Tags » Render

Rendering occluded actors in UE4

I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag.  Here is a video.

Unreal Engine 4

Exterior painting

The external painting started today!  The kitchen floor is full of wet timber battens to go above the render (I couldn’t get any decent photos because of the bright sun) and our render has had it’s first coat of paint – it looks a bit weird at the moment because I’m used to it so pale and white. 34 more words



Hello everyone,

I haven’t posted in a long time and I really wanted to share this project with you! I’ve been working with an amazing team of men and women on a project called Vulvatron. 201 more words

Agnes Returns With New Artwork And Details On Bravely Second

Bravely Second was revealed in the late 2013 with a short glimpse of a new town and gameplay. After that we haven’t received much new information about the upcoming 3DS JRPG, but today things changed – Square Enix updated the official Japanese website with new pictures, art and information on new and returning characters, jobs and areas. 567 more words


Negotiated Studies 44: Character Demo Reel

Finally, I uploaded a video where I introduce the characters in the short film. My intention was to show the modeling and texturing work I made in a cool way. The result is this:

Negotiated Studies

Working on Pythagoras Scene

Of course, Pythagoras’ equation has always had a unique attraction to all kind of mathematicians and philosophers. Its wonderful geometry becomes even more attracting by rendering it – so I thought and gave it a try. 10 more words