Loot Run - When Random Just Isn't Random

Over the past month or so, I’ve been solidly working on Loot Run, and in the process of doing so I’ve learnt a lot (or hope I have) about procedurally generating content for a game (while you play), and more so even, how to make that content a) interesting, and b) non-repetitive. 848 more words


Hi, I'm Megan (For Real, This Time).

I feel like I should reintroduce myself, because I haven’t been feeling much like the girl that wrote that post about self destructive urges. That girl was in a dark, dark place with nothing but a few breaths between her and rock bottom. 469 more words



Waking, blinking, crying, smiling

Wailing, mumbling, babbling, uttering 94 more words

MINE! Back Off Unless You're Invited


‘Twas the night before my flight and I’m alone in my torpedoed room attempting to navigate through things I absolutely need while trying to avoid crap I want just in case, but definitely should not bring (like my numerous cute animal coffee mugs). 895 more words


Minimum Viable Products and Their Gross Importance

When you start out planning your project; be it game or other, it’s easy to reach for the stars – decide there and then that you will offer hundreds of features or mechanics, and that all of them will be fully fleshed out, dynamic, and interesting on a more than facile level. 1,024 more words


It's My Birthday!

It is my birthday! I am 29 years old today, it is my last year of my carefree 20’s. It seems weird to identify myself with 20-somethings as I have been married for nearly a decade, and have three kids. 201 more words


Tonight's Thoughts

I wish I could put a filter on my view of the world and make it something more beautiful than it seems.

Nothing can compare to the bitter emptiness of an insecure soul. 163 more words