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<channel>
	<title>resi &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/resi/</link>
	<description>Feed of posts on WordPress.com tagged "resi"</description>
	<pubDate>Tue, 29 Dec 2009 21:46:34 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[The Most Influential Games Of The Last Generation]]></title>
<link>http://increationgames.com/2009/11/06/the-most-influential-games-of-the-last-generation/</link>
<pubDate>Fri, 06 Nov 2009 16:11:21 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/11/06/the-most-influential-games-of-the-last-generation/</guid>
<description><![CDATA[The last generation of gaming had plenty of amazing games. The PlayStation 2, Xbox GameCube and Drea]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>The last generation of gaming had plenty of amazing games. The PlayStation 2, Xbox GameCube and Dreamcast all had their fair share of great games that will be fondly remembered. However not all of these amazing games were as influential as others. There a few select games that have influenced the current generation and the games within it. All of the games in this article have influenced the modern gaming industry in one way or another.</p>
<p><img class="alignnone size-full wp-image-2032" title="shenmue" src="http://twelfthcrusader.wordpress.com/files/2009/11/shenmue.jpg" alt="shenmue" width="400" height="300" /></p>
<p>The first game I want to discuss is <em>Shenmue</em>. This was released in Japan at the very end of 1999 for the Dreamcast. The game was incredibly ahead of its time and boasted open worlds, real time day and night cycles along with very high production values. This game is often considered to be amazing but due to the poor sales of the Dreamcast most gamers haven’t even played it. Arguably this is the game that created the sandbox titles that we see so much of nowadays. I think, however, that it was too early. If it had came out at a later date when more people had moved up a generation (Be it PS2, Dreamcast etc) it would have had a greater influence.</p>
<p><!--more--></p>
<p>It loses most of the influence it could have had due to another game though. That game would be <em>Grand Theft Auto III</em>. <em>GTA3 </em>allowed players to do things that they had never been able to do in previous video games. Rather than complete one level, then move onto the next they were free to choose what to do. This was done in the previous <em>GTA</em> games but due to the limited hardware of consoles back there it didn’t have the same effect. The world lacked atmosphere in the original <em>GTA</em>s and there was no real reason to explore the city. The jump up the <em>Grand Theft Auto III</em> was incredible. The world was no longer a boring, empty city but it was now filled with life, in complete 3D graphics and there was a real reason to explore and adventure. This was the start of the sandbox genre that many games today have followed and tried to make their own. None of them have managed to make a big enough jump to amaze gamers like <em>GTA3</em> did though.</p>
<p><img class="alignnone size-full wp-image-2033" title="Grand Theft Auto 3" src="http://twelfthcrusader.wordpress.com/files/2009/11/grand-theft-auto-3.jpg" alt="Grand Theft Auto 3" width="450" height="314" /></p>
<p>Now, back to <em>Shenmue</em>. <em>Shenmue </em>lacked appeal to the non-Japanese market. The majority of western gamers prefer the Americanised product with guns, blood and bad language so they completely ignored <em>Shenmue</em> but obsessed over <em>Grand Theft Auto III</em>. <em>Shenmue </em>rarely gets the credit it deserves because <em>Grand Theft Auto III</em> overshadowed in terms of sales and popularity. Even though <em>Shenmue</em> provided a believable, realistic world it also tried create a cinematic experience that gamers had never before witnessed which could have put a lot of people off. When <em>GTA3</em> came out the majority of the focus was aimed at the free world and the story was nowhere as cinematic as <em>Shenmue</em>. This arguably let <em>GTA3</em> use the world more effectively.</p>
<p>The sandbox world has been beaten these days though. Games like <em>Yakuza, Far Cry 2, Oblivion</em> and of course <em>Grand Theft Auto IV</em> have came leaps and bounds ahead the groundwork <em>GTA3 </em>left behind. None of them, however, have revolutionised it the way <em>GTA3</em> did.</p>
<p><em>GTA3</em> was influential because of the sandbox world but there are some other games that need mentioned.<em> Halo: Combat Evolved </em>being one of these. The PC was always the home for First Person Shooters and consoles generally lacked them. Games like<em> Doom, Quake</em> and <em>Duke Nukem</em> were all born and raised on the PC. I’m not saying there were no console shooters before <em>Halo</em> and I’m not saying there were no good ones either but it was mainly PC.</p>
<p><em>Halo</em> was the definitive console shooter. The PS2 and Dreamcast lacked FPS’ that really made a big jump so when <em>Halo</em> appeared as a launch title for the Xbox people were blown away. The fact that <em>Halo</em> was a launch title makes it even more influential than it would have been normally. Most launch titles tend be poor in comparison to later games but <em>Halo</em> stood strong as one of the best games on the system and the last generation as a whole. This was the FPS that started to appeal to console owners. Whether it’s because of the icon that is Master Chief, the fact it was bundled with the Xbox and everyone got to play it or maybe the marketing really worked, there is no denying the influence <em>Halo</em> had on the console shooters.</p>
<p><img class="alignnone size-full wp-image-2034" title="halo_combat_evolved" src="http://twelfthcrusader.wordpress.com/files/2009/11/halo_combat_evolved.jpg" alt="halo_combat_evolved" width="388" height="290" /></p>
<p>I need to give a mention to <em>Goldeneye 007 </em>though which is often considered to be one of the best shooters ever made. <em>Goldeneye</em> was released on the Nintendo 64 and was a good few years before <em>Halo</em>. Rare done an exceptional job with <em>Goldeneye</em> and proved that console shooters can be amazing before <em>Halo </em>was even announced. It didn’t have the same impact or influence that <em>Halo</em> did though. It did sell well and it was very well received but <em>Halo</em> was considered revolutionary and it was while <em>Goldeneye</em> didn’t set the world on fire the same way. I think the main drawback was that the controls weren’t as refined as <em>Halo’s</em> were which kept the PC the FPS platform of choice. Of course, <em>Goldeneye </em>wasn’t part of the last generation so it shouldn’t really be counted in this article.</p>
<p>This generation has been filled with both first person shooters and third person shooters. <em>Halo</em> led the way for the FPS’ while it was <em>Resident Evil 4</em> that influenced the way of the third person shooter. Before <em>RE4</em>, third person shooters were zoomed far back and the camera was quite far back from your character. When <em>Resident Evil 4 </em>arrived though, it also brought the over the shoulder camera with it. No longer were third person shooters far back, but instead you viewed from the characters shoulder which allowed a whole new perspective and a much more enjoyable way of shooting. Every third person shooter these days uses this new camera.</p>
<p><em>Gears of War</em> had a great influence from <em>RE4 </em>in particular. Rather than a horror template, <em>Gears of War</em> went for the full action template with hordes of enemies and lots of set pieces which really utilized the over the shoulder camera. It is also implemented a cover system which was extremely influential itself has influenced this generation quite a bit already but that’s for a different article.</p>
<p><img class="alignnone size-full wp-image-2035" title="ResidentEvil4" src="http://twelfthcrusader.wordpress.com/files/2009/11/residentevil4.jpg" alt="ResidentEvil4" width="450" height="337" /></p>
<p><em>Resident Evil 4</em> was extremely well received by critics and developers alike. It was the first time a camera like this had been used and it really did change how games played. It refined the gameplay of them and made third person shooters a lot more enjoyable than they were before.</p>
<p>There are other games that have had a smaller influence from the last generation too. <em>Guitar Hero</em> set the bar for music video games as well as creating a peripheral that really changes how the game played. The prototype for <em>Resident Evil 4,</em> <em>Devil May Cry</em>, also had a small influence on action-adventure games by creating a very enjoyable experience with a mixture of exploration, story development, waves of enemies and multiple bosses. <em>God of War</em> also had a little to do with this.</p>
<p><img class="alignnone size-full wp-image-2036" title="shadow of the colossus" src="http://twelfthcrusader.wordpress.com/files/2009/11/shadow-of-the-colossus.jpg" alt="shadow of the colossus" width="450" height="253" /></p>
<p>However, some games didn’t get the influence they deserved. Both <em>Shadow of the Colossus </em>and <em>Oddworld: Stranger’s Wrath</em> come to mind. Both of these were well received, <em>Shadow of the Colossus</em> in particular. If these two games had managed to influence this generation on a greater scale it would have been very different. <em>Shadow of the Colossus</em> was an amazing experience throughout and placed players into an amazing world where many magnificent creatures inhabited. Through the sense of mystery and the gameplay that was made up of pretty much boss fights only, it turned out to be incredible. There was so much that <em>Shadow of the Colossus</em> done really well besides the core gameplay, the connection to Agro, the sense of scale, the story and nearly everything about it was pulled off fantastically. <em>Stranger’s Wrath </em>tried to innovate the FPS genre through the use of the crossbow which, combined with the highly detailed quirky world, made it a completely different FPS from the rest. The different mixtures of gameplay which were all evenly balanced helped this be a great game. If games like these had got the larger influence they had this generation would have been completely different. Rather than contain a lack of ideas, games would have took more risks and stepped away from the safe path of generic ideas and gameplay (Not every game this gen is like this though).</p>
<p>If the main games I mentioned earlier didn’t come about, would this generation have been the same? To be honest they wouldn’t have but I think another game would have taken their place after a while. Eventually an FPS would have come to console, like what <em>Halo</em> done and brought on many waves of them. If <em>GTA3</em> wasn’t released then <em>Shenmue</em> would have taken its place. If neither had been released his would have came along differently. If<em> Resident Evil 4</em> hadn’t created the over the shoulder camera then I don’t know what would have happened. I think eventually something would have come around to change third person shooters but I doubt it would have been the same. I doubt the same camera would have been used but I can’t think how it would have changed.</p>
<p>The last generation was a huge influence on this generation but that goes without saying. The generation before the last generation influenced it and it will keep on going back that way. There were a few select games that had a huge influence on this gen and formed a lot of the games we see today. Some games were overlooked and if they weren’t, this generation could have been completely different.</p>
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<title><![CDATA[Resident Evil 5 - review]]></title>
<link>http://manga303.wordpress.com/2009/10/24/resident-evil-5-review/</link>
<pubDate>Sat, 24 Oct 2009 02:05:50 +0000</pubDate>
<dc:creator>manga303</dc:creator>
<guid>http://manga303.wordpress.com/2009/10/24/resident-evil-5-review/</guid>
<description><![CDATA[Endlich ! nach : Resident Evil 1,2,3 (PSX) Code Veronica (Dreamcast) Resident Evil 4 (Gamecube) Resi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/YJpWoOI3Rug&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/YJpWoOI3Rug&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Endlich ! nach :</p>
<ul style="margin-left:20px;padding-left:20px;">
<li>Resident Evil 1,2,3 (PSX)</li>
<li>Code Veronica (Dreamcast)</li>
<li>Resident Evil 4 (Gamecube)</li>
<li>Resident Evil Survivor (Wii)</li>
</ul>
<p>halte ich <strong>Resident Evil 5</strong> (Xbox 360) in meinen Händen… Ein kurzer Story „Flaschback“ überbekommt mich, wie ich damals total naiv Resi 1 in meine Sony Playstation eingelegt habe (tss) und ich jetzt absolut hohe Erwartungen an Grafik, Gameplay und Storyline habe.</p>
<p>Nun aber kurz und knab mein persönliches Review :</p>
<p><!--more--></p>
<p><strong>Punkt 1. Rätsel</strong><br />
Das schwierigste Rätsel in RE5 ist „Wo sind die Rätsel geblieben ?“… Eine wirklich gute frage bis auf ein bis zwei „Idioten test“ ähnlichen Rätseln ist nichts wirklich schweres vorgekommen. Das Game ist ansich in mehrere Level aufgeteilt die in sich selbst abgeschlossen sind (Egoshooter style) man übernimmt keine Quest gegenstände in die nächste Runde. Sehr SCHADE ! Sillent Hill Homecoming hatte deutlich kniffligere Aufgaben wie RE5.</p>
<p><strong>Punkt 2. Horror</strong><br />
Es hat mich nichts wirklich geshockt auch hier Silent Hill Homecoming viel besser. Resident Evil erinnert mich stellweise mehr an Tomb Raider als an ein Horror Game.</p>
<p><strong>Punkt 3. Grafik</strong><br />
Die Grafik ist einfach absoluter EYECANDY egal welche Landschaft, welche Gegner alles bis ins letzte Detail wunderschönes Design. RE 5 lohnt alleine deswegen <img src="http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" /></p>
<p><strong>Punk 4. Gameplay</strong><br />
RE 5 hat eigentlich nicht mehr viel mit dem ersten Teil zu tun es baut auf Resident Evil 4 auf welches ja schon mehr in richtung Egoshooter geht. Im richtigen Moment die richtigen Knöpfe drücken um über hindernisse zu springen dann nach jeden Level im Shop seine Waffen kaufen oder upgraden. Alles erinnert mehr an Counterstrike als an Resident Evil… den größten teil des Spiels verbringt man damit Fässer zu zerstören für Munition, einige kleine Rätsel zu lösen oder lange wege zu laufen bis plötzlich (total erwartungsvoll) der nächste Gegner mob auftaucht. Schade ich habe einfach mehr Horror, mehr kniffeln erwartet <img src="http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif" alt=":(" /> Wo Resident Evil 1 noch ein Adventure mit Action Elementen war, ist Resident Evil 5 zu einem mix aus Counterstrike und Tomb Raider verkommen. Das Spiel läßt sich einwandfrei steuern, reagiert sehr gut auch im Sniper mode bittet wunderschöne Grafik dazu Multiplayer über Xbox live oder im Split Screen. Programmierungs technisch einwandfrei jedoch für den eingefleischten Resident Evil zocker zu leicht und zu stumpf.</p>
<p>Natürlich könnte man auch sagen „Sollen die nun schon zum X´ten mal den ersten Teil kopieren?“ veränderungen sind gut und bringen mal neue Elemente ins Spiel andererseits erwarten die Fans einfach die X´te Kopie von Resident Evil 1. Ich finde das Spiel sollte in keiner Sammlung fehlen jedoch hätte man dem ganzen auch einen anderen Namen geben können als Resident Evil 5. Vielleicht „Zombie-strike“ <img src="http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" /></p>
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<title><![CDATA[Buy my games!]]></title>
<link>http://increationgames.com/2009/10/04/buy-my-games/</link>
<pubDate>Sun, 04 Oct 2009 14:17:56 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/10/04/buy-my-games/</guid>
<description><![CDATA[Anyone want some games to play? I&#8217;m selling Killzone 2, Resident Evil 5, The Chronicles of Rid]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Anyone want some games to play? I&#8217;m selling <em>Killzone 2, Resident Evil 5, The Chronicles of Riddick: Assault on Dark Athena </em>and <em>Brothers in Arms: Hell&#8217;s Highway</em>. All of them are good games and for the PS3. Click the links to be taken to them, my games are the cheapest on the site just so you know (Hint, hint) and the seller is called <strong>TwelfthCrusader</strong>.</p>
<p>All great condition.</p>
<p><a title="Killzone 2" href="http://www.play.com/Product.aspx?title=1021986&#38;r=PS3&#38;ptsl=1">Killzone 2 &#8211; £14.89</a></p>
<p><a title="Resident Evil 5" href="http://www.play.com/Product.aspx?title=1022359&#38;r=PS3&#38;ptsl=1">Resident Evil 5 &#8211; £14.89</a></p>
<p><a href="http://www.play.com/Product.aspx?title=3427912&#38;r=PS3&#38;ptsl=1">The Chronicles of Riddick: Assault on Dark Athena - £13.00</a></p>
<p><a title="Hell's Highway" href="http://www.play.com/Product.aspx?title=8116003&#38;r=PS3&#38;ptsl=1">Brothers in Arms: Hell&#8217;s Highway &#8211; £5.98</a></p>
<p>Take a look at the <a title="Review Archive" href="http://increationgames.com/archives/reviews/">Review Archive</a> to see reviews for all of these games.</p>
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<title><![CDATA[The best baby names of the world- J.M Congemi]]></title>
<link>http://babynamelover.wordpress.com/2009/08/17/the-best-baby-names-of-the-world-j-m-congemi-3/</link>
<pubDate>Mon, 17 Aug 2009 07:37:29 +0000</pubDate>
<dc:creator>babynamelover</dc:creator>
<guid>http://babynamelover.wordpress.com/2009/08/17/the-best-baby-names-of-the-world-j-m-congemi-3/</guid>
<description><![CDATA[Germany: Archibald, Arlo, Arnold Bastien, Ballard, Bruno, Emerson Emery, Emmett, Faber, Ferdinand, F]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em><strong>Germany:</strong></em></p>
<p>Archibald, Arlo, Arnold Bastien, Ballard,</p>
<p>Bruno, Emerson Emery, Emmett, Faber,</p>
<p>Ferdinand, Franz, Fremont, Harvey, Ivo,</p>
<p>Kaiser, Keifer, Leopold, Luther, Mattheu,</p>
<p>Milo, Orlando, Otto, Pepin, Rupert, Theodore,</p>
<p>Ada, Adelle, Anna, Aria, Cora, Dellana,</p>
<p>Elke, Elsbeth, Elsie, Emelie, Fernanda,</p>
<p>Galiena, Genevieve, Greta, Ida, Lottie,</p>
<p>Margaret, Matilda, Melia, Mina, Odile,</p>
<p>Otthild, Resi, Wilhelmina, Willa, Winifred,</p>
<p>Yesult, Zelda.</p>
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<title><![CDATA[Game Completed – Resident Evil 5 – Xbox 360]]></title>
<link>http://l337sheet.wordpress.com/2009/07/26/game-completed-%e2%80%93-resident-evil-5-%e2%80%93-xbox-360/</link>
<pubDate>Sun, 26 Jul 2009 20:29:22 +0000</pubDate>
<dc:creator>Shepperton</dc:creator>
<guid>http://l337sheet.wordpress.com/2009/07/26/game-completed-%e2%80%93-resident-evil-5-%e2%80%93-xbox-360/</guid>
<description><![CDATA[The first is still definitely my fave.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>The first is still definitely my fave.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/a41TAy7RfVI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/a41TAy7RfVI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Resident Evil 5 heading to a PC near you]]></title>
<link>http://increationgames.com/2009/07/16/resident-evil-5-heading-to-a-pc-near-you/</link>
<pubDate>Thu, 16 Jul 2009 20:42:56 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/07/16/resident-evil-5-heading-to-a-pc-near-you/</guid>
<description><![CDATA[On September 18th. All of the people who want to play Resident Evil 5  on PC will be able to later i]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="size-full wp-image-828 aligncenter" title="resident evil 5" src="http://twelfthcrusader.wordpress.com/files/2009/07/resident-evil-5.jpg" alt="resident evil 5" width="449" height="220" /></p>
<p>On September 18th. All of the people who want to play <em>Resident Evil 5</em>  on PC will be able to later in the year. The PC version comes with some new content which includes new costumes, a better Mercenaries mode, three times the amount of enemies on screen and support for 3D vision technology. The 3D technology is made by Nvidia and works through the use of 3D glasses. Apparantely the PC version will let people experience &#8221;infected Majini coming at players from every angle, dust flying in and out of screen and the scariest bosses to date are taken up a notch,&#8221;</p>
<p>It&#8217;s still not coming to the Wii though.</p>
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<title><![CDATA[Fourth Resident Evil film coming next year]]></title>
<link>http://increationgames.com/2009/07/03/fourth-resident-evil-film-coming-next-year/</link>
<pubDate>Fri, 03 Jul 2009 15:03:37 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/07/03/fourth-resident-evil-film-coming-next-year/</guid>
<description><![CDATA[Yep, that&#8217;s right, there&#8217;s going to be another Resident Evil film. This one is called Re]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="size-full wp-image-738 aligncenter" title="resident_evil_film" src="http://twelfthcrusader.wordpress.com/files/2009/07/resident_evil_film.jpg" alt="resident_evil_film" width="450" height="300" /></p>
<p>Yep, that&#8217;s right, there&#8217;s going to be another <em>Resident Evil</em> film. This one is called <em>Resident Evil: Afterlife </em>and currently has a release date of Spetember 17th 2010. Milla Jovovich will probably be returning but it hasn&#8217;t been confirmed and there is also no word about Paul Anderson returning as director. The other three <em>Resident Evil</em> films haven&#8217;t been very good so I&#8217;m not expecting much from this one but I would like to see a good <em>Resi </em>film. I haven&#8217;t saw <em>Resident Evil: Degeneration</em> yet but it could be the good <em>Resi</em> film I looking for.</p>
<p>Most people think that <em>Resident Evil 4</em> reinvented the series for the better so maybe the fourth film will do the same.</p>
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<title><![CDATA[Punto y final]]></title>
<link>http://anabecerra.wordpress.com/2009/06/18/punto-y-final/</link>
<pubDate>Thu, 18 Jun 2009 22:51:33 +0000</pubDate>
<dc:creator>miniaudrey</dc:creator>
<guid>http://anabecerra.wordpress.com/2009/06/18/punto-y-final/</guid>
<description><![CDATA[Todo llega al final. Se cierra una puerta y se abre una ventana, se acaba una etapa y empieza una nu]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Todo llega al final. Se cierra una puerta y se abre una ventana, se acaba una etapa y empieza una nueva&#8230; Sólo me faltan 6 días para irme definitivamente de la resi. Han sido 3 años muy buenos, pero siento que <img class="size-medium wp-image-132 alignright" title="DSCI4634" src="http://anabecerra.wordpress.com/files/2009/06/dsci4634.jpg?w=300" alt="Barrilada principio de curso" width="300" height="225" />necesito cambiar, a pesar de que me lo he pasado genial y he hecho muy muy buenas amigas aquí.</p>
<p>Han sido todo tipos de vivencias. Buenas, malas, regulares pero sobre todo, risas. Otra cosa no, pero de eso hemos tenido un montón.  De esas veces que te tienes que doblar para la mitad porque no eres capaz de manternerte erguido de lo que te estás riendo. También ha habido mucho baile y mucho cante, porque otra cosa no, pero tenemos arte y somos buena gente&#8230; jejejeje <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Han sido tres años magníficos en los que he conocido a gente magnífica y me lo he pasado magníficamente bien. Voy a echar de menos esto, pero necesito cambiar de aires, que ya lo voy necesitando, pero los buenos momentos no se me van a olvidar nunca.</p>
<p> </p>
<p>Queda pendiente una invitación a espaguettis y lambrusco en el piso, chicas!!!</p>
<p> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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<title><![CDATA[Aufpreis ungefragt]]></title>
<link>http://martinjost.wordpress.com/2009/04/27/aufpreis-ungefragt/</link>
<pubDate>Mon, 27 Apr 2009 15:48:40 +0000</pubDate>
<dc:creator>Martin Jost</dc:creator>
<guid>http://martinjost.wordpress.com/2009/04/27/aufpreis-ungefragt/</guid>
<description><![CDATA[Durchfuttern. (Eine Geschmackskritik.) Freiburg. (mjeu/majo)• Die Gastronomen-Unsitte, einem ohne ei]]></description>
<content:encoded><![CDATA[Durchfuttern. (Eine Geschmackskritik.) Freiburg. (mjeu/majo)• Die Gastronomen-Unsitte, einem ohne ei]]></content:encoded>
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<title><![CDATA[Resident Evil 5 BSAA Emblem guide]]></title>
<link>http://increationgames.com/2009/04/01/resident-evil-5-bsaa-emblem-guide/</link>
<pubDate>Wed, 01 Apr 2009 21:34:47 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/04/01/resident-evil-5-bsaa-emblem-guide/</guid>
<description><![CDATA[This guide is to help people find all the BSAA emblems in Resident Evil 5. Note: I recommended alway]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>This guide is to help people find all the BSAA emblems in <em>Resident Evil 5</em>.</p>
<p>Note: I recommended always taking a rifle with you to get all the emblems. It can make it a lot easier to find and hit the emblems.</p>
<p>Note: If you are just playing through the levels for the emblems and want to quit the level after getting them all it will be all right. You won&#8217;t loose the emblem though I have only tried quiting and saving my new equipment so be cautious if you want to try the other option.</p>
<p><strong><span style="text-decoration:underline;">Chapter 1-1:</span></strong></p>
<p>None</p>
<p><strong><span style="text-decoration:underline;">Chapter 1-2: Public Assembly</span></strong></p>
<p><strong>Emblem 1:</strong> Go inside the building which has the balcony. Go up the stairs and onto the balcony. Look towards your right and you will see a building across from you which has the emblem on it.</p>
<p><strong>Emblem 2:</strong> Go into the building with the people who die when you walk round the corner and has black goo on the stairs. When you climb up ladder follow the path and turn around to face to door. Then look up and the emblem will be on the water cooler.</p>
<p><strong>Emblem 3:</strong> When you are close to the end of the level and near the suitcase of Handgun ammo turn around and look into the fence. There should be a hole to shoot through and get the emblem.</p>
<p><strong><span style="text-decoration:underline;">Chapter 2-1: Storage Facility</span></strong></p>
<p><strong>Emblem 4:</strong> When you start look up on the far away wall and the emblem should be on the right hand side.</p>
<p><strong>Emblem 5:</strong> Just before you enter the sewers after crossing the bridge turn around to face the bridge. The emblem is on the middle bridge support.</p>
<p><strong>Emblem 6:</strong> When you arrive at the docks you should walk past a green hut. The emblem is under the hut’s roof and can be tricky to see so look carefully</p>
<p><strong>Emblem 7:</strong>When Kirk arrives to provide backup in the helicopter climb up the ladder. From here look across the street into the opposite buildings window where there will be a majini and an emblem behind him.</p>
<p><strong>Emblem 8:</strong>When you need to throw Sheva across to the other building, stop and turn around. If you then look back you will see the emblem.<br />
<strong><br />
<span style="text-decoration:underline;">Chapter 2-2: The Train Station</span></strong></p>
<p><strong>Emblem 9:</strong> Climb up the ladder onto the trains and then look at the pylon to your left where the emblem will be.</p>
<p><strong>Emblem 10:</strong> When going through the caves you will come across a bridge. When you get to the bridge turn to your right and you will see the emblem.</p>
<p><strong>Emblem 11:</strong> This one can be difficult. In the mining area after you come out of the cave you will need to look into the background where there is a factory. If you go to the bottom of the long ladder you should be able to see the emblem on the factory from there, you might need to move about a little though.</p>
<p><strong><span style="text-decoration:underline;">Chapter 3-1: Marshlands</span></strong></p>
<p><strong>Emblem 12:</strong> In the distance, to the North West, there is a wired pole with the emblem on it. You can either try and shoot it with the rifle or if you are playing on co-op, you can drive up to the pole and then shoot it.</p>
<p><strong>Emblem 13:</strong> Go to the northwest corner of the map and the emblem will be under the roof of the hut.</p>
<p><strong>Emblem 14:</strong> If you go the island in the centre and look under the hut you will see the emblem. You might need to move about a bit. If you are playing on co-op you can drive behind the hut and shoot it from there.</p>
<p><strong>Emblem 15:</strong> After collecting all the slates and opening the door drop down into the marshes and turn around. The emblem is under the walkway.</p>
<p><strong><span style="text-decoration:underline;">Chapter 3-2: Execution Ground</span></strong></p>
<p><strong>Emblem 16:</strong>When you arrive at the Tricell tents go through them and look between the two to find the emblem.</p>
<p><strong>Emblem 17:</strong> When you are at the harbour and the time runs out, turn around and go into the cabin. The emblem is inside of the cabin.</p>
<p><strong><span style="text-decoration:underline;">Chapter 3-3: Oil Field</span></strong></p>
<p><strong>Emblem 18:</strong> The emblem is under the first gate (not including the arch). If you miss the emblem you can shoot it when the boat stops.</p>
<p><strong><span style="text-decoration:underline;">Chapter 4-1: Caves</span></strong></p>
<p><strong>Emblem 19:</strong> When you climb the first ladder look down and to your right. The emblem will be down there.</p>
<p><strong>Emblem 20:</strong> After the fire boulder part when you enter the new area use your rifle to look just below the giant lens. If you don’t have a rifle (but you should) you can wait until you fall down and there is a way to get it but I recommended having a rifle.</p>
<p><strong>Emblem 21:</strong> When you need to pull the chain on the Green statue look above it to find the emblem.</p>
<p><strong><span style="text-decoration:underline;">Chapter 4-2: Worship Area</span></strong></p>
<p><strong>Emblem 22:</strong> On the last floor of the light and mirror puzzle the emblem will be in the northern room. When you go in turn around and look above the door way.</p>
<p><strong><span style="text-decoration:underline;">Chapter 5-1: Underground Garden</span></strong></p>
<p><strong>Emblem 23:</strong> When you start the level follow the path to you right. When you reach the end of the path you can shoot the emblem under the walkway.</p>
<p><strong><span style="text-decoration:underline;">Chapter 5-2: Experimental Facility</span></strong></p>
<p><strong>Emblem 24:</strong> After going to the end of the second conveyor belt (The one with the explosive canisters) climb up and go down the stairs. When you go down there will be two bins (big ones), one with a lid and one without. The emblem is in the bin with no lid.</p>
<p><strong><span style="text-decoration:underline;">Chapter 5-2: Uroboros Research Facility</span></strong></p>
<p><strong>Emblem 25: </strong>When leaving the area you start off in, check behind the large fans (The one on the right) beside the ladder to spot the emblem.</p>
<p><strong>Emblem 26:</strong> When the rotating platform stops for the first time, the emblem is at the feet of the majini who is stopping the platform. It can be difficult to hit from your current position so if you wait until the platform stops for the second time you can look down and hit the emblem much easier.</p>
<p><strong>Emblem 27: </strong>Before you call down the elevator and send somebody up, go from the back of the elevator and look down to find the emblem.</p>
<p><strong><span style="text-decoration:underline;">Chapter 6-1: Ship Deck</span></strong></p>
<p><strong>Emblem 28: </strong>This one is very difficult to get and is impossibe without using a rifle. The emblem is located on the mast to the south (opposite of where you start). It may be best to go up to a higher area to get this emblem such as the crane.</p>
<p><strong>Emblem 29: </strong>The emblem can be found when Sheva is trapped in the cage and the enemies are coming out of both containers. The emblem is in the nothern container and you will need to throw or shoot a greande into it to hit the emblem. You could also shoot a majini with an explosive to blow up the emblem.</p>
<p><strong>Emblem 30: </strong>When you go into the roomwith Excella and the flowers there will be two spot lights aiming at the flowers. The emblem is beside the spotlight on the left.</p>
<p>This guide can only be reused for personal use and cannot be recreated or used on another website without my permission.</p>
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<title><![CDATA[Stuck in Resident Evil 5?]]></title>
<link>http://increationgames.com/2009/04/01/stuck-in-resident-evil-5/</link>
<pubDate>Wed, 01 Apr 2009 06:59:04 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/04/01/stuck-in-resident-evil-5/</guid>
<description><![CDATA[While I was playing Resident Evil 5 and kicking some ass I was also keeping an eye out for the BSAA ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>While I was playing <em>Resident Evil 5</em> and kicking some ass I was also keeping an eye out for the BSAA emblems. They&#8217;re are usually a few in a level and they can be quite tricky to find so I thought I would post a guide so that people who are struggling can find them. It should be either today or tomorrow so keep on waiting.</p>
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<title><![CDATA[PERANG BHARATAYUDHA; Nafsu Paling Menghancurkan]]></title>
<link>http://sabdalangit.wordpress.com/2009/03/30/perang-bharatayudha-nafsu-paling-menghancurkan/</link>
<pubDate>Mon, 30 Mar 2009 03:31:30 +0000</pubDate>
<dc:creator>SABDå</dc:creator>
<guid>http://sabdalangit.wordpress.com/2009/03/30/perang-bharatayudha-nafsu-paling-menghancurkan/</guid>
<description><![CDATA[NAFSU PALING MENGHANCURKAN   PRABU DRUPADA PRABU DRUPADA yang waktu mudanya bernama Arya Sucitra, ad]]></description>
<content:encoded><![CDATA[NAFSU PALING MENGHANCURKAN   PRABU DRUPADA PRABU DRUPADA yang waktu mudanya bernama Arya Sucitra, ad]]></content:encoded>
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<title><![CDATA[Resident Evil 5 Review]]></title>
<link>http://increationgames.com/2009/03/25/resident-evil-5-review/</link>
<pubDate>Wed, 25 Mar 2009 22:49:20 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/03/25/resident-evil-5-review/</guid>
<description><![CDATA[Developer: Capcom Publisher: Capcom Platform: PlayStation 3 (Version Played), Xbox 360 Genre: Third ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p class="MsoNormal" style="text-align:center;margin:0 0 10pt;"><strong><span style="text-decoration:underline;"><span style="font-size:small;font-family:Calibri;"><img class="alignnone size-full wp-image-198" title="resi-5-logo" src="http://twelfthcrusader.wordpress.com/files/2009/03/resi-5-logo.jpg" alt="resi-5-logo" width="350" height="196" /></span></span></strong></p>
<p class="MsoNormal" style="text-align:left;margin:0 0 10pt;"><strong>Developer:</strong> Capcom<strong><br />
Publisher:</strong> Capcom<br />
<strong>Platform:</strong> PlayStation 3 (Version Played), Xbox 360<br />
<strong>Genre:</strong> Third Person Shooter<br />
<strong>Players:</strong> 1 &#8211; 2<br />
<strong>Release Date:</strong> 13th March 2009 (EU)</p>
<p><em> </em><span style="font-family:&#38;"><em>Resident Evil</em> is one of the biggest game series’ of all time. It was known for the cheesy characters and dialogue, the scares, the puzzles, the story and the atmosphere. <em>Resident Evil 4</em> changed what <em>Resident Evil</em> was like. No longer was it about the scares and the atmosphere but instead it was about the action and the gun fights. <em>Resident Evil 5</em> continues this but makes it even less of a horror game as there was only one point in the game where I was frightened which I will talk about later. <em>Resident Evil 5</em> is all action, all guns and zero scares.</span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;">The game is centred about Chris Redfield who has been sent to Africa. On arrival he meets his new partner, Sheva, and the main new feature of <em>Resident Evil</em> is introduced: co-op. Chris and Sheva are partners; they fight together, share weapons and ammo and help each other out. The new partner system works really well in the <em>Resident Evil 5</em>. Like I said earlier you can share equipment which is very handy, especially when you split up. For example sometimes you assist Sheva and help her get to higher places. This will only be helpful if she has the correct weapons so you make sure to give her the rifle. I know it isn’t <em>Ghost Recon</em> but it does add a slight tactical edge to the game. </span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;">The whole co-op/ partner gameplay can be played with another player or you can stick with the A.I. Both ways work really well. The partners A.I is really good and I never saw anything unusual or strange happen with my partner. They know that if they have a shotgun to go up close, they know when to heal and retreat, they how to conserve ammo and they know how to help you. When you are playing with another player it works fine as long as you are with somebody who knows what the hell they are supposed to be doing. The co-op with another player is good fun and the only problem is that the screen changes a little and two black lines go down the side of the screen. You don’t notice after a few minutes though. </span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;">One thing that I loved about <em>Resident Evil 4</em> was the merchant. The merchant would greet you with “Welcome, Stranger” every time you met which I loved. He was just so cool. He would let you buy and sell items and weapons at certain points throughout the stage. This has been sadly changed for <em>Resident Evil 5</em> and there is no merchant at all. Instead you get the chance to buy any equipment or sell anything between each chapter. It works well enough but I miss the mysterious merchant</span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;">One thing that may annoy many people is the fact that you are unable to move and shoot. Every time you want to fire you are forced to remain on the spot and fire which should create panic but it fails to do so. It’s lack the atmosphere and just feels like a slow shootout. Some people won’t mind it though and will be used to it from <em>Resident Evil 4.</em></span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;"><em>Resident Evil 5’s</em> story is similar to the other games. It is full of loads of crazy shit and characters who know each other. It won’t disappoint fans of the series but it may be confusing for newcomers who don’t know much about the world of <em>Resident Evil</em>. There is the occasional flashback and there are brief notes on the history of <em>Resident Evil</em> in the loading screens but it loads so fast that you can’t read the full paragraph. That can be seen as a positive or a negative though. Fans will like and newcomers will probably just care about killing the majini (The main enemies in <em>Resident Evil 5</em>). The people who have been following <em>Resident Evil 5</em> and watched a lot of the trailers will have figured out most of the story anyway because of how much the trailers give away.</span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;">One thing that <em>Resident Evil</em> can always boast is the superb boss fights. The bosses in <em>Resident Evil 5</em> are great fun and get bigger and cooler as the game progresses. They always involve shooting the big creature as much as possible but they are still great fun. Some of the bosses rely heavily on quick time events which will be loved or hated by people.</span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;">The puzzles were always something that <em>Resident Evil</em> was known for. There aren’t very many puzzles in <em>Resident Evil 5</em> but the ones that are in it are decent enough even though they are very easy. I would give an example but there are only two or three so it would ruin the whole 3 seconds were you figure out what to do.</span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;"><em>Resident Evil</em> looks beautiful. The graphics are all crisp and clear with some good environments, characters, weapons. You know the usual stuff. </span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;"><em>Resident Evil 5</em> is full of memorable parts. One of my favourite parts is the part when you are on the back if the jeep firing the gun turret. All you do is shoot constantly at majinis on bikes and trucks but it’s so fast and cool. It shows how <em>Resident Evil</em> has changed when the best bits of the game are the all action, guns blazing parts.</span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;"><em>Resident Evil 5</em> does have its problems though. Like I said before the fact you can’t move and shoot will annoy people and so will the parts that use lots of quick time events.  The main problem is the fact that it is not scary and doesn’t feel like <em>Resident Evil</em>. I only ever jumped once which was when I ran round a corner and went into a trip wire. That was the only time I ever jumped in the entire game. The action heavy gameplay works well despite it not feeling like <em>Resident Evil 5</em>. The cover system however is overused and makes it feel to similar to other games.</span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&#38;"><em>Resident Evil 5</em> does not feel like <em>Resident Evil</em>. No longer is it scary and full of atmosphere but instead it is full of shootouts and great action scenes. Some people may like the new gameplay, others won’t but when you consider it an action game over a <em>Resident Evil</em> game it is great and definitely worth a play. </span></p>
<p><strong>+ Great Action<br />
+ Amazing bosses<br />
+ Co-op is good fun</strong></p>
<p><strong>- Not scary<br />
- Doesn&#8217;t feel like Resident Evil</strong></p>
<p><strong>8.5/10</strong></p>
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<title><![CDATA[Resident Evil 5 review tomorrow]]></title>
<link>http://increationgames.com/2009/03/24/resident-evil-5-review-tomorrow/</link>
<pubDate>Tue, 24 Mar 2009 20:07:25 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/03/24/resident-evil-5-review-tomorrow/</guid>
<description><![CDATA[After all this waiting tomorrow I will have a review for Resident Evil 5. I have completed it now bu]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>After all this waiting tomorrow I will have a review for <em>Resident Evil 5</em>. I have completed it now but I haven&#8217;t had time to try out co-op or any of the secrets which I will get to do tomorrow. I will tell you that is is a good game though but I won&#8217;t have the review until tomorrow.</p>
<p>- Daniel</p>
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<title><![CDATA[Sorry...]]></title>
<link>http://increationgames.com/2009/03/22/sorry/</link>
<pubDate>Sun, 22 Mar 2009 17:26:18 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/03/22/sorry/</guid>
<description><![CDATA[I know I haven&#8217;t updated the blog for a while but I will do soon. I was away for the weekend c]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I know I haven&#8217;t updated the blog for a while but I will do soon. I was away for the weekend camping so I obviously couldn&#8217;t make any posts. I  <strong>might </strong>review <em>Resident Evil 5</em> tomorrow. It will probably be Tuesday or Wednesday though. I may also download the new update for <em>Metal Gear Online</em> and play with the new SCENE expansion.</p>
<p>- Daniel</p>
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<title><![CDATA[Resident Evil 5 is brilliant]]></title>
<link>http://increationgames.com/2009/03/16/resident-evil-5-is-brilliant/</link>
<pubDate>Mon, 16 Mar 2009 22:14:00 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/03/16/resident-evil-5-is-brilliant/</guid>
<description><![CDATA[Resident Evil 5 is fantastic. I absolutely love it. It is full of some great action and the co-op mo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em>Resident Evil 5</em> is fantastic. I absolutely love it. It is full of some great action and the co-op moves and interaction works really well. Sheva never gets in your way and is a welcome help in the game. The problem that most people will be annoyed at though is that it doesn&#8217;t feel like a Resident <em>Evil</em> game. I haven&#8217;t been scared once yet and it is basically just shooting. It is also similar to <em>Resident Evil </em>4 which isn&#8217;t a bad thing to be honest. I won&#8217;t give a review yet but so far it is a brilliant game.</p>
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<title><![CDATA[Resident Evil 5 has arrived!]]></title>
<link>http://increationgames.com/2009/03/16/resident-evil-5-has-arrived/</link>
<pubDate>Mon, 16 Mar 2009 17:04:33 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/03/16/resident-evil-5-has-arrived/</guid>
<description><![CDATA[Well my copy came today and I will get to play it later. I will post what it is like after a decent ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Well my copy came today and I will get to play it later. I will post what it is like after a decent amount of play, which I should manage today, but I&#8217;m not reviewing it yet. My friend has completed it now and says it is brilliant if that will keep you happy until I can post something.</p>
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<title><![CDATA[Resident Evil 5 breaks record!]]></title>
<link>http://gamefaceuk.wordpress.com/2009/03/16/resident-evil-5-breaks-record/</link>
<pubDate>Mon, 16 Mar 2009 12:42:53 +0000</pubDate>
<dc:creator>rand0mpanda</dc:creator>
<guid>http://gamefaceuk.wordpress.com/2009/03/16/resident-evil-5-breaks-record/</guid>
<description><![CDATA[Capcom have announced today that 4 Million copies of Resi 5 has sold within it&#8217;s first shipmen]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Capcom have announced today that 4 Million copies of Resi 5 has sold within it&#8217;s first shipment, which breaks a record for the franchise.</p>
<p>They also said that total shipped units from all the resi games have reached over 40 million!</p>
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<title><![CDATA[Looks like it's Monday then...]]></title>
<link>http://increationgames.com/2009/03/14/looks-like-its-monday-then/</link>
<pubDate>Sat, 14 Mar 2009 09:49:20 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/03/14/looks-like-its-monday-then/</guid>
<description><![CDATA[Once again Resident Evil 5 hasn&#8217;t came which means that I will have to wait until Monday befor]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Once again <em>Resident Evil 5</em> hasn&#8217;t came which means that I will have to wait until Monday before I get it. Some first class post, eh? It&#8217;s my own fault really. I should have ordered it earlier than I did. Or I should have just went to the shop and got it but that means it will cost me even more. I&#8217;ll post impressions as soon as possible though.</p>
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<title><![CDATA[Resident Evil 5]]></title>
<link>http://increationgames.com/2009/03/12/resident-evil-5/</link>
<pubDate>Thu, 12 Mar 2009 20:01:39 +0000</pubDate>
<dc:creator>Daniel Allison</dc:creator>
<guid>http://increationgames.com/2009/03/12/resident-evil-5/</guid>
<description><![CDATA[Resident Evil 5 comes out tomorrow. A friend of mine got it today and said it is really good. I shou]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em>Resident Evil 5</em> comes out tomorrow. A friend of mine got it today and said it is really good. I should get it tomorrow and I&#8217;ll tell you if it is good or bad and then I&#8217;ll review it when I complete it. I really liked the demo and can&#8217;t wait until tomorrow. Co-op should be really fun and I&#8217;m pretty sure it will be a blast by yourself too.</p>
<p>On the topic of <em>Resident Evil 5</em>. A multiplayer mode has been announced. It is called Versus. Versus allows four players and has two different modes: Slayer and Survivor. Slayer is a point based game which you have to kill the Majinis (The enemies in the game). Survivor puts the players against each other and players can play as Chris, Sheva or some secret characters. One on One or Two on Two are available for both modes.</p>
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<title><![CDATA[Residential care under fire]]></title>
<link>http://fostercarevictoria.wordpress.com/2009/03/12/residential-care-under-fire/</link>
<pubDate>Wed, 11 Mar 2009 21:46:41 +0000</pubDate>
<dc:creator>Josh</dc:creator>
<guid>http://fostercarevictoria.wordpress.com/2009/03/12/residential-care-under-fire/</guid>
<description><![CDATA[The Age has run a front-page article today detailing some of the pitfalls of the teenage residential]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em>The Age</em> has run a front-page article today detailing some of the pitfalls of the teenage residential care system.  Along with other media and professionals, <em>The Age</em> is increasing pressure on the State Government to resolve some of the ongoing issues with the system as part of the current Out of Home Care review in Victoria.  You can read the full article <a href="http://www.theage.com.au/national/child-share-houses-described-as-timebomb-20090311-8vb7.html"> here </a>.</p>
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<title><![CDATA[Umbrella Corporation.]]></title>
<link>http://robert1249.wordpress.com/2009/01/31/umbrella-corporation/</link>
<pubDate>Sun, 01 Feb 2009 04:40:06 +0000</pubDate>
<dc:creator>Charles_Zombie</dc:creator>
<guid>http://robert1249.wordpress.com/2009/01/31/umbrella-corporation/</guid>
<description><![CDATA[Durante el verano de 1978, Albert Wesker y William Birkin llegaron a Arklay para asistir el proyecto]]></description>
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<h1><a href="http://i267.photobucket.com/albums/ii294/mnxprd10a/umbrella_corporation.jpg" target="_blank"><img style="border:0 none;" src="http://i267.photobucket.com/albums/ii294/mnxprd10a/umbrella_corporation.jpg" border="0" alt="umbrella corp Pictures, Images and Photos" width="497" height="410" /></a></h1>
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<p>Durante el verano de 1978, Albert Wesker y William Birkin llegaron a Arklay para asistir el proyecto.</p>
<p style="text-align:center;"><img class="aligncenter" style="border:0 none;" src="http://i121.photobucket.com/albums/o205/god2341/umbrella.gif" border="0" alt="umbrella corporation Pictures, Images and Photos" width="114" height="120" /></p>
<p>El propósito del virus causó mucha controversia entre los empleados de Umbrella. Mientras que Ozwell E. Spencer quería usar el virus para propósitos militares, el co-fundador Edward Ashford deseaba usar el virus para beneficio de la humanidad. Sin tener en cuenta a Ashford, Spencer fácilmente redirigió el proyecto para crear guerreros.</p>
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<p>James Marcus, otro cofundador de Umbrella, descubrió que uno podía fácilmente ignorar las restricciones del Virus Progenitor al combinar un organismo parásito con el virus. Su experimento de combinar ADN de una sanguijuela al Progenitor creó el Tyrant Virus (T-Virus), que dio lugar al desarrollo del Tyrant, una &#8220;arma biológica guerrera&#8221;.</p>
<p>Desafortunadamente, las primeras versiones del virus causaban a los humanos una mutación a abominaciones decerebradas. Más examinaciones revelaron que sólo una cantidad de recipientes contenían el ADN necesitado para mutar en resultados deseados.</p>
<p><strong><span style="font-size:12pt;"><span style="color:blue;">Liberación del virus</span></span></strong></p>
<p>Después de incontables experimentos, Marcus fue capaz de empezar el desarrollo inicial de los Tyrants de Umbrella. Su investigación fue interrumpida por Spencer, quien insistió a en mover el proyecto a las facilidades de las Montañas Arklay. En Arklay, Spencer comandó a dos protectores, Albert Wesker y William Birkin, para que asesinaran a Marcus. Mientras Marcus se giró entorno al inframundo, la reina sanguijuela, uno de sus especímenes infectados, se conectó con él y logró salvarle la vida.</p>
<p>Marcus hizo una sangrienta jugada contra Umbrella y liberó el T-Virus en la Mansión Spencer y el Centro de Investigaciones Arklay, eventualmente transformando al personal en zombies. La mansión rápidamente se volvió un lugar lleno de experimentos Umbrella.</p>
<p>Como se vio en Resident Evil 0, Marcus también liberó el T-Virus en Ecliptic Express, un tren reservado para los empleados de alto perfil de Umbrella. El T-Virus transformó a los pasajeros del tren en zombies caníbales. Además, transfirió una video-transmisión a Wesker y Birkin, prometiendo hundirlos por su traición.</p>
<p>Los problemas pronto dejaron lugar a una cadena de eventos vista en Resident Evil 2, Resident Evil 3: Némesis.</p>
<p>El T-Virus se infiltró en Raccoon City. La Corporación Umbrella creó el T-Virus con fines militares pero el virus fue liberado, causando una letal infección en Racoon City. La infección comenzó en &#8220;La Colmena&#8221; pero al reabrirlo, vía humana, toda la ciudad se infectó por medio de mordidas y rasguños de los zombies que salieron de la cuarentena.</p>
<p>Últimamente, el Gobierno de los Estados Unidos destruyó la ciudad con un misil nuclear para prevenir una epidemia.</p>
<p><strong><span style="color:blue;"><span style="font-size:12pt;">Medios de infección</span></span></strong></p>
<p>El T-Virus es capaz de transmitirse por medio de varios métodos. Archivos de investigación proveídos por el sistema computacional de la Reina Roja en las instalaciones de las montañas Arklay indentifica al virus teniendo una estructura proteínica. Como tal, es probable que cualquier método de transmisión de la infección se pudiera aplicar al virus a cualquier hora. Sin embargo al ser un agente genmotipicamente como el Ebola, la luz ultravioleta limita el periodo de infectividad del virus. Algunas de las observaciones de transmisiones infecciosas incluyen:<br />
Inyección directa: muchos de los experimentos de Umbrella (conocidos como Armas bio-orgánicas B.O.W) con el T-Virus fueron iniciadas por medio de inyección al huésped. Esto fue considerado el principal medio de infección de Umbrella.<br />
Agua: una de las teorías para la epidemia del Centro de Investigaciones Arklay es que los científicos e investigadores de esas instalaciones fueron infectados una vez que el virus contaminó las reservas de agua. Sin embargo, esta teoría es prácticamente falsa porque el Dr. Marcus admitió que él fue el que liberó el T-Virus en la Mansión Spencer, aparte de haber contaminado el tren de Umbrella en el Resident Evil Zero. Sin embargo, el virus sí puede ser transmitido por agua, como en Resident Evil 2, en donde las ratas, que habían sido infectadas por el T-Virus infectaron la reserva de agua de Racoon City, dirigiendo a la epidemia histórica que terminó en la masacre y destrucción de la ciudad.<br />
Aire: aunque hay discrepancias entre material canónico y no canónico acerca de si el virus es o no es un virus aerobio, cuando el virus irrumpió en las Centro de Investigaciones Arklay, los trabajadores llevaban puesto una protección bioquímica. Este es el principal argumento para aquellos que sienten que el virus es un patógeno aerotransmitido, si solo por un corto periodo de tiempo. Sin embargo, el uso de trajes de protección no prueba que el virus sea aerotransmitido, pero que los empleados pensaron que podría ser así, y usaron el equipo de protección como una precaución. El reportero Ben Bertolucci (en Resident Evil 2) dice que el virus no es aerotransmitido, en una de sus notas.<br />
Transmisión directa por fluidos: alguien atacado por un huésped infectado en combate cercano, sea una mordida, rasguño (debido a que la persona infectada se rascaba las lesiones en piel y al comer babeaba sobre sus manos), una hendidura, o una puñalada, tendrá el virus transmitido a su corriente sanguínea inmediatamente (como el hospital de Raccoon City donde pacientes infectados mordieron o rasguñaron a médicos y otros pacientes sanos). La Corporación Umbrella pone esto como un medio de infección secundario.</p>
<p>Una razón que desacredita esta teoría es el hecho de que el T-Virus, creado a partir del virus ebola, no es aerotransmitido a menos que este se mezcle con otro virus que si es aerotransmitido.</p>
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<title><![CDATA[Arto Mwambé - Hum Along (Move D's Move Along Remix)]]></title>
<link>http://feelmybicep.com/2009/01/18/arto-mwambe-hum-along-move-ds-move-along-remix/</link>
<pubDate>Sun, 18 Jan 2009 22:08:42 +0000</pubDate>
<dc:creator>feelmybicep</dc:creator>
<guid>http://feelmybicep.com/2009/01/18/arto-mwambe-hum-along-move-ds-move-along-remix/</guid>
<description><![CDATA[Nearly a year on from this release and a lot has changed&#8230; not really&#8230;noone is closer to ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;"><img class="size-medium wp-image-266 alignnone" title="artomwambe-humalong" src="http://feelmybicep.wordpress.com/files/2009/01/artomwambe-humalong.jpg?w=297" alt="artomwambe-humalong" width="357" height="359" /></p>
<p style="text-align:left;">Nearly a year on from this release and a lot has changed&#8230; not really&#8230;noone is closer to finding out who Arto Mwambé as he continues to rule the underground relms of techno and house. The great Move D was on the flip for this remix and although it did not tickle the critics it is disco gold&#8230;make your own mind up!!!</p>
<p style="text-align:left;"><a href="http://www6.zippyshare.com/v/30891390/file.html" target="_blank">Arto Mwambé &#8211; Hum Along (Move D&#8217;s Move Along Remix)</a></p>
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<title><![CDATA[Resident Evil 5 Demo Date]]></title>
<link>http://quirkygamer.wordpress.com/2009/01/15/resident-evil-5-demo-date/</link>
<pubDate>Thu, 15 Jan 2009 15:19:49 +0000</pubDate>
<dc:creator>quirkygamer</dc:creator>
<guid>http://quirkygamer.wordpress.com/2009/01/15/resident-evil-5-demo-date/</guid>
<description><![CDATA[For all of us poor creatures who didn&#8217;t get the Japanese version of the RE5 demo before downlo]]></description>
<content:encoded><![CDATA[For all of us poor creatures who didn&#8217;t get the Japanese version of the RE5 demo before downlo]]></content:encoded>
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