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Spec Ops: The Line Focuses on Story First and Gameplay Second, and That's Great

It’s not every day that you find yourself playing a game that puts its story before its gameplay. Especially when that game is a FPS. Yet that’s exactly what Spec Ops: The Line did, and it was better for doing so. 1,122 more words


SPEC OPS: THE LINE: How Violence and Storytelling Can Coexist

On June 30, 2014, former creative director and co-founder of Irrational Games Ken Levine sat with the cast of NPR’s All Things Considered to discuss the 2013 smash hit  2,548 more words

Video Games

Spec Ops: The Line "I saved many lives, Captain... I've ended even more."

Today, I’m going to write about something a bit different from what I normally do. I’m going to write about a video game. I’ve mentioned before that I’ve played a lot of them, but usually, I’m of the opinion that they aren’t close to the caliber of storytelling that makes me feel as though they’re worthwhile for me to dig into. 1,147 more words


...When All You Have is a Hammer

Continuing from my previous thoughts, Spec-Ops and Hotline Miami, perhaps the two most visible “violent games about violent games,” have player-characters who only use violence to interact in the world. 1,779 more words

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Everything Looks Like a Nail...

One of the things I find most fascinating about the conversation about videogame violence is the nebulous threshold that separates “inappropriate” from “provocative” portrayals, “excessive” from “effective” ones. 1,382 more words

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