Some interesting headlines coming out of Web 2.0 in SF this week. You can turn just about anything into a game. Game Design in a broad sense is just the idea that you can structure any user experience… more →
Just Another Meme Vectoradelecaelia wrote 3 weeks ago: Check out my review of MetaPlace and my new article on breaking into the MMO Writing industry. Enjoy … more →
sarah wrote 4 months ago: The backbone of the MetaPlace site is, clearly, the team who run it. Those of us who use it are wha … more →
sarah wrote 4 months ago: In short: meep. Always meep… ‘But what is a meep?’ I hear you cry… Well st … more →
sarah wrote 4 months ago: MetaPlace is an online virtual world, that is now so close to hitting a computer screen near you tha … more →
Alvaro Cavalcanti wrote 5 months ago: Eu fiquei bastante feliz com a notícia que acabei de ler. Raphael Aleixo, do Loodo, me passou pelo M … more →
mifi06 wrote 5 months ago: My day began with my own frustration over not being able to narrow down the specifics of my schoolw … more →
Wagner James Au wrote 8 months ago: As we noted last week, virtual world startups seem to be weathering the global financial crisis. The … more →
Tyche wrote 1 year ago: One of my pet avocations is keeping up with the gaming industry, particularly via Raph Koster’ … more →
allnightgamer wrote 1 year ago: Beckett Massive Online Gamer has an article in their most recent issue that lists their picks for th … more →
trippenbach wrote 1 year ago: Some interesting headlines coming out of Web 2.0 in SF this week. You can turn just about anything i … more →
Eivind Røbekk Hagerup wrote 1 year ago: Both Raph Koster and Chris Crawford address the problem with violence in video games in their books. … more →
Aaron Sarazan wrote 1 year ago: One of the most significant things that I took away from Raph Koster’s excellent book A Theory … more →
Alexandra Matthews wrote 1 year ago: Why I just found this podcast, I don’t know (it was recorded a year ago). Still, its a great … more →
trippenbach wrote 1 year ago: Interesting point from Raph Koster: Most games throughout history have been multiplayer, if you thin … more →
Eivind Røbekk Hagerup wrote 1 year ago: Raph Koster’s book A Theory of Fun for Game Design is indeed a very easily read and interestin … more →
ajsteggell wrote 1 year ago: In one of the posts on his blog, Eivind mentions a book called A Theory of Fun in Game Design by Rap … more →
John Rice wrote 1 year ago: Living Game Worlds IV: Interplay - NEW DATES - December 1-2, 2008 Living Game Worlds IV will focus … more →
trippenbach wrote 1 year ago: Game dynamics are about motivating people. And you can put game dynamics into almost any activity to … more →
Jason Adams wrote 1 year ago: At a meeting at school last week, we discussed several ideas about just what made games fun. There w … more →