files/2009/10/af-kopie1.jpg?w=300" alt="Absolute Frenzy Logo" width="300" height="102" /></a>chnen oder diejenigen unter euch, die es einmal werden wollen, ihr solltet einmal bei Absolute Frenzy vorbeischauen. Hier findet ihr eine aktive Community die euch neben allen Spielen der Quake Serie auch über Left 4 Dead informiert. Sie organisieren Turniere und unterrichten euch über solche. Absolute Frenzy verfügt über diverse Server, auf denen ihr euch messen könnt. Ich habe das Logo für alle Interessierte verlinkt.</p>
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<title><![CDATA[Strong quake hits off Indonesia]]></title>
<link>http://waterintheocean.wordpress.com/2009/10/24/strong-quake-hits-off-indonesia/</link>
<pubDate>Sat, 24 Oct 2009 16:27:00 +0000</pubDate>
<dc:creator>tellmenews</dc:creator>
<guid>http://waterintheocean.wordpress.com/2009/10/24/strong-quake-hits-off-indonesia/</guid>
<description><![CDATA[A magnitude 7.0 quake strikes off the coast of Indonesia, with a tsunami alert issued and then withd]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>A magnitude 7.0 quake strikes off the coast of Indonesia, with a tsunami alert issued and then withdrawn&#8230;. From BBC News. <a href="http://news.bbc.co.uk/go/rss/-/2/hi/asia-pacific/8324031.stm">Full story</a></p>
<p>This site may contain information about:  gulf sea.  The blog is also related to: water current.</p>
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<title><![CDATA[Исследователи научили мышей играть в Quake. ]]></title>
<link>http://hitech21.wordpress.com/2009/10/21/issledovateli-nauchili-myshejj-igrat-v-quake/</link>
<pubDate>Wed, 21 Oct 2009 05:43:14 +0000</pubDate>
<dc:creator>hitech21</dc:creator>
<guid>http://hitech21.wordpress.com/2009/10/21/issledovateli-nauchili-myshejj-igrat-v-quake/</guid>
<description><![CDATA[Исследователи разработали способ считывать активность нейронов в мозгу бегущих мышей. В новом методе]]></description>
<content:encoded><![CDATA[Исследователи разработали способ считывать активность нейронов в мозгу бегущих мышей. В новом методе]]></content:encoded>
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<title><![CDATA[Thomas Riley: A Taste of Steampunk]]></title>
<link>http://quakeme.com/2009/10/20/thomas-riley-a-taste-of-steampunk/</link>
<pubDate>Tue, 20 Oct 2009 17:21:11 +0000</pubDate>
<dc:creator>echelonpress</dc:creator>
<guid>http://quakeme.com/2009/10/20/thomas-riley-a-taste-of-steampunk/</guid>
<description><![CDATA[For more than twenty years West Canvia and Lemuria have battled one another in a constant war. From ]]></description>
<content:encoded><![CDATA[For more than twenty years West Canvia and Lemuria have battled one another in a constant war. From ]]></content:encoded>
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<title><![CDATA[Quake!!!]]></title>
<link>http://jarvis21.wordpress.com/2009/10/16/quake/</link>
<pubDate>Fri, 16 Oct 2009 13:21:47 +0000</pubDate>
<dc:creator>jarvis21</dc:creator>
<guid>http://jarvis21.wordpress.com/2009/10/16/quake/</guid>
<description><![CDATA[This afternoon at approx. 16.57 WIB (GMT+7), we have another earthquake at Jakarta. It wasn&#8217;t ]]></description>
<content:encoded><![CDATA[This afternoon at approx. 16.57 WIB (GMT+7), we have another earthquake at Jakarta. It wasn&#8217;t ]]></content:encoded>
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