continued from part 3 Right, so we’ve played a bit with the Promotions, revolutionized the Upgrade system, and ensured that other units can play in a ranged world’s sandbox. So what… more →
MadDjinn's Blogwrote 5 months ago: In the canon of Tolkien, Eagles represent a higher power; magnificent, ethereal and god-like creatur … more →
wrote 7 months ago: continued from part 3 Right, so we’ve played a bit with the Promotions, revolutionized the Upg … more →
wrote 7 months ago: continued from part 2 So now that we’ve looked at Promotions and Upgrade paths, it’s tim … more →
wrote 7 months ago: continued from part 1 So now that the major promotion issues are dealt with, let’s move on to … more →
wrote 7 months ago: As much as combat seems to be solely in the realm of player comprehension, there are a number of bal … more →
wrote 8 months ago: In conjunction with the recent runestone changes, Blizzard has also changed the mechanics for many s … more →
wrote 8 months ago: continued from part 2 Spoils of War Another major issue in the game is that you don’t really g … more →
wrote 8 months ago: Continued from Part 1 Loans Finally, an AI should never give you a ‘loan’ without being … more →
wrote 8 months ago: So now that we’ve gotten a number of the mechanics that deal with the empire under control, it … more →
wrote 8 months ago: As you may have seen in my older videos, it’s fairly easy to sell gold per turn (gpt) income f … more →
wrote 9 months ago: continued from part 2: Freedom The worst part about the Freedom Tree is the, well, choice of opener. … more →
wrote 9 months ago: continued from part 1. .. and on with the show. Social Policies First and foremost, we need to make … more →
wrote 9 months ago: So now that we’ve adjusted the happiness system to include more luxuries being used for … more →
wrote 9 months ago: continued from Part 2. Conquering Cities – Rebellious Populations Obviously the changes notes … more →
wrote 9 months ago: continued from Part 1. Let’s get on with the changes. Adjusted Unhappiness vs. Population tota … more →
wrote 9 months ago: The Happiness system in Civ 5 is one of the key mechanics of the game, moderating population growth … more →
wrote 10 months ago: This topic came up over on the 2K forums here, and at first I was just generally against the concept … more →
wrote 1 year ago: Greetings, timid friends. I’ve just returned from a truly incredible experience in the lovely … more →
wrote 1 year ago: Well at last we get a little love from GhostCrawler and his cronies – About time too! Changes … more →