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“Instead of thinking of your game from the mechanics first, think about the aesthetics first…Think of the feelings that you want to bring to the players.
Tags » Robin Hunicke
REDWOOD CITY, Calif. — It’s not about whether you’re making a shooter or a role-playing game. It’s about what feelings you’re trying to elicit.
The next time a designer sets out to make a new game, they might want to reconsider their approach. 612 more words