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Blogs about: Rts Concept

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Units (part II) REDUX!

Luke wrote 3 months ago: I’ve recently finished editing and updating the second part of my eventual three-part series a … more →

Tags: Posts by Luke

Why Is Strategy Fun?4 comments

Evan Jensen wrote 10 months ago: Why are strategy games fun, and why do we care?  This is the first question that needs to be address … more →

Tags: Posts by Evan, RTS, Strategy, Games, Game design

Demigod

Luke wrote 10 months ago: Well, with the news and initial murmurings about Supcom 2 passing softly if cryptically past us and … more →

Tags: Uncategorized

Demigod

Luke wrote 10 months ago: Well, with the news and initial murmurings about Supcom 2 passing softly if cryptically past us and … more →

Tags: Uncategorized

Units (part II)1 comment

Luke wrote 1 year ago: Finally I get around to part two! I’ve had a number of thoughts lately, perhaps inspired by th … more →

Tags: Posts by Luke, AI, Physics, RTS, supcom, Supreme Commander, TA, Units

Units (part II)2 comments

Luke wrote 1 year ago: Finally I get around to part two! I’ve had a number of thoughts lately, perhaps inspired by th … more →

Tags: RTS, supcom, TA, Supreme Commander, Units, AI, Physics

Supreme Commander 2!!!2 comments

Luke wrote 1 year ago: It’s just been announced. I shit thee not. Looks like a 2010 release. http://www.custompc.co.u … more →

Tags: supcom, ta2, Chris Taylor, supcom2, Supreme Commander 2, forged alliance, GPG, square enix

I'm back, and this time, it's personal.3 comments

Luke wrote 1 year ago: So I finally received my new graphics card and have since started up Supreme Commander again, so kee … more →

Tags: supcom

Classic Article

Luke wrote 1 year ago: This classic Gamasutra article grabbed my attention again recently whilst pondering some UI issues w … more →

Tags: GUI, Interface, ui

Rethinking RTS Commands & U.I

Luke wrote 1 year ago: Well it has been some time since I last posted something on this blog. My time has been spent on my … more →

Tags: commands, GUI, supcom, ui

Rethinking RTS Commands & U.I

Luke wrote 1 year ago: Well it has been some time since I last posted something on this blog. My time has been spent on my … more →

Tags: supcom, GUI, ui, commands

Units (part I)4 comments

Luke wrote 1 year ago: Traditionally, RTS units are non de-constructible. What I mean is that the actual units themselves, … more →

Tags: Posts by Luke, Damage, Energy, Macro, Micro, RTS, Strategy, supcom, Supreme Commander

Units (part I)3 comments

Luke wrote 1 year ago: Traditionally, RTS units are non de-constructible. What I mean is that the actual units themselves, … more →

Tags: RTS, supcom, TA, Tactics, Strategy, Micro, Macro, Supreme Commander, Units

A Single-Resource Model?2 comments

Luke wrote 1 year ago: Those of you brave enough to browse my scrappy notes may have noticed that I was brainstorming a res … more →

Tags: Posts by Luke, Base, Depth, Energy, metal, Production, Resources, RTS, Strategy

The Single-Resource Model2 comments

Luke wrote 1 year ago: Those of you brave enough to browse my scrappy notes may have noticed that I was brainstorming a res … more →

Tags: RTS, supcom, TA, Strategy, Supreme Commander, Resources, Base, Units, Energy

Blabbing away...

Luke wrote 1 year ago: I was chatting to a friend today after a game of TA, about some ideas concerning the future of RTS g … more →

Tags: fun stuff, General Strategy, Posts by Luke, Podcasts, Chats & Conferences, C/C++, Future, Multiplayer, RTS, starcraft


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