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I am anthropomorphizing puzzles a little bit, which I think is useful. A good puzzle leads the designer to help design the puzzle and often in the process of this happening the designer says, “Oh yes, I can reflect some of these same things that I followed and have the puzzle also communicate to the player.” That’s sort of a separate choice about how cryptic you want the end result to be.
Tags » Rock Paper Shotgun
How blurred are the lines between gaming journalists, game sites and game developers allowed to get before ethical concerns are raised? Sir, You Are Being Hunted is a situation that tested those associations to very little comment, but it is something I believe demands close consideration. 1,216 more words