Tags » Sound Design

Massive Tutorial #4 - Noise Section

In this one, we look at the Noise section i Massive. And a couple of examples of what you can use it for.

Normuz

4 Unusual Things for a Game Composer to Try

In a cool article for Ask Audio Magazine, G. W. Childs IV suggested 5 Unusual Things Every Sound Designer Should Try.  These tactics were designed to shake the cobwebs off the creative process of sound designers, opening minds to new possibilities (including binaural recording techniques, plug-ins for randomizing audio content, adding reverb to dry audio sources by playing back the recordings in actual reverberant spaces, etc.) 582 more words

Game Music

Five Star reviews for "A Streetcar Named Desire" at the Young Vic which will be broadcast to cinemas for NT Live on 16th September 2014

Thrilled that the production of A Streetcar Named Desire, on which I was composer, has opened to some brilliant reviews. Directed by Benedict Andrews… 183 more words

Composer

Reflection #2

Post a photo of one of your instruments. What type of instrument is it? Describe the sound it makes.

 

Sounddesign

Zero to Concert in 10 Weeks

Written by: Lauren Vukicevich

Throughout my life, I have been blessed with many opportunities to go to concerts, and I have always been mesmerized by them. 584 more words

Community

"Spark" - By Steven Carr

This is an animation created by a good friend of mine. It was a project for a class and I helped him out with some simple Sound Design using a pre-existing SFX library. 94 more words

Sound Design