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Blogs about: Rigid Bodies

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Statistical Simulation of Rigid Bodies

animationphysics wrote 4 months ago: We describe a method for replacing certain stages of rigid body simulation with a statistically-base … more →

Fluid Simulation with Articulated Bodies

animationphysics wrote 4 months ago: We present an algorithm for creating realistic animations of characters that are swimming through fl … more →

Tags: Fluids

Accurate Tangential Velocities for Solid-Fluid Coupling

animationphysics wrote 4 months ago: We propose a novel method for obtaining more accurate tangential velocities for solid fluid coupling … more →

Tags: Deformables, Fluids, Shells

Jonga3D: Testing Jiglib with Away3D1 comment

swingpants wrote 10 months ago: I just wanted to test the (newly available in AS3) 3D Physics engine Jiglib. My first test for Box2d … more →

Tags: 3D, ActionScript, AS3, AWAY3D, jiglib, Physics

Direct Forcing for Lagrangian Rigid-Fluid Coupling

animationphysics wrote 1 year ago: We propose a novel boundary handling algorithm for particle-based fluids. Based on a predictor-corre … more →

Tags: Fluids

Staggered Projections for Frictional Contact in Multibody Systems

animationphysics wrote 1 year ago: We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to … more →

Tags: Deformables

Efficient Contact Modeling using Compliance Warping

animationphysics wrote 1 year ago: Precise contact modeling is essential when simulating rigid or deformable objects in interaction. Ye … more →

Tags: Deformables

Real-time Animation of Sand-Water Interaction

animationphysics wrote 1 year ago: Recent advances in physically-based simulations have made it possible to generate realistic animatio … more →

Tags: Fluids

Magnets in Motion

animationphysics wrote 1 year ago: We introduce magnetic interaction for rigid body simulation. Our approach is based on an equivalent … more →

Algoryx and Phun, CMLabs1 comment

animationphysics wrote 1 year ago: There seem to be quite a few companies in the business of physics simulation these days. Graham Fyff … more →

Tags: collisions

PixeLux's DMM

animationphysics wrote 1 year ago: I added Pixelux Entertainment’s link on the side.  They have developed a piece of software kno … more →

Tags: Fracture, Deformables, collisions

Two-way Coupling of Rigid and Deformable Bodies

animationphysics wrote 1 year ago: We propose a framework for the full two-way coupling of rigid and deformable bodies, which is achiev … more →

Tags: cloth, Deformables, collisions

Image-based Collision Detection and Response between Arbitrary Volume Objects

animationphysics wrote 1 year ago: We present a new image-based method to process contacts between objects bounded by triangular surfac … more →

Tags: Deformables, collisions

Spline Joints for Multibody Dynamics

animationphysics wrote 1 year ago: Spline joints are a novel class of joints that can model general scleronomic constraints for multibo … more →

Bullet Physics Update

animationphysics wrote 1 year ago: From Erwin Coumans: Bullet 2.68 adds rope, cloth, deformable volumes interacting with rigid bodies, … more →

Tags: cloth, Deformables

GDC Physics Tutorial1 comment

animationphysics wrote 1 year ago: The slides for Erwin Coumans’ Game Developers Conference Physics Tutorial on parallel SPU phys … more →

Tags: collisions

Phun

animationphysics wrote 1 year ago: Phun is an educational, entertaining and somewhat addictive piece of software for designing and expl … more →

Tags: Fluids, collisions

A Fast and Stable Penalty Method for Rigid Body Simulation

animationphysics wrote 1 year ago: Two methods have been used extensively to model resting contact for rigid body simulation. The first … more →

Tags: collisions

And Another Thesis

animationphysics wrote 2 years ago: Claude Lacoursiere’s thesis on variational techniques for rigid bodies: Ghosts and Machines: r … more →

Tags: collisions


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