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Sakurai Sounds Like He's Absolutely Exhausted By Super Smash Bros Development

We can all guess just how complex it is to develop Super Smash Bros on two separate platforms and it sounds as though it has taken a toll on Sakurai’s life. 275 more words


Link vs Pit

Últimamente me he estado interesando mas en los vídeojuegos, así que no puede resistirme a la oportunidad de editar un vídeo con dos de mis personajes favoritos.


Sakurai: Here's Some More Information On Smash Bros Nintendo 3DS And Wii U

Super Smash Bros producer Masahiro Sakurai has put to rest some of the questions asked about Super Smash Bros on the Nintendo 3DS and Wii U in his weekly… 312 more words


Sakurai Explains Why They Released The Nintendo 3DS Version Of Smash Bros First And More

Super Smash Bros director Masahiro Sakurai has explained to Famitsu why he decided to release the Nintendo 3DS version of the game first. He stated that the Wii U version is the bigger of the two and has taken more time and therefore more work. 136 more words


Sakurai Says Smash Bros Isn't Finished Yet And Possible Smash Bros Wii U Nintendo Direct Coming

Super Smash Bros creator Masahiro Sakurai has revealed in his weekly column in Famitsu that work on the Wii U version of Super Smash Bros… 186 more words


Clones don't cut it

In fighting games you often see characters that resemble each other to a large degree. Street Fighter has the best examples; Ryu, Ken, Gouki, Sakura and Gouken all remind each other but all have their own visual design, tactics and approach to the gameplay. 994 more words

Video Games

Sakurai Says Smash Bros Clone Haters Are Mostly Children And It Cannot Be Helped

Super Smash Bros director Masahiro Sakurai has taken some time out in his weekly column in Famitsu to explain the cloned characters in the recently released Nintendo 3DS version. 197 more words