I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag. Here is a video.
Tags » Render
The external painting started today! The kitchen floor is full of wet timber battens to go above the render (I couldn’t get any decent photos because of the bright sun) and our render has had it’s first coat of paint – it looks a bit weird at the moment because I’m used to it so pale and white. 34 more words
First textured version of my Vespa PK:
Bravely Second was revealed in the late 2013 with a short glimpse of a new town and gameplay. After that we haven’t received much new information about the upcoming 3DS JRPG, but today things changed – Square Enix updated the official Japanese website with new pictures, art and information on new and returning characters, jobs and areas. 567 more words