Tags » RGSS3

Bestiary v1.2

Summary

This update adds the ability to hide enemies with the Bestiary Hide tag as well as the HiddenEnemies array. It also adds instructions and provided a bugfix for hiding elements. 58 more words

RGSS3

Bestiary v1.1

Summary

This update fixes a bug with RPG::Enemy#bestiary_parameter that could prevent proper results from appearing if it is called directly rather than through an instance of Game_Enemy. 73 more words

RGSS3

Enhanced Events v2.1

Summary

This updates fixes a few bugs related to inactive events. It also features a greatly overhauled version of the extra conditions system and a much longer list of default conditions. 62 more words

RGSS3

Enhanced Events v2.0

Summary

This script adds in some new features for events, including extra conditions (such as script calls or requiring more than one actor to be in the party), moving like a boat, ship, or airship, and changed passability so that events set as Below Characters or Above Characters no longer block the movement of events set as Same as Characters, unless they include a certain tag in a Comments box. 156 more words

RGSS3

Absorb Snippet

Summary

This script is a simple, minimally invasive snippet that allows elements to be absorbed. This is accomplished via Notes tags placed in Database objects. 111 more words

RGSS3

Bestiary v1.0

Summary

This script is designed to provide a flexible, easily customized bestiary. Every aspect of the bestiary’s appearance can be customized, from the parameters displayed to the number (and content) of pages. 113 more words

RGSS3