Tags » Terrain

Further Updates On The Deadzone Scenery With A Few Extras.

Only one piece (granted the biggest piece) is left unpainted of the Deadzone scenery I have been working on.  It wont be long before it too gets the fast and dirty paintjob that I am using for these terrain elements. 262 more words


Progress Since My First Game and Some Trees

The rules worked pretty well overall, but needed a week of evenings to clear a few things up and tweak some factors.

I want to move my theatre of operations south and will need some trees. 333 more words


Balancing Act

This last week or so we’ve been consolidating all the items in the game.
There’s a long list of things to check off for every item – physics, LODs, layers, tags, names, materials, animations, audio, scripts and functionality, texturing, particles and more needed to be confirmed and tested working. 337 more words

Stranded Deep

Implemented Procedural Trees

The amount of progress already is stunning. I’m surprising myself. Implemented procedural trees (very basic models), implemented color shading for all objects within the model, and took a stab at scripting the basics of forests. 225 more words


Sci-Fi Painting & Building

Playtesting our sci-fi rules has given me the incentive to paint up some of the stuff I had started a while ago but never finished… Also, I needed a change from painting medieval Spanish figures; I’ve finished more than a hundred of the guys in the last months. 382 more words