While the style of a weapon won't affect game stats, it can say a lot about your campaign. During the course of the past several decades, fantasy games and literature have established associations… more →
The RPG Athenaeumwrote 1 month ago: While the style of a weapon won't affect game stats, it can say a lot about your campaign. Durin … more →
wrote 2 months ago: Staring into the Darkness Hell is underground. In the depths of the mines, in the heart of caves, in … more →
wrote 2 months ago: (Originally posted August 2009) I had an interesting idea for a weird-sciencey explanation for respa … more →
wrote 3 months ago: (Originally posted May 2009) I was thinking about how old school D&D awarded EXP primarily based … more →
wrote 7 months ago: A curious aspect of the Dungeons & Dragons game is the idea of a “common” tongue spo … more →
wrote 7 months ago: One aspect of Medieval life typically glossed over by most published Dungeons & Dragons rulesets … more →
wrote 7 months ago: Generally, little attention is paid to what heroes eat in a Dungeons & Dragons game. That fact i … more →
wrote 8 months ago: One way dungeon master (DMs) can make their game worlds unique is through placement of fantastic fea … more →
wrote 8 months ago: Originally posted September 2007 So yesterday I had the concept of taking Scifi/fantasy films, swapp … more →
wrote 8 months ago: Language can be a primary barrier between creatures in the Dungeons & Dragons game. Although the … more →
wrote 8 months ago: The Village of Timberstead is a quaint little settlement, built between three lightly-wooded, large … more →
wrote 8 months ago: Originally posted August 2007 Since I still have hopes of some day running an Ultimate Star Wars gam … more →
wrote 8 months ago: Many dungeon masters, this writer included, devote considerable effort toward creating believable se … more →
wrote 9 months ago: While no one is credited with coining the phrase as it is currently used, the concept of force multi … more →
wrote 9 months ago: Months ago, I came across a fascinating design concept described in this post at Strolen’s Cit … more →
wrote 9 months ago: Much has been said about the value of players voluntarily suspending disbelief to make a Dungeons … more →
wrote 10 months ago: Originally Posted July 2006 So I’m not sure how I got to thinking about this, but I think it h … more →
wrote 1 year ago: (This is one of several posts I’m saving from my LiveJournal account, which is soon to be dele … more →
wrote 1 year ago: This setting element started as an exercise in setting design. First posting happened on the Campaig … more →