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	<title>simulation &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/simulation/</link>
	<description>Feed of posts on WordPress.com tagged "simulation"</description>
	<pubDate>Mon, 30 Nov 2009 17:52:32 +0000</pubDate>

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<item>
<title><![CDATA[Underworld: SweetDeal Premium BY A-steroids]]></title>
<link>http://blackfridayappsales.wordpress.com/2009/11/30/underworld-sweetdeal-premium-by-a-steroids/</link>
<pubDate>Mon, 30 Nov 2009 16:15:45 +0000</pubDate>
<dc:creator>blackfridayappsales</dc:creator>
<guid>http://blackfridayappsales.wordpress.com/2009/11/30/underworld-sweetdeal-premium-by-a-steroids/</guid>
<description><![CDATA[Underworld: SweetDeal Premium is FREE, so check out this MMO street trade simulation game. It curren]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="icon" src="http://images.appshopper.com/icons/327/450107.png" alt="" /></p>
<p><a href="http://itunes.apple.com/us/app/underworld-sweetdeal-premium/id327450107?mt=8">Underworld: SweetDeal Premium</a> is FREE, so check out this MMO street trade simulation game. It currently has a 4.5 star rating with 25 ratings.</p>
<p><img src="http://images.appshopper.com/screenshots/327/450107.jpg" alt="" /></p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[Village Folk: Post 3 - On Recursion and Objectivity]]></title>
<link>http://leonardodafinchy.wordpress.com/2009/11/30/village-folk-post-3-on-recursion-and-objectivity/</link>
<pubDate>Mon, 30 Nov 2009 14:59:57 +0000</pubDate>
<dc:creator>leonardodafinchy</dc:creator>
<guid>http://leonardodafinchy.wordpress.com/2009/11/30/village-folk-post-3-on-recursion-and-objectivity/</guid>
<description><![CDATA[Hello there. And apologies for the doubly-coloned title&#8230; is what I would say, if I hadn&#8217;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hello there. And apologies for the doubly-coloned title&#8230; is what I would say, if I hadn&#8217;t realised a hyphen would express the meaning at least as well while being infinitely more readable. There was a game out recently that had such a title (though I can&#8217;t recall what it was, Google can&#8217;t find it easily, and it&#8217;s not that important to my point), but surely that horrible construct can be avoided with a little design? On a game (or movie) box or poster you can create these wonderful things called &#8217;sub-titles&#8217;, that simply goes under the main title. This has been used many times before, such as with the Final Fantasy: Crystal Chronicles series. Though I&#8217;ve just hit on the problem. You can&#8217;t really express a subtitle in body text in an article. Whatever. This wasn&#8217;t meant to be my topic for today, so I&#8217;ll stop there.</p>
<p>I&#8217;ve finally managed to implement the grid for my Village game. Now some of you will be thinking that that&#8217;s an easy task, and you&#8217;d be right, but only if done in the normal fashion.</p>
<p>The most basic form of a grid is to simply use coordinates. Every actor in a world records it&#8217;s own position, and comparisons needed for collision and other tasks are done using pairs of coordinates from pairs of actors. As you would imagine, this can get out of hand quickly as numbers of actors increase. So a second method is to use an array, which is simply a list of items, which could each be a set of data, or a pointer to a set of data. A pointer is like a link in a web page. Rather than having a few paragraphs right there, you get a link to a new page with that text on it. In a similar way, rather than having everything in one place, pointers allow you to keep track of where the data can be found, like a directory or index. The thing is, arrays are, at least in C++, of fixed size. Also, all the space in the array has to be assigned immediately on construction, even if the entries are going to be blank. Normally, this isn&#8217;t a problem, as maps are of fixed size, but as usual, this isn&#8217;t good enough for me. I could, of course, use the STL (standard template library) vector, or similar containers, which allow for variable size, but after beginning use of these, I decided I&#8217;d look for a better way.</p>
<p>So I decided that my grid was going to take the form of a 3-dimensional doubly-linked list.</p>
<p>I&#8217;ve used a linked list to store sets of Actors in other areas of my code. My World, for example, only actually stores a pointer for one Actor. This pointer, however, is supposed to represent the entire list of actors. The way this works is as follows. Each Actor also has a pointer to it&#8217;s neighbours, in particular the next Actor, the previous Actor, one child Actor, and it&#8217;s parent Actor. Now a child in this context is any actor the current one is holding, and I mean in an in-game sense rather than a data sense. Children of an actor link to each other in the same way as any other actor to it&#8217;s next and previous. A parent actor is one that is holding the current actor. That pointer points to the actor itself if it&#8217;s loose in the world.</p>
<p>The next and previous actors are essentially, to continue the metaphor, siblings holding hands. In a linked list, each actor is holding the collar of the next one down the line. A parent needs only hold the collar of the first child, and if it wants to find another, it counts down the line until it finds the right one (An array in this case is like a coat rack with the children still wearing the coats, you can go straight to the correct distance from the beginning, and you&#8217;ll find the correct child. A linked list, with children holding collars, allows for children with different length arms). Now a doubly-linked list is like the hand-holding arrangement, with each child holding hands (technically, they are holding each other&#8217;s collars, but holding hands sounds more friendly). A parent can follow hands in either direction to find a wanted child. This can be done by inserting yourself into the chain, and swapping places along, or following the collars. In all cases the parent has to ask the current child where the next or previous one is.</p>
<p>A doubly linked list is very useful for amending arbitrarily, and thus for sorting. A vector can only be added and removed from at the back, a queue only added to the back and removed from the front, and a dequeue added to or removed from either end. These containers allow for quick access, but not quick reordering. With these containers, you want to head to the right position on the coat rack and find the right child immediately. Adding or removing a child at either end (as limited by type) is no big deal, but if you want to add or remove in the middle, you have to go through the bother of moving all the other children up or down a notch, which is a greater task the more children there are in total.</p>
<p>With a linked list, it takes longer to find a child, as you have to start from the beginning and work down, but you can take a new child, tell it to hold any collar, tell the previous child holding <strong>that</strong> collar to now hold the new child&#8217;s collar, and bam! Child added. The process is just as easy for removal. With a doubly linked list, it&#8217;s just as easy to do that, and you can navigate in both directions, which allows for quicker finding. Now, when you want to sort the children by say, descending order of height, you just move down the list, and if a child is shorter than the next, you tell them to swap hand-buddies. You move down the list repeatedly until you can go down the list once fully without swapping anyone. Similarly to filter by, say hair colour, you move down the list, and remove all children with the wrong colour. You could even add each child to a separate list, allowing you to group by attribute.</p>
<p>Many of my sets in the game are stored in what would be called circular doubly-linked lists. This is the same as before, except that the last child now holds the hand of the first as well. In this way, I can keep going in one direction and always be able to visit all of them. This is very useful if I want to perform an action on all of them (say, button their coats), but don&#8217;t care about where I begin, or where I put new children, which I don&#8217;t in this case, as order is not important. The best thing is it&#8217;s flexibility for searching. I can go down the list until I find a child with the attribute I want, and wait there until I get my next instruction. This means I will not be stuck in a worst-case scenario every time if, say, I&#8217;m looking for a red-head, and they&#8217;re all at the end of the line. In this case, I can keep going until I find the first, and the next will be the next I find, rather than having to search through the brunettes first. It also helps because I never know where I am in the list, or which direction I need to go. Which is actually rather liberating from a design perspective.</p>
<p>So that had all been good. The problem was with my grid. In this case, I didn&#8217;t have an authoritative parent. The children had to organise themselves, which meant I had to use recursive functions.</p>
<p>A recursive function is, in the driest terms, a function that calls itself. You could think of it as a line of robots, each off which has instructions to build another robot, and tell it the same orders (to build another robot, and tell&#8230; etc.). The problem is, in a truly recursive design, the instructions are contained within the previous set, like a russian doll, so unfortunately, the first robot can&#8217;t move on to something new until it has confirmation from the robot it made, which it can&#8217;t give until it receives confirmation from&#8230; you get the idea. For a recursive function to <strong>work</strong>, it has to have some limiter. This can often be a number. Each robot passes on a number one less than the one it was given, and the instruction that if the number received is zero, to not bother with building a robot and just say you&#8217;ve done. At this point confirmation passes back up the chain and everything is fine. For my grid, the children (which are in this case six-armed robots) had to ask down the line to find where the edges of the grid where, asking it&#8217;s neighbour to ask it&#8217;s neighbour etc. where the edge was, until there is no neighbour, at which point the actor declares itself the edge, which was passed back.</p>
<p>I needed this because my grid was dynamic. It would fit precisely the size of the area containing the actors, and if one tried to move further, the grid would expand. I had to limit the grid to a cuboid, as an actor moving in a wide circle could cause an overlap otherwise, and I used recursive functions like above to extrude an edge outwards. Difficulties arose in connecting new nodes in the graph used to represent the grid. Connecting them to the old face was no problem, but connecting them to each other was horrible, as they had to ask the node they are connected to to ask each of their neighbours to report the new nodes connected to them&#8230; horrible. And of course it didn&#8217;t work. It would regularly crash after a seemingly arbitrary point that would change with different arrangements&#8230;</p>
<p>The reason I&#8217;m using nodes for my grid is twofold. Firstly, I want my path search function to use both GridNodes and GraphNodes (both inheriting from my Node class) equally. Second, I want each GridNode to record the actors in it&#8217;s space. This allows comparisons between objects based on position to work more easily. Rather than compare with every actor in the world, comparisons can be limited to those in neighbouring squares. This provides a framework on which I could also build a quadtree or octree later, which I&#8217;ll discuss when the time comes. It could also help with divisions of space created from the topology of a world, which I&#8217;ll groan-inducingly call and arbitree.</p>
<p>So I&#8217;ve returned to an authoritative parent model. I now have an object above that will loop through the children (in three dimensions, remember) and sort them all out. And it works <strong>beautifully</strong>. Really. I was overjoyed when I saw the grid cuboid, visualised, expanding without a hitch.</p>
<p>The lesson here is to use recursion wisely. Parents on children is fine, even good. If you want to find a certain bean, a recursive search through tins in bags in crates in shipping containers in ships will work wonders. But a chinese-whisper recursion among siblings will only lead to trouble.</p>
<p>On circular linked lists&#8230; I had considered looping my grid in three dimensions. Problems arose, so I&#8217;ll put it off for now, but it led to a chain of though that could fill a substantial post on it&#8217;s own&#8230;</p>
<p>Thanks for reading, Sorry for the long slog.</p>
<p>Auf Wiedersehen,</p>
<p>Adam</p>
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<title><![CDATA[The Sims 3: Possible Solutions for the CRC Error]]></title>
<link>http://asilee.com/2009/11/30/the-sims-3-possible-solutions-for-the-crc-error/</link>
<pubDate>Mon, 30 Nov 2009 13:40:47 +0000</pubDate>
<dc:creator>Lee</dc:creator>
<guid>http://asilee.com/2009/11/30/the-sims-3-possible-solutions-for-the-crc-error/</guid>
<description><![CDATA[&#8216;Cyclic Redundancy Error&#8217; is usually caused by a registry issue can usually be fixed wit]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>&#8216;Cyclic Redundancy Error&#8217; is usually caused by a registry issue can usually be fixed with a registry scan. But just in case you can always try these solutions.</p>
<blockquote>
<ol>
<li>You will want to attempt a <a class="zem_slink" title="Hard disk drive" rel="wikipedia" href="http://en.wikipedia.org/wiki/Hard_disk_drive">hard drive</a> <a class="zem_slink" title="Installation (computer programs)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Installation_%28computer_programs%29">installation</a> of the game. In this process, you copy the game files to the Desktop, so that the disk, although necessary for running the game, is not necessary for installation.</li>
</ol>
<p style="padding-left:60px;">1. <a class="zem_slink" title="Mouse (computing)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Mouse_%28computing%29">Right-click</a> the Desktop, select New, and select Folder.<br />
2. Insert the Install Disk into the drive.<br />
3. Exit any autoplay screen that may appear.<br />
4. Open My Computer.<br />
5. Right-click the <a class="zem_slink" title="CD-ROM" rel="wikipedia" href="http://en.wikipedia.org/wiki/CD-ROM">CD-ROM drive</a> containing the Install Disk and select Open.<br />
6. Click Edit at the top of the window.<br />
7. Click Select All.<br />
8. Click Edit again.<br />
9. Click Copy.<br />
10. Close the window.<br />
11. Right-click the New Folder on your desktop and select Paste. (The game files will now copy.)<br />
12. Once the files from the Install Disk are copied proceed to step 13.<br />
13. Upon completion, remove all disks from any drives.<br />
14. <a class="zem_slink" title="Double-click" rel="wikipedia" href="http://en.wikipedia.org/wiki/Double-click">Double-click</a> the Setup folder.<br />
15. Double-click on the Sims3Setup.exe icon, looks like two silver arrows and a half-cirle on a blue background. (The installation should now begin.)</p>
<p><strong>2</strong>. If you got <a class="zem_slink" title="The Sims 3" rel="wikipedia" href="http://en.wikipedia.org/wiki/The_Sims_3">Sims 3</a> <a class="zem_slink" title="Cyclic redundancy check" rel="wikipedia" href="http://en.wikipedia.org/wiki/Cyclic_redundancy_check">CRC</a> Error then there is a 94% chance that your computer has registry problems. To repair Sims 3 CRC error you need to follow the steps below:</p>
<blockquote>
<ol>
<li>Download a Perfect Optimizer,install this error repair tool.</li>
<li> Click the Repair All Button.It will scan you pc for Free.</li>
<li> Then click the Repair All Button again and your done! It is very easy to repair sims 3 crc error.</li>
</ol>
</blockquote>
<p><strong>3</strong>. Download <a class="zem_slink" title="Electronic Arts" rel="homepage" href="http://www.ea.com">EA</a> <a class="zem_slink" title="Download manager" rel="wikipedia" href="http://en.wikipedia.org/wiki/Download_manager">download manager</a> [EADM], create an account on there, then you get your <a class="zem_slink" title="Product key" rel="wikipedia" href="http://en.wikipedia.org/wiki/Product_key">serial key</a> for the game, type it in EA download manager and it will download the game and install.  A CRC error is the <a class="zem_slink" title="DVD" rel="wikipedia" href="http://en.wikipedia.org/wiki/DVD">DVD</a> Drive not being able to read the disc properly. It downloads pretty quick. and anyone else who is having this problem this is the way around. All you need to do is have an EA account set up, then there is a tab that says activation, this is where the serial key goes, and its that simple.</p>
<p><strong>4</strong>. Run the <a class="zem_slink" title="Windows" rel="homepage" href="http://www.microsoft.com/WINDOWS">Windows</a> Defragmenter <a class="zem_slink" title="Computer software" rel="wikipedia" href="http://en.wikipedia.org/wiki/Computer_software">software</a> on your system.  Fragmented <a class="zem_slink" title="Hard disk drive" rel="wikipedia" href="http://en.wikipedia.org/wiki/Hard_disk_drive">hard disk</a> space can cause this error.</p>
<p>CRC errors may also be caused by a hard disk or DVD drive failing or being unable to write consistent data.</p>
<p>If you have run the Defragmenter software and are continuing to experience this error, please contact your system&#8217;s manufacturer for further diagnostics.</p>
<p>It appears that in some cases, users that are using the <a class="zem_slink" title="EA Store" rel="homepage" href="http://eastore.ea.com/">EA download Manager</a> version of <a class="zem_slink" title="The Sims 3" rel="wikipedia" href="http://en.wikipedia.org/wiki/The_Sims_3">The Sims 3</a> may experience this error if their download is paused. To resolve this issue, perform the following steps:</p>
<ol>
<li> Log in to the EADM.</li>
<li> Click on the red x in the upper right part of the Sims 3 download to clear the EADM cache.</li>
<li> Re-download The Sims 3; do not pause the download.</li>
</ol>
<p style="text-align:center;">There is a new FAQ addressing this issue:<br />
<a rel="nofollow" href="https://easims.custhelp.com/cgi-bin/easims.cfg/php/enduser/std_adp.php?p_faqid=22234" target="_blank">[Click Here]<br />
</a></p>
</blockquote>
<p>Well Hopefully these solutions help. It doesn&#8217;t hurt to try them all&#8230;</p>
<h2 style="text-align:center;">Also, if you need older patches for the game because the new one you installed [<span style="color:#ff0000;">v1.7/2.2</span>] made your game worse which resulted you uninstalling then reinstalling the game. You can download the older patches <a title="Asilee.com" href="http://asilee.com/2009/11/30/the-sims-3-download-older-patches-here/" target="_blank">here</a> separately.</h2>
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<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-faster-eating-and-cooking-mod/" target="_blank">The Sims 3: Faster Eating and Cooking Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-no-cd-patch/" target="_blank">The Sims 3: No-CD Patch</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-faster-novel-writing-mod/" target="_blank">The Sims 3: Faster Novel Writing Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-buy-all-fish-mod/" target="_blank">The Sims 3: Buy All Fish Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-superior-energy-gain-for-all-beds/" target="_blank">The Sims 3: Superior Energy Gain for All Beds</a></li>
<li>T<a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-unlock-air-guitar-mod/" target="_blank">he Sims 3: Unlock Air Guitar Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-explore-catacombs-anytime-mod/" target="_blank">The Sims 3: Explore Catacombs Anytime Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-teen-woohoo-pregnancy-marriage-available-for-1-4-updated-patch/" target="_blank">The Sims 3: Teen Woohoo, Pregnancy, Marriage [Available for 1.4 Updated Patch]</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-ghost-haunt-action-mod-unlocked/" target="_blank">The Sims 3: Ghost Haunt Action Mod Unlocked</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-pregnancy-length-mod-from-12-hours-to-9-months/" target="_blank">The Sims 3: Pregnancy Length Mod From 12 Hours to 9 Months</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-purchase-life-fruit-and-flame-fruit-mod/" target="_blank">The Sims 3: Purchase Life Fruit and Flame Fruit Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-no-cartoony-effects-when-fighting/" target="_blank">The Sims 3: No Cartoony Effects When Fighting</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-real-cheats-and-tips/" target="_blank">The Sims 3: Real Cheats and Tips</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-longer-lasting-moodlets-mod/" target="_blank">The Sims 3: Longer Lasting Moodlets Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-no-curfew-mod/" target="_blank">The Sims 3: No Curfew Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-more-harvestables-and-longer-life-for-plants/" target="_blank">The Sims 3: More Harvestable and Longer Life for Plants</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/10/07/the-sims-3-game-no-longer-works-with-new-nvidia-drivers/" target="_blank">The Sims 3: “Game No Longer Works With New Nvidia Drivers”</a></li>
</ul>
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<title><![CDATA[The Sims 3: Download Older Patches Here]]></title>
<link>http://asilee.com/2009/11/30/the-sims-3-download-older-patches-here/</link>
<pubDate>Mon, 30 Nov 2009 13:00:14 +0000</pubDate>
<dc:creator>Lee</dc:creator>
<guid>http://asilee.com/2009/11/30/the-sims-3-download-older-patches-here/</guid>
<description><![CDATA[Designed by Asilee. If you want The Sims 3 Patches  you can download them here. I realized that the ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div class="wp-caption aligncenter" style="width: 418px"><img style="border:0 none;" src="http://i370.photobucket.com/albums/oo145/KiqRoqzGraphiqz/Kiq%20Roqz%20Graphiqz/thesims3graphicsimple2.jpg" border="0" alt="Photobucket" width="408" height="323" /><p class="wp-caption-text">Designed by Asilee.</p></div>
<p>If you want <a class="zem_slink" title="The Sims 3" rel="wikipedia" href="http://en.wikipedia.org/wiki/The_Sims_3">The Sims 3</a> Patches  you can download them here. I realized that the latest patch for the game is pretty messed up so I went on a search to download them separately. I only did this because people have installed the new patch [<strong>v1.7/2.2</strong>] and it has gave them nothing but trouble so they decided to uninstall the game and then reinstall but realized in order to not have that patch you would have to find a way to install everyone but that one. Even those patches are a hit and miss but they are better than the latest one.</p>
<h1>Download Patches:</h1>
<h2><a title="Patches and Fixes" href="http://www.gamershell.com/download_47804.shtml" target="_blank">Patch v1.2.7</a></h2>
<blockquote><p><strong>Description:</strong></p>
<div>
<ul>
<li>Addresses some issues with Speed 2 and 3 moving too slowly. Some machines will have better results when using Speed 2 and 3 now.</li>
<li>Fix to story progression on/off selection toggle.</li>
<li>Fix for a possible crash with audio code.</li>
<li>Fix for babysitter routing off lots with babies.</li>
<li>Addresses some issues with Vsync and <a class="zem_slink" title="Refresh rate" rel="wikipedia" href="http://en.wikipedia.org/wiki/Refresh_rate">refresh rate</a> problems.</li>
<li>Addresses some issues with <a class="zem_slink" title="DVD" rel="wikipedia" href="http://en.wikipedia.org/wiki/DVD">DVD</a> authentication errors and drive compatibility on startup.</li>
<li>This update deals with some issues on Mac systems that can crash the game while connecting to AFP servers.</li>
<li>Fix for a freeze that can occur when Sims attempt to clean out bad food from the fridge.</li>
</ul>
</div>
</blockquote>
<h2><a title="Patches and Fixes" href="http://www.gamershell.com/download_49060.shtml" target="_blank">Patch v1.3.24</a></h2>
<blockquote><p><strong>Description:</strong></p>
<ul>
<li>After getting promoted in a job with a night shift the <a class="zem_slink" title="Sim (The Sims)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Sim_%28The_Sims%29">Sim</a> will only receive the day off if their next shift starts within 8 hours.</li>
<li>Exporting and Sharing a Level 10 Gardener Sim properly maintains their special abilities.</li>
<li>Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now &#8220;protected&#8221; and will no longer be removed through &#8220;Story Progression.&#8221; Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated.</li>
<li>Switching between multiple saved outfits of the same type no longer has the potential to wipe out saved outfits.</li>
<li>Waterlillies now have a smoother level of detail transition when zooming the camera.</li>
<li>Camera memory hotkeys now properly remember floor level.</li>
<li>Certain situations will now properly stop socialization and disallow asking other Sims to join.</li>
<li>Bait picker for fishing has been improved.</li>
<li>Sims no longer automatically exit the bathtub before receiving the “Bathe until Tranquil” moodlet.</li>
<li>Sims can no longer interview non-playable ghosts.</li>
<li>Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home.</li>
<li>Changing jobs no longer fulfills the &#8220;Meet All Co-workers&#8221; Wish.</li>
<li>Playable ghost teens and <a class="zem_slink" title="Child" rel="wikipedia" href="http://en.wikipedia.org/wiki/Child">children</a> are now properly assigned to a school.</li>
<li>Custom paintings can now be properly placed above objects that are placed up against a wall and leave enough wall space.</li>
<li>The &#8220;Call Over&#8221; Interaction is now available on seated Sims.</li>
<li>Reduced the urge for neat Sims to put away fire pits.</li>
<li>Neighbors will no longer gather to watch a burglar that hasn&#8217;t yet stolen anything.</li>
<li>The &#8220;Maywood Glen&#8221; community lot is now properly classified as a park.</li>
<li>&#8220;Omni-Plant&#8221; opportunity has a higher chance of appearing.</li>
<li>Painting valued painting wishes are easier to fulfill.</li>
<li>Number of Books Read in the writing skill journal now counts number of books finished instead of the number of books started.</li>
<li>Sims will no longer attempt to use laptops when they are ungreeted visitors.</li>
<li>&#8220;Befriend All Co-workers&#8221; wish is no longer fulfilled by switching to a job with no coworkers.</li>
<li>Fixed a problem where the incorrect clothing was displayed on a Sim in the game launcher icon.</li>
<li>Harvestables on harvest ready plants will not get occasionally lost during import/export.</li>
<li>Opportunity to improve athletic skill will no longer appear when athletic skill is full.</li>
<li>&#8220;Play a Game with Sim&#8221; wish now fulfills from &#8220;Playing Foosball.&#8221;</li>
<li>Sims will now get the &#8220;Witnessed Divorce&#8221; moodlet from watching other married Sims break up.</li>
<li>Stocked ponds are properly preserved when shared.</li>
<li>Sims will no longer occasionally fail to walk a path involving four or more flights of stairs.</li>
<li>A player is now able to complete the &#8220;Upgrade Audio Lite by LoFi&#8221; Wish.</li>
<li>Prevented a <a class="zem_slink" title="Saved game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Saved_game">game freeze</a> that occurred when placing a lot while in &#8220;Cameraman Mode.&#8221;</li>
<li>Sims no longer have the rare chance of getting permanently stuck while socializing.</li>
<li>Non-player Sim autonomy now runs more quickly for Sims on screen and nearby (neighbors won&#8217;t spend time standing in their front yards or not moving on community lots)</li>
<li>Fixed a rare case in which the skewer thumbnail of an <a class="zem_slink" title="Non-player character" rel="wikipedia" href="http://en.wikipedia.org/wiki/Non-player_character">NPC</a> could disappear during a private wedding.</li>
<li>&#8220;Become Enemies with Child&#8221; wish no longer appears.</li>
<li>&#8220;Quit Job&#8221; wish will now fulfill if Sim gets a new job and is forced to quit the old one.</li>
<li>Stairs are no longer allowed to be deleted while in use.</li>
<li>Prevented a case where toddlers were allowed to escape a lot and wander freely.</li>
<li>Fixed a rare case where a toddler&#8217;s <a class="zem_slink" title="Teddy bear" rel="wikipedia" href="http://en.wikipedia.org/wiki/Teddy_bear">teddy bear</a> could get permanently stuck in their inventory.</li>
<li>&#8220;Clean High Chair&#8221; wish properly fulfills.</li>
<li>&#8220;<a class="zem_slink" title="SimLife" rel="wikipedia" href="http://en.wikipedia.org/wiki/SimLife">SimLife</a> Goggles&#8221; are no longer duplicated after moving.</li>
<li>The &#8220;Raid Criminals&#8221; interaction can now be properly resumed after saving and loading while it is in progress.</li>
<li>Sims will no longer get a wish to ask their husband to be their boyfriend.</li>
<li>Fix for a possible crash when disconnecting headphones during gameplay.</li>
<li>Relationships are properly preserved when merging a newly created household into an existing household.</li>
<li>&#8220;Play with Toy&#8221; wish properly fulfills when a child Sim plays with the teddy bear.</li>
<li>Fixed an error that occurred when deleting an outfit preset that a Sim was wearing.</li>
<li>Lot pricing was corrected in edit town. The price of trees and bushes is now properly accounted for. Various community lot objects no longer provide negative value to a lot.</li>
<li>&#8220;Woohoo&#8221; interaction now counts as a romantic interaction.</li>
<li>Wish to &#8220;See Child Become a Genius&#8221; now auto cancels once it is no longer possible to fulfill.</li>
<li>Sheet music can no longer be chosen from the bookshelf interactions. This prevents a situation in which Sims could no longer learn particular songs.</li>
<li>Fixes a rare case where a revived ghost could become stuck in the <a class="zem_slink" title="Laboratory" rel="wikipedia" href="http://en.wikipedia.org/wiki/Laboratory">science lab</a> if a household was split.</li>
<li>&#8220;Eat Food at Park&#8221; wish now fulfills properly.</li>
<li>Parents will no longer wish to &#8220;See Sim Get Married&#8221; for their already married children.</li>
<li>Kleptomaniac Sims can no longer return items currently being used by other Sims.</li>
<li>Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.</li>
<li>Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.</li>
<li>ATI video driver&#8217;s &#8220;Adaptive Aantialiasing&#8221; option conflicts with ingame &#8220;Edge Smoothing.&#8221; The combination causes visual corruption. A note has been added to the readme encouraging players not to enable these two features at the same time.</li>
<li>Medium-sized, high quality in-game videos can now be successfully uploaded via the launcher.</li>
<li>Fixed a case where &#8220;Breakup with Sim&#8221; wasn&#8217;t correctly fulfilling.</li>
<li>Fix for a case where rapidly clicking on Sim traits could crash the game.</li>
<li>Toddler&#8217;s body no longer deforms when &#8220;Watching TV&#8221; after &#8220;Learning to Talk.&#8221;</li>
<li>Sims can now use &#8220;Charming Introduction&#8221; on Sims invited over to a home lot.</li>
<li>Gardening skill gain no longer continues if gardening channel viewing is interrupted.</li>
<li>Child Sims no longer deform after &#8220;Watching a Concert.&#8221;</li>
<li>Eating specific prepared meals no longer has an impact on an unborn baby&#8217;s gender.</li>
<li>Fixed a hang that could occur when moving away from a house with harvestable plants growing on it.</li>
<li>Merge household bed and fridge requirements are no longer enforced on lots that are being abandoned.</li>
<li>Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim&#8217;s inventory.</li>
<li>The Sims 3 is now properly categorized as a game in the Windows Vista Games Explorer.</li>
<li>A selected object in buy or build mode now stays attached to the cursor as the player scrolls the camera with the direction keys.</li>
<li>Fences no longer occlude sound.</li>
<li>Terrain enclosed by walls and a roof is now properly lit.</li>
<li>Puddles will properly conform to uneven terrain.</li>
<li>Prevented problematic routing behavior that occurs when replacing an object mid route.</li>
<li>Corrected various grammar and spelling mistakes.</li>
<li>Deleted screenshots no longer remain listed in the launcher.</li>
<li>&#8220;Dance Together&#8221; and &#8220;Tutor Sim in Skill…&#8221; no longer appear on Sims at inappropriate times.</li>
<li>&#8220;Non-hydrophobic&#8221; Sims will no longer panic while swimming.</li>
<li>The Magic Gnome text notification now displays the proper icon.</li>
<li>Exposed floor tile edges have changed in color.</li>
<li>Fixed a problem where counters would occasionally turn black while selecting certain objects in build mode.</li>
<li>Fixed a rare instance where at map level the bulldozer tool could leave a blue hole in the ground.</li>
<li>The option to &#8220;Adjust Tree Detail&#8221; now properly displays a &#8220;Restart Required&#8221; message.</li>
<li>&#8220;Spying on the Cuisine&#8221; opportunity can now be fulfilled by selecting to &#8220;Eat Outside&#8221; at the Bistro.</li>
<li>Refreshing doors no longer causes them to lose their front door status.</li>
<li>A child that ages to a teen will no longer receive the wish to &#8220;Talk about New Job.&#8221;</li>
<li>&#8220;View&#8221; interaction will not be duplicated when placing objects on the &#8220;Nearly Perfect Pedestal.&#8221;</li>
<li>Up arrow can now be used when placing a house from the library.</li>
<li>A faint line is no longer visible on the heads of babies.</li>
<li>Fish are no longer duplicated in the fridge when moving homes.</li>
<li>All dfc-gorilla (update installer) messages will now appear properly translated.</li>
<li>Fix for a rare case in which a Sim could be teleported to an invalid location if the game was reloaded while they were &#8220;Changing Outfit.&#8221;</li>
<li>Fixed a problem where bulldozed lots were not being properly lit at map level.</li>
<li>Sims who run into obstacles placed directly in front of them, no longer get stuck.</li>
<li>Babies and Toddlers will no longer be left alone if the household is split up or merged through edit town, a babysitter will be called.</li>
<li>Fixed a rare case in which a Sim remains on the wrong lot after moving.</li>
<li>Guitar Skill level 10 text notification no longer mentions purchasing new songs from the bookstore.</li>
<li>Fixed a rare case where the social worker&#8217;s vehicle could be left behind on a lot.</li>
<li>Korean GRB rating is now available to use in Windows Parental Controls.</li>
<li>The Sims 3 now supports more than 2000 concurrent save games.</li>
<li>Custom Music will no longer be assigned as a favorite randomly.</li>
<li>Fixed a rare case where &#8220;Accept&#8221; would be unavailable in Create-A-Sim after undoing while accepting a Sim from &#8220;Play with Genetics.&#8221;</li>
<li>Children Sims will no longer attempt to knock over blocks at the same time.</li>
<li>Fixed child animation when putting away the birthday cake.</li>
<li>Fish no longer appear on dry ground of lots that have been coverted to residential lots .</li>
<li>Bulldozing a lot with collectable spawners no longer destroys the spawners.</li>
<li>A family with only a toddler is no longer allowed to be saved to the library.</li>
<li>Placing small objects on the front slot of the dresser will no longer block the dresser from being used.</li>
<li>Sims no longer fail to view decorative objects placed on a fireplace mantle.</li>
<li>Sims now build relationship through the &#8220;Tutor&#8221; interaction.</li>
<li>Fixed a minor error that occurred while loading a game where the dresser was in use.</li>
<li>Fix for misaligned water effects on a particular sink.</li>
<li>&#8220;Likes Work&#8221; moodlet is now properly removed if &#8220;Workaholic&#8221; trait is changed or removed.</li>
<li>Purchasing &#8220;SimLife Goggles&#8221; now fulfills the &#8220;Buy Video Game&#8221; wish.</li>
<li>Canceling the installation of a queue of downloaded items now works properly.</li>
<li>&#8220;Collection Helper&#8221; is properly displayed when picked up in buy mode.</li>
<li>Fixes some cases of objects being improperly assigned type in the launcher.</li>
<li>The player can no longer delete a tombstone that is being used by a ghost.</li>
<li>Fixed a rare routing failure that could happen when attempting to route to an enclosed object on an inactive floor.</li>
<li>Televisions no longer play video after they are burned or broken.</li>
<li>Under certain circumstances, Sims will now choose smarter lot entry locations.</li>
<li>&#8220;Amateur Olympics&#8221; Opportunity notification now mentions event times.</li>
<li>Sims can no longer &#8220;Try for Baby&#8221; with the Grim Reaper.</li>
<li>Fixed a rare case where a Sim could start painting but the canvas was not visible.</li>
<li>Fixed a rare case where the police cruiser could be left in front of the police station.</li>
<li>&#8220;Sabotage&#8221; interaction is now available under more conditions.</li>
<li>Deeds will now stack in the inventory and a &#8220;Collect All&#8221; interaction can be used on them.</li>
<li>The Riverview download now displays the proper size for the entire duration of the download.</li>
<li>Fix for children playing improper animations when trying to cook.</li>
<li>Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.</li>
<li>&#8220;Upgrade Object&#8221; wish correctly filters out gates.</li>
<li>Various premade Sims downloaded from the exchange are now sorting into the correct age catagory.</li>
<li>Buildings will keep the appropriate lights when zooming in and out at nighttime.</li>
<li>Fixed a very slow memory leak triggered by the &#8220;Fertilize&#8221; interaction.</li>
<li>Adding support for the NVIDIA Ion.</li>
<li>Roofing is now visible on low end Intel video cards.</li>
<li>Replaced a duplicate hat style for elder females.</li>
<li>Game speed no longer affects the playback of audio stings.</li>
<li>NPC&#8217;s automobiles are no longer purged from inventory.</li>
<li>Added support for the NVIDIA GeForce GTS 250.</li>
<li>Mac Only: Custom Content, Screenshots or video added to Documents/User/Electronic Arts/The Sims 3/… while the game is running will now show up in the Launcher.</li>
<li>Mac Only: The Mac version of The Sims 3 now supports Shader Model 3.0 graphics features. (excluding the NVIDIA GeForce 7300GT and 7600GT cards)</li>
<li>Mac Only: The high lighting quality Sim shader has been enabled in Create-A-Sim.</li>
<li>Mac Only: Added a warning message upon attempting to delete a downloaded world (Riverview) that associated save files will be lost.</li>
<li>Mac Only: Enabled depth texture support (shadows) on all supported video cards.</li>
<li>Mac Only: The user interface is no longer improperly displayed in ingame reflections.</li>
</ul>
</blockquote>
<h2><a title="Patches and Fixes" href="http://www.gamershell.com/download_49460.shtml" target="_blank">Patch v1.4.6</a></h2>
<blockquote><p><strong>Description:</strong></p>
<ul>
<li><strong><span style="color:#ff0000;">PC Only: Addressed an issue where a user was unable to uninstall The Sims™ 3 if the 1.3 update was interrupted.</span></strong></li>
<li><strong><span style="color:#ff0000;">Mac Only: Fixed a problem that prevented players from installing custom content after installing the 1.3 update.</span></strong></li>
<li>After getting promoted in a job with a night shift the Sim will only receive the day off if their next shift starts within 8 hours.</li>
<li>Exporting and Sharing a Level 10 Gardener Sim properly maintains their special abilities.</li>
<li>Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now &#8220;protected&#8221; and will no longer be removed through &#8220;Story Progression.&#8221; Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated.</li>
<li>Switching between multiple saved outfits of the same type no longer has the potential to wipe out saved outfits.</li>
<li>Waterlillies now have a smoother level of detail transition when zooming the camera.</li>
<li>Camera memory hotkeys now properly remember floor level.</li>
<li>Certain situations will now properly stop socialization and disallow asking other Sims to join.</li>
<li>Bait picker for fishing has been improved.</li>
<li>Sims no longer automatically exit the bathtub before receiving the “Bathe until Tranquil” moodlet.</li>
<li>Sims can no longer interview non-playable ghosts.</li>
<li>Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home.</li>
<li>Changing jobs no longer fulfills the &#8220;Meet All Co-workers&#8221; Wish.</li>
<li>Playable ghost teens and children are now properly assigned to a school.</li>
<li>Custom paintings can now be properly placed above objects that are placed up against a wall and leave enough wall space.</li>
<li>The &#8220;Call Over&#8221; Interaction is now available on seated Sims.</li>
<li>Reduced the urge for neat Sims to put away fire pits.</li>
<li>Neighbors will no longer gather to watch a burglar that hasn&#8217;t yet stolen anything.</li>
<li>The &#8220;Maywood Glen&#8221; community lot is now properly classified as a park.</li>
<li>&#8220;Omni-Plant&#8221; opportunity has a higher chance of appearing.</li>
<li>Painting valued painting wishes are easier to fulfill.</li>
<li>Number of Books Read in the writing skill journal now counts number of books finished instead of the number of books started.</li>
<li>Sims will no longer attempt to use laptops when they are ungreeted visitors.</li>
<li>&#8220;Befriend All Co-workers&#8221; wish is no longer fulfilled by switching to a job with no coworkers.</li>
<li>Fixed a problem where the incorrect clothing was displayed on a Sim in the game launcher icon.</li>
<li>Harvestables on harvest ready plants will not get occasionally lost during import/export.</li>
<li>Opportunity to improve athletic skill will no longer appear when athletic skill is full.</li>
<li>&#8220;Play a Game with Sim&#8221; wish now fulfills from &#8220;Playing Foosball.&#8221;</li>
<li>Sims will now get the &#8220;Witnessed Divorce&#8221; moodlet from watching other married Sims break up.</li>
<li>Stocked ponds are properly preserved when shared.</li>
<li>Sims will no longer occasionally fail to walk a path involving four or more flights of stairs.</li>
<li>A player is now able to complete the &#8220;Upgrade Audio Lite by LoFi&#8221; Wish.</li>
<li>Prevented a game freeze that occurred when placing a lot while in &#8220;Cameraman Mode.&#8221;</li>
<li>Sims no longer have the rare chance of getting permanently stuck while socializing.</li>
<li>Non-player Sim autonomy now runs more quickly for Sims on screen and nearby (neighbors won&#8217;t spend time standing in their front yards or not moving on community lots)</li>
<li>Fixed a rare case in which the skewer thumbnail of an NPC could disappear during a private wedding.</li>
<li>&#8220;Become Enemies with Child&#8221; wish no longer appears.</li>
<li>&#8220;Quit Job&#8221; wish will now fulfill if Sim gets a new job and is forced to quit the old one.</li>
<li>Stairs are no longer allowed to be deleted while in use.</li>
<li>Prevented a case where toddlers were allowed to escape a lot and wander freely.</li>
<li>Fixed a rare case where a toddler&#8217;s teddy bear could get permanently stuck in their inventory.</li>
<li>&#8220;Clean High Chair&#8221; wish properly fulfills.</li>
<li>&#8220;SimLife Goggles&#8221; are no longer duplicated after moving.</li>
<li>The &#8220;Raid Criminals&#8221; interaction can now be properly resumed after saving and loading while it is in progress.</li>
<li>Sims will no longer get a wish to ask their husband to be their boyfriend.</li>
<li>Fix for a possible crash when disconnecting headphones during gameplay.</li>
<li>Relationships are properly preserved when merging a newly created household into an existing household.</li>
<li>&#8220;Play with Toy&#8221; wish properly fulfills when a child Sim plays with the teddy bear.</li>
<li>Fixed an error that occurred when deleting an outfit preset that a Sim was wearing.</li>
<li>Lot pricing was corrected in edit town. The price of trees and bushes is now properly accounted for. Various community lot objects no longer provide negative value to a lot.</li>
<li>&#8220;Woohoo&#8221; interaction now counts as a romantic interaction.</li>
<li>Wish to &#8220;See Child Become a Genius&#8221; now auto cancels once it is no longer possible to fulfill.</li>
<li>Sheet music can no longer be chosen from the bookshelf interactions. This prevents a situation in which Sims could no longer learn particular songs.</li>
<li>Fixes a rare case where a revived ghost could become stuck in the science lab if a household was split.</li>
<li>&#8220;Eat Food at Park&#8221; wish now fulfills properly.</li>
<li>Parents will no longer wish to &#8220;See Sim Get Married&#8221; for their already married children.</li>
<li>Kleptomaniac Sims can no longer return items currently being used by other Sims.</li>
<li>Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.</li>
<li>Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.</li>
<li>ATI video driver&#8217;s &#8220;Adaptive Aantialiasing&#8221; option conflicts with ingame &#8220;Edge Smoothing.&#8221; The combination causes visual corruption. A note has been added to the readme encouraging players not to enable these two features at the same time.</li>
<li>Medium-sized, high quality in-game videos can now be successfully uploaded via the launcher.</li>
<li>Fixed a case where &#8220;Breakup with Sim&#8221; wasn&#8217;t correctly fulfilling.</li>
<li>Fix for a case where rapidly clicking on Sim traits could crash the game.</li>
<li>Toddler&#8217;s body no longer deforms when &#8220;Watching TV&#8221; after &#8220;Learning to Talk.&#8221;</li>
<li>Sims can now use &#8220;Charming Introduction&#8221; on Sims invited over to a home lot.</li>
<li>Gardening skill gain no longer continues if gardening channel viewing is interrupted.</li>
<li>Child Sims no longer deform after &#8220;Watching a Concert.&#8221;</li>
<li>Eating specific prepared meals no longer has an impact on an unborn baby&#8217;s gender.</li>
<li>Fixed a hang that could occur when moving away from a house with harvestable plants growing on it.</li>
<li>Merge household bed and fridge requirements are no longer enforced on lots that are being abandoned.</li>
<li>Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim&#8217;s inventory.</li>
<li>The Sims 3 is now properly categorized as a game in the Windows Vista Games Explorer.</li>
<li>A selected object in buy or build mode now stays attached to the cursor as the player scrolls the camera with the direction keys.</li>
<li>Fences no longer occlude sound.</li>
<li>Terrain enclosed by walls and a roof is now properly lit.</li>
<li>Puddles will properly conform to uneven terrain.</li>
<li>Prevented problematic routing behavior that occurs when replacing an object mid route.</li>
<li>Corrected various grammar and spelling mistakes.</li>
<li>Deleted screenshots no longer remain listed in the launcher.</li>
<li>&#8220;Dance Together&#8221; and &#8220;Tutor Sim in Skill…&#8221; no longer appear on Sims at inappropriate times.</li>
<li>&#8220;Non-hydrophobic&#8221; Sims will no longer panic while swimming.</li>
<li>The Magic Gnome text notification now displays the proper icon.</li>
<li>Exposed floor tile edges have changed in color.</li>
<li>Fixed a problem where counters would occasionally turn black while selecting certain objects in build mode.</li>
<li>Fixed a rare instance where at map level the bulldozer tool could leave a blue hole in the ground.</li>
<li>The option to &#8220;Adjust Tree Detail&#8221; now properly displays a &#8220;Restart Required&#8221; message.</li>
<li>&#8220;Spying on the Cuisine&#8221; opportunity can now be fulfilled by selecting to &#8220;Eat Outside&#8221; at the Bistro.</li>
<li>Refreshing doors no longer causes them to lose their front door status.</li>
<li>A child that ages to a teen will no longer receive the wish to &#8220;Talk about New Job.&#8221;</li>
<li>&#8220;View&#8221; interaction will not be duplicated when placing objects on the &#8220;Nearly Perfect Pedestal.&#8221;</li>
<li>Up arrow can now be used when placing a house from the library.</li>
<li>A faint line is no longer visible on the heads of babies.</li>
<li>Fish are no longer duplicated in the fridge when moving homes.</li>
<li>All dfc-gorilla (update installer) messages will now appear properly translated.</li>
<li>Fix for a rare case in which a Sim could be teleported to an invalid location if the game was reloaded while they were &#8220;Changing Outfit.&#8221;</li>
<li>Fixed a problem where bulldozed lots were not being properly lit at map level.</li>
<li>Sims who run into obstacles placed directly in front of them, no longer get stuck.</li>
<li>Babies and Toddlers will no longer be left alone if the household is split up or merged through edit town, a babysitter will be called.</li>
<li>Fixed a rare case in which a Sim remains on the wrong lot after moving.</li>
<li>Guitar Skill level 10 text notification no longer mentions purchasing new songs from the bookstore.</li>
<li>Fixed a rare case where the social worker&#8217;s vehicle could be left behind on a lot.</li>
<li>Korean GRB rating is now available to use in Windows Parental Controls.</li>
<li>The Sims 3 now supports more than 2000 concurrent save games.</li>
<li>Custom Music will no longer be assigned as a favorite randomly.</li>
<li>Fixed a rare case where &#8220;Accept&#8221; would be unavailable in Create-A-Sim after undoing while accepting a Sim from &#8220;Play with Genetics.&#8221;</li>
<li>Children Sims will no longer attempt to knock over blocks at the same time.</li>
<li>Fixed child animation when putting away the birthday cake.</li>
<li>Fish no longer appear on dry ground of lots that have been coverted to residential lots .</li>
<li>Bulldozing a lot with collectable spawners no longer destroys the spawners.</li>
<li>A family with only a toddler is no longer allowed to be saved to the library.</li>
<li>Placing small objects on the front slot of the dresser will no longer block the dresser from being used.</li>
<li>Sims no longer fail to view decorative objects placed on a fireplace mantle.</li>
<li>Sims now build relationship through the &#8220;Tutor&#8221; interaction.</li>
<li>Fixed a minor error that occurred while loading a game where the dresser was in use.</li>
<li>Fix for misaligned water effects on a particular sink.</li>
<li>&#8220;Likes Work&#8221; moodlet is now properly removed if &#8220;Workaholic&#8221; trait is changed or removed.</li>
<li>Purchasing &#8220;SimLife Goggles&#8221; now fulfills the &#8220;Buy Video Game&#8221; wish.</li>
<li>Canceling the installation of a queue of downloaded items now works properly.</li>
<li>&#8220;Collection Helper&#8221; is properly displayed when picked up in buy mode.</li>
<li>Fixes some cases of objects being improperly assigned type in the launcher.</li>
<li>The player can no longer delete a tombstone that is being used by a ghost.</li>
<li>Fixed a rare routing failure that could happen when attempting to route to an enclosed object on an inactive floor.</li>
<li>Televisions no longer play video after they are burned or broken.</li>
<li>Under certain circumstances, Sims will now choose smarter lot entry locations.</li>
<li>&#8220;Amateur Olympics&#8221; Opportunity notification now mentions event times.</li>
<li>Sims can no longer &#8220;Try for Baby&#8221; with the Grim Reaper.</li>
<li>Fixed a rare case where a Sim could start painting but the canvas was not visible.</li>
<li>Fixed a rare case where the police cruiser could be left in front of the police station.</li>
<li>&#8220;Sabotage&#8221; interaction is now available under more conditions.</li>
<li>Deeds will now stack in the inventory and a &#8220;Collect All&#8221; interaction can be used on them.</li>
<li>The Riverview download now displays the proper size for the entire duration of the download.</li>
<li>Fix for children playing improper animations when trying to cook.</li>
<li>Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.</li>
<li>&#8220;Upgrade Object&#8221; wish correctly filters out gates.</li>
<li>Various premade Sims downloaded from the exchange are now sorting into the correct age catagory.</li>
<li>Buildings will keep the appropriate lights when zooming in and out at nighttime.</li>
<li>Fixed a very slow memory leak triggered by the &#8220;Fertilize&#8221; interaction.</li>
<li>Adding support for the NVIDIA Ion.</li>
<li>Roofing is now visible on low end Intel video cards.</li>
<li>Replaced a duplicate hat style for elder females.</li>
<li>Game speed no longer affects the playback of audio stings.</li>
<li>NPC&#8217;s automobiles are no longer purged from inventory.</li>
<li>Added support for the NVIDIA GeForce GTS 250.</li>
<li>Mac Only: Custom Content, Screenshots or video added to Documents/User/Electronic Arts/The Sims 3/… while the game is running will now show up in the Launcher.</li>
<li>Mac Only: The Mac version of The Sims 3 now supports Shader Model 3.0 graphics features. (excluding the NVIDIA GeForce 7300GT and 7600GT cards)</li>
<li>Mac Only: The high lighting quality Sim shader has been enabled in Create-A-Sim.</li>
<li>Mac Only: Added a warning message upon attempting to delete a downloaded world (Riverview) that associated save files will be lost.</li>
<li>Mac Only: Enabled depth texture support (shadows) on all supported video cards.</li>
<li>Mac Only: The user interface is no longer improperly displayed in ingame reflections.</li>
</ul>
</blockquote>
<h2><a title="Patches and Fixes" href="http://www.gamershell.com/download_53378.shtml" target="_blank">Patch v1.6/1.7</a></h2>
<p><em>This is the latest one.</em></p>
<blockquote><p><strong>Description:</strong></p>
<ul>
<li>Fix for save file incompatibilities that result in the Error Code 16 error message while saving.</li>
<li>Mac only: Fix to app forwarding so that World Adventures Mac users can download store and exchange content.</li>
</ul>
</blockquote>
<div class="zemanta-pixie" style="margin-top:10px;height:15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/a0c5aee3-a743-4293-96bb-3522327fecdf/"><img class="zemanta-pixie-img" style="border:medium none;float:right;" src="http://img.zemanta.com/reblog_e.png?x-id=a0c5aee3-a743-4293-96bb-3522327fecdf" alt="Reblog this post [with Zemanta]" /></a></div>
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<title><![CDATA[Anno 1404]]></title>
<link>http://nussundpoint.wordpress.com/2009/11/29/anno-1404/</link>
<pubDate>Sun, 29 Nov 2009 14:36:43 +0000</pubDate>
<dc:creator>nussundpoint</dc:creator>
<guid>http://nussundpoint.wordpress.com/2009/11/29/anno-1404/</guid>
<description><![CDATA[Anno ist eine Serie bekannter Aufbau-Strategiespiele/Wirtschaftssimulationen. Der Spieler errichtet ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Anno ist eine Serie bekannter Aufbau-Strategiespiele/Wirtschaftssimulationen. Der Spieler errichtet hierbei eine Siedlung auf einer Insel und baut diese mit einem Dorf und Produktionsstätten aus. Es ist ihm möglich im folgenden Spielverlauf weitere Inseln in Besitz zu nehmen und Handel mit den Computerspielern zu betreiben.</p>
<p>Bei Anno 1404 ist die Karte unterteilt in Ozident und Orient &#8211; im Norden der Karte finden sich die grünen Inseln: Most, Hanf, Getreide, Kräuter &#8230; werden hier angebaut. Im Süden der Karte wird alles sandig. Normaden bauen hier Datteln an, halten Ziegen, produzieren Seide, Indigo und Gewürze. Um voran zu kommen muss man auf jeden Fall alles so gut es geht abdecken.</p>
<p>Die letzten Wochen habe ich immer in der Kampagne gespielt, nun habe ich gestern ein Endlosspiel angefangen. Es besteht die Möglichkeit zwischen drei voreingestellten Schwierigkeitsgraden zu wählen oder sich ein eigenes Spiel zusammen zu basteln, sprich die Bedingungen für eine Karte, für die Mitspieler, für Naturkatastrophen, für Spielziele etc. festzulegen.</p>
<p><img class="alignnone" title="Anno 1404" src="http://img34.imageshack.us/img34/5153/screenshot0002c.jpg" alt="" width="450" height="338" /></p>
<p>(hier seht ihr meine Fischerhütten, eines meiner Handelsschiffe und das Flaggschiff meines Handelspartners, im Hintergrund mein kleines Dörfchen)</p>
<p>Allerdings lief mein erstes Endlosspiel etwas aus dem Ruder, ich hatte mich wohl ein wenig überschätzt. War ich es von der Kampagne gewohnt, dass alles seinen geregelten Lauf hatte und ich mir auch mal Zeit lassen konnte, hatten meine Computermitspieler schon die besten Inseln in Beschlag genommen und warfen mir vor ich könnte nicht mithalten&#8230;</p>
<p><img class="alignnone" title="Anno 1404" src="http://img692.imageshack.us/img692/355/screenshot0003r.jpg" alt="" width="450" height="338" /></p>
<p>(meine Hanfplantagen und Mosthöfe, im Hintergrund mein Dorf)</p>
<p>Also habe ich mich kurzer Hand entschlossen ein neues Spiel zu starten mit etwas leichteren Vorraussetzungen &#8211; sprich stratt 3 Computermitstreitern nur noch 2 etc.</p>
<p>Ich hoffe dieses Mal klappt es besser, ich halte euch auf dem Laufenden &#8211; das Spiel ist einfach überaus interessant!</p>
<p><em>Der Point.</em></p>
</div>]]></content:encoded>
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<title><![CDATA["Catenary Respiration Roof" awarded a prize/"Catenary Respiration Roof" が受賞]]></title>
<link>http://architecturalecologies.wordpress.com/2009/11/29/catenary-respiration-roof-awarded-a-prizecatenary-respiration-roof-%e3%81%8c%e5%8f%97%e8%b3%9e/</link>
<pubDate>Sat, 28 Nov 2009 16:49:12 +0000</pubDate>
<dc:creator>yukio minobe</dc:creator>
<guid>http://architecturalecologies.wordpress.com/2009/11/29/catenary-respiration-roof-awarded-a-prizecatenary-respiration-roof-%e3%81%8c%e5%8f%97%e8%b3%9e/</guid>
<description><![CDATA[&#8220;Catenary Respiration Roof&#8220;が第23回建築環境デザインコンペティション—「風と生きる建築」にて、佳作を受賞させて頂きました。このコンペティションは風を]]></description>
<content:encoded><![CDATA[&#8220;Catenary Respiration Roof&#8220;が第23回建築環境デザインコンペティション—「風と生きる建築」にて、佳作を受賞させて頂きました。このコンペティションは風を]]></content:encoded>
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<item>
<title><![CDATA[SPH Fluid simulation]]></title>
<link>http://y0na.wordpress.com/2009/11/28/sph-fluid-simulation/</link>
<pubDate>Sat, 28 Nov 2009 12:46:14 +0000</pubDate>
<dc:creator>Yona</dc:creator>
<guid>http://y0na.wordpress.com/2009/11/28/sph-fluid-simulation/</guid>
<description><![CDATA[Hab mal wieder etwas daran gearbeitet. Der Film wurde jetzt nicht über eine &#8220;screen-capturing]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hab mal wieder etwas daran gearbeitet. Der Film wurde jetzt nicht über eine &#8220;screen-capturing&#8221; software aufgenommen sondern entstand duch Speichern jedes Bildes wärend der Berechnung.</p>
<p>Im Video sind erstmals 54000 Partikel simuliert! (mein persönlicher Rekord <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
<p><span style='text-align:center; display: block;'><br />
<object type="application/x-shockwave-flash" width="400" height="300" data="http://www.vimeo.com/moogaloop.swf?clip_id=7863374&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA"><param name="quality" value="best" /><param name="allowfullscreen" value="true" /><param name="scale" value="showAll" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=7863374&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA" /></object><br />
</span></p>
</div>]]></content:encoded>
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<title><![CDATA[An Introduction to the Lattice Boltzmann Method]]></title>
<link>http://vgramanathan.wordpress.com/2009/11/28/introduction-to-lb/</link>
<pubDate>Sat, 28 Nov 2009 07:30:36 +0000</pubDate>
<dc:creator>Ramanathan Vishnampet</dc:creator>
<guid>http://vgramanathan.wordpress.com/2009/11/28/introduction-to-lb/</guid>
<description><![CDATA[Lattice Boltzmann methods (LBM) is a class of computational fluid dynamics (CFD) methods for fluid s]]></description>
<content:encoded><![CDATA[Lattice Boltzmann methods (LBM) is a class of computational fluid dynamics (CFD) methods for fluid s]]></content:encoded>
</item>
<item>
<title><![CDATA[The Sims 3: Asilee's 'Newspaper' Lot [House]]]></title>
<link>http://asilee.com/2009/11/28/the-sims-3-asilees-newspaper-lot-house/</link>
<pubDate>Sat, 28 Nov 2009 07:06:23 +0000</pubDate>
<dc:creator>Lee</dc:creator>
<guid>http://asilee.com/2009/11/28/the-sims-3-asilees-newspaper-lot-house/</guid>
<description><![CDATA[I made this lot with mods. Its red, black and white which is why I call it &#8216;newspaper&#8216;. ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I made this lot with <a class="zem_slink" title="Mod (computer gaming)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Mod_%28computer_gaming%29">mods</a>. Its red, <a class="zem_slink" title="Black-and-white" rel="wikipedia" href="http://en.wikipedia.org/wiki/Black-and-white">black and white</a> which is why I call it &#8216;<a class="zem_slink" title="Newspapers" rel="wikinvest" href="http://www.wikinvest.com/industry/Newspapers">newspaper</a>&#8216;. This is one of my favorite ones that I have built/designed so far. I haven&#8217;t uploaded it to <a class="zem_slink" title="The Sims 3" rel="wikipedia" href="http://en.wikipedia.org/wiki/The_Sims_3">The Sims 3</a> site because I kept getting a <a class="zem_slink" title="Error message" rel="wikipedia" href="http://en.wikipedia.org/wiki/Error_message">network error</a> and even if I could, people would have to <a class="zem_slink" title="Uploading and downloading" rel="wikipedia" href="http://en.wikipedia.org/wiki/Uploading_and_downloading">download</a> all the mods that I have to actually enjoy the house like I did.</p>
<p>Well I haven&#8217;t played the game since my <a class="zem_slink" title="Saved game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Saved_game">save</a> files have totally disappeared. I&#8217;m still trying to figure out why all of my save files just magically disappeared off my computer. Save <a class="zem_slink" title="Data recovery" rel="wikipedia" href="http://en.wikipedia.org/wiki/Data_recovery">file recovery</a> programs couldn&#8217;t even find them either. Its like the save files never existed. All it left me was the &#8216;BACKUP&#8217; files and I&#8217;m sure you can&#8217;t use those. What&#8217;s weird that it didn&#8217;t delete any of the lots that I&#8217;ve created, even all the Sims I created was still there, just the save files were gone for all of my games. If that isn&#8217;t a reason to stop playing The Sims 3, I don&#8217;t know what is.</p>
<h1>Ne<span style="color:#ff0000;">wspa</span>per</h1>
<p style="text-align:center;"><img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new30.png" border="0" alt="Photobucket" width="509" height="406" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new31.png" border="0" alt="Photobucket" width="506" height="404" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new29.png" border="0" alt="Photobucket" width="504" height="403" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new27.png" border="0" alt="Photobucket" width="503" height="399" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new3.png" border="0" alt="Photobucket" width="499" height="397" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new4.png" border="0" alt="Photobucket" width="497" height="395" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new2.png" border="0" alt="Photobucket" width="497" height="394" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new39.png" border="0" alt="Photobucket" width="495" height="394" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new.png" border="0" alt="Photobucket" width="491" height="392" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new40.png" border="0" alt="Photobucket" width="490" height="389" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new44.png" border="0" alt="Photobucket" width="485" height="385" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new32.png" border="0" alt="Photobucket" width="483" height="385" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new33.png" border="0" alt="Photobucket" width="477" height="379" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new41.png" border="0" alt="Photobucket" width="478" height="380" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new42.png" border="0" alt="Photobucket" width="481" height="383" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new43.png" border="0" alt="Photobucket" width="481" height="383" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new34.png" border="0" alt="Photobucket" width="478" height="380" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new35.png" border="0" alt="Photobucket" width="475" height="379" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new36.png" border="0" alt="Photobucket" width="477" height="381" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new37.png" border="0" alt="Photobucket" width="475" height="380" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new5.png" border="0" alt="Photobucket" width="473" height="375" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new6.png" border="0" alt="Photobucket" width="472" height="376" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new8.png" border="0" alt="Photobucket" width="470" height="374" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new7.png" border="0" alt="Photobucket" width="463" height="368" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new9.png" border="0" alt="Photobucket" width="460" height="367" /></p>
<p style="text-align:center;"><img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new21.png" border="0" alt="Photobucket" width="460" height="366" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new22.png" border="0" alt="Photobucket" width="459" height="365" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/new2-1.png" border="0" alt="Photobucket" width="459" height="365" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/newspaper1.png" border="0" alt="Photobucket" width="458" height="364" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/newspaper2.png" border="0" alt="Photobucket" width="458" height="363" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/newspaper3.png" border="0" alt="Photobucket" width="460" height="367" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/newspaper4.png" border="0" alt="Photobucket" width="463" height="369" /><br />
<img class="aligncenter" style="border:0 none;" src="http://i861.photobucket.com/albums/ab177/AsileeSims/newspaper16.png" border="0" alt="Photobucket" width="462" height="368" /></p>
<p>I&#8217;m not much of a landscaper but I might open up the game and do a little landscaping around the house. It does look a bit plain but its not bad&#8230;I guess. The pink and white house that&#8217;s in some of the screen shots was made by me of course and you can go <a title="http://www.thesims3.com/mypage/Asilee" href="http://www.thesims3.com/assetDetail.html?assetId=778954" target="_blank">here</a> to download it. Its not made with any mods so you shouldn&#8217;t have a problem downloading it. My boyfriend said the game reminded him of Mirror&#8217;s Edge because of the random places where there are red walls.</p>
<blockquote><p>What&#8217;s black, white and &#8216;read&#8217; all over? A newspaper&#8230;.Lol.</p></blockquote>
<div class="zemanta-pixie" style="margin-top:10px;height:15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/f6c163c4-a361-4fb7-859a-456a8585e3e9/"><img class="zemanta-pixie-img" style="border:medium none;float:right;" src="http://img.zemanta.com/reblog_e.png?x-id=f6c163c4-a361-4fb7-859a-456a8585e3e9" alt="Reblog this post [with Zemanta]" /></a></div>
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<title><![CDATA[Philosophy of The Matrix (Part 2)]]></title>
<link>http://nargaque.wordpress.com/2009/11/27/philosophy-of-the-matrix-part-2/</link>
<pubDate>Fri, 27 Nov 2009 22:23:35 +0000</pubDate>
<dc:creator>nargaque</dc:creator>
<guid>http://nargaque.wordpress.com/2009/11/27/philosophy-of-the-matrix-part-2/</guid>
<description><![CDATA[Part 2 deals with the philosophy of prophecy and cycles of existence. Part 1 discussed the philosoph]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em>Part 2 deals with the philosophy of prophecy and cycles of existence. <a href="http://nargaque.wordpress.com/2009/11/19/philosophy-of-the-matrix-p1/">Part 1</a> discussed the philosophy of existence and simulated realities. Later parts may cover morality and ethics, and computer intelligence.</em></p>
<p>In <em>The Matrix</em> three anthropomorphic programs in particular are quite philosophically mind-boggling: the Oracle, the Architect, and Agent Smith. I start with the Oracle, a sentient program who knows, or at least gives the appearance of knowing, future states of the world.</p>
<p><strong>The Oracle: Prophecy</strong></p>
<p>First we have the intriguing self-fulfilling prophecy effect in which knowledge of a future event causes the event to happen. The question is: Would the event have occurred if the subject did not know it would occur? The following scene in the first movie is simply amazing:</p>
<pre>					ORACLE
			I'd ask you to sit down, but
			you're not going to anyway.  And
			don't worry about the vase.

					NEO
			What vase?

	He turns to look around and his elbow knocks a VASE from
	the table.  It BREAKS against the linoleum floor.

					ORACLE
			The vase.

					NEO
			Shit, I'm sorry.

	She pulls out a tray of chocolate chip cookies and turns.
	She is an older woman, wearing big oven mitts,
	comfortable slacks and a print blouse.  She looks like
	someone's grandma.

					ORACLE
			I said don't worry about it.  I'll
			get one of my kids to fix it.

					NEO
			How did you know...?

	She sets the cookie tray on a wooden hot-pad.

					ORACLE
			What's really going to bake your
			noodle later on is, would you
			still have broken it if I hadn't
			said anything.

	Smiling, she lights a cigarette.</pre>
<p>Woah!</p>
<p>In the context of the environment, it seems very doubtful that Neo would have broken the vase had the Oracle not told him to not worry about it. The scene illustrates the limitations of free will via prophecy. The realizations are quite scary. We know that the Oracle is a computer program in the matrix. Back to simulated realities for a moment, it is physically possible, because the program is running in some place outside the simulation, for the Oracle to know the future, if and only if events are deterministic. By deterministic, I mean lacking randomness or free will. This concept is more understandable built bottom-up.</p>
<p>Consider a universe with 100 particles moving around. Someone from another universe with more resources could theoretically create a computer simulation of those 100 particles. Now suppose the 100 particles existed <em>only</em> in a simulation. The scale of time in that universe is both arbitrary and meaningless. We could stop the simulation for 10 years of our time, resume the simulation, and in the point of view of the simulation, not a beat would have been skipped.</p>
<p>We now add one layer of complexity to the situation. Instead of the program simulating 100 particles, it is now simulating sentient beings. Those beings would have no awareness of the universe surrounding them, and hence, to them, time is relative. Now suppose the simulation is fully deterministic. It should then be theoretically possible to create a second simulation, starting with the exact same states. We may then speed up one of the simulations, or slow/pause the other, causing the faster one to surpass the other in time. Then we could technically observe what happens in the faster simulation and relate to the beings in the slower simulation what will happen in the future.</p>
<p>But, by telling them what will happen, we are <em>interfering with the simulation</em>. If in the faster simulation, a certain character, say Bob, is supposed to be involved in a car accident, but we tell the other simulation&#8217;s Bob that he is going to have a car accident, then the second Bob could theoretically avoid the accident. Therefore, the second simulation is <em>not deterministic</em> because an unpredictable, outside entity interfered with it.</p>
<p>Let us first look at two other cases of self-fulfilling prophecy, both in self-contained, deterministic worlds. For this purpose, we exit the Matrix temporarily. Consider Shakespeare&#8217;s <em>Macbeth</em>. If you are not familiar with the plot of this play, then look up the summary on Wikipedia or skip this paragraph if you do not want spoilers. Now, in the play, Macbeth learns from three witches that he is to be the future king of Scotland. Acting on this knowledge, he then lays a trap, murdering the current king and then proclaiming himself king. Had he not known the witches&#8217; prophecy, he would most likely not have murdered the king and become king himself. Philosophically, this plot is deterministic. Since it is entirely possible that the witches merely made a random guess, there is no outside force influencing the plot (the visions and ghosts later on can be physically interpreted as hallucinations.) So, if you ran the universe again, the same thing would have happened.</p>
<p>One more example is <em>Premonition</em> (2007). If you actually want to see this movie (despite that it had mostly negative reviews as a film, it has a very thought-provoking plot), go ahead and skip this paragraph. Otherwise, continue. In the movie, Linda experiences non-chronological order, waking up on Thursday, then Monday, then Saturday, etc. (because of this, the movie is somewhat confusing the first time). She learns on Thursday from a sheriff that her husband Jim died on Wednesday in a car accident, and that it happened at the main road&#8217;s &#8220;Mile 220&#8243; sign. She later wakes up on Wednesday. Jim is still alive. She tries to &#8220;save&#8221; him, but ends up getting Jim to be at the &#8220;Mile 220&#8243; road. A speeding car comes by and narrowly misses Jim&#8217;s car. Although Jim survives and Linda is relieved that the accident was &#8220;avoided,&#8221; Jim&#8217;s car fails to start, and he is stuck in the middle of the road. A large truck full of gasoline approaches and cannot stop in time, exploding on impact and causing Jim&#8217;s car to explode as well. What is fascinating, however, is that had Linda not had the premonition, Jim would not have been killed.</p>
<p>Now, the fundamental difference between these two cases and the one in <em>The Matrix</em> is that in the last case, the world is not deterministic. Hence the real question is, <em>How did the Oracle know</em>? A computer cannot simulate something more complex than itself, that is, the total number of things to simulate cannot exceed the limits by the computer&#8217;s processing power. (A counter-argument is that the computer can run a more complex simulation at a slower rate, but the Matrix is a real-time simulation, so this counterclaim is invalid in this case.) In order for the Oracle program to predict what will happen in an interaction between itself and a human, it will need to be able to fully simulate both the human and itself because there is mutual interaction. But hold on a second, a computer cannot simulate itself <em>plus</em> something else! It is analogous to fitting the space a larger box completely inside a smaller one; it cannot be done.</p>
<p>Unless, of course, there are two layers of simulation, not one. Suppose the Earth combined with its Matrix program are being simulated in a more &#8220;real&#8221; universe. Then because the more real beings do not have to interact with our universe, our universe would be deterministic, along with everything within it. So, in the outer-universe, programmers could have run two simulations of us, and fed in information from one simulation into the Oracle program-within-a-program in the other simulation. However, there is another way to explain how the Oracle knows: the Oracle is using knowledge from previous existences.</p>
<p><strong>The Architect: Cycles of Existence</strong></p>
<p>&#160;</p>
<p>[Woops, I accidentally hit "Publish" instead of "Save Draft." More will be following.]</p>
<p><em>Part 3 will cover the morality and ethics in a simulated environment.</em></p>
<p><em>References:</em></p>
<p>Script of <em>The Matrix</em>: (Accessed 11/24/09) &#60;http://www.scifiscripts.com/scripts/matrix_96_draft.txt&#62;.</p>
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<title><![CDATA[phyllotaxis - phototropic architecture]]></title>
<link>http://architecturalecologies.wordpress.com/2009/11/28/phyllotaxis-phototropic-architecture/</link>
<pubDate>Fri, 27 Nov 2009 19:54:44 +0000</pubDate>
<dc:creator>yukio minobe</dc:creator>
<guid>http://architecturalecologies.wordpress.com/2009/11/28/phyllotaxis-phototropic-architecture/</guid>
<description><![CDATA[Phtotropic Architecture; this is an initial attempt to make an architectural form emerged as an opim]]></description>
<content:encoded><![CDATA[Phtotropic Architecture; this is an initial attempt to make an architectural form emerged as an opim]]></content:encoded>
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<title><![CDATA[Jeux: GT Racing By gameloft]]></title>
<link>http://iphoneiheath.wordpress.com/2009/11/28/jeux-gt-racing-by-gameloft/</link>
<pubDate>Fri, 27 Nov 2009 19:24:08 +0000</pubDate>
<dc:creator>iheath</dc:creator>
<guid>http://iphoneiheath.wordpress.com/2009/11/28/jeux-gt-racing-by-gameloft/</guid>
<description><![CDATA[GT Racing, un jeu de course que Gameloft publiera bientôt dans l&#8217;AppStore : voici la video de ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>GT Racing, un jeu de course que Gameloft publiera bientôt dans l&#8217;AppStore :</p>
<p>voici la video de la bande annonce du jeux :</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/bV6I6SgofeI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/bV6I6SgofeI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Jane's Realty Games - time mangement games with a building theme!]]></title>
<link>http://gamestodownload.wordpress.com/2009/11/27/janes-realty-games-time-mangement-games-with-a-building-theme/</link>
<pubDate>Fri, 27 Nov 2009 09:24:14 +0000</pubDate>
<dc:creator>girl4ever</dc:creator>
<guid>http://gamestodownload.wordpress.com/2009/11/27/janes-realty-games-time-mangement-games-with-a-building-theme/</guid>
<description><![CDATA[In Janes Realty Games U&#8217;re to expand the whole city! Be ready for all the hardships &amp; pitf]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.squidoo.com/janes-realty-games"><img src="http://static.squidoo.com/resize/squidoo_images/-1/lens8158791_1258642382janes-realty-games.jpg" align="left" hspace="5" alt="Jane's Realty Games"></a>In Janes Realty Games U&#8217;re to expand the whole city! Be ready for all the hardships &#38; pitfalls of this construction business.<br />
As you have to not only build some houses, but also reconstruct all the city&#8217;s infrastructure. And it&#8217;s not all ur duties, When the houses are ready, furnish them with bed, table, chair or paint the walls beautifully to get the rental fees as high as possible. Each level has different tasks for you. Concentrate on getting the goals complated as fast as possible. Some expensive buildings like garage need more money before you can build it, so collect enough rental money for that purpose.<br />
<a href="http://www.squidoo.com/janes-realty-games"><strong>Read full Jane&#8217;s Realty Games blog</strong></a></p>
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<title><![CDATA[Adding Hosts/PCs to GNS3 - VPCS Configuration Guide]]></title>
<link>http://hoanbq.wordpress.com/2009/11/27/adding-hostspcs-to-gns3-vpcs-configuration-guide/</link>
<pubDate>Fri, 27 Nov 2009 04:13:41 +0000</pubDate>
<dc:creator>hoanbq</dc:creator>
<guid>http://hoanbq.wordpress.com/2009/11/27/adding-hostspcs-to-gns3-vpcs-configuration-guide/</guid>
<description><![CDATA[For some time now I have been asked how I simulate hosts in GNS3 and my stock answer was to configur]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>For some time now I have been asked how I simulate hosts in GNS3 and my stock answer was to configure a router as a host by issuing the &#34;no ip routing&#34; command and setting a default gateway with the &#34;ip default-gateway&#34; command. You would also need to assign an IP address to the interface connected to the router performing routing, or a switch which in turn is connected to a router doing the routing. It worked a treat but had one major flaw, namely, CPU overhead.    <br />I know that a lot of people tried putting loopback adapters at either end of a topology but when pinging between multiple loopback adapters the traffic stayed on the PC and would not pass through the routers configured in GNS3.    <br />By jove though, a clever man, mirnshi I believe his name is, has devised a great little program that can simluate up to 9 hosts within GNS3. It is called VPCS and can be downloaded from <a href="http://www.freecode.com.cn/doku.php?id=wiki:vpcs">here</a>.    <br />In my traditional style I shall run you through a step-by-step guide of configuring VPCS and show you an example of how I set up a basic topology to test the functionality.    <br />1. Download the zip file from <a href="http://www.freecode.com.cn/doku.php?id=wiki:vpcs">here</a> and extract it to wherever desired.    <br />2. Go to the GNS3/Dynamips directory and rename the cygwin1.dll file to cygwin1.dll.old and copy the cygwin1.dll file in the VPCS directory to this directory.    <br />3. Open up a command prompt and change the directory to where you have the VPCS folder. If you are unsure of how to do this, go to Start&#8211;&#62;Run and type in &#34;cmd&#34; (without the quotes) and hit Enter. Now using Windows Explorer go to the folder where VPCS is located and copy the location from the address bar. If you cannot see the address bar go to View&#8211;&#62;Toolbars and click Address Bar. Now go back to the command prompt you opened and type &#34;cd&#34; (again, without the quotes) followed by the path to your VPCS folder. For example, I may have <b>cd C:\Program Files\GNS3\vpcs-0.14g</b>    <br />An even easier way to do this in Windows XP is to download the &#34;Open Command Prompt Here&#34; Power Toy from <a href="http://www.microsoft.com/windowsxp/downloads/powertoys/xppowertoys.mspx">here</a>.    <br />Once installed right-click the VPCS folder and select Open Command Prompt Here and a command prompt window will open in that directory. Windows Vista includes this ability right out of the box, it&#8217;s just not immediately obvious, because it&#8217;s hidden behind a shortcut key. To activate this, just hold down the Shift key when you right-click on a folder, and you should see the Open Command Window Here menu item.    <br />4. To run VPCS type <b>vpcs.exe</b> from the command line and you ought to see a screenshot similar to below:    <br /><a href="http://bp3.blogger.com/_VLR4DG9ftFA/SEUcl1J159I/AAAAAAAAAFY/6YevUqURbXg/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp3.blogger.com/_VLR4DG9ftFA/SEUcl1J159I/AAAAAAAAAFY/6YevUqURbXg/s320/untitled.bmp" /></a>    <br />5. Type in the <b>show</b> command to view a printout of your virtual PCs.    <br /><a href="http://bp3.blogger.com/_VLR4DG9ftFA/SEUfWFAka5I/AAAAAAAAAGI/vBcjvQsUNa8/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp3.blogger.com/_VLR4DG9ftFA/SEUfWFAka5I/AAAAAAAAAGI/vBcjvQsUNa8/s320/untitled.bmp" /></a>    <br />6. To view the help type <b>?</b>    <br /><a href="http://bp0.blogger.com/_VLR4DG9ftFA/SEUe0n3LHNI/AAAAAAAAAGA/ucuQKZY37r8/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp0.blogger.com/_VLR4DG9ftFA/SEUe0n3LHNI/AAAAAAAAAGA/ucuQKZY37r8/s320/untitled.bmp" /></a>    <br />I don&#8217;t know who Mike Muuss is by the way, lol.    <br />7. To change the IP address and default gateway to better suit your needs the following syntax prevails:    <br /><b>ip [<i>ip address of PC</i>] [<i>ip address of default gateway</i>] [<i>mask in number of bits</i>]</b>    <br />For example:    <br /><a href="http://bp3.blogger.com/_VLR4DG9ftFA/SEUem1_dOoI/AAAAAAAAAF4/7G3H-ObkxcQ/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp3.blogger.com/_VLR4DG9ftFA/SEUem1_dOoI/AAAAAAAAAF4/7G3H-ObkxcQ/s320/untitled.bmp" /></a>    <br />8. To change the virtual PC you are configuring simply enter the number of the virtual PC you wish to configure.    <br /><a href="http://bp0.blogger.com/_VLR4DG9ftFA/SEUgCSRs4kI/AAAAAAAAAGQ/VRNd2ZqUDfs/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp0.blogger.com/_VLR4DG9ftFA/SEUgCSRs4kI/AAAAAAAAAGQ/VRNd2ZqUDfs/s320/untitled.bmp" /></a>    <br />9. Keep adding as many PCs as you need and configure the IP addresses as desired (limited to 9).    <br />10. Make a note of the LPORT and RPORT settings (from the show command) for each PC you have configured as you will need them for later.    <br />Now the proof of the pudding is in the eating so what I&#8217;m going to do is connect a very simple network in GNS3 (I know this seems obvious but KEEP VPCS RUNNING):    <br /><a href="http://bp3.blogger.com/_VLR4DG9ftFA/SEUhCEoINvI/AAAAAAAAAGY/MKB9F2CQH2o/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp3.blogger.com/_VLR4DG9ftFA/SEUhCEoINvI/AAAAAAAAAGY/MKB9F2CQH2o/s320/untitled.bmp" /></a>    <br />NOTE: Each PC is a separate cloud.    <br />11. Right-click on each cloud, choose Configure and then select the NIO UDP tab. You should now see a screen similar to the following:    <br /><a href="http://bp3.blogger.com/_VLR4DG9ftFA/SEUhh_CZSCI/AAAAAAAAAGg/XUlxicm2RYg/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp3.blogger.com/_VLR4DG9ftFA/SEUhh_CZSCI/AAAAAAAAAGg/XUlxicm2RYg/s320/untitled.bmp" /></a>    <br />12. Referring to step 10 where you noted the LPORT and RPORT values for each PC you need to add the RPORT value to the Local Port field in GNS3, the IP address 127.0.0.1 in the Remote Host field in GNS3, and finally the LPORT value in the Remote Port field in GNS3. Once you have finished this ensure that you click on the Add button and select Apply, then OK. For example if my LPORT value was 20000 and my RPORT value 30000 then I would fill it out thus:    <br /><a href="http://bp1.blogger.com/_VLR4DG9ftFA/SEUiz9OT52I/AAAAAAAAAGo/-nv237h7Gek/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp1.blogger.com/_VLR4DG9ftFA/SEUiz9OT52I/AAAAAAAAAGo/-nv237h7Gek/s320/untitled.bmp" /></a>    <br />13. Now connect your network in GNS3 end-to-end and assign IP addresses as apt to the routers. Remember to either run a routing protcol between the two routers or use static or default routes. For my purpose I used default routes on each router pointing to the other router.    <br />For example in my IP addressing scheme I have:    <br />PC1 to R1 Fa0/0 = 192.168.1.1/24 and 192.168.1.254/24 respectively    <br />R1 Fa0/1 to R2 Fa0/1 = 192.168.0.1/24 and 192.168.0.2/24 respectively    <br />R2 Fa0/0 to PC2 = 192.168.2.254/24 and 192.168.2.1/24 respectively    <br />My default routes are:    <br />R1: ip route 0.0.0.0 0.0.0.0 192.168.0.2    <br />R2: ip route 0.0.0.0 0.0.0.0 192.168.0.1    <br />My network looks like this now:    <br /><a href="http://bp2.blogger.com/_VLR4DG9ftFA/SEUkLHWXAyI/AAAAAAAAAGw/FYHpemgZ0TQ/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp2.blogger.com/_VLR4DG9ftFA/SEUkLHWXAyI/AAAAAAAAAGw/FYHpemgZ0TQ/s320/untitled.bmp" /></a>    <br />14. Go back to VPCS. Here I have tested for end-to-end connectivity by pinging from PC1 to PC2:    <br /><a href="http://bp2.blogger.com/_VLR4DG9ftFA/SEUlxsrtG2I/AAAAAAAAAG4/39sG4UfuTbk/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp2.blogger.com/_VLR4DG9ftFA/SEUlxsrtG2I/AAAAAAAAAG4/39sG4UfuTbk/s320/untitled.bmp" /></a>    <br />&#34;So what?&#34; I hear you cry. I know this doesn&#8217;t prove whether the traffic passes over the GNS3 routers. That is where we use the tracert command in VPCS. Check it out:    <br /><a href="http://bp3.blogger.com/_VLR4DG9ftFA/SEUmgGf8YZI/AAAAAAAAAHA/Rlgwi6imUDY/s1600-h/untitled.bmp"><img border="0" alt="" src="http://bp3.blogger.com/_VLR4DG9ftFA/SEUmgGf8YZI/AAAAAAAAAHA/Rlgwi6imUDY/s320/untitled.bmp" /></a>    <br />Would you look at that! Hop 2 is the Fa0/1 interface of R2. Proof that the packets traverse the routers.    <br />I must say that this is a major breakthrough for me and hopefully for others and will save a lot of time and CPU resources.    <br />Enjoy!    <br />Chris</p>
<p><em>Author: Chris Bloomfield&#160; (Link <a href="http://www.subnettingmadeeasy.blogspot.com/2008/06/adding-hostspcs-to-gns3-vpcs.html" target="_blank">here</a>)</em></p>
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<title><![CDATA[Cannon Frenzy by Allen Yong]]></title>
<link>http://blackfridayappsales.wordpress.com/2009/11/26/cannon-frenzy-by-allen-yong/</link>
<pubDate>Thu, 26 Nov 2009 16:26:50 +0000</pubDate>
<dc:creator>blackfridayappsales</dc:creator>
<guid>http://blackfridayappsales.wordpress.com/2009/11/26/cannon-frenzy-by-allen-yong/</guid>
<description><![CDATA[Cannon is a great pencil art physics puzzle game. At a price of FREE (normally US$0.99) it is easy t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="icon" src="http://images.appshopper.com/icons/339/985386.png" alt="" /></p>
<p><a href="http://itunes.apple.com/us/app/cannon-frenzy/id339985386?mt=8">Cannon </a> is a great pencil art physics puzzle game. At a price of FREE (normally US$0.99) it is easy to decide to pick this one up now.</p>
<p><img src="http://images.appshopper.com/screenshots/339/985386.jpg" alt="" /></p>
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<title><![CDATA[Harry Potter: Spells BY Warner Bros.]]></title>
<link>http://blackfridayappsales.wordpress.com/2009/11/26/harry-potter-spells-by-warner-bros/</link>
<pubDate>Thu, 26 Nov 2009 13:58:28 +0000</pubDate>
<dc:creator>blackfridayappsales</dc:creator>
<guid>http://blackfridayappsales.wordpress.com/2009/11/26/harry-potter-spells-by-warner-bros/</guid>
<description><![CDATA[Harry Potter: Spells is over 77MB of wizard spells that you can use to in multiplayer duels. Get it ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="icon" src="http://images.appshopper.com/icons/337/402021.png" alt="" /></p>
<p><a href="http://itunes.apple.com/us/app/harry-potter-spells/id337402021?mt=8">Harry Potter: Spells</a> is over 77MB of wizard spells that you can use to in multiplayer duels. Get it this black friday at only $US2.99 (40% off).</p>
<p><img src="http://images.appshopper.com/screenshots/337/402021.jpg" alt="" /></p>
<p>&#160;</p>
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<title><![CDATA[C64 by Manomio]]></title>
<link>http://blackfridayappsales.wordpress.com/2009/11/26/c64-by-manomio/</link>
<pubDate>Thu, 26 Nov 2009 13:03:52 +0000</pubDate>
<dc:creator>blackfridayappsales</dc:creator>
<guid>http://blackfridayappsales.wordpress.com/2009/11/26/c64-by-manomio/</guid>
<description><![CDATA[C64 provides authentic reporduction of 8 classic Commodore 64 games.  It&#8217;s black friday priced]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="icon" src="http://images.appshopper.com/icons/305/504539.png" alt="" /> <a href="http://itunes.apple.com/us/app/c64/id305504539?mt=8">C64</a> provides authentic reporduction of 8 classic Commodore 64 games.  It&#8217;s black friday priced at $US2.99 (40% off)!</p>
<p>&#160;</p>
<p><img src="http://images.appshopper.com/screenshots/305/504539.jpg" alt="" /></p>
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<title><![CDATA[Keep up with the latest advancements in faming technology in Farm Frenzy 3 American Pie game]]></title>
<link>http://arcadegamestodownload.wordpress.com/2009/11/26/keep-up-with-the-latest-advancements-in-faming-technology-in-farm-frenzy-3-american-pie-game/</link>
<pubDate>Thu, 26 Nov 2009 09:52:03 +0000</pubDate>
<dc:creator>girl4ever</dc:creator>
<guid>http://arcadegamestodownload.wordpress.com/2009/11/26/keep-up-with-the-latest-advancements-in-faming-technology-in-farm-frenzy-3-american-pie-game/</guid>
<description><![CDATA[Keep up with the latest advancements in faming technology! Join Scarlett, the feisty star of Farm Fr]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h2>Keep up with the latest advancements in faming technology!</h2>
<p><a href="http://www.awem.com/farm-frenzy-3-american-pie.html"><img src="http://www.awem.com/pictures/farm-frenzy-3-american-pie/farm-frenzy-3-american-pie-230.jpg" alt="Farm Frenzy 3 American Pie" title="Farm Frenzy 3 American Pie" align="left" hspace="5" /></a>Join Scarlett, the feisty star of Farm Frenzy 3, as she puts robots to work on her land. Can you keep up with the latest advancements in technology as you grow crops, feed animals, collect produce and manufacture goods? Of course you can! Just don&#8217;t let the zany new animations distract you from the task at hand. Featuring 90 all-new levels packed with never-before-seen characters, buildings and challenges, Farm Frenzy 3: American Pie promises a bumper crop of fun!</p>
<p><a href="http://www.awem.com/farm-frenzy-3-american-pie.html"><strong>Learn more about Farm Frenzy 3 American Pie game</strong></a></p>
<p align="center" style="font-family:Arial;font-size:large;color:green;">Farm Frenzy 3 American Pie game features</p>
<ul>
<li>90 all-new levels </li>
<li>Unlimited game time </li>
<li>Never-before-seen Endless Mode</li>
</ul>
<p align="center" style="font-family:Arial;font-size:large;color:green;">Farm Frenzy 3 American Pie game screenshots</p>
<p style="float:left;width:130px;margin:0;padding:10px;"><img src="http://farm3.static.flickr.com/2612/4135700886_d3ee1b1faa_m.jpg" title="Farm Frenzy 3 American Pie game screenshot" alt="Farm Frenzy 3 American Pie game screenshot" width="130" height="98" /></p>
<p style="float:left;width:130px;margin:0;padding:10px;"><img src="http://farm3.static.flickr.com/2776/4135700888_fbf61caaf0_m.jpg" title="Farm Frenzy 3 American Pie game screenshot" alt="Farm Frenzy 3 American Pie game screenshot" width="130" height="98" /></p>
<p style="float:left;width:130px;margin:0;padding:10px;"><img src="http://farm3.static.flickr.com/2565/4135700890_d4b5fc905a_m.jpg" title="Farm Frenzy 3 American Pie game screenshot" alt="Farm Frenzy 3 American Piegame screenshot" width="130" height="98" /></p>
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<title><![CDATA[Keep up with the latest advancements in faming technology in Farm Frenzy 3 American Pie game]]></title>
<link>http://gamestodownload.wordpress.com/2009/11/26/keep-up-with-the-latest-advancements-in-faming-technology-in-farm-frenzy-3-american-pie-game/</link>
<pubDate>Thu, 26 Nov 2009 09:51:43 +0000</pubDate>
<dc:creator>girl4ever</dc:creator>
<guid>http://gamestodownload.wordpress.com/2009/11/26/keep-up-with-the-latest-advancements-in-faming-technology-in-farm-frenzy-3-american-pie-game/</guid>
<description><![CDATA[Keep up with the latest advancements in faming technology! Join Scarlett, the feisty star of Farm Fr]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h2>Keep up with the latest advancements in faming technology!</h2>
<p><a href="http://www.awem.com/farm-frenzy-3-american-pie.html"><img src="http://www.awem.com/pictures/farm-frenzy-3-american-pie/farm-frenzy-3-american-pie-230.jpg" alt="Farm Frenzy 3 American Pie" title="Farm Frenzy 3 American Pie" align="left" hspace="5" /></a>Join Scarlett, the feisty star of Farm Frenzy 3, as she puts robots to work on her land. Can you keep up with the latest advancements in technology as you grow crops, feed animals, collect produce and manufacture goods? Of course you can! Just don&#8217;t let the zany new animations distract you from the task at hand. Featuring 90 all-new levels packed with never-before-seen characters, buildings and challenges, Farm Frenzy 3: American Pie promises a bumper crop of fun!</p>
<p><a href="http://www.awem.com/farm-frenzy-3-american-pie.html"><strong>Learn more about Farm Frenzy 3 American Pie game</strong></a></p>
<p align="center" style="font-family:Arial;font-size:large;color:green;">Farm Frenzy 3 American Pie game features</p>
<ul>
<li>90 all-new levels </li>
<li>Unlimited game time </li>
<li>Never-before-seen Endless Mode</li>
</ul>
<p align="center" style="font-family:Arial;font-size:large;color:green;">Farm Frenzy 3 American Pie game screenshots</p>
<p style="float:left;width:130px;margin:0;padding:10px;"><img src="http://farm3.static.flickr.com/2612/4135700886_d3ee1b1faa_m.jpg" title="Farm Frenzy 3 American Pie game screenshot" alt="Farm Frenzy 3 American Pie game screenshot" width="130" height="98" /></p>
<p style="float:left;width:130px;margin:0;padding:10px;"><img src="http://farm3.static.flickr.com/2776/4135700888_fbf61caaf0_m.jpg" title="Farm Frenzy 3 American Pie game screenshot" alt="Farm Frenzy 3 American Pie game screenshot" width="130" height="98" /></p>
<p style="float:left;width:130px;margin:0;padding:10px;"><img src="http://farm3.static.flickr.com/2565/4135700890_d4b5fc905a_m.jpg" title="Farm Frenzy 3 American Pie game screenshot" alt="Farm Frenzy 3 American Piegame screenshot" width="130" height="98" /></p>
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<title><![CDATA[Dans la peau d'un urgentiste : immersion dans le serious game santé Pulse!!]]></title>
<link>http://biogeekblog.com/2009/11/26/dans-la-peau-dun-urgentiste-immersion-dans-le-serious-game-sante-pulse/</link>
<pubDate>Thu, 26 Nov 2009 09:33:14 +0000</pubDate>
<dc:creator>pierre-yves</dc:creator>
<guid>http://biogeekblog.com/2009/11/26/dans-la-peau-dun-urgentiste-immersion-dans-le-serious-game-sante-pulse/</guid>
<description><![CDATA[J&#8217;ai participé hier, en compagnie d&#8217;autres blogueurs du monde de la santé et des jeux vi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;">J&#8217;ai participé hier, en compagnie d&#8217;autres blogueurs du monde de la santé et des jeux videos, à la démonstration du serious game santé <a href="http://www.breakawaygames.com/serious-games/solutions/healthcare/">Pulse!!</a>,  et ai pu m&#8217;immerger dans la peau d&#8217;un urgentiste pendant quelques minutes dans l&#8217;environnement d&#8217;un service d&#8217;urgences reproduit en 3D selon un scénario de prise en charge en temps réel d&#8217;un patient en situation critique.</p>
<p style="text-align:left;">Selon <a href="http://fr.wikipedia.org/wiki/Serious_game">wikipedia</a> :</p>
<blockquote><p><em>Un jeu sérieux (souvent désigné par l&#8217;expression anglaise serious game : de l&#8217;anglais serious, « sérieux » et game, « jeu ») est une application informatique qui combine une intention sérieuse, de type pédagogique, informative, communicationnelle, marketing, idéologique ou d&#8217;entraînement avec des ressorts ludiques issus du jeu vidéo ou de la simulation informatique. La vocation d&#8217;un Serious Game est donc de rendre attrayante la dimension sérieuse par une forme, une interaction, des règles et éventuellement des objectifs ludiques.</em></p></blockquote>
<p>Pulse!! est un serious game développé par <a href="http://www.breakawaygames.com/">Breakaway</a>, en partenariat la Texas A&#38;M University de Corpus Christi, intégré et distribué en France par <a href="http://www.interaction-healthcare.com/">Interaction Healthcare</a>.</p>
<p>Ce jeu a été soutenu pour sa conception par une subvention de la marine US et a pour vocation d&#8217;être un outil de formation initiale et continue, et également de validation des acquis, des urgentistes civils ou militaires, de manière à les préparer à des situations de crises ou d&#8217;urgences exceptionnelles, comme par exemple une intervention très réaliste en zone de combat, sous le feu ennemi.</p>
<p>Derrière un PC classique, clavier et souris &#8211; rien de plus &#8211; vous vous retrouvez à la tête d&#8217;une équipe de soignants, à mettre en oeuvre vos talents de diagnostic et de soin, en situation d&#8217;urgence, selon des scénarii de cas cliniques pré-établis.</p>
<p>Tout y est : examen clinique, très réaliste, historique du patient, constantes physiologiques, biologie, administration de médicaments&#8230; l&#8217;horloge tourne, des décisions doivent être prises et le patient réagit, plus ou moins bien, à ces décisions et actions (plutôt pas très bien pour ma tentative).</p>
<p style="text-align:center;"><object width="425" height="254"><param name="movie" value="http://www.dailymotion.com/swf/xb1dnf"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/xb1dnf" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object></p>
<p>La prise en main s&#8217;avère plutôt facile, l&#8217;évolution dans l&#8217;environnement et les interactions avec les différents personnages sont fluides et deviennent rapidement naturels, même si bien sûr, le jeu s&#8217;adresse à un public possédant une formation médicale solide, qui seul pourra exploiter au maximum les possibilités de simulation.</p>
<p><a href="http://biogeekblog.wordpress.com/files/2009/11/pulse11.jpg"><img class="alignnone size-thumbnail wp-image-830" title="pulse11" src="http://biogeekblog.wordpress.com/files/2009/11/pulse11.jpg?w=150" alt="" width="150" height="120" /></a> <a href="http://biogeekblog.wordpress.com/files/2009/11/pulse13.jpg"><img class="alignnone size-thumbnail wp-image-829" title="pulse13" src="http://biogeekblog.wordpress.com/files/2009/11/pulse13.jpg?w=150" alt="" width="150" height="120" /></a></p>
<p>Reste maintenant à voir comment le corps médical, en France, <em>jouera le jeu</em> et s&#8217;appropriera cet outil de formation, sachant que Pulse!! pour l&#8217;instant n&#8217;est opérationnel que dans sa version adaptée à l&#8217;environnement professionnel US  (locaux, équipements, procédures&#8230;), mais que les premiers retours dans le monde hospitalier semblent positifs.</p>
<p>Pulse!! constitue un modèle intéressant et poussé des possibilité du serious gaming en santé, secteur déjà par ailleurs exploré pour la formation des professionnels ou la prévention santé dans le grand public.</p>
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<title><![CDATA[Farm Frenzy 3 American Pie]]></title>
<link>http://farmfrenzygames.wordpress.com/2009/11/26/farm-frenzy-3-american-pie/</link>
<pubDate>Thu, 26 Nov 2009 09:15:32 +0000</pubDate>
<dc:creator>girl4ever</dc:creator>
<guid>http://farmfrenzygames.wordpress.com/2009/11/26/farm-frenzy-3-american-pie/</guid>
<description><![CDATA[Keep up with the latest advancements in faming technology! Join Scarlett, the feisty star of Farm Fr]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h2>Keep up with the latest advancements in faming technology!</h2>
<p><a href="http://www.awem.com/farm-frenzy-3-american-pie.html"><img src="http://www.awem.com/pictures/farm-frenzy-3-american-pie/farm-frenzy-3-american-pie-230.jpg" alt="Farm Frenzy 3 American Pie" title="Farm Frenzy 3 American Pie" align="left" hspace="5" /></a>Join Scarlett, the feisty star of Farm Frenzy 3, as she puts robots to work on her land. Can you keep up with the latest advancements in technology as you grow crops, feed animals, collect produce and manufacture goods? Of course you can! Just don&#8217;t let the zany new animations distract you from the task at hand. Featuring 90 all-new levels packed with never-before-seen characters, buildings and challenges, Farm Frenzy 3: American Pie promises a bumper crop of fun!</p>
<p><a href="http://www.awem.com/farm-frenzy-3-american-pie.html"><strong>Learn more about Farm Frenzy 3 American Pie game</strong></a></p>
<p align="center" style="font-family:Arial;font-size:large;color:green;">Farm Frenzy 3 American Pie game features</p>
<ul>
<li>90 all-new levels </li>
<li>Unlimited game time </li>
<li>Never-before-seen Endless Mode</li>
</ul>
<p align="center" style="font-family:Arial;font-size:large;color:green;">Farm Frenzy 3 American Pie game screenshots</p>
<p style="float:left;width:130px;margin:0;padding:10px;"><img src="http://farm3.static.flickr.com/2612/4135700886_d3ee1b1faa_m.jpg" title="Farm Frenzy 3 American Pie game screenshot" alt="Farm Frenzy 3 American Pie game screenshot" width="130" height="98" /></p>
<p style="float:left;width:130px;margin:0;padding:10px;"><img src="http://farm3.static.flickr.com/2776/4135700888_fbf61caaf0_m.jpg" title="Farm Frenzy 3 American Pie game screenshot" alt="Farm Frenzy 3 American Pie game screenshot" width="130" height="98" /></p>
<p style="float:left;width:130px;margin:0;padding:10px;"><img src="http://farm3.static.flickr.com/2565/4135700890_d4b5fc905a_m.jpg" title="Farm Frenzy 3 American Pie game screenshot" alt="Farm Frenzy 3 American Piegame screenshot" width="130" height="98" /></p>
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<title><![CDATA[Farm Frenzy 3 American Pie game trailer]]></title>
<link>http://farmfrenzygames.wordpress.com/2009/11/26/farm-frenzy-3-american-pie-game-trailer/</link>
<pubDate>Thu, 26 Nov 2009 09:14:28 +0000</pubDate>
<dc:creator>girl4ever</dc:creator>
<guid>http://farmfrenzygames.wordpress.com/2009/11/26/farm-frenzy-3-american-pie-game-trailer/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/EAxaE35aDd4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/EAxaE35aDd4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[America's Next Top Model by PressOK Entertainment]]></title>
<link>http://blackfridayappsales.wordpress.com/2009/11/25/americas-next-top-model-by-pressok-entertainment/</link>
<pubDate>Wed, 25 Nov 2009 23:23:13 +0000</pubDate>
<dc:creator>blackfridayappsales</dc:creator>
<guid>http://blackfridayappsales.wordpress.com/2009/11/25/americas-next-top-model-by-pressok-entertainment/</guid>
<description><![CDATA[America&#8217;s Next Top Model is 60% off for Black Friday. &nbsp; &nbsp;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="icon" src="http://images.appshopper.com/icons/326/819182.png" alt="" /> <a href="http://itunes.apple.com/us/app/americas-next-top-model/id326819182?mt=8">America&#8217;s Next Top Model</a> is 60% off for Black Friday.</p>
<p>&#160;</p>
<p><img src="http://images.appshopper.com/screenshots/326/819182.jpg" alt="" /></p>
<p>&#160;</p>
</div>]]></content:encoded>
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<title><![CDATA[The Sims 3: Game Update for: 1.7/2.2]]></title>
<link>http://asilee.com/2009/11/15/the-sims-3-game-update-for-1-72-2/</link>
<pubDate>Sun, 15 Nov 2009 05:46:52 +0000</pubDate>
<dc:creator>Lee</dc:creator>
<guid>http://asilee.com/2009/11/15/the-sims-3-game-update-for-1-72-2/</guid>
<description><![CDATA[Fix for save file incompatibilities that result in the Error Code 16 error message while saving. Mac]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><blockquote>
<ul>
<li>Fix for <a class="zem_slink" title="Saved game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Saved_game">save file</a> incompatibilities that result in the Error Code 16 error message while saving.</li>
<li>Mac only: Fix to app forwarding so that World Adventures Mac users can download store and exchange content.</li>
</ul>
</blockquote>
<p>Why couldn&#8217;t they have came out with this before now? I don&#8217;t even know if this update will even fix the error where it deletes my save files and only leave the &#8220;BACKUP&#8221; files which are unusable. No telling if its the <a class="zem_slink" title="Mod (computer gaming)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Mod_%28computer_gaming%29">mods</a> I&#8217;ve installed or the updates that do more harm than good. I just hope they fix <a class="zem_slink" title="The Sims 3" rel="wikipedia" href="http://en.wikipedia.org/wiki/The_Sims_3">The Sims 3</a> main game before there be any more occurrences that will result in people not playing the game altogether.</p>
<h6>Related articles by <a title="Zemanta" rel="homepage" href="http://www.zemanta.com/">Zemanta</a></h6>
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<li><a title="Asilee.com" href="http://asilee.com/2009/05/27/the-sims-3-excitement/" target="_blank">The Sims 3 Excitement</a></li>
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<li><a title="Asilee.com" href="http://asilee.com/2009/06/24/the-sims-3-logic-challenges-and-opportunities/" target="_blank">The Sims 3: Logic Skill Challenges and Opportunities</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/07/28/the-lastest-the-sims-3-update-download-version-1-3/" target="_blank">The Sims 3: The Latest List of Updates Version 1.3</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/08/03/the-sims-3-world-adventures-expansion-pack/" target="_blank">The Sims 3: World Adventures Expansion Pack [Video]</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/08/03/the-sims-3-wallpapers-ive-designed/" target="_blank">The Sims 3: Wallpapers I’ve Designed</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/08/08/the-sims-3-newest-list-of-updates-version-1-4/" target="_blank">The Sims 3: The Latest List of Updates Version 1.4</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/no-work-carpool-or-school-bus-mod/" target="_blank">The Sims 3: No Work Carpool or School Bus Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-auto-cheater/" target="_blank">The Sims 3: The Auto Cheater</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-meet-co-workers-quickly-mod/" target="_blank">The Sims 3: Meet Co-Workers Quickly Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-longer-shorter-days-duller-days-brighter-nights-seasons-mod/" target="_self">The Sims 3: Longer &#38; Shorter Days, Duller Days &#38; Brighter Nights &#38; Seasons Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-slower-eating-more-talking-mod/" target="_blank">The Sims 3: Slower Eating, More Talking! Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-higher-bills-mod/" target="_blank">The Sims 3: Higher Bills Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-quicker-painting-mod/" target="_blank">The Sims 3: Paint Quicker Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-faster-potty-training-mod/" target="_blank">The Sims 3: Faster Potty Training Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-no-fade-camera-fade/" target="_blank">The Sims 3: No Fade Camera Fade Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-daylights-saving-time-and-iceland-time-mod/" target="_blank">The Sims 3: Daylights Saving Time and Iceland Time Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-no-autonomous-swinging-and-age-restrictions-on-swing-set-mod/" target="_blank">The Sims 3: No Autonomous Swinging and Age Restriction on Swing Set Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-faster-eating-and-cooking-mod/" target="_blank">The Sims 3: Faster Eating and Cooking Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-no-cd-patch/" target="_blank">The Sims 3: No-CD Patch</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-faster-novel-writing-mod/" target="_blank">The Sims 3: Faster Novel Writing Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-buy-all-fish-mod/" target="_blank">The Sims 3: Buy All Fish Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-superior-energy-gain-for-all-beds/" target="_blank">The Sims 3: Superior Energy Gain for All Beds</a></li>
<li>T<a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-unlock-air-guitar-mod/" target="_blank">he Sims 3: Unlock Air Guitar Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-explore-catacombs-anytime-mod/" target="_blank">The Sims 3: Explore Catacombs Anytime Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-teen-woohoo-pregnancy-marriage-available-for-1-4-updated-patch/" target="_blank">The Sims 3: Teen Woohoo, Pregnancy, Marriage [Available for 1.4 Updated Patch]</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-ghost-haunt-action-mod-unlocked/" target="_blank">The Sims 3: Ghost Haunt Action Mod Unlocked</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-pregnancy-length-mod-from-12-hours-to-9-months/" target="_blank">The Sims 3: Pregnancy Length Mod From 12 Hours to 9 Months</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-purchase-life-fruit-and-flame-fruit-mod/" target="_blank">The Sims 3: Purchase Life Fruit and Flame Fruit Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-no-cartoony-effects-when-fighting/" target="_blank">The Sims 3: No Cartoony Effects When Fighting</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-real-cheats-and-tips/" target="_blank">The Sims 3: Real Cheats and Tips</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-longer-lasting-moodlets-mod/" target="_blank">The Sims 3: Longer Lasting Moodlets Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-no-curfew-mod/" target="_blank">The Sims 3: No Curfew Mod</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/09/01/the-sims-3-more-harvestables-and-longer-life-for-plants/" target="_blank">The Sims 3: More Harvestable and Longer Life for Plants</a></li>
<li><a title="Asilee.com" href="http://asilee.com/2009/10/07/the-sims-3-game-no-longer-works-with-new-nvidia-drivers/" target="_blank">The Sims 3: “Game No Longer Works With New Nvidia Drivers”</a></li>
</ul>
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