Tags » Realtime

BridgePoint now open source!

I’ve been talking about open source modelling tools for the last little while, mainly about Papyrus and promoting Papyrus-RT (with which I am, obviously from my posts, involved). 126 more words

Modeling

Project Chronos

I know I shouldn’t do this. I know I canĀ“t afford the time. I know Unity is awesome. I know Unreal is awesome. But I can’t help it. 155 more words

Gamedev

ADVANCED 3D RENDERING Blog 7: ALPHA

This past week has been another milestone with the project and I have hit the alpha stage. For this stage I aimed to get most things as feature complete as possible. 280 more words

3d Game Art

ADVANCED 3D RENDERING Blog 6: Lighting Experiments

During the process of building the Cathedral the aspect of lighting has been a big experimental process. The big aspect that I wanted to focus on was having real time lighting in the scene. 704 more words

3d Game Art

PROFESSIONAL PORTFOLIO DEVELOPMENT Blog 6: Internships

One major development in my career happened during this past summer. I was accepted to be a 3D Artist Intern in Amsterdam. However before this it is best to talk about some background. 683 more words

3d Game Art

PROFESSIONAL PORTFOLIO DEVELOPMENT Blog 5: GameJam

A couple of weeks ago our University held a mini 24 hour game jam. I had done game jams in the past however the end result had not really been a playable game. 346 more words

3d Game Art