The backbone of the MetaPlace site is, clearly, the team who run it. Those of us who use it are what fleshes is out, but the team are definitely the backbone, and flesh without a backbone is just a p… more →
Stumbling into the Darkmissed wrote 1 month ago: Holy crap! That’s my response after I read a post on Raph Koster’s site (I’m playi … more →
princessstomper wrote 1 month ago: Games are fundamentally important to society. You and I might know this but a lot of people dismiss … more →
adelecaelia wrote 5 months ago: Check out my review of MetaPlace and my new article on breaking into the MMO Writing industry. Enjoy … more →
Tiamatini wrote 8 months ago: The backbone of the MetaPlace site is, clearly, the team who run it. Those of us who use it are wha … more →
Tiamatini wrote 9 months ago: In short: meep. Always meep… ‘But what is a meep?’ I hear you cry… Well st … more →
Tiamatini wrote 9 months ago: MetaPlace is an online virtual world, that is now so close to hitting a computer screen near you tha … more →
Alvaro Cavalcanti wrote 9 months ago: Eu fiquei bastante feliz com a notícia que acabei de ler. Raphael Aleixo, do Loodo, me passou pelo M … more →
LeFisk wrote 10 months ago: My day began with my own frustration over not being able to narrow down the specifics of my schoolwo … more →
Wagner James Au wrote 1 year ago: As we noted last week, virtual world startups seem to be weathering the global financial crisis. The … more →
Tyche wrote 1 year ago: One of my pet avocations is keeping up with the gaming industry, particularly via Raph Koster’ … more →
allnightgamer wrote 1 year ago: Beckett Massive Online Gamer has an article in their most recent issue that lists their picks for th … more →
trippenbach wrote 1 year ago: Some interesting headlines coming out of Web 2.0 in SF this week. You can turn just about anything i … more →
Eivind Røbekk Hagerup wrote 1 year ago: Both Raph Koster and Chris Crawford address the problem with violence in video games in their books. … more →
Aaron Sarazan wrote 1 year ago: One of the most significant things that I took away from Raph Koster’s excellent book A Theory … more →
Alexandra Matthews wrote 1 year ago: Why I just found this podcast, I don’t know (it was recorded a year ago). Still, its a great l … more →
trippenbach wrote 1 year ago: Interesting point from Raph Koster: Most games throughout history have been multiplayer, if you thin … more →
Eivind Røbekk Hagerup wrote 1 year ago: Raph Koster’s book A Theory of Fun for Game Design is indeed a very easily read and interestin … more →
ajsteggell wrote 1 year ago: In one of the posts on his blog, Eivind mentions a book called A Theory of Fun in Game Design by Rap … more →
John Rice wrote 1 year ago: Living Game Worlds IV: Interplay - NEW DATES - December 1-2, 2008 Living Game Worlds IV will focus o … more →