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<channel>
	<title>sdk &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/sdk/</link>
	<description>Feed of posts on WordPress.com tagged "sdk"</description>
	<pubDate>Wed, 25 Nov 2009 02:49:10 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Step by step...]]></title>
<link>http://yottabytes.wordpress.com/2009/11/24/step-by-step/</link>
<pubDate>Tue, 24 Nov 2009 00:08:17 +0000</pubDate>
<dc:creator>Borja</dc:creator>
<guid>http://yottabytes.wordpress.com/2009/11/24/step-by-step/</guid>
<description><![CDATA[Pues como bien dice el título&#8230; pasito a pasito me voy haciendo con el Obj-C y el SDK del iPhon]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Pues como bien dice el título&#8230; pasito a pasito me voy haciendo con el Obj-C y el SDK del iPhone OS. Y es que por mucho que digan, no hay nada como <em>aprender haciendo.</em> Cierto es que requiere un poco más de paciencia que si te dan todo hecho, pero creo que lo aprendido de manera autodidacta, siempre se <em>graba</em> de una manera distinta en el cerebro (aunque solamente sea porque es algo que deseas hacer, y que no te imponen, por ejemplo).</p>
<p>Así que como actualización de hoy (o de <em>mañana</em>, viendo las horas que son..) diré que se vislumbran avances en mi proyecto de aplicación para el iPhone. Después de tirarme como un par de horas por culpa del simulador y debido a detalles que ahora no vienen al caso, puedo decir que mi aplicación ya cuenta con la capa de persistencia totalmente funcional <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  El modelo de datos es <em>sencillisisisísimo</em>, pero no por ello estoy menos orgulloso de haber conseguido almacenar información a los pocos días de haberme puesto con esto <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>De momento, no hace nada más que eso: almacenar información y mostrar el último registro. El siguiente paso (o <em>step</em> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ): hacer algo útil con esa información almacenada que de alguna forma me facilite mi día a día.</p>
<p>Para los curiosos.. unas capturitas de pantalla. Vale, sí, lo reconozco, he hecho algunos <em>chanchullos </em>para pasarlo al iPhone de verdad. No pienso lucrarme, y si me preguntan siempre puedo decir eso de &#8220;<em>es para consumo propio</em>&#8220;, jeje. Obviamente la interfaz aún está por <em>pulir</em>, pero no es lo que más me preocupa ahora mismo (ni debería). Primero habrá que hacer que funcione y luego ya habrá tiempo para <em>ponerlo bonito.</em></p>
<p style="text-align:center;"><img class="alignnone size-medium wp-image-30" title="IMG_0186" src="http://yottabytes.wordpress.com/files/2009/11/img_0186.png?w=200" alt="" width="200" height="300" /> <img class="alignnone size-medium wp-image-31" title="IMG_0185" src="http://yottabytes.wordpress.com/files/2009/11/img_0185.png?w=200" alt="" width="200" height="300" /> <img class="alignnone size-medium wp-image-32" title="IMG_0187" src="http://yottabytes.wordpress.com/files/2009/11/img_0187.png?w=200" alt="" width="200" height="300" /></p>
<p style="text-align:left;">Las dos primeras capturas son lo que he estado haciendo estos días. La tercera, un avance de lo que me queda por delante. He puesto a funcionar en una de las pestañas un ejemplo utilizando el <em>framework </em>de CorePlot. Por aquello de ampliar conocimientos, y como algo visual siempre queda bien en una aplicación <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  seguramente intente hacer algo con los datos para mostrar alguna gráfica de algún tipo.</p>
<p style="text-align:left;">Por el momento esto es lo que hay. Puede parecer poco pero el que sepa algo de esto.. también sabe la ilusión que hace que las cosas vayan funcionando, jeje.</p>
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<title><![CDATA[Virus]]></title>
<link>http://yottabytes.wordpress.com/2009/11/22/virus/</link>
<pubDate>Sun, 22 Nov 2009 16:43:47 +0000</pubDate>
<dc:creator>Borja</dc:creator>
<guid>http://yottabytes.wordpress.com/2009/11/22/virus/</guid>
<description><![CDATA[Viendo el título y la temática de este blog, cualquiera podría pensar de qué va este post&#8230; Pue]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">Viendo el título y la temática de este blog, cualquiera podría pensar de qué va este post&#8230; Pues nada más lejos de la realidad.<br />
<img class="alignright size-medium wp-image-20" title="h1n1" src="http://yottabytes.wordpress.com/files/2009/11/h1n1-two.jpg?w=281" alt="H1N1" width="202" height="216" /></p>
<p style="text-align:justify;">Estos días he estado retirado de la <em>actividad bloggera</em> porque he atravesado un proceso vírico (creo que no ha sido el tan temido H1N1, o si lo ha sido, tampoco me ha dado tanta guerra) que me ha tenido más preocupado de tomarme mis dosis de Frenadol® y Lizipaina® que de escribir nuevos posts&#8230;</p>
<p style="text-align:justify;">Respecto a la entrada anterior, he avanzado notablemente en cuanto a mi control del SDK del iPhone OS, y ya empiezo a hacer cosas útiles. Por mi situación, creo que voy a intentar hacer una aplicación para <em>clocking</em> (lo que habitualmente se llama &#8220;fichar&#8221; al llegar al trabajo), pues me será de bastante utilidad. No es la aplicación más sencilla para empezar, y menos tal como me la he planteado: utilizando los <em>frameworks </em>CoreData (almacenamiento de datos) y CorePlot (representación de gráficas)&#8230; pero me gustan los retos y tampoco es que sea un completo &#8220;novato&#8221; en esto de desarrollar aplicaciones (puede que en Objective-C sí, pero no en lo demás <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> ).</p>
<p style="text-align:justify;">Por el momento, mañana vuelta a la rutina. Vuelta al trabajo, a madrugar, a los días de lluvia&#8230; sólo falta el &#8220;ya es navidad en El Corte Inglés&#8221;.</p>
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<title><![CDATA[QuickBooks SDK Requirements]]></title>
<link>http://technologygrp.wordpress.com/2009/11/21/quickbooks-sdk-requirements/</link>
<pubDate>Sat, 21 Nov 2009 13:32:18 +0000</pubDate>
<dc:creator>technologygrp</dc:creator>
<guid>http://technologygrp.wordpress.com/2009/11/21/quickbooks-sdk-requirements/</guid>
<description><![CDATA[You will need the following for QuickBooks Australia/Asia version: QuickBooks 2007/08 SDK 3.0 SDK 6.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>You will need the following for QuickBooks Australia/Asia version:</p>
<p>QuickBooks 2007/08 SDK 3.0</p>
<p>SDK 6.1 release</p>
<p>Membership is required at <a href="http://www.quicken.com.au/Partners/SoftwareDP/SDPmembership.aspx">Quicken Australia</a></p>
<p>&#160;</p>
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<title><![CDATA[Free Educational License for CryENGINE® 3]]></title>
<link>http://ltty.wordpress.com/2009/11/20/free-educational-license-for-cryengine-3/</link>
<pubDate>Fri, 20 Nov 2009 10:00:18 +0000</pubDate>
<dc:creator>L&#039;tty</dc:creator>
<guid>http://ltty.wordpress.com/2009/11/20/free-educational-license-for-cryengine-3/</guid>
<description><![CDATA[Crytek GmbH (“Crytek”) announced today that the recently released all-in-one development solution Cr]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Crytek GmbH (“Crytek”) announced today that the recently released all-in-one development solution CryENGINE 3 is now available to educational institutions free of charge.</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Ps--sUz7oww&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/Ps--sUz7oww&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>The CryENGINE 3 Educational SDK is for educators wanting to ensure that their students gain experience with the state-of-the-art in game development and real-time 3D technology.  For courses and research projects in game development, 3D graphics, simulation, architecture, animation, film and design, CryENGINE 3 is the most up-to-date, real-time 3D technology available.</p>
<p>CryENGINE 3 is the first game development platform for Xbox 360, PlayStation 3, MMO, DX9/DX10 that also is truly Next-Gen-Ready &#8211; with scalable computation, graphics and state-of-the art AI and physics for all major upcoming platforms. It provides the complete game engine to create AAA quality next generation games, and includes the redesigned CryENGINE 3 Sandbox™ level editor, a production-proven, 3rd generation “What you see is what you play” (WYSIWYP) &#8211; tool designed by and for professional developers.</p>
<p>Carl Jones, Director of Global Business Development &#8211; CryENGINE commented: “Crytek has always been a strong supporter of education – as evidenced by our commitment for many years to share CryENGINE tools with universities.  We are continuing that commitment now by releasing the brand new CryENGINE 3 tools to any university in the world, for free! Here at Crytek, we work hard to enable all our licensees to achieve their vision with CryENGINE 3, so we aren’t considering this Educational SDK as a product we “fire and forget” &#8211; we will be looking for strong educational partners to work together with Crytek in the future &#8211; and we will soon be announcing exciting programmes for students working with CryENGINE 3.&#8221;</p>
<p>“Students and educators using the engine will become part of our larger CryENGINE community, so they can create their own innovations and train to become the developers of the future. With the CryENGINE 3 Educational SDK, the same cutting-edge technology that the world’s best developers are using now in games, movies and simulations will now be in the hands of the next generation of creators and engineers.” added Ury Zhilinsky, R&#38;D Manager at Crytek.</p>
<p>As well as the new Educational SDK Crytek offers a Game Development SDK for professional game developers and a Simulation SDK for serious games applications.</p>
<p>More information can be found on the recently launched www.mycryengine.com website.</p>
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<title><![CDATA[Stockholm's illest]]></title>
<link>http://dirtcheapmag.wordpress.com/2009/11/19/stockholms-illest/</link>
<pubDate>Thu, 19 Nov 2009 20:24:24 +0000</pubDate>
<dc:creator>dirtcheapmag</dc:creator>
<guid>http://dirtcheapmag.wordpress.com/2009/11/19/stockholms-illest/</guid>
<description><![CDATA[A little selection of dirty insides from Stockholm.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/eUwNE4sN6_0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/eUwNE4sN6_0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>A little selection of dirty insides from Stockholm.</p>
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<title><![CDATA[VideoGuida #1: SDK Android e Driver Adb]]></title>
<link>http://android8.wordpress.com/2009/11/19/videoguida-1-sdk-android-e-driver-adb/</link>
<pubDate>Thu, 19 Nov 2009 18:41:23 +0000</pubDate>
<dc:creator>Daniele Ottorogo</dc:creator>
<guid>http://android8.wordpress.com/2009/11/19/videoguida-1-sdk-android-e-driver-adb/</guid>
<description><![CDATA[Allora iniziamo con la prima di una serie di videoguide che sono pensate per gli utenti in difficolt]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Allora iniziamo con la prima di una serie di videoguide che sono pensate per gli utenti in difficoltà e alla prime armi.</p>
<p>Ovviamente se siete degli smanettoni vi verrà da ridere guardando questi video. Io li ho realizzati con impegno e massima serietà in quanto vedo spesso nel forum di <a href="www.androidiani.com">Androidiani</a> gente che ha difficoltà su questi argomenti. Quindi ho deciso di affiancare alle ottime <a href="http://www.androidiani.com/wiki/">Wiki</a> di Androidiani, un corrispettivo in video di (spero) più facile comprensione.</p>
<p>In questo primo video impariamo come si scarica e prepara l&#8217;SDK di Android sul nostro pc e come si installano correttamente i driver Adb per far si che i comani da prompt funzionino.</p>
<p>I file che utilizziamo per questa guida sono:</p>
<ul>
<li>l&#8217;SDK di Android che potete reperire <a href="http://developer.android.com/sdk/index.html">QUI</a></li>
<li>UsbDeview che invece trovate <a href="http://www.nirsoft.net/utils/usb_devices_view.html">QUI</a></li>
</ul>
<p>Vi lascio quindi al video. Data la risoluzione dello stesso per una visione migliore guardatelo in HD, miglior cosa ancora se cliccate sopra in modo da andare direttamente su YouTube per poterlo vedere a una dimensione maggiore.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/PSwn0eN3AEI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/PSwn0eN3AEI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Purtroppo la mia voce non è il massimo <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  La prossima videoguida sarà su come flashare una nuova recovery e su come installiamo una rom modificata.</p>
<p>Stay Androied <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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<title><![CDATA[Xperia X10, confronto Iphone e SDK]]></title>
<link>http://android8.wordpress.com/2009/11/19/xperia-x10-confronto-iphone-e-sdk/</link>
<pubDate>Thu, 19 Nov 2009 09:42:18 +0000</pubDate>
<dc:creator>Daniele Ottorogo</dc:creator>
<guid>http://android8.wordpress.com/2009/11/19/xperia-x10-confronto-iphone-e-sdk/</guid>
<description><![CDATA[Sony Ericsson Scatenata. Gli amici di Tecnozoom ci mostrano un interessante video in cui il relatore]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Sony Ericsson Scatenata.</p>
<p>Gli amici di <a href="http://www.tecnozoom.it">Tecnozoom</a> ci mostrano un interessante video in cui il relatore ufficiale di Sony mostra una serie di diapositive per il confronto con l&#8217;iPhone. Il nuovo nato di casa S.E. sembra surclassare in tutto il dispositivo della mela morsicata.</p>
<p>Quasi confermata anche la presenza della fotocamera frontale.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/m-UgnhY9Zwk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/m-UgnhY9Zwk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Intanto Sony Ericsson procede nel suo cammino e ha presentato un WebSDK per lo sviluppo di applicazioni HTML, CSS e Javascript. Dovrebbe permettere di realizzare applicazioni stand alone ma anche perfettamente integrate con Gps, Accelerometro e quant&#8217;altro.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img title="Emulatore" src="http://www.androidworld.it/wp-content/uploads/2009/11/emulatore-se-x10-400x211.jpg" alt="" width="400" height="211" /><p class="wp-caption-text">Sony Sdk</p></div>
<p>L&#8217;SDK è compatibile con Android e Symbian per il momento e l&#8217;emulatore ha le skin dell&#8217;X10 e del Satio. Potete testare l&#8217;emulatore sul sito <a href="http://developer.sonyericsson.com/site/global/newsandevents/latestnews/newsnov09/p_websdk.jsp?utm_source=twitterfeed&#38;utm_medium=twitter&#38;utm_campaign=news">Dev Sony</a>.</p>
<p>Forse a questo punto nonostante l&#8217;interfaccia pesantemente modificata conviene aspettare l&#8217;uscita sul mercato dell&#8217;X10?</p>
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<title><![CDATA[JDK 6 update 17]]></title>
<link>http://accgeon.wordpress.com/2009/11/17/jdk-6-update-17/</link>
<pubDate>Mon, 16 Nov 2009 16:07:10 +0000</pubDate>
<dc:creator>accgeon</dc:creator>
<guid>http://accgeon.wordpress.com/2009/11/17/jdk-6-update-17/</guid>
<description><![CDATA[Installed JDK 6 update 17 on 2009-11-17 on my PC1.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Installed JDK 6 update 17 on 2009-11-17 on my PC1.</p>
</div>]]></content:encoded>
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<title><![CDATA[Финална версия на SDK за Maemo 5]]></title>
<link>http://maemobg.wordpress.com/2009/11/16/%d1%84%d0%b8%d0%bd%d0%b0%d0%bb%d0%bd%d0%b0-%d0%b2%d0%b5%d1%80%d1%81%d0%b8%d1%8f-%d0%bd%d0%b0-sdk-%d0%b7%d0%b0-maemo-5/</link>
<pubDate>Mon, 16 Nov 2009 11:49:00 +0000</pubDate>
<dc:creator>момчил</dc:creator>
<guid>http://maemobg.wordpress.com/2009/11/16/%d1%84%d0%b8%d0%bd%d0%b0%d0%bb%d0%bd%d0%b0-%d0%b2%d0%b5%d1%80%d1%81%d0%b8%d1%8f-%d0%bd%d0%b0-sdk-%d0%b7%d0%b0-maemo-5/</guid>
<description><![CDATA[През тази седмица Nokia N900 ще достигне до първите крайни потребители и изглежда това е добър повод]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>През тази седмица Nokia N900 ще достигне до първите крайни потребители и изглежда това е добър повод за екипа зад Maemo да пусне финалната версия на SDK софтуера необходим за разработване на приложения за платформата. Според <a href="http://flors.wordpress.com/2009/11/16/maemo-5-final-release-updated-sdk-and-firmware/">информацията</a> идва и с нов графичен инсталатор, улесняващ започването на работа. Може да бъде изтеглен от адрес <a href="http://forum.nokia.com/maemo">forum.nokia.com/maemo</a>. Заедно с това стана ясно, че притежателите на бройките с тестов софтуер ще могат да го <a href="http://wiki.maemo.org/Updating_the_firmware">обновят</a> до този, който се предлага на крайните клиенти.</p>
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<title><![CDATA[Développer en Flash... sans Flash]]></title>
<link>http://olilamont.wordpress.com/2009/11/15/developper-en-flash-sans-flash/</link>
<pubDate>Sun, 15 Nov 2009 18:01:07 +0000</pubDate>
<dc:creator>olilamont</dc:creator>
<guid>http://olilamont.wordpress.com/2009/11/15/developper-en-flash-sans-flash/</guid>
<description><![CDATA[Comment développer en Flash sans un seul fichier FLA? C&#8217;est très simple, et voici un petit tut]]></description>
<content:encoded><![CDATA[Comment développer en Flash sans un seul fichier FLA? C&#8217;est très simple, et voici un petit tut]]></content:encoded>
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<title><![CDATA[API = Application Programming Interface]]></title>
<link>http://sdmultimedia.wordpress.com/2009/11/15/api-application-programming-interface/</link>
<pubDate>Sun, 15 Nov 2009 13:39:40 +0000</pubDate>
<dc:creator>Luis Otero</dc:creator>
<guid>http://sdmultimedia.wordpress.com/2009/11/15/api-application-programming-interface/</guid>
<description><![CDATA[¿En qué casos se puede usar un API? Muchos clientes utilizan su SGED tal cual está programado, pero ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h2>¿En qué casos se puede usar un API?</h2>
<p style="text-align:justify;">Muchos clientes utilizan su SGED tal cual está programado, pero otros tienen la necesidad de integrarlo en sus propias aplicaciones o tienen necesidades específicas que les obligan a llevar a cabo algún tipo de personalización. Las consideraciones a tener en cuenta para llevar a cabo la integración o personalización incluyen tiempos de proceso, costos, ahorros en tiempo de personal, duplicación de entradas, programación de tareas, complejidad, eliminación de errores humanos y sensibilidad de determinadas tareas.</p>
<p style="text-align:justify;">¿Cuándo tiene sentido la automatización? Generalmente, cuando podemos ahorrar tiempo traducido en horas de trabajo. Hay algunos escenarios que se describen más abajo, que muestran como pueden conseguirse estos ahorros. Pero no siempre la utilidad de una integración viene determinada por un ahorro de tiempo. Para hacernos una idea, veamos un ejemplo sencillo. Digamos que disponemos de un archivo para el departamento de contabilidad. Un administrativo necesita archivar algunos efectos financieros, generados fuera de la compañía, al final de cada mes. No le lleva demasiado tiempo, y por lo tanto, no se ha considerado que sea rentable automatizar este proceso. Pero, ¿qué ocurriría si estos documentos estuvieran regulados y requirieran una política de retención que impidiera su eliminación en un periodo de 7 años? Las consecuencias de no cumplir esta regla podrían resultar muy caras. Esto hace que la tarea se convierta en crítica. Seguro que no le gustaría que se cometieran errores humanos ni que se dejaran de archivar estos documentos. Este sería un ejemplo de necesidad de automatización de una tarea que no ahorraría horas de trabajo, pero de gran importancia.</p>
<h2>¿Dónde se puede usar un API?</h2>
<p style="text-align:justify;">Los APIs proporcionan la mayor parte de la funcionalidad disponible en el núcleo de la aplicación de la que parten. Se controlan para dar y denegar acceso dependiendo de los permisos de usuario. Usando el API de un SGED, es posible sincronizar datos [Synchronizer], recuperar documentos específicos [Retriever], automatizar la importación de documentos, “enrutar” documentos, obtener permisos de usuario, etc.</p>
<h2>Requerimientos generales para el uso de un API</h2>
<blockquote><p>• Conocimientos en el uso de APIs<br />
• Comprensión de los objetivos del proyecto de integración<br />
• La capacidad de manejar las llamadas al API para completar la integración con éxito</p></blockquote>
<h2>Ejemplos de uso</h2>
<p style="text-align:justify;">Las posibilidades de añadir valor a una aplicación existente integrándola con un sistema de gestión documental son innumerables. El objetivo es siempre mejorar la eficiencia operacional al complementar la aplicación existente con características comunes de la gestión documental como la digitalización, el archivo y la organización de documentos en un entorno estructurado. Algunas integraciones avanzadas pueden llevar a cabo tareas sofisticadas como flujos de trabajo automáticos basados en reglas de negocio y en otros criterios compartidos con otras aplicaciones. Vamos a describir algunos ejemplos de la utilización de APIs para facilitar el desarrollo de integraciones personalizadas.</p>
<p><strong>Escenario 1:</strong></p>
<p style="text-align:justify;">Punto de partida: un sistema AS400 que crea a diario un listado de facturas en formato texto basándose en números de cuenta. Se dispone de un SGED con carpetas de todas las cuentas. Proceso sin automatización: el listado completo se almacena en archivos separados. Los inconvenientes de este proceso son varios: el usuario tiene que almacenar en la carpeta adecuada y dar nombre al documento, el documento contiene facturas de múltiples cuentas o los documentos asociados a las facturas están en distintos repositorios.</p>
<p style="text-align:justify;">Necesidad: el listado completo debe ser distribuido en cuentas individuales y almacenado en las carpetas adecuadas del SGED.</p>
<p style="text-align:justify;">Solución: escribir una utilidad que monitorice el directorio donde se generará el listado, que divida el listado basándose en cada factura y que obtenga el número de cuenta. Entonces, usando el API, se creará una carpeta para el número de cuenta si esta no existe. Se obtendrá el número de factura para dar nombre al listado individual en el SGED y se archivará usando el API.</p>
<p><strong>Escenario 2:</strong></p>
<p style="text-align:justify;">Punto de partida: un Sistema de Gestión Médico basado en SQL y un SGED con un archivo de carpetas de todos los pacientes con la información pertinente. Proceso sin automatización: el usuario crea manualmente las carpetas de los pacientes o las actualiza con información del Sistema de Gestión. Esta operación se realiza siempre antes de almacenar ningún documento dentro de la carpeta. Los inconvenientes de este proceso manual son la posibilidad de repetir datos en la entrada y la posibilidad de cometer errores al introducirlos.</p>
<p style="text-align:justify;">Necesidad: crear automáticamente carpetas con los datos de los pacientes en el SGED para acelerar el proceso y evitar errores al teclear.</p>
<p style="text-align:justify;">Solución: escribir una utilidad que conecte periódicamente con la base de datos del Sistema de Gestión Medico y recoja los últimos datos que han sido modificados. Usar las llamadas al API para crear o actualizar las carpetas del SGED.</p>
<p><strong>Escenario 3:</strong></p>
<p style="text-align:justify;">Punto de partida: una Compañía dispone de un software de Gestión de Clientes hecho a medida. También tienen un SGED con un repositorio dividido en carpetas, una para cada unode sus clientes.<br />
Proceso sin automatización: el usuario de administración tiene ambos programas abiertos. Si en un momento dado necesita información relativa a un determinado cliente que se encuentra en el SGED, cambia a la otra aplicación y realiza una consulta estándar para conseguir la carpeta del cliente.</p>
<p style="text-align:justify;">Necesidad: a los responsables de esta Compañía les gustaría disponer de la posibilidad de ver cualquier información relativa a un cliente sin moverse de la aplicación de Gestión de Clientes.</p>
<p style="text-align:justify;">Solución: escribir una función integrada en el programa de Gestión de Clientes que muestre la carpeta del SGED para un cliente específico cuando el usuario así lo solicite, usando las llamadas propias del API.</p>
<h2>Conclusión</h2>
<p style="text-align:justify;">El uso de un API hace viable la integración de software externo y la automatización de procesos con el SGED, al permitir un acceso a los documentos desde su propia aplicación corporativa. La integración hace que las tareas repetitivas se lleven a cabo más rápidamente, con menos errores, y a un precio más bajo, debido a que los documentos necesarios para completar ciertas tareas están disponibles inmediatamente.</p>
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<title><![CDATA[Apple App Store: The beginning of the end]]></title>
<link>http://prosenjit23.wordpress.com/2009/11/13/apple-app-store-the-beginning-of-the-end/</link>
<pubDate>Fri, 13 Nov 2009 18:45:11 +0000</pubDate>
<dc:creator>Prosenjit Bhattacharyya</dc:creator>
<guid>http://prosenjit23.wordpress.com/2009/11/13/apple-app-store-the-beginning-of-the-end/</guid>
<description><![CDATA[Just came across a very interesting article on the net that talks about Apple driving developers awa]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">Just came across a very interesting article on the net that talks about Apple driving developers away from its App Store. Huh!!! Is that possible? After all Apple and it&#8217;s iPhone/iPod are supposed to be the best thing that has ever happened to the world. The truth is actually quite different my friends.</p>
<p style="text-align:justify;">At one point the iPhone was probably the best platform for mobile applications. But the situation is quite different now. RIM&#8217;s Blackberry, Google&#8217;s Android and Palm&#8217;s WebOS have all changed the dynamics of the game. Consumers and mobile app developers have a lot of choice now. All the operating systems are quite capable and worthy and some of them are actually easier to develop for. For example if you want to develop for the Android or the Palm Web OS all you need is the SDK and a computer running Windows, Linux or Mac OS. But if you want to develop for the iPhone you need to have an Apple Mac computer. <strong>Ridiculous!!!</strong> What were they thinking? By constraining the development environment you are already alienating some of the developers.</p>
<p style="text-align:justify;">The thing that takes the cake is Apple&#8217;s policies for applications that can be hosted on the App Store. In fact there is a clear lack of a consistent policy and every application, and by extension the developer, is at the mercy of the whims of an Apple employee. So if the Apple person reviewing your application on a particular day had a harrowing time tackling brutal traffic, or just learnt that his/her partner is cheating on him, then you could be doomed. Your application would be rejected for some seemingly vague reasons. And I am not pulling something out of thin air here, this has happened&#8230;.on multiple occasions&#8230;.and continues to happen even today. So here&#8217;s the million dollar question:</p>
<h1 style="text-align:center;"><span style="color:#ff0000;"><strong>Who the f&#38;*^ is Apple to decide what I can run on my iPhone/iPod ?</strong></span></h1>
<p style="text-align:justify;">In some of my previous posts I had talked about how Apple might be losing developers if it does not get it&#8217;s act together. Here are a few of them:</p>
<ul style="text-align:justify;">
<li><a href="http://prosenjit23.wordpress.com/2008/09/25/apple-iphone-will-lose-to-google-android-powered-t-mobile-g1/" target="_blank">Apple iPhone will lose to Google Android powered T-Mobile G1</a></li>
<li><a href="http://prosenjit23.wordpress.com/2008/09/22/22-steps-through-iphone-development-hell/" target="_blank">22 steps through iPhone development hell</a></li>
<li><a href="http://prosenjit23.wordpress.com/2008/09/15/arrogant-apple-good-for-google/" target="_blank">Arrogant Apple good for Google</a></li>
</ul>
<p style="text-align:justify;">In fact Apple has started losing developers. Check out <a href="http://www.macobserver.com/tmo/article/app_store_review_process_drives_developers_away/" target="_blank">this article</a>. Most of the fanboys would be quick to dismiss this as a one off case of disgruntled developers. Probably true now but how long would this take to snowball into something bigger? More importantly can Apple afford to take a hit to their reputation? Google Android and the Web OS have opened up development to all and their store policies are more lenient towards developers. So what does Apple have to gain? The iPhone on Verizon seems to be a distant dream specially with the Motorola Droid faring quite well. Looks like it might pretty much be all downhill from here for the iPhone.</p>
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<title><![CDATA[SDK Flex 4]]></title>
<link>http://diariowm.wordpress.com/2009/11/13/sdk-flex-4/</link>
<pubDate>Fri, 13 Nov 2009 14:19:46 +0000</pubDate>
<dc:creator>emilio vegas ubillus</dc:creator>
<guid>http://diariowm.wordpress.com/2009/11/13/sdk-flex-4/</guid>
<description><![CDATA[Las versiones beta de Adobe Labs evolucionan constantemente. Hace algunos meses el llamado Flex 3 se]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p class="getsocial" style="text-align:left;"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2003.png" alt="" /><a title="Add to Facebook" rel="nofollow" href="http://www.facebook.com/sharer.php?u=http://diariowm.wordpress.com/2009/11/13/sdk-flex-4" target="_blank"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2013.png" alt="Add to Facebook" /></a><a title="Add to Digg" rel="nofollow" href="http://digg.com/submit?phase=2&#38;url=http%3A%2F%2Fdiariowm.wordpress.com%2F2009%2F11%2F13%2Fsdk-flex-4&#38;title=SDK%20Flex%204" target="_blank"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2023.png" alt="Add to Digg" /></a><a title="Add to Del.icio.us" rel="nofollow" href="http://del.icio.us/post?url=http%3A%2F%2Fdiariowm.wordpress.com%2F2009%2F11%2F13%2Fsdk-flex-4&#38;title=SDK%20Flex%204" target="_blank"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2033.png" alt="Add to Del.icio.us" /></a><a title="Add to Stumbleupon" rel="nofollow" href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fdiariowm.wordpress.com%2F2009%2F11%2F13%2Fsdk-flex-4&#38;title=SDK%20Flex%204" target="_blank"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2043.png" alt="Add to Stumbleupon" /></a><a title="Add to Reddit" rel="nofollow" href="http://reddit.com/submit?url=http%3A%2F%2Fdiariowm.wordpress.com%2F2009%2F11%2F13%2Fsdk-flex-4&#38;title=SDK%20Flex%204" target="_blank"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2053.png" alt="Add to Reddit" /></a><a title="Add to Blinklist" rel="nofollow" href="http://www.blinklist.com/index.php?Action=Blink/addblink.php&#38;Description=&#38;Url=http%3A%2F%2Fdiariowm.wordpress.com%2F2009%2F11%2F13%2Fsdk-flex-4&#38;Title=SDK%20Flex%204" target="_blank"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2063.png" alt="Add to Blinklist" /></a><a title="Add to Twitter" rel="nofollow" href="http://twitter.com/home/?status=SDK%20Flex%204+%40+http%3A%2F%2Fdiariowm.wordpress.com%2F2009%2F11%2F13%2Fsdk-flex-4" target="_blank"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2073.png" alt="Add to Twitter" /></a><a title="Add to Technorati" rel="nofollow" href="http://www.technorati.com/faves?add=http://diariowm.wordpress.com/2009/11/13/sdk-flex-4" target="_blank"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2083.png" alt="Add to Technorati" /></a><a title="Add to Yahoo Buzz" rel="nofollow" href="http://buzz.yahoo.com/buzz?targetUrl=http%3A%2F%2Fdiariowm.wordpress.com%2F2009%2F11%2F13%2Fsdk-flex-4&#38;headline=SDK%20Flex%204" target="_blank"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2093.png" alt="Add to Yahoo Buzz" /></a><a title="Add to Newsvine" rel="nofollow" href="http://www.newsvine.com/_wine/save?u=http%3A%2F%2Fdiariowm.wordpress.com%2F2009%2F11%2F13%2Fsdk-flex-4&#38;h=SDK%20Flex%204" target="_blank"><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2103.png" alt="Add to Newsvine" /></a><img style="border:0;margin:0;padding:0;" src="http://getsocialserver.wordpress.com/files/2009/08/gs2113.png" alt="" /></p>
<p><img class="aligncenter" src="http://riapriority.com/en/blogs/media/blogs/constantiner/flex_logo_large.png" alt="" width="128" height="128" /></p>
<p>Las versiones beta de Adobe Labs evolucionan constantemente. Hace algunos meses el llamado Flex 3 se transformó en Flash Builder 4.<br />
Para muchos es incomodo ese cambio porque al usar por un  corto tiempo FLEX ahora tienen que descargar el Flash Builder y esto sin olvidar que Eclipse puede integrar sin inconvenientes a muchos SDK como el famoso sdk para Android y obviamente el flex 3 y 4.</p>
<p>¿Si tu no sabes que hacer? ¿Integrar el SDK de Flex 4 o instalar Flash Builder 4?. Este post te servirá.</p>
<p>Si quieres usar Flash Builder porque la tecnología avanza y además van a seguir sacando nuevas versiones con ese nombre entonces dale click <a href="http://labs.adobe.com/technologies/flashbuilder4/">aquí</a> para que lo descargues.</p>
<p>Si quieres usar el SDK porque piensas que descargar de nuevo otro programa hace más engorroso el trabajo, sigue estas recomendaciones:</p>
<ul>
<li>Descarga el <a href="http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+4">SDK</a> de la página oficial.</li>
</ul>
<p><img class="aligncenter size-full wp-image-85" title="frist time" src="http://diariowm.wordpress.com/files/2009/11/frist-time.png" alt="frist time" width="500" height="85" /></p>
<ul>
<li>Luego de descargar (rápidamente) colocas los archivos descomprimidos en una a carpeta que sea fácil de recordar.</li>
</ul>
<p><span style='text-align:center; display: block;'><br />
<object type="application/x-shockwave-flash" width="400" height="300" data="http://www.vimeo.com/moogaloop.swf?clip_id=7594422&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA"><param name="quality" value="best" /><param name="allowfullscreen" value="true" /><param name="scale" value="showAll" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=7594422&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA" /></object><br />
</span></p>
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<title><![CDATA[iPhone SDK 3.0, may not respond to '-className']]></title>
<link>http://lum7671.wordpress.com/2009/11/13/iphone-sdk-3-0-may-not-respond-to-classname/</link>
<pubDate>Fri, 13 Nov 2009 07:32:19 +0000</pubDate>
<dc:creator>lum7671</dc:creator>
<guid>http://lum7671.wordpress.com/2009/11/13/iphone-sdk-3-0-may-not-respond-to-classname/</guid>
<description><![CDATA[iPhone SDK 3.0 에서 className 메소드를 왜 없앴는지 모르겠다. Device vs. Simulator 블로그에서 메소드를 추가 하는 방법을 소개하고 있다. 난 c]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>iPhone SDK 3.0 에서 className 메소드를 왜 없앴는지 모르겠다.<br />
<a href="http://iphonedevelopment.blogspot.com/2008/10/device-vs-simulator.html">Device vs. Simulator</a> 블로그에서 메소드를 추가 하는 방법을 소개하고 있다.<br />
난 className 메소드를 많이 사용하지 않으므로 부분 처리를 했다.</p>
<p>기존 코드 :</p>
<blockquote><p>if ([[aSession className] isEqualToString:@&#8221;TTSession&#8221;])
</p></blockquote>
<p>수정 안 #1 :</p>
<blockquote><p>if ([[NSString stringWithUTF8String:(const char *)class_getName(aSession)] isEqualToString:@&#8221;TTSession&#8221;])
</p></blockquote>
<p>수정 안 #2 :</p>
<blockquote><p>if ([NSStringFromClass([aSession class]) isEqualToString:@&#8221;TTSession&#8221;])
</p></blockquote>
<p>- 끝 -</p>
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<title><![CDATA[CAN Network Monitoring Software available at no extra charge]]></title>
<link>http://esdelectronics.wordpress.com/2009/11/11/can-network-monitoring-software-available-at-no-extra-charge/</link>
<pubDate>Wed, 11 Nov 2009 16:08:21 +0000</pubDate>
<dc:creator>esdelectronics</dc:creator>
<guid>http://esdelectronics.wordpress.com/2009/11/11/can-network-monitoring-software-available-at-no-extra-charge/</guid>
<description><![CDATA[The monitoring of Controller Area Network (CAN) data traffic comes usually with a hefty price tag. F]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.esd-electronics-usa.com/esd-electronics-usa/softwaretools.htm"><img class="alignleft" title="esd-Electronics-Software-Development-Kit" src="http://www.thecanmancan.com/wp-content/uploads/2009/03/10077236-esd-electronics-software-development-kit.jpeg" alt="10077236-esd-electronics-software-development-kit" width="344" height="280" /></a>The monitoring of Controller Area Network (CAN) data traffic comes usually with a hefty price tag. First, you need a CAN hardware interface to make your PC compatible to CAN. The industry offers PC interfaces in the range from under $100 up to roughly $600 depending on the form factor (PCI, ISA, USB gateways etc.).</p>
<p>Secondly, you need the CAN monitoring (Analyzer) software and it seems that only the sky is the limit in terms of pricing. There are high-end software packages whose prices are definitely justified for engineers, especially in the automobile industry, who are in need of all possible features to analyze and diagnose CAN messages in every detail.</p>
<p>However, the vast majority of engineers involved with CAN development would be satisfied with a mere monitoring tool to display and even record and replay CAN messages on the screen. esd elelectronics, Inc. (<a href="http://www.esd-electronics-usa.com">http://www.esd-electronics-usa.com</a>) provides such a tool for their CAN hardware interfaces as integral part of their driver plus software development package and, after all, it is free of cost.</p>
<p>The reasoning is esd electronics, Inc. as a specialist for CAN hardware interfaces has the awareness that software is the mandatory vehicle inselling the hardware. This is in contrast to other businesses, especially those providing sophisticated CAN analyzing programs, who need hardware to sell their software.</p>
<p>The esd software development kit (SDK) includes a suite of tools such as:</p>
<ul>
<li>CANreal to display and record CAN message frames</li>
<li>CANplot to display of CAN data in form of graphs</li>
<li>CANrepro to replay pre-recorded CAN messages</li>
<li>CANscript, a Python scripting tool</li>
<li>COBview to analyze and diagnose CANopen nodes</li>
</ul>
<p>An SAE J1939 add-on module is in preparation.</p>
<p>For more information on the SDK log on to:<br />
<a href="http://www.esd-electronics-usa.com/esd-electronics-usa/softwaretools.htm">http://www.esd-electronics-usa.com/esd-electronics-usa/softwaretools.htm</a><br />
or contact Michelle Dzialo at michelle.dzialo[at]esd-electronics[dot com] or call 413-772-3170.</p>
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<title><![CDATA[Buscando iDeas]]></title>
<link>http://yottabytes.wordpress.com/2009/11/11/buscando-ideas/</link>
<pubDate>Wed, 11 Nov 2009 14:32:14 +0000</pubDate>
<dc:creator>Borja</dc:creator>
<guid>http://yottabytes.wordpress.com/2009/11/11/buscando-ideas/</guid>
<description><![CDATA[Los que ya me conozcan sabrán que tengo cierta debilidad por casi todo lo relacionado con el mundo A]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">Los que ya me conozcan sabrán que tengo cierta debilidad por casi todo lo relacionado con el mundo Apple, y por fortuna para mí, hace ya casi un año que soy poseedor de un iPhone (el 3G, sin S, pero yo estoy encantado <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). La cuestión es que desde el primer momento me llamó la idea de intentar desarrollar algo para el aparatito, por hobby, por entretenimiento&#8230; o simplemente por ampliar conocimientos.</p>
<p style="text-align:justify;">Descargué el SDK (por aquel entonces creo que iba por la versión 2.1) y lo instalé en mi portátil (un MacBook, por supuesto <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). Empecé a hacer pruebas con el simulador y con el XCode, y luego, como simple anécdota, pretendía compilar e instalar una aplicación de prueba en mi iPhone (no sé, me hacía ilusión, jeje).</p>
<p style="text-align:justify;"><img class="size-thumbnail wp-image-9 alignleft" title="iphone_apple" src="http://yottabytes.wordpress.com/files/2009/11/iphone20apple.png?w=150" alt="iPhone" width="150" height="143" />Cuál fue mi sorpresa cuando descubro que para compilar y poder ejecutar las aplicaciones en el iPhone tienen que estar firmadas, que hay que darse de alta en el programa de desarrolladores de Apple ($99)&#8230; También sé que hay formas de saltarse todas estas historias y conseguir aplicaciones plenamente funcionales, pero por una vez <em>pensé en legal. </em>Vamos, que se me quitaron las ganas de meterme a todo ese rollo (y más cuando teóricamente lo haría por distracción, no para ganar dinero).</p>
<p style="text-align:justify;">De aquello hace ya un tiempo, pero recientemente, cuando me enteré que un compañero de trabajo había creado <a href="http://feiss.be/blog/post/85">una aplicación para el iPhone</a>, volví a plantearme el intentar hacer algo por mi cuenta.</p>
<p style="text-align:justify;">Hoy he coincidido con él en la hora de la comida (sí, en la oficina, lo que se podría cambiar por <em>la hora del tupper</em>) y hablando del tema me ha metido las ganas en el cuerpo. Quizá me lo plantee en serio, que por lo que se ve es algo que, de salir bien, puede ofrecer bastantes oportunidades en el futuro.</p>
<p style="text-align:justify;">De momento empezaré por bajarme de nuevo el SDK, y mañana ya si eso, cuando acabe de descargar.. jeje (para los que no lo sepan, hablamos de 2.5GB del dichoso SDK). Iré probando cosas en el simulador y observando a cómo cotiza el dólar para darme de alta en el programa de desarrolladores en el mejor momento, jajaj.</p>
<p style="text-align:justify;">Ahora sólo falta hacer un <em>brainstorming</em>, un estudio de mercado&#8230; ¡y ponerme a desarrollar la aplicación definitiva y revolucionaria! jeje. Puede que algo vaya contando por aquí, aunque primero tendré que encontrar una idea, y esa sí que no la pienso contar (no vaya a ser que me la roben <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). A ver en qué queda todo esto&#8230;</p>
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<title><![CDATA[Alpha SDK launched for Windows and Moblin netbooks]]></title>
<link>http://softtalkblog.wordpress.com/2009/11/11/alpha-sdk-launched-for-windows-and-moblin-netbooks/</link>
<pubDate>Wed, 11 Nov 2009 09:18:12 +0000</pubDate>
<dc:creator>softtalkblog</dc:creator>
<guid>http://softtalkblog.wordpress.com/2009/11/11/alpha-sdk-launched-for-windows-and-moblin-netbooks/</guid>
<description><![CDATA[In just over six weeks from the launch of Intel&#8217;s Atom Developer Program at IDF, the next “maj]]></description>
<content:encoded><![CDATA[In just over six weeks from the launch of Intel&#8217;s Atom Developer Program at IDF, the next “maj]]></content:encoded>
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<title><![CDATA[.NET Version Detector 2010 Beta-1 is here!]]></title>
<link>http://asoftblog.wordpress.com/2009/11/11/net-version-detector-2010-beta-1-is-here/</link>
<pubDate>Wed, 11 Nov 2009 01:30:26 +0000</pubDate>
<dc:creator>asoftblog</dc:creator>
<guid>http://asoftblog.wordpress.com/2009/11/11/net-version-detector-2010-beta-1-is-here/</guid>
<description><![CDATA[For those that don&#8217;t know .NET Version Detector yet, it is a tool that can be used to detect t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;">For those that don&#8217;t know .NET Version Detector yet, it is a tool that can be used to detect the versions of .NET that are installed on a machine.<br />
It shows the detailed version and it also directly links to the download pages where you can download the latest runtime &#38; SDK of that version of .NET.</p>
<p style="text-align:left;">It was created to easily detect the installed/missing versions and be able to download them without having to search all over the net.</p>
<p style="text-align:left;">Version 2010, main new feature is detecting .NET 4.0.<br />
Version 2009 could detect .NET 4.0 Beta-1, but Microsoft made some changes and thus broke the detection method.<br />
The UI has als changed a bit and is now updated to the new .NET logo&#8217;s.</p>
<p style="text-align:left;">You can find more details on the new .NET features here:<br />
<a href="http://blogs.msdn.com/bclteam/default.aspx">http://blogs.msdn.com/bclteam/default.aspx</a><br />
<a href="http://msdn.microsoft.com/en-us/vstudio/dd582936.aspx">http://msdn.microsoft.com/en-us/vstudio/dd582936.aspx</a></p>
<p style="text-align:left;">Download it here: <a href="http://www.asoft-ware.com/download.php?id=11">http://www.asoft-ware.com/download.php?id=11</a></p>
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<title><![CDATA[New Visual WebGui Web/Cloud Applications Platform Release]]></title>
<link>http://webgui20.wordpress.com/2009/11/10/new-visual-webgui-webcloud-applications-platform-release/</link>
<pubDate>Tue, 10 Nov 2009 14:07:00 +0000</pubDate>
<dc:creator>webgui20</dc:creator>
<guid>http://webgui20.wordpress.com/2009/11/10/new-visual-webgui-webcloud-applications-platform-release/</guid>
<description><![CDATA[A new Visual WebGui version was released today as a further stabilization on the way to releasing ve]]></description>
<content:encoded><![CDATA[A new Visual WebGui version was released today as a further stabilization on the way to releasing ve]]></content:encoded>
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<title><![CDATA[Iphone länkar och utveckling]]></title>
<link>http://cgiphone.wordpress.com/2009/11/09/iphone-lankar-och-utveckling/</link>
<pubDate>Mon, 09 Nov 2009 22:03:19 +0000</pubDate>
<dc:creator>cgiphone</dc:creator>
<guid>http://cgiphone.wordpress.com/2009/11/09/iphone-lankar-och-utveckling/</guid>
<description><![CDATA[Här kommer jag at skriva ner tips om applikationer på iPhone men även tipsa om utveckling med sdk fö]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Här kommer jag at skriva ner tips om applikationer på iPhone men även tipsa om utveckling med sdk för iPhone. Jag har precis börjat mina stapplande steg i iphoneapputveckling&#8230;.</p>
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<title><![CDATA[HTC Hero - Using the adb shell commands in Ubuntu!]]></title>
<link>http://wilhelmsen.wordpress.com/2009/11/08/htc-hero-using-the-adb-shell-commands-in-ubuntu/</link>
<pubDate>Sun, 08 Nov 2009 21:06:09 +0000</pubDate>
<dc:creator>sinnadyr</dc:creator>
<guid>http://wilhelmsen.wordpress.com/2009/11/08/htc-hero-using-the-adb-shell-commands-in-ubuntu/</guid>
<description><![CDATA[My god I have been reading a lot in different forum threads, so I think there are more people then m]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>My god I have been reading a lot in different forum threads, so I think there are more people then me that needs a little help with this.<br />
Tried to gather the most relevant and <strong>working</strong> methods, and just make a little forum post on how to use the adb (android debug bridge), part of the Google system developement kit (sdk).</p>
<p>Download the SDK .tgz package <a href="http://dl.google.com/android/android-sdk_r3-linux.tgz">from google</a> and unpack the <i>android-sdk-linux_x86-1.1_r1</i> folder.</p>
<p>Move/copy the adb file from ~/&#8217;downloadfolder&#8217;/android-sdk-linux_x86-1.1_r1/tools/ to e.g /usr/bin/adb<br />
and make it executable (it not already) by</p>
<p><code>$ sudo cp ~/'downloadfolder'/android-sdk-linux_x86-1.1_r1/tools/adb /usr/bin/<br />
$ sudo chmod +x /usr/bin/adb<br />
</code><br />
or export $PATH as wanted.</p>
<p>Now that you have &#8220;installed&#8221; adb, all you gotta do us run adb to see the help file</p>
<p><code>$ sudo adb<br />
</code></p>
<p>Now you can see the help file, and all the commands you can insert. Start off with plugin in your Android device, and run<br />
<code>$ su<br />
$ adb device<br />
$ adb logcat<br />
</code><br />
and you can see your mobile listed, (the number that is shown is your serial number) and then a full log of whats happening on your phone. Try doing different stuff while running logcat, you&#8217;ll understand.<br />
To find out a little more about what you can do, visit <a href="http://developer.android.com/guide/developing/tools/adb.html">Googles ADB site</a>. </p>
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<title><![CDATA[CRM SDK 4.0.10 dla Dynamics CRM]]></title>
<link>http://crmblog.pl/2009/11/07/crm-4-0-10-dla-dynamics-crm/</link>
<pubDate>Sat, 07 Nov 2009 21:00:11 +0000</pubDate>
<dc:creator>Kuba Skałbania</dc:creator>
<guid>http://crmblog.pl/2009/11/07/crm-4-0-10-dla-dynamics-crm/</guid>
<description><![CDATA[Długo trzeba było czekać na aktualizację SDK. 2 listopada Microsoft opublikował nowe SDK w wersji 4.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Długo trzeba było czekać na aktualizację SDK. 2 listopada Microsoft opublikował nowe SDK w wersji <strong>4.0.10</strong>. SDK oczywiście bazuje na systemie z Rollup&#8217;em 7. Pośród zmian są m.in. nowe rozdziały o optymalizacji kodu poprzez np. użycie predefioniwanych serializerów, poprawiony Plugin Registration Tool, rozdziały o filtrach w raportach i nowe opisy stylów CSS używanych w CRM. Niestety najwięcej zmian w SDK 4.0.10 dotyczy CRM Online. To pokazuje, że Microsoft rzeczywiście zaangażował się w rozwój platformy.<br />
SDK 4.0.10 można ściągnąć tutaj: <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=82E632A7-FAF9-41E0-8EC1-A2662AAE9DFB&#38;displaylang=en">http://www.microsoft.com/downloads/details.aspx?FamilyID=82E632A7-FAF9-41E0-8EC1-A2662AAE9DFB&#38;displaylang=en</a>.</p>
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<title><![CDATA[Epic Games: Unreal Development Kit - UE3 free version | version gratis del UE3]]></title>
<link>http://elmundotech.wordpress.com/2009/11/05/epic-games-unreal-development-kit-ue3-free-version-version-gratis-del-ue3/</link>
<pubDate>Thu, 05 Nov 2009 15:37:34 +0000</pubDate>
<dc:creator>elmundotech</dc:creator>
<guid>http://elmundotech.wordpress.com/2009/11/05/epic-games-unreal-development-kit-ue3-free-version-version-gratis-del-ue3/</guid>
<description><![CDATA[From/De: Epic Games Epic Games Announces Unreal Development Kit, Powered by Unreal Engine 3 Industry]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;">From/De: Epic Games</p>
<p style="text-align:center;"><strong>Epic Games Announces Unreal Development Kit, Powered by Unreal Engine 3</strong></p>
<p style="text-align:center;"><strong>Industry Leading 3D Game Engine Toolset Now Available for Free</strong></p>
<p style="text-align:center;"><!--YouTube Error: bad URL entered--><strong> </strong></p>
<p style="text-align:left;">CARY, N.C. (November 5, 2009) – Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award-winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry-leading Unreal Engine 3 toolset by downloading UDK at <a href="http://www.udk.com" target="_blank">www.udk.com</a>, where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.</p>
<p>An unprecedented milestone in game development, the release of UDK awards free access to the same world-class tools and technology used by many of the world’s best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free.</p>
<p>There is no charge for noncommercial or educational use of UDK. Over 100 academic campuses currently use Unreal Technology as part of teaching game development-related courses, and colleges with plans to incorporate UDK into their curricula include the University of Pennsylvania, North Carolina State University, The Art Institute system of schools, Drexel University, Westwood College, DeVry University and Atlantic College, with many others to be announced.</p>
<p>Individuals and companies wishing to develop software for commercial purposes should refer to licensing terms at <a href="http://www.udk.com/licensing" target="_blank">www.udk.com/licensing</a>. Commercial terms have been structured to make it easy for independent developers, start-up firms and seasoned professionals to use UDK with minimal financial barrier from concept to deployment. UDK is currently for PC use only, although console support is under consideration. Developers approved to make games for Xbox 360® and PLAYSTATION®3 may inquire for more information by emailing udklicensing@epicgames.com.</p>
<p>Benefits of UDK include the following:</p>
<p>• Immediate access to Unreal Engine 3, the critically acclaimed 3D game engine technology for cross-platform game development.<br />
• Easy content creation with the Unreal Editor, a fully integrated suite of top-tier development tools, which comes complete with:<br />
o Unreal Content Browser, a revolutionary tool for browsing, searching and organizing game assets with collaborative metadata tagging system.<br />
o UnrealScript object-oriented programming language and Unreal Kismet, a visual scripting system that enables rapid prototyping on the fly.<br />
o Unreal Matinee, a powerful tool with movie director-class controls for building in-game cinematics and gorgeous cut scenes.<br />
o Unreal Cascade, an advanced particle physics and environmental effects editor that aids the creation of fire, fog, explosions and other visuals.<br />
o NVIDIA® PhysX®-powered physics system with Unreal PhAT visual modeling tool for creating character and object physics rigs.<br />
o Unreal Lightmass, a global illumination system that dramatically lights and shadows with minimal effort required by artists and designers.<br />
o AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement.<br />
• Time saved thanks to technology integrations with leading game development middleware tools including SpeedTree®, Bink Video®, and FaceFX®.<br />
• Output of standalone applications: Games created with UDK run entirely on their own with no additional software required. This means anyone can make UDK content and distribute it for free.</p>
<p>“I’m excited about the possibilities the Unreal Development Kit opens to those who are looking to get into the game business but don’t otherwise have the means to acquire world-class technology and tools like ours,” said Mark Rein, vice president of Epic Games. “UDK is Unreal Engine 3, which has been used to create games in a wide range of genres, as well as military simulations, 3D architectural walkthroughs, animated movies and more. Users are only limited by their imaginations. Go ahead make something Unreal!”</p>
<p>Psyonix Studios (<a href="http://www.psyonix.com" target="_blank">www.psyonix.com</a>), a game studio based in San Diego, Calif., created the first proof-of-concept game using UDK in less than two months using a two-man team of one artist and one programmer. “Whizzle” is a downloadable vertical scroller in which players swim through underwater levels as an adorable sea creature that collects items and frees allies from captivity. To read more about “Whizzle,” view the developer diary video, or download technical documentation, visit <a title="Whizzle" href="http://www.udk.com/showcase-whizzle.html" target="_blank">www.udk.com/showcase-whizzle.html</a>.</p>
<p>Until now, noncommercial access to the Unreal Engine 3 toolset has been available only through the PC versions of games such as Epic’s “Unreal Tournament 3” and “Gears of War” games. Users made new game experiences, called modifications or “mods,” by changing existing game assets or creating original content through the Unreal Editor tools that ship with every game copy. Many of these mods have been showcased through the $1 Million Intel Make Something Unreal Contest (<a href="http://www.makesomethingunreal.com" target="_blank">www.makesomethingunreal.com</a>), which awards over $1 million in cash and prizes to aspiring game developers. While mods require running the original game for interaction with user-created content, UDK provides a standalone experience every time, meaning a smaller digital footprint and no additional software requirements.</p>
<p>“The Ball,” an award-winning “Unreal Tournament 3” mod by Toltec Studios (<a title="Toltec Studios" href="http://www.toltecstudios.com" target="_blank">www.toltecstudios.com</a>), is available now as a free UDK-powered download at <a title="The Ball" href="http://www.udk.com/showcase-the-ball.html" target="_blank">www.udk.com/showcase-the-ball.html</a>. Anyone authoring mods for Epic’s PC games can port their original content over to UDK.</p>
<p>Support for UDK includes over 200 pages of newly unlocked documentation at the Unreal Developer Network (<a title="Unreal Developer Network" href="http://udn.epicgames.com" target="_blank">udn.epicgames.com</a>), dedicated forums (<a href="http://www.udk.com/forums" target="_blank">www.udk.com/forums</a>), as well as other resources available through the UDK web site, <a href="http://www.udk.com" target="_blank">www.udk.com</a>. 3D Buzz also hosts hundreds of free video tutorials for using Unreal Engine 3 technology at <a href="http://www.3dbuzz.com" target="_blank">www.3dbuzz.com</a>.</p>
<p>Furthermore, Sams Publishing and 3D Buzz recently published two definitive guides for learning the Unreal Engine toolset, “Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3” and “Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3.” Both books are bundled with a free, downloadable copy of “Unreal Tournament 3” for PC.</p>
<p><strong>About Unreal Engine 3</strong><br />
The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360® and PLAYSTATION®3 optimizations, massive world support, and a highly mature tool pipeline. Unreal Engine 3&#8217;s consistently evolving toolset is designed to accelerate developers&#8217; productivity for PC and console games, visualization applications, training simulations, and linear animated content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at <a href="http://www.unrealtechnology.com" target="_blank">www.unrealtechnology.com</a>.</p>
<p><strong>About Epic Games</strong><br />
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PLAYSTATION®3 and Xbox 360®. Epic’s “Gears of War” won over 30 Game of the Year awards, and the sales of &#8220;Gears of War&#8221; and “Gears of War 2” have eclipsed 11 million units. Epic&#8217;s Unreal Engine 3 is the three-time consecutive winner of Game Developer magazine’s Best Engine Front Line Award and is this year&#8217;s Hall of Fame inductee. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games Web site at <a href="http://www.epicgames.com" target="_blank">www.epicgames.com</a>.</p>
<p>© 2009, Epic Games, Inc. Epic, Epic Games, Gears of War, Gears of War 2, Unreal, AnimSet Viewer, AnimTree Editor, Unreal Cascade, Unreal Content Browser, Unreal Development Kit, Unreal Editor, Unreal Engine, Unreal Kismet, Unreal Lightmass, Unreal Matinee, Unreal PhAT, UnrealScript and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.</p>
<p>###</p>
<p>Download mirrors for the Unreal Development Kit include:<br />
NVIDIA, FilePlanet, BeyondUnreal, FileFront, GamersHell, FileShack, AOL Big Download</p>
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<title><![CDATA[Appstore 100 bin Uygulamayı Aştı]]></title>
<link>http://bekri.wordpress.com/2009/11/04/appstore-100-bin-uygulamayi-asti/</link>
<pubDate>Wed, 04 Nov 2009 19:34:58 +0000</pubDate>
<dc:creator>davutbekri</dc:creator>
<guid>http://bekri.wordpress.com/2009/11/04/appstore-100-bin-uygulamayi-asti/</guid>
<description><![CDATA[Apple bugün App Store mağazasında bulunan uygulama sayısının 100 bini aştığını duyurdu. Apple&#8217;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignright size-medium wp-image-178" title="appstore" src="http://bekri.wordpress.com/files/2009/11/appstore.jpg?w=300" alt="appstore" width="300" height="205" />Apple bugün App Store mağazasında bulunan uygulama sayısının 100 bini aştığını duyurdu.</p>
<p>Apple&#8217;ın dünya çapında pazarlamasından sorumlu başkan yardımcısı Philip Schiller, App Store&#8217;ın barındırdığı uygulama sayısının 100 bini aşmasıyla dünya çapındaki milyonlarca iPhone ve iPod Touch kullanıcısı için fark yapan bir platform olduğunu söyledi. Mobil uygulamaların geliştirilmesi için ilk muhteşem platform olan iPhone SDK (yazılım geliştirme kiti) sayesinde programcıların ilgi çekici uygulamalar yarattığını da söyleyen Schiller, kullanıcıların bu uygulamaları çok sevdiklerini de ekledi.<!--more--><br />
Oyun geliştiricisi EA Mobile firmasının Worldwide Studios başkan yardımcısı Travis Boatman ise App Store&#8217;ın mobil oyun endüstrisini sonsuza kadar değiştirdiğini ve gelişmeye de devam ettiğini söyledi. Dünya çapında yaklaşık 50 milyon iPhone ve iPod Touch kullanıcısına erişimi sağlayan App Store&#8217;ın EA Games&#8217;e yüksek kalitede oyunlar geliştirmesinde yardımcı olduğunu da belirten Boatman, bu oyunların büyük başarı kaydettiğini de ekledi.<br />
Smule&#8217;ın CEO&#8217;su Jeff Smith ise kendi uygulamaları olan &#8220;I am T-Pain&#8221; &#8216;in günde ortalama 10.000 kez indirilme sayısıyla kendilerinin tahminlerini bile çok fazlasıyla aştığını söyledi.</p>
<p>Apple en son Eylül ayının sonlarına doğru yaptığı açıklamasında AppStore&#8217;da bulunan uygulama sayısının 85.000 ve o ana kadar olan toplam uygulama indirme sayısının ise 2 milyar olduğunu belirtmişti.</p>
<p>Davut BEKRİ</p>
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<title><![CDATA[Android 2.0 Official Video]]></title>
<link>http://droidgrounds.wordpress.com/2009/11/02/android-2-0-official-video/</link>
<pubDate>Mon, 02 Nov 2009 04:48:18 +0000</pubDate>
<dc:creator>Editor</dc:creator>
<guid>http://droidgrounds.wordpress.com/2009/11/02/android-2-0-official-video/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/opZ69P-0Jbc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/opZ69P-0Jbc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;">
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