Tags » RetroChallenge

We'll call it "QuestronEd"

Just a quick update today to show that I’ve started work on the actual Questron character editor program.  I wanted the editor to run on an actual C64, which means taking the ideas I’ve been prototyping in Python and translating them into something else.  200 more words

Retrocomputing

Decoding BASIC variables

After I figured out that the save game files in Questron were memory dumps of the BASIC variables section, I had to find out how to interpret that data.  1,107 more words

Retrocomputing

Cracking the Questron Save Files

My original goal for Retrochallenge was to create a character editor for Questron, and while I’ve discovered and posted about some interesting things related to the game, I haven’t really made much progress.  940 more words

Retrocomputing

Copy protection in Questron

One of the things I was curious about when I started this project was the Questron copy protection.  I was able to make a working copy, but what was it about the copying program that made it work where a simple file copy failed?  836 more words

Retrocomputing

Digging into the disks

I know I’ve been pretty quiet so far this Retrochallenge, but I haven’t been completely sidelined.  Since I got back from Convergence in Minneapolis, I’ve been digging into the Questron disks, trying to get the big picture of how the game is put together. 669 more words

Retrocomputing

Retrochallenge 2014 Summer – Atari SetColor and Color commands

Are you looking for some Commodore 64 technique? Bad timing! We are in the midst of Retrochallenge Summer, and for the month of July I’m all Atari! 340 more words

Retrochallenge

Retrochallenge 2014 Summer – Blasphemy Edition! - The Project

It is been a busy week at work leaving no time for the Retro Challenge other than setup the machine and read some books about Atari Graphics. 221 more words

Retrochallenge