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Drift Update 4/7/2014

This week we got networking working in Drift. And to prove it to you, we’re going to show the update from both of our perspectives. 39 more words

Game Development Process

Drift update - February 23, 2014

We’re back to working on Drift.

What’s fun is that we can apply some of the skills we’ve picked up in our “in between” projects. Eric is doing some pretty incredible work with procedurally generated voxel terrain. 34 more words