long video, but, i think you’ll have about 30 seconds of fun throughout the entire video.… more →
Michael's blogMarcus Matossian wrote 3 days ago: (Click on image for a larger view) Today while at work, I had a job order to create a print ad for a … more →
sixtimesnothing wrote 2 weeks ago: GameDev.Net have published an interview about the Unity Summer of Code Terrain Toolkit project where … more →
Marcus Matossian wrote 3 weeks ago: I just finished modeling the girl’s body, not sure though if I like the way she looks now as a … more →
sixtimesnothing wrote 1 month ago: I know I haven’t posted much on this project recently – but things are definitely still … more →
hengwilliam wrote 1 month ago: Before BCIT, I was an computer graphic artist. It was one my dreams to have my name in the credits … more →
hiddenhiroki wrote 1 month ago: We just finish our texturing class, so one down and six to go; by end of next week will be two down … more →
rajayuva wrote 1 month ago: Maxwell Render The Final Output … more →
rajayuva wrote 1 month ago: Maxwell Render The Final Output … more →
sallylblake wrote 1 month ago: Hello everyone, I’m back with a few more video summaries and some examples of what you can ach … more →
leoblanchette wrote 1 month ago: A little ingenuity goes a long way! Here is an image of the hard working ant escaping his limitation … more →
georgesong wrote 1 month ago: before: after (color: valspar’s venetian plaster in sea glass from lowe’s): after #2 (co … more →
Russell Keller wrote 1 month ago: Today, I have chosen to write to you all about a texturing assignment I rec … more →
hiddenhiroki wrote 1 month ago: This week is a busy week. We have two projects due next week, such as final project for texturing an … more →
Kakes wrote 1 month ago: I always forget where the displacement mapping is in Maya 7. They have bump mapping and texture mapp … more →
natalieyvonne wrote 1 month ago: For our texturing class we had to texture a pre-modelled shield. We laid out the UV’s and cre … more →
Russell Keller wrote 2 months ago: Since it’s been a while since I’ve even mentioned any of the projects I’m working on, I thought I’d … more →
Marcus Matossian wrote 2 months ago: Pear houses scene (model with no light and no hair material for trees and grass) Pear houses scene ( … more →
Richard Carlton wrote 2 months ago: In this part, we are going to get our mesh ready for texturing. This is split into two parts – … more →
sixtimesnothing wrote 2 months ago: For those interested in how the Terrain Toolkit can be used to generate procedural terrains on the f … more →