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Spec Ops: The Line "I saved many lives, Captain... I've ended even more."

Today, I’m going to write about something a bit different from what I normally do. I’m going to write about a video game. I’ve mentioned before that I’ve played a lot of them, but usually, I’m of the opinion that they aren’t close to the caliber of storytelling that makes me feel as though they’re worthwhile for me to dig into. 1,147 more words


...When All You Have is a Hammer

Continuing from my previous thoughts, Spec-Ops and Hotline Miami, perhaps the two most visible “violent games about violent games,” have player-characters who only use violence to interact in the world. 1,779 more words

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Everything Looks Like a Nail...

One of the things I find most fascinating about the conversation about videogame violence is the nebulous threshold that separates “inappropriate” from “provocative” portrayals, “excessive” from “effective” ones. 1,382 more words

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Drop what you are playing and play Spec Ops: The Line

I really did not give much notice to Spec Ops: The Line when it was released back in 2012, only when I picked it up for dirt cheap about a week ago and start playing it last night did I take note of this very under-appreciated game. 201 more words


91 Days of Summer: Killing Is Harmless

In this lengthy treatise, game journalist Brendan Keogh offers an in-depth reading of Yager’s polarizing modern warfare-themed video game, Spec Ops: The Line.  430 more words