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Blogs about: Texturing

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Pendulum

Marcus Matossian wrote 3 days ago: (Click on image for a larger view) Today while at work, I had a job order to create a print ad for a … more →

Tags: 3D personal Project, Cinema 4D, lighting, Modeling

Terrain Toolkit: GameDev.Net Interview

sixtimesnothing wrote 2 weeks ago: GameDev.Net have published an interview about the Unity Summer of Code Terrain Toolkit project where … more →

Tags: Unity, Unity Summer of Code, 3D, 3D Modeling, Erosion, Game, Game Engine, procedural, Summer of code

Girl as a mechanic3 comments

Marcus Matossian wrote 3 weeks ago: I just finished modeling the girl’s body, not sure though if I like the way she looks now as a … more →

Tags: 3D personal Project, 3D Animation, Cinema 4D, lighting, Modeling

Terrain Toolkit: Project Status

sixtimesnothing wrote 1 month ago: I know I haven’t posted much on this project recently – but things are definitely still … more →

Tags: Unity, Unity Summer of Code, 3D, 3D Modeling, Erosion, Game, Game Engine, procedural, Summer of code

BCIT - "Wildcard" Assignment - The 3D Artist

hengwilliam wrote 1 month ago: Before BCIT, I was an computer graphic artist.  It was one my dreams to have my name in the credits … more →

Tags: E-portfolio, 3d Industry, 3D Modeling, adobe after fx, Adobe Premiere, After Effects, Animation, Art, art institute

Production

hiddenhiroki wrote 1 month ago: We just finish our texturing class, so one down and six to go; by end of next week will be two down … more →

Tags: BCIT, Production, lighting

3D Bicycle Project

rajayuva wrote 1 month ago: Maxwell Render The Final Output … more →

Tags: My 3d Planet, 3ds max, bycycle, cycle Render, Maxwell render, Final Render, Final Shader, Modelling, bicycle

3D Bicycle Project

rajayuva wrote 1 month ago: Maxwell Render The Final Output … more →

Tags: My 3d Planet, 3ds max, bycycle, cycle Render, Maxwell render, Final Render, Final Shader, Modelling, bicycle

Curve Modelling and Procedural Texturing

sallylblake wrote 1 month ago: Hello everyone, I’m back with a few more video summaries and some examples of what you can ach … more →

Tags: curve, Modelling, procedural, In, maya, Software

JesterArts Free Image -- Exceed Your Limitations, Ant Embraces Invention. 3d Art.

leoblanchette wrote 1 month ago: A little ingenuity goes a long way! Here is an image of the hard working ant escaping his limitation … more →

Tags: free illustrations, 3D, aircraft, ant, Art, Blender, flying, "flying ant", Ingenuity

finally can sleep in the master bedroom now...4 comments

georgesong wrote 1 month ago: before: after (color: valspar’s venetian plaster in sea glass from lowe’s): after #2 (co … more →

Tags: Blogroll, accent wall, lowes, Master Bedroom, Painting, Remodeling, Sea Glass, venetian plaster

A Little About Texturing

Russell Keller wrote 1 month ago:      Today, I have chosen to write to you all about a texturing assignment I rec … more →

Tags: School, Sheild, psd network, Aged, warn out

work of the week

hiddenhiroki wrote 1 month ago: This week is a busy week. We have two projects due next week, such as final project for texturing an … more →

Tags: BCIT, Digital Animation, Production, weight lift, 3D Animation

Displacement Mapping in Maya: Creating a roll-up garage door

Kakes wrote 1 month ago: I always forget where the displacement mapping is in Maya 7. They have bump mapping and texture mapp … more →

Tags: maya, 3D, Architecture, Rendering

Textured Shield1 comment

natalieyvonne wrote 1 month ago: For our texturing class we had to texture a pre-modelled shield.  We laid out the UV’s and cre … more →

Tags: maya, Photoshop, bump map

XSI environment

Russell Keller wrote 2 months ago: Since it’s been a while since I’ve even mentioned any of the projects I’m working on, I thought I’d … more →

Tags: Lessons Learned, School, 3D, BCIT, Courtyard, Environment, gazebo, Project, Softimage

Pear houses scene (lighting and texturing)

Marcus Matossian wrote 2 months ago: Pear houses scene (model with no light and no hair material for trees and grass) Pear houses scene ( … more →

Tags: 3D personal Project, 3D Animation, Cinema 4D, lighting

Building a Shack - Part 2, Creating UV Seams

Richard Carlton wrote 2 months ago: In this part, we are going to get our mesh ready for texturing. This is split into two parts – … more →

Tags: Blender

Terrain Toolkit - List of API functions5 comments

sixtimesnothing wrote 2 months ago: For those interested in how the Terrain Toolkit can be used to generate procedural terrains on the f … more →

Tags: Unity, Unity Summer of Code, 3D, 3D Modeling, Erosion, Game, Game Engine, procedural, Summer of code


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