So, here’s a new way to think about the seed. Every situation is a tile, a chamber with four doors. It’s the metaphoric place an argument is argued. Each door has a sign, and inside the ch… more →
secret warsshreyas wrote 2 years ago: Maybe that’s not how the story of the seed works at all. Maybe, instead, it is a battle betwee … more →
shreyas wrote 2 years ago: So, here’s a new way to think about the seed. Every situation is a tile, a chamber with four d … more →
shreyas wrote 2 years ago: I decorated some glass mosaic tiles so we can use them to tell stories of the seed; a gap is opening … more →
shreyas wrote 2 years ago: Until now, I haven’t given you anything concrete and procedural you can do with seeds. (See th … more →
shreyas wrote 2 years ago: Varnam is a sanctum—the holiest holy of a temple, the emotional centre of a dance, the ritual climax … more →
shreyas wrote 2 years ago: Hi Jon! Let’s talk about things! You’re right, as far as I can tell, about the ancestry … more →
Jonathan Walton wrote 2 years ago: So Shreyas and I were talking about picking one day each week, probably on the weekend, to write abo … more →
shreyas wrote 2 years ago: To start with, think about the characters and seeds, and come up with at least two arguments that in … more →
shreyas wrote 2 years ago: I just did a big update of the working draft for Story of the Seed. Check out the cool new stuff in … more →
shreyas wrote 2 years ago: When I envision the story of the seed, I see vistas. I see a world of wood and water—jungles floored … more →
shreyas wrote 2 years ago: These are some things that give you a touch of this game’s visual and mythic language: Facing … more →
shreyas wrote 2 years ago: Scenes at the fountain occur the same way as any other scenes—when a character enters the fountain a … more →
shreyas wrote 2 years ago: Shreyas says… When creating the seven-and-seven heroic traditions, what I did was examine a bo … more →
shreyas wrote 2 years ago: Shreyas says… I wanted to explain a little about my goals and process for this game. Story of … more →
shreyas wrote 2 years ago: One of the resources you can call on in a conversation is your stock of pieces-of-god. You call on t … more →
shreyas wrote 2 years ago: This is an update to the rules about how names, decrees, and beliefs are fluid. Not all things about … more →
shreyas wrote 2 years ago: I will tell you something about the gods of the peace. They were once glorious and fierce, beautiful … more →
shreyas wrote 2 years ago: So, I wanted this game to be a sort of tightly-knit novel about the characters, where we know clearl … more →
shreyas wrote 2 years ago: So I was talking with the clever and excellent Annie Rush, who said to me, “Shreyas, I don … more →