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Blogs about: Rishi Sharma

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games.load(new Game('popEmUp'));

rishihavoc wrote 3 months ago: popEmUp This is my take on an already existing game. dont know what the original name is. I saw it o … more →

Tags: Game, parsons, Game design, Flash Game, popEmUp, pop em up

rating.Calculate();

rishihavoc wrote 8 months ago: umm.. how to find weighted rating for levels??.. so figured out this.. with help of google ofcourse … more →

Tags: Game, parsons, Game design, chaser, Rating, Ranking

chaser.update( addFeatures(publicPortal) );

rishihavoc wrote 8 months ago: the new Chaser updates: -per user accounts -play campaigns -public portal : public portal is the lis … more →

Tags: Game, parsons, thesis, Game design, chaser

gridDrawer.update( addFeatures(publishLevel, unPublishLevel) );

rishihavoc wrote 8 months ago: the new gridDrawer updates: -per user accounts -publish upto 5 levels to the public portal -unpublis … more →

Tags: Game, Rishi, Sharma, parsons, thesis, Game design, chaser

gridDrawer.update();

rishihavoc wrote 8 months ago: sooooooooooo…. new things going on on gridDrawer!!! CHECK IT OUT HERE! mission- - to have a le … more →

Tags: Game, parsons, Game design, chaser

Interaction Mockup

rishihavoc wrote 8 months ago: Demo of  Pressure Sensor Interaction the cubes stay in an ideal state until one of the pressure sens … more →

Tags: Vizrt, parsons, Design and Technology, 2009

chaser.update();

rishihavoc wrote 8 months ago: ok.. changes and updates… the new Version : PLAY THE GAME changes on User Management 1- campai … more →

Tags: Game, parsons, Game design, chaser, grid drawer

gridDrawer = new gridDrawer();1 comment

rishihavoc wrote 9 months ago: the new version of gridDrawer is here!! the backend has been migrated to MySQL.there is some new fun … more →

Tags: Game, parsons, Game design, Actionscript 3, php, mysql

avatarAnimationTest();

rishihavoc wrote 9 months ago: this is a sample animation created with AS3 code.. it has two frames which were initially empty. usu … more →

Tags: Game, parsons, Game design, chaser

var toDoList = new ToDoList();

rishihavoc wrote 9 months ago: this is a to do list generated as a result of discussion with Philip Ejike on 17th Feb 2009. abiliti … more →

Tags: Game, parsons, Game design, chaser

production plan ...

rishihavoc wrote 9 months ago: this is going to be a tentative production plan.. of course this makes no sense and will change with … more →

Tags: Game, parsons, Game design, Flash

Research Strategy - Newark Airport and Port

rishihavoc wrote 9 months ago: Molly Chen, riShi Sharma map of the newark port and the airport   specific area of interest Goals - … more →

Tags: Newark Airport and Port, Student, Carrie, carrie mae, Chen, Mae, molly, molly chen, Rishi

chaserV3 && rabiasFeedback4 comments

rishihavoc wrote 12 months ago: sooooooo…. the V3 of Chaser- Chaser V3 – updates: placing a block makes another enemy. a … more →

Tags: Game, parsons, Game design, chaser, Rabia Malik

chaserFeedback + more on mechanics

rishihavoc wrote 1 year ago: ok.. after the feedback from the last class.. i decided that ill think.. think think think. taking s … more →

Tags: Game, Game design, chaser, Game mechanics

myDarwinism2 comments

rishihavoc wrote 1 year ago: My Darwinism- is the way i want to use the theory of evolution and origins proposed by Darwin. Charl … more →

Tags: Game, Game design, Narrative, Darwinism, chaser

more on mechanics

rishihavoc wrote 1 year ago: Q:] whyyyyyy do i need more? A:] cuz my prototype looks like pacman! and i have walls which i can ma … more →

Tags: Game, Game design, Actionscript 3, path-finding, a-star, a

a prototype in flash!

rishihavoc wrote 1 year ago: a simple- semi working prototype in flash! a little about the prototype: there will be 2 red blocks … more →

Tags: Game, Game design, ActionScript, Flash, pathfinding

the narrative

rishihavoc wrote 1 year ago: Every human being is comprised of a half wild and a half Intelligent part. This isn’t an origi … more →

Tags: Game, parsons, Narrative

the merger

rishihavoc wrote 1 year ago: I had a brief talk with good friend and co-worker Philip Ejike, and we decided to work together on o … more →

Tags: Game, Unreal, Game design, Narrative, philip ejike


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