Badly. Really badly. It’s a crashy goddamn mess and I am in the middle of starting a company and getting a degree. Maybe I’ll be able to get it up and running over the weekend.… more →
Promit's Ventspacefeal87 wrote 1 month ago: Little preface, the exam has gone very well (30/30), but I had some little ”problems” th … more →
Promit wrote 1 month ago: Badly. Really badly. It’s a crashy goddamn mess and I am in the middle of starting a company a … more →
Promit wrote 3 months ago: I probably don’t need to tell you that it has been an incredibly long time since the last Slim … more →
Promit wrote 3 months ago: Previously, I discussed some of the inherent performance costs that SlimDX suffers. Although that … more →
legalize wrote 4 months ago: I’ll be presenting a talk on SlimDX at the Utah .NET User Group meeting for August, 2009. The … more →
Promit wrote 5 months ago: Whoo, I burnt through a lot of posts last week. I really ought to pace myself a bit more conservativ … more →
Promit wrote 5 months ago: SlimDX has had Direct3D 10 support for a long time, and it’s almost certainly the single best … more →
Promit wrote 5 months ago: Long story short: I’m not so sure about them. The reason SlimDX does not, by and large, includ … more →
feal87 wrote 5 months ago: A little preface. In these days I’ve been quite occupied with exams (I have another exam the 2 … more →
Promit wrote 5 months ago: And don’t you forget it >:( P.S. We’re dropping VS 05 support for the samples, since … more →
Promit wrote 5 months ago: My new sawzall is awesome, though I’ve managed to more or less wreck the wood cutting blade th … more →
Promit wrote 5 months ago: Along with Windows 7, several beta APIs to go along with the new OS have been available. One of the … more →
feal87 wrote 6 months ago: Continuing from where I left at the previous post, I’ll talk about another necessary remake I … more →
feal87 wrote 6 months ago: One of the first things I’ve thought useful for my engine to have and ironically one of the la … more →
feal87 wrote 6 months ago: When I look back at the almost three months spent on the game engine I’ve developed, I remind … more →
feal87 wrote 6 months ago: When I decided that the game engine I was about to create would support multiple APIs, I had a few i … more →
feal87 wrote 6 months ago: One of the first things i’ve looked up when I was starting to write my game engine was to chec … more →