We describe a method for replacing certain stages of rigid body simulation with a statistically-based approximation. We begin by collecting statistical data regarding changes in linear and angular mom… more →
Physics-Based Animationanimationphysics wrote 4 months ago: We describe a method for replacing certain stages of rigid body simulation with a statistically-base … more →
animationphysics wrote 4 months ago: We present an algorithm for creating realistic animations of characters that are swimming through fl … more →
animationphysics wrote 4 months ago: We propose a novel method for obtaining more accurate tangential velocities for solid fluid coupling … more →
swingpants wrote 10 months ago: I just wanted to test the (newly available in AS3) 3D Physics engine Jiglib. My first test for Box2d … more →
animationphysics wrote 1 year ago: We propose a novel boundary handling algorithm for particle-based fluids. Based on a predictor-corre … more →
animationphysics wrote 1 year ago: We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to … more →
animationphysics wrote 1 year ago: Precise contact modeling is essential when simulating rigid or deformable objects in interaction. Ye … more →
animationphysics wrote 1 year ago: Recent advances in physically-based simulations have made it possible to generate realistic animatio … more →
animationphysics wrote 1 year ago: We introduce magnetic interaction for rigid body simulation. Our approach is based on an equivalent … more →
animationphysics wrote 1 year ago: There seem to be quite a few companies in the business of physics simulation these days. Graham Fyff … more →
animationphysics wrote 1 year ago: I added Pixelux Entertainment’s link on the side. They have developed a piece of software kno … more →
animationphysics wrote 1 year ago: We propose a framework for the full two-way coupling of rigid and deformable bodies, which is achiev … more →
animationphysics wrote 1 year ago: We present a new image-based method to process contacts between objects bounded by triangular surfac … more →
animationphysics wrote 1 year ago: Spline joints are a novel class of joints that can model general scleronomic constraints for multibo … more →
animationphysics wrote 1 year ago: From Erwin Coumans: Bullet 2.68 adds rope, cloth, deformable volumes interacting with rigid bodies, … more →
animationphysics wrote 1 year ago: The slides for Erwin Coumans’ Game Developers Conference Physics Tutorial on parallel SPU phys … more →
animationphysics wrote 1 year ago: Phun is an educational, entertaining and somewhat addictive piece of software for designing and expl … more →
animationphysics wrote 1 year ago: Two methods have been used extensively to model resting contact for rigid body simulation. The first … more →
animationphysics wrote 2 years ago: Claude Lacoursiere’s thesis on variational techniques for rigid bodies: Ghosts and Machines: r … more →