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Blogs about: Supcom

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Top 5 things GPG absolutely must NOT screw up in Supreme Commander 2!

Luke wrote 2 weeks ago: I’m rarely critical of Supcom/FA and Chris Taylor’s work. So I figured it’s time t … more →

Tags: fun stuff, News Articles, Posts by Luke, Chris Taylor, supcom2, Supreme Commander, TA

38. Economic Growth Projection

stevemata wrote 4 months ago: Identifying a situation appropriate growth rate is necessary to accurately project economic growth a … more →

Tags: Supreme Commander, economic growth projection, military production capability

37. Aircraft Cost Charts

stevemata wrote 5 months ago: Price is calculated in accordance with psalm 14 Price = Mass + E/40 … more →

Tags: Supreme Commander, unit charts, aircraft

36. Resource Generation Costs, Performance and Output in terms of Siege Bots

stevemata wrote 6 months ago: Cost and output are measured in terms of siege bots per minute. Energy is converted in accordance wi … more →

Tags: Supreme Commander, siege bot, siege bots, Strategic Management, resource generation, support commander, armored command unit, resource generation upgrade

35. Distributed Unit Production and Aggregation

stevemata wrote 6 months ago: Distributed unit production is the act of producing units at separate and distinct locations. Unit a … more →

Tags: Supreme Commander, unit aggregation, air transport, ferry route, distributed production

34. The most valuable resource in supreme commander is your time.

stevemata wrote 6 months ago: The most difficult skill to learn is efficient time management. It’s obvious that micromanagin … more →

Tags: Supreme Commander, Time Management, unit mix

33. Silver Bullets (experimentals and their real price)

stevemata wrote 7 months ago: Many players consider only experimentals when situations get deadlocked. I went through and calculat … more →

Tags: Supreme Commander, spider bot, monkey lord, siege bot, Mavor, strategic missle launcher, scathis, Soul Ripper, UFO

32. Air Defence

stevemata wrote 8 months ago: Often players concentrate all of their anti-air defences; don’t do that, unless you are fighti … more →

Tags: Supreme Commander, surface to air missiles, Anti-Aircraft Artillery, soul rippers, Mobile Anti-Aircraft Artillery, interceptors, gunships, Fighters, air defence

31. Surface to Air Missiles vs Anti-Aircraft Artillery

stevemata wrote 8 months ago: The SAM launcher is two and a half times more expensive than the AAA and the SAM launcher deals eigh … more →

Tags: Supreme Commander, aaa, SAM, surface to air missiles, Anti-Aircraft Artillery, Splash Damage

New Computer (it has Windows 7)

tim1000l wrote 9 months ago: I bought and built a new computer two weeks ago with the help of newegg.com.  Let me tell you, if yo … more →

Tags: Computers, Computer, AMD, ATI, PC, windows 7, virtualization, G.Skill, Western Digital

30. Assisting Factories with Engineers1 comment

stevemata wrote 9 months ago: In vanilla supcom their is no exponential cost to assist factories. The additional cost is simply th … more →

Tags: Supreme Commander, assisting factories, efficient

This blog has moved!

Luke wrote 9 months ago: The Future of Real-Time Strategy http://rtsconcept.wordpress.com So go check it out! [EDIT: The TA B … more →

Tags: bug/fix, concept, RTS, switeck, TA, totala

29. Quiting when you don't know what to do is always the worst option. (Contingency Planning)

stevemata wrote 9 months ago: To win it is always essential to develop a war book.  A war book is a list of everything that must b … more →

Tags: Supreme Commander, war book, Defenses, manufacturing, mass fabrication, Power infrastructure, bomber, land, Artillery

Demigod

Luke wrote 9 months ago: Oh! the Demigoddish awesomness. Well, with the news and initial murmurings about Supcom 2 passing so … more →

Tags: General Strategy, Posts by Luke, supcom2, Demigod, engine

28. Depreciation and SupCom4 comments

Wayne wrote 10 months ago: Depreciation is a Financial Accounting term used to describe the estimated useful life of something … more →

Tags: Supreme Commander, Depreciation, fixed cost, variable cost

27. Fixed Costs and Variable Costs also apply to Supreme Commander1 comment

stevemata wrote 10 months ago: The cost of your siege bot factory is a fixed cost, the cost of producing siege bots is a variable c … more →

Tags: Supreme Commander, siege bots, fixed costs, variable costs, Production Capacity

25. Being well tuned means having perfect timing.1 comment

Wayne wrote 10 months ago: Like an engine that runs at peak performance, success in any endeavor requires precise timing.  Movi … more →

Tags: Supreme Commander, efficiency, time, Timing

24. Idle forces become expensive forces over time.

stevemata wrote 10 months ago: Avoid calculating a unit’s cost based only on it’s (mass + energy) price.  Instead calcu … more →

Tags: Supreme Commander, Strategic Management, Strategy, Tactics, future cost

23. Defence in depth defeats concentrated attacks at minimal risk.

stevemata wrote 11 months ago: Defense in depth expands killing potential by prolonging ranged exposure while at the same time redu … more →

Tags: Supreme Commander, force dispersion, Defence in depth, ranged exposure


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