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Blogs about: Slimdx

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Data Synchronization between Tasks

feal87 wrote 1 month ago: Little preface, the exam has gone very well (30/30), but I had some little ”problems” th … more →

Tags: General, GameLibrary, Synchronization, Resources

How is SlimDX August Coming?1 comment

Promit wrote 1 month ago: Badly. Really badly. It’s a crashy goddamn mess and I am in the middle of starting a company a … more →

SlimDX August Release Plan

Promit wrote 3 months ago: I probably don’t need to tell you that it has been an incredibly long time since the last Slim … more →

SlimDX Performance Tips and Tricks3 comments

Promit wrote 3 months ago: Previously, I discussed some of the inherent performance costs that SlimDX suffers. Although that … more →

Tags: Performance

SlimDX Presentation on August 13th, 2009

legalize wrote 4 months ago: I’ll be presenting a talk on SlimDX at the Utah .NET User Group meeting for August, 2009. The … more →

Tags: Computers, DirectX, Programming

SlimDX Performance2 comments

Promit wrote 5 months ago: Whoo, I burnt through a lot of posts last week. I really ought to pace myself a bit more conservativ … more →

Tags: C#, Performance

SlimDX Supports Direct3D 10.1, too

Promit wrote 5 months ago: SlimDX has had Direct3D 10 support for a long time, and it’s almost certainly the single best … more →

Tags: DirectX, direct3d, Direct3D 10, DirectX 10, d3d, d3d 10

Finalizers and DirectX 11

Promit wrote 5 months ago: Long story short: I’m not so sure about them. The reason SlimDX does not, by and large, includ … more →

Tags: DirectX, direct3d, directx 11, Direct3D 11

Profiling your engine2 comments

feal87 wrote 5 months ago: A little preface. In these days I’ve been quite occupied with exams (I have another exam the 2 … more →

Tags: General, DirectX10, Directx9, GameLibrary, Profiling

It's Dee-Ex damnit

Promit wrote 5 months ago: And don’t you forget it >:( P.S. We’re dropping VS 05 support for the samples, since … more →

SlimDX Compile Times

Promit wrote 5 months ago: My new sawzall is awesome, though I’ve managed to more or less wreck the wood cutting blade th … more →

C# and DirectX 11 -- Yes you can!5 comments

Promit wrote 5 months ago: Along with Windows 7, several beta APIs to go along with the new OS have been available. One of the … more →

Tags: SlimDX C# Direct3D DirectX

Remake of ID3DX10Font / ID3DXFont12 comments

feal87 wrote 6 months ago: Continuing from where I left at the previous post, I’ll talk about another necessary remake I … more →

Tags: General, DirectX10, Directx9, GameLibrary, sprite, Font

Scrapping out the ID3DX10Sprite / ID3DXSprite interface

feal87 wrote 6 months ago: One of the first things I’ve thought useful for my engine to have and ironically one of the la … more →

Tags: General, DirectX10, Directx9, GameLibrary, sprite

Game Loop - A little story1 comment

feal87 wrote 6 months ago: When I look back at the almost three months spent on the game engine I’ve developed, I remind … more →

Tags: General, DirectX10, Directx9, GameLibrary, game loop

Walkway to a MultiAPI Engine (Automatic Build System)

feal87 wrote 6 months ago: When I decided that the game engine I was about to create would support multiple APIs, I had a few i … more →

Tags: General, DirectX10, Directx9, GameLibrary, Automatic Build System

Interoperability between DirectX9 and DirectX101 comment

feal87 wrote 6 months ago: One of the first things i’ve looked up when I was starting to write my game engine was to chec … more →

Tags: General, DirectX10, Directx9, ARGBtoRGBA, Pong2D


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