Tags » Student Autonomy

Turning Your Class into a Game, Part 4: Giving Students Meaningful Choices

This post is a bonus post of sorts, since I only intended to write three posts in this series. But, as I was writing each, I was also designing the game that my fall FYC students will play and, as I was doing so, I began to really understand just how important having meaningful choices is in the games that I like to play. 2,097 more words

Instructional Design

Turning Your Class into a Game, Part 3: Rewarding Effort

In my last two posts, I covered two aspects of turning your class into a game: creating the experience and designing experience systems. In this post, I’m going to cover the third aspect: rewarding effort. 1,968 more words

Instructional Design