Lost your password?

Blogs about: Setting Design

Featured Blog

Campaign cultures and equipment: more than dwarven axes and elvish bows3 comments

Alric wrote 1 month ago: While the style of a weapon won't affect game stats, it can say a lot about your campaign. Durin … more →

Tags: RPG Hub

Blacklight

samhaine wrote 2 months ago: Staring into the Darkness Hell is underground. In the depths of the mines, in the heart of caves, in … more →

Tags: D&D, Fear

Consciousness Twinning

samhaine wrote 2 months ago: (Originally posted August 2009) I had an interesting idea for a weird-sciencey explanation for respa … more →

Tags: MMO, permadeath

D&D 3.5: Level by Wealth

samhaine wrote 3 months ago: (Originally posted May 2009) I was thinking about how old school D&D awarded EXP primarily based … more →

Tags: Game design, D&D, Exp.

Spice up the common tongue with campaign slang9 comments

Alric wrote 7 months ago: A curious aspect of the Dungeons & Dragons game is the idea of a “common” tongue spo … more →

Tags: RPG Hub, languages, slang

Party like it's 1099: an overview of Medieval entertainments

Alric wrote 7 months ago: One aspect of Medieval life typically glossed over by most published Dungeons & Dragons rulesets … more →

Tags: RPG Hub, Medieval Entertainment

'Mystery meat' again? Try these 20 authentic Medieval dishes instead9 comments

Alric wrote 7 months ago: Generally, little attention is paid to what heroes eat in a Dungeons & Dragons game. That fact i … more →

Tags: RPG Hub, medieval food

Drawing fantasy inspiration from real sites8 comments

Alric wrote 8 months ago: One way dungeon master (DMs) can make their game worlds unique is through placement of fantastic fea … more →

Tags: RPG Hub, Adventure Inspiration

Serial Numbers Filed Off 1: Dissolution

samhaine wrote 8 months ago: Originally posted September 2007 So yesterday I had the concept of taking Scifi/fantasy films, swapp … more →

Tags: D&D, SNFO, Time Travel, Golem!

Lost in translation6 comments

Alric wrote 8 months ago: Language can be a primary barrier between creatures in the Dungeons & Dragons game. Although the … more →

Tags: languages, pigdins

Use local and regional customs to create a 'sense of place' 4 comments

Alric wrote 8 months ago: The Village of Timberstead is a quaint little settlement, built between three lightly-wooded, large … more →

Tags: RPG Hub, customs

Ultimate Star Wars - History

samhaine wrote 8 months ago: Originally posted August 2007 Since I still have hopes of some day running an Ultimate Star Wars gam … more →

Tags: star wars

Four concepts for 'magical' RPG businesses

Alric wrote 8 months ago: Many dungeon masters, this writer included, devote considerable effort toward creating believable se … more →

Tags: RPG Hub, Magical businesses

Consider force multipliers when designing monster lairs3 comments

Alric wrote 9 months ago: While no one is credited with coining the phrase as it is currently used, the concept of force multi … more →

Tags: Force Multipliers

Oh, what a tangled web we weave...

Alric wrote 9 months ago: Months ago, I came across a fascinating design concept described in this post at Strolen’s Cit … more →

Tags: RPG Hub, NPCs, Town Design

Creating a dungeon 'ecosystem'2 comments

Alric wrote 9 months ago: Much has been said about the value of players voluntarily suspending disbelief to make a Dungeons … more →

Tags: RPG Hub, Dungeon ecosystem

Ultimate Star Wars - Tech

samhaine wrote 10 months ago: Originally Posted July 2006 So I’m not sure how I got to thinking about this, but I think it h … more →

Tags: star wars, technology, hyperspeed

The future the way it should have been1 comment

Barliman wrote 1 year ago: (This is one of several posts I’m saving from my LiveJournal account, which is soon to be dele … more →

Tags: RPGs, Science Fiction, writing, future history, Project Orion, RolePlaying

Setting element: Those who fight the forest.13 comments

Tommi Brander wrote 1 year ago: This setting element started as an exercise in setting design. First posting happened on the Campaig … more →

Tags: game design, game element, Campaign Design, forest


Related Tags
All →

Follow this tag via RSS