We’ve been busy working on a new performance feature for Equalizer: Dynamic Frame Resize (DFR). DFR automatically adapts the size of the rendering to achieve a constant framerate, which works ve… more →
Parallel RenderingYoshi wrote 1 month ago: Ever wondered how it’s possible to render such impressive CG images and videos like Final Fant … more →
Yoshi wrote 1 month ago: As parts of the image below are used in the blog header i thought i could inform you about the origi … more →
deathgleaner wrote 1 month ago: The IRTC, or Internet Raytracing Competition, is a computer-generated still image/video competition. … more →
Juha wrote 1 month ago: Finally decided to work with my raytracer again. Added environmental cubemapping, which seems to be … more →
3dvr wrote 4 months ago: is promised by upcoming Coprocessor Card from Caustic. Would be nice to have fast Raytracing availab … more →
eile wrote 4 months ago: We’ve been busy working on a new performance feature for Equalizer: Dynamic Frame Resize (DFR) … more →
Daniel Lichtenberger wrote 4 months ago: My toy raytracer written in Scala got a few new features: Planes Textures “Soft Shadows … more →
Juha wrote 4 months ago: Stanford dragon Million spheres Few test renders from my current raytracer. First one is classical … more →
Juha wrote 4 months ago: Hi, i’m a guy from Vaasa Finland and this blog is all about my programming projects as i neede … more →
guillaumecl wrote 5 months ago: This post is dedicated to my love for raytracing and assosciated techniques. First some background. … more →
eile wrote 5 months ago: RTT just published a DeltaGen 8.5 video on youtube, including a shot of RTT Scale, which is based on … more →
Daniel Lichtenberger wrote 5 months ago: When I was down with a cold last week I dug out a book about computer graphics that I bought during … more →
zsack wrote 7 months ago: It was hard time to upgrade for Vista and Visual Studio 2008, I had to recompile all the libraries ( … more →
miguelnunes wrote 8 months ago: After some days working around some bug with my code on SIMD instructions, I finally arrived at the … more →
blumiere wrote 10 months ago: The thing works wonderfully, but it has mostly stalled. I’ll have to rewrite major portions to … more →
maantas wrote 10 months ago: ok, its a long time. so some thoughts on implicit surfaces and their topology. so why do we talk abo … more →
eile wrote 11 months ago: Below is the next video – Pixel-based decomposition: … more →
brianin3d wrote 1 year ago: So ya notice anything different between these two images? versus How about now? versus Golly! … more →
zsack wrote 1 year ago: You can speed up a bit (6-10% maybe) your current raytracer by changing simple linear pixel renderin … more →