Yesterday, I released a postprocessing collection. It has still some problems wich I´ll hopefully get fixed soon… And I hope to expand the collection in the next months, because of many usefull … more →
Slin Game DevMr. Vogon wrote 1 week ago: Nothing huge has occurred since the last post. I’ve been planning MyVeryOwnGameToolkit©®™. Sti … more →
bphelmet wrote 2 weeks ago: here’s an interesting blog i found: http://3dsmaxrendering.blogspot.com/ i stumbled upon it w … more →
rozdobudko wrote 3 weeks ago: Hey. This post is off topic, but I don’t have a better place where I can put it. I created Ref … more →
doomv wrote 3 weeks ago: Product Description This set includes combos in 3 shading sizes in one inch grip disposable tube … more →
glstarter wrote 1 month ago: Pretty simple thing in CPU. But If its doing with OpenGL shader you may find a difficulty of losing … more →
Lee wrote 1 month ago: I’m more excited than anyone because I’m going to have my computer built before it comes … more →
christianperfect wrote 3 months ago: In this post, Gabriel asks: I’m trying to tweak my blur shaders a bit, and I decided to try a … more →
agkdesign wrote 3 months ago: I whipped up a quick demo last night using Silverlights 3 and Expression Blends new tools. This demo … more →
laurawieme wrote 4 months ago: In the hypershade check the Mental Ray Nodes button. Click on materials and create a mib_illum_lamb … more →
ashras99 wrote 4 months ago: In this video, we will look at how to work with the subsurface scattering shader that comes with SOF … more →
Paul Kerrigan wrote 5 months ago: I’ve read the latest ‘Bleach‘ and ‘One Piece’; I have been annoyed wit … more →
Romz wrote 5 months ago: A little piece of code to reproduce the Levels control of Photoshop… Input levels: I already … more →
Romz wrote 5 months ago: After reproducing contrast, hue, saturation, brightness controls of Photoshop in pixel shaders, here … more →
3d4me wrote 6 months ago: I have created many CD covers in Cinema 4d. Sometimes I create a picture and cut it up into many cov … more →
Romz wrote 6 months ago: See my original post about Photoshop math in GLSL (blending modes, contrast, desaturation, RGB to HS … more →
Romz wrote 6 months ago: I usualy play with Photoshop to try post-processing effects on photos or game screenshots, it’ … more →
3d4me wrote 6 months ago: This rendering was done for my old website which was terminated a few years ago. I still like the fe … more →
hacks4games wrote 7 months ago: Download Far Cry 2 Chams + D3D Features Included: Player Shader Chams Crosshair Fps/Time Display D … more →
hacks4games wrote 7 months ago: Download Far Cry 2 Chams + D3D Features Included: Player Shader Chams Crosshair Fps/Time Display D … more →