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<channel>
	<title>tic-tac-toe &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/tic-tac-toe/</link>
	<description>Feed of posts on WordPress.com tagged "tic-tac-toe"</description>
	<pubDate>Tue, 08 Dec 2009 10:40:28 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Trifles - Tic-tac-toe]]></title>
<link>http://windmillfighter.wordpress.com/2009/12/04/trifles-tic-tac-toe/</link>
<pubDate>Fri, 04 Dec 2009 18:00:51 +0000</pubDate>
<dc:creator>windmillfighter</dc:creator>
<guid>http://windmillfighter.wordpress.com/2009/12/04/trifles-tic-tac-toe/</guid>
<description><![CDATA[Image via Wikipedia Gazing at a child’s notebook I am constantly surprised by the plethora of random]]></description>
<content:encoded><![CDATA[Image via Wikipedia Gazing at a child’s notebook I am constantly surprised by the plethora of random]]></content:encoded>
</item>
<item>
<title><![CDATA[Alien Technology Museum, part I]]></title>
<link>http://greglandgraf.wordpress.com/2009/12/03/alien-technology-museum-part-i/</link>
<pubDate>Thu, 03 Dec 2009 18:14:18 +0000</pubDate>
<dc:creator>greglandgraf</dc:creator>
<guid>http://greglandgraf.wordpress.com/2009/12/03/alien-technology-museum-part-i/</guid>
<description><![CDATA[Some six months later, the museum was running, and by most measures successful. Nine to five, Wednes]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Some six months later, the museum was running, and by most measures successful. Nine to five, Wednesday through Sunday, steady crowds streamed through the former factory. They skewed towards families, thanks to a deal that Marty brokered. While Nathan’s ship was the museum’s centerpiece, he’d conceived of several brightly colored, interactive exhibits that had plenty of levers to flip and buttons to press and weird sounds that could be made. Mr. Hawley complained at first about this—“You’re not providing much information here,” he argued—but he relaxed a bit about the dumbing down of the museum when he realized that he was in charge of engineering a sizeable job for a client that happened to be himself. Carla, meanwhile, programmed applications in support of a number of these exhibits. While she was mildly annoyed that the most consistently popular one was the most pathetically simple one, a game of Tic-Tac-Toe that replaced the X’s and O’s with stock images of aliens and flying saucers, she never complained in public about this.</p>
<p>Marty even started taking his marketing role seriously. Within two weeks of opening, the Northbrook newspaper ran an article on this wacky new museum so unlike what the suburb was accustomed to. Tiny radio stations followed, with jaded failed DJs doing remote broadcasts from within the craft itself. Marty perfected a persona quickly in this phase, answering every question with the precise truth, but in a boisterous tone that suggested the whole thing was an elaborate prank. The DJs, at least, got a chuckle from it, and it made good radio, and even though not one of them believed Marty’s story, they all encouraged their listeners to stop by with quite a bit more enthusiasm than if they had been covering, say, the library’s brand-new display of Midwestern quilts of the 1980s.</p>
<p>It was just over a month after opening that the <em>Chicago Tribune </em>took notice. And once they were on board, the big radio stations, the ones powerful enough to be heard around the lake from Wisconsin to Michigan, started fighting over the opportunity to come, and the local morning TV news shows, and Marty even had the first whiff of interest from national television.</p>
<p>The one drawback to all of this publicity was that it worked too well. It mostly attracted parents with kiddies that they wanted to keep happy for an afternoon, but the serious UFOlogists came too. They were a small minority of the audience, but they hated the museum with the heat of the fusion engines they insisted real aliens had perfected.</p>
<p>So, roughly once a day, Marty would have the opportunity to field an angry phone call from one of these enthusiasts, and today’s was quite typical.</p>
<p>“My name is Randall Buckford, and I am a <em>scientist</em>.” They always proclaimed themselves scientists. It reminded Marty of a rather inept teacher from high school, who taught sociology and spent the first three weeks covering all of the ways in which his subject was a science. Marty nearly failed the class, because about a third of the final exam was questions on whether or not sociology was a science, and he just couldn’t bring himself to say that it was.</p>
<p>*****</p>
<p>I should have posted this segment of <em>Exile Issues</em> (and the second part coming tomorrow) before <a href="http://greglandgraf.wordpress.com/2009/12/02/herding-scouts/">yesterday</a>&#8217;s excerpt, since it provides some of the background information. The Tic-Tac-Toe bit was inspired by a remarkably popular and enduring exhibit at the <a href="http://www.smm.org/">Science Museum of Minnesota</a> (where I grew up) &#8212; the first room that you went into had a computer that played the game, with the super-big pixels of the late 70&#8217;s or early 80&#8217;s. I don&#8217;t know off-hand precisely how long the game stayed there, but it was always there for as long as my family made its annual visits (which probably lasted until I was about twelve).</p>
<p>The sociology bit also comes from my experience taking the class in high school, which was taught by the second-most-stupid teacher that I had there.* I was never in danger of failing, but at the first open house of the year he told my parents that I was. (The real reason was that I had been out sick for a test that week and the points from the make-up test hadn&#8217;t been incorporated into the grade book yet. He neglected to tell my parents this fact.)</p>
<p>*The first taught health, had a [non-accredited] Ph.D. by mail, and one time claimed to have learned everything he knew about biochemistry from the movie <a href="http://www.imdb.com/title/tt0104756/"><em>Lorenzo&#8217;s Oil</em></a>. While I&#8217;m inclined to believe him (the amount of knowledge he had could have fit into a Hollywood movie, with time left for plot, a romantic subplot, a trip to the snack bar, a pair of pee breaks, and at least an hour of making out in the back row), it&#8217;s not a quality that I&#8217;d look for in a competent teacher.</p>
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<item>
<title><![CDATA["Comfort Zone" by L. K. Thayer]]></title>
<link>http://lkthayer.wordpress.com/2009/11/28/comfort-zone/</link>
<pubDate>Fri, 27 Nov 2009 23:39:23 +0000</pubDate>
<dc:creator>lkthayer</dc:creator>
<guid>http://lkthayer.wordpress.com/2009/11/28/comfort-zone/</guid>
<description><![CDATA[Photo by VC Ferry the belle of the ball sea breeze spritzer in hand quenches her thirst for a man on]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_5639" class="wp-caption alignleft" style="width: 210px"><a rel="attachment wp-att-5639" href="http://lkthayer.wordpress.com/2009/11/28/comfort-zone/3323616482_be4de5edd7_b/"><img class="size-medium wp-image-5639" title="Photo by VC Ferry" src="http://lkthayer.wordpress.com/files/2009/11/3323616482_be4de5edd7_b.jpg?w=200" alt="" width="200" height="300" /></a><p class="wp-caption-text">Photo by VC Ferry</p></div>
<p>the belle of the ball<br />
sea breeze spritzer in hand<br />
quenches her thirst</p>
<p>for</p>
<p>a man on the rocks</p>
<p>teetering on hi-heels and hi-balls<br />
her lipstick smears under caked mascara</p>
<p>she likes that look</p>
<p>likes to be looked at</p>
<p>likes to be looked after</p>
<p>the numbness feels good<br />
like a warm blanket of snow<br />
covering a gravel driveway</p>
<p>she is pitted against herself<br />
neck and neck with her self pity<br />
eyeballing the eye candy<br />
and other women’s</p>
<p>husbands</p>
<p>she finds her comfort zone</p>
<p>the barbed wire veil<br />
around her pillbox hat is lifted<br />
from time to time<br />
popping anti-</p>
<p>depressants like tic-tacs</p>
<p>blind folded<br />
playing &#8216;pin-the-tail-on-the-donkey&#8217;</p>
<p>she wonders when she will be found out<br />
she wonders when time will turn her in<br />
she wonders if she’ll ever stop longing<br />
long enough</p>
<p>to love who she is<br />
and feel what she feels</p>
<p>she orders a double<br />
to double</p>
<p>her pleasure<br />
but it only doubles</p>
<p>her vision<br />
and widens</p>
<p>the incision</p>
<p>between self love and self<br />
mutilation<br />
and the desire</p>
<p>for more</p>
<p><em>be careful<br />
what you wish for</em></p>
<p><a href="http://wp.me/sE2tL-being">L. K. Thayer</a></p>
<p>All Rights Reserved</p>
<p>© 2009</p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[innovative or awesome?]]></title>
<link>http://reden.wordpress.com/2009/11/27/innovative-or-awesome/</link>
<pubDate>Fri, 27 Nov 2009 07:30:35 +0000</pubDate>
<dc:creator>reden</dc:creator>
<guid>http://reden.wordpress.com/2009/11/27/innovative-or-awesome/</guid>
<description><![CDATA[And continuing our theme of excellence this week, words almost fail at this (a non-video for a chang]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>And continuing our theme of excellence this week, words almost fail at this (a non-video for a change!)</p>
<p><a href="http://shorttermmemoryloss.com/menace/">http://shorttermmemoryloss.com/menace/</a></p>
<p>If any readers have created awesome projects like this, please let us know.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Germany's Salt-N-Pepa]]></title>
<link>http://besondersweg.wordpress.com/2009/11/24/germanys-salt-n-pepa/</link>
<pubDate>Tue, 24 Nov 2009 09:33:55 +0000</pubDate>
<dc:creator>Lauren Stokes</dc:creator>
<guid>http://besondersweg.wordpress.com/2009/11/24/germanys-salt-n-pepa/</guid>
<description><![CDATA[This song, &#8220;Leck Mich am A, B, Zeh,&#8221; is not nearly as good as their &#8220;Ich Find]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>This song, &#8220;Leck Mich am A, B, Zeh,&#8221; is not nearly as good as their &#8220;Ich Find&#8217; Dich Scheisse,&#8221; but it is <a href="http://en.wikipedia.org/wiki/Götz_von_Berlichingen#Goethe_and_the_famous_quote">much more literary</a>.</p>
<p>(Basically, it cracks me up that Germans rapping about safe sex makes me think of Goethe. Thanks, liberal arts education.)</p>
<p><span style="display:block;width:425px;margin:0 auto;"> <embed src='http://widgets.vodpod.com/w/video_embed/ExternalVideo.900056' type='application/x-shockwave-flash' AllowScriptAccess='always' pluginspage='http://www.macromedia.com/go/getflashplayer' wmode='transparent' flashvars='' /></span></p>
<div style="font-size:10px;">more about &#8220;<a href="http://vodpod.com/watch/2567310-germanys-salt-n-pepa?pod=">Germany&#8217;s Salt-N-Pepa</a>&#8220;, posted with <a href="http://vodpod.com?r=wp">vodpod</a></div>
</div>]]></content:encoded>
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<item>
<title><![CDATA[Pemrograman Dasar pt 10]]></title>
<link>http://frdteknikelektro.wordpress.com/2009/11/17/pemrograman-dasar-pt-10/</link>
<pubDate>Tue, 17 Nov 2009 03:00:20 +0000</pubDate>
<dc:creator>frdteknikelektro</dc:creator>
<guid>http://frdteknikelektro.wordpress.com/2009/11/17/pemrograman-dasar-pt-10/</guid>
<description><![CDATA[Yah. . . Cuma persentasi doank ternyata, , ada 1 yang keren sih. . . tapi sayangnya dia kurang ngert]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Yah. . . Cuma persentasi doank ternyata, , ada 1 yang keren sih. . . tapi sayangnya dia kurang ngerti. Jadi Tic tac Toe nya tuh menggunakan metode Heuristic (duh, tapi aku gak dapet filenya). Ya intinya tuh kalo mu kalah berarti proram tersebut memberikan angka -1 kalo seimbang 1 dan kalo akan menang/menang 1. Keren pokoknya. . . Trus aku coba searching di Internet, dan berikut ini penjelasannya . . .<br />
<!--more--></p>
<p>(ku jelasin nanti deh)</p>
<p>/* Tic-Tac-Toe program by Steve Chapel <a href="mailto:schapel@cs.ucsb.edu">schapel@cs.ucsb.edu</a><br />
   Uses alpha-beta pruning minimax search to play a &#8220;perfect&#8221; game.<br />
   The alpha-beta pruning can be removed, but will increase search time.<br />
   The heuristic and move ordering in Best_Move() can also be removed with<br />
     an increase in search time. */</p>
<p>#include &#60;stdio.h&#62;<br />
#include &#60;ctype.h&#62;</p>
<p>#define String_Length 80<br />
#define Squares 9<br />
typedef char Square_Type;<br />
typedef Square_Type Board_Type[Squares];<br />
const Square_Type Empty = &#8216; &#8216;;</p>
<p>const int Infinity = 10;  /* Higher value than any score */<br />
const int Maximum_Moves = Squares; /* Maximum moves in a game */</p>
<p>int Total_Nodes;   /* Nodes searched with minimax */</p>
<p>/* Array describing the eight combinations of three squares in a row */<br />
#define Possible_Wins 8<br />
const int Three_in_a_Row[Possible_Wins][3] = {<br />
    { 0, 1, 2 },<br />
    { 3, 4, 5 },<br />
    { 6, 7, 8 },<br />
    { 0, 3, 6 },<br />
    { 1, 4, 7 },<br />
    { 2, 5, 8 },<br />
    { 0, 4, 8 },<br />
    { 2, 4, 6 }<br />
};</p>
<p>/* Array used in heuristic formula for each move. */<br />
const int Heuristic_Array[4][4] = {<br />
    {     0,   -10,  -100, -1000 },<br />
    {    10,     0,     0,     0 },<br />
    {   100,     0,     0,     0 },<br />
    {  1000,     0,     0,     0 }<br />
};</p>
<p>/* Structure to hold a move and its heuristic */</p>
<p>typedef struct Move_Heuristic_Type{<br />
    int Square;<br />
    int Heuristic;<br />
}</p>
<p>void Initialize(Board_Type Board);<br />
Square_Type Winner(Board_Type Board);<br />
Square_Type Other(Square_Type Player);<br />
void Play(Board_Type Board, int Square, Square_Type Player);<br />
void Print(Board_Type Board);<br />
int Evaluate(Board_Type Board, Square_Type Player);<br />
int Best_Move(Board_Type Board, Square_Type Player, int *Square, int Move_Nbr,<br />
       int Alpha, int Beta);<br />
void Describe(int Score);<br />
void Move(Board_Type Board, Square_Type Player, int Move_Nbr);<br />
void Game();</p>
<p>/* Clear the board */<br />
void Initialize(Board_Type Board) {<br />
    int I;<br />
    for (I = 0; I &#60; Squares; I++)<br />
 Board[I] = Empty;<br />
}</p>
<p>/* If a player has won, return the winner. If the game is a tie,<br />
   return &#8216;C&#8217; (for cat). If the game is not over, return Empty. */<br />
Square_Type Winner(Board_Type Board) {<br />
    int I;<br />
    for (I = 0; I &#60; Possible_Wins; I++) {<br />
 Square_Type Possible_Winner = Board[Three_in_a_Row[I][0]];<br />
 if (Possible_Winner != Empty &#38;&#38;<br />
     Possible_Winner == Board[Three_in_a_Row[I][1]] &#38;&#38;<br />
     Possible_Winner == Board[Three_in_a_Row[I][2]])<br />
     return Possible_Winner;<br />
    }</p>
<p>    for (I = 0; I &#60; Squares; I++)<br />
 if (Board[I] == Empty)<br />
     return Empty;</p>
<p>    return &#8216;C&#8217;;<br />
}</p>
<p>/* Return the other player */<br />
Square_Type Other(Square_Type Player) {<br />
    return Player == &#8216;X&#8217; ? &#8216;O&#8217; : &#8216;X&#8217;;<br />
}</p>
<p>/* Make a move on the board */<br />
void Play(Board_Type Board, int Square, Square_Type Player) {<br />
    Board[Square] = Player;<br />
}</p>
<p>/* Print the board */<br />
void Print(Board_Type Board) {<br />
    int I;<br />
    for (I = 0; I &#60; Squares; I += 3) {<br />
 if (I &#62; 0)<br />
     printf(&#8220;&#8212;+&#8212;+&#8212;\n&#8221;);<br />
 printf(&#8221; %c &#124; %c &#124; %c \n&#8221;, Board[I], Board[I + 1], Board[I + 2]);<br />
    }<br />
    printf(&#8220;\n&#8221;);<br />
}</p>
<p>/* Return a heuristic used to determine the order in which the<br />
   children of a node are searched */<br />
int Evaluate(Board_Type Board, Square_Type Player) {<br />
    int I;<br />
    int Heuristic = 0;<br />
    for (I = 0; I &#60; Possible_Wins; I++) {<br />
 int J;<br />
 int Players = 0, Others = 0;<br />
 for (J = 0; J &#60; 3; J++) {<br />
     Square_Type Piece = Board[Three_in_a_Row[I][J]];<br />
     if (Piece == Player)<br />
  Players++;<br />
     else if (Piece == Other(Player))<br />
  Others++;<br />
 }<br />
 Heuristic += Heuristic_Array[Players][Others];<br />
    }<br />
    return Heuristic;<br />
}</p>
<p>/* Return the score of the best move found for a board<br />
   The square to move to is returned in *Square */<br />
int Best_Move(Board_Type Board, Square_Type Player, int *Square, int Move_Nbr,<br />
       int Alpha, int Beta) {<br />
    int Best_Square = -1;<br />
    int Moves = 0;<br />
    int I;<br />
    Move_Heuristic_Type Move_Heuristic[Squares];</p>
<p>    Total_Nodes++;</p>
<p>    /* Find the heuristic for each move and sort moves in descending order */<br />
    for (I = 0; I &#60; Squares; I++) {<br />
 if (Board[I] == Empty) {<br />
     int Heuristic;<br />
     int J;<br />
     Play(Board, I, Player);<br />
     Heuristic = Evaluate(Board, Player);<br />
     Play(Board, I, Empty);<br />
     for (J = Moves-1; J &#62;= 0 &#38;&#38;<br />
         Move_Heuristic[J].Heuristic &#60; Heuristic; J&#8211;) {<br />
  Move_Heuristic[J + 1].Heuristic = Move_Heuristic[J].Heuristic;<br />
  Move_Heuristic[J + 1].Square = Move_Heuristic[J].Square;<br />
     }<br />
     Move_Heuristic[J + 1].Heuristic = Heuristic;<br />
     Move_Heuristic[J + 1].Square = I;<br />
     Moves++;<br />
 }<br />
    }</p>
<p>    for (I = 0; I &#60; Moves; I++) {<br />
 int Score;<br />
 int Sq = Move_Heuristic[I].Square;<br />
 Square_Type W;</p>
<p> /* Make a move and get its score */<br />
 Play(Board, Sq, Player);</p>
<p> W = Winner(Board);<br />
 if (W == &#8216;X&#8217;)<br />
     Score = (Maximum_Moves + 1) &#8211; Move_Nbr;<br />
 else if (W == &#8216;O&#8217;)<br />
     Score = Move_Nbr &#8211; (Maximum_Moves + 1);<br />
 else if (W == &#8216;C&#8217;)<br />
     Score = 0;<br />
 else<br />
     Score = Best_Move(Board, Other(Player), Square, Move_Nbr + 1,<br />
         Alpha, Beta);</p>
<p> Play(Board, Sq, Empty);</p>
<p> /* Perform alpha-beta pruning */<br />
 if (Player == &#8216;X&#8217;) {<br />
     if (Score &#62;= Beta) {<br />
  *Square = Sq;<br />
  return Score;<br />
     } else if (Score &#62; Alpha) {<br />
  Alpha = Score;<br />
  Best_Square = Sq;<br />
     }<br />
 } else {<br />
     if (Score &#60;= Alpha) {<br />
  *Square = Sq;<br />
  return Score;<br />
     } else if (Score &#60; Beta) {<br />
  Beta = Score;<br />
  Best_Square = Sq;<br />
     }<br />
 }<br />
    }<br />
    *Square = Best_Square;<br />
    if (Player == &#8216;X&#8217;)<br />
 return Alpha;<br />
    else<br />
 return Beta;<br />
}</p>
<p>/* Provide an English description of the score returned by Best_Move */<br />
void Describe(int Score) {<br />
    if (Score &#60; 0)<br />
 printf(&#8220;You have a guaranteed win.\n&#8221;);<br />
    else if (Score == 0)<br />
 printf(&#8220;I can guarantee a tie.\n&#8221;);<br />
    else<br />
 printf(&#8220;I have a guaranteed win by move %d.\n&#8221;,<br />
        Maximum_Moves &#8211; Score + 1);<br />
}</p>
<p>/* Have the human or the computer move */<br />
void Move(Board_Type Board, Square_Type Player, int Move_Nbr) {<br />
    int Square;</p>
<p>    if (Player == &#8216;X&#8217;) {<br />
 Total_Nodes = 0;<br />
 Describe(Best_Move(Board, &#8216;X&#8217;, &#38;Square, Move_Nbr, -Infinity, Infinity));<br />
 printf(&#8220;%d nodes examined.\n&#8221;, Total_Nodes);<br />
 Play(Board, Square, &#8216;X&#8217;);<br />
 printf(&#8220;Move #%d &#8211; X moves to %d\n&#8221;, Move_Nbr, Square + 1);<br />
    } else {<br />
 do {<br />
     printf(&#8220;Move #%d &#8211; What is O&#8217;s move? &#8220;, Move_Nbr);<br />
     scanf(&#8220;%d&#8221;, &#38;Square);<br />
     Square&#8211;;<br />
 } while (Board[Square] != &#8216; &#8216;);<br />
 Play(Board, Square, &#8216;O&#8217;);<br />
    }<br />
}</p>
<p>/* Play a game of tic-tac-toe */<br />
void Game() {<br />
    Square_Type Player;<br />
    char Answer[String_Length];<br />
    Board_Type Board;<br />
    int Move_Nbr = 1;</p>
<p>    Initialize(Board);</p>
<p>    printf(&#8220;\nDo you want to move first? &#8220;);<br />
    scanf(&#8220;%s&#8221;, Answer);<br />
    if (toupper(Answer[0]) == &#8216;Y&#8217;)<br />
 Player = &#8216;O&#8217;;<br />
    else<br />
 Player = &#8216;X&#8217;;</p>
<p>    while(Winner(Board) == &#8216; &#8216;) {<br />
 Print(Board);<br />
 Move(Board, Player, Move_Nbr);<br />
 Player = Other(Player);<br />
 Move_Nbr++;<br />
    }<br />
    Print(Board);</p>
<p>    if (Winner(Board) != &#8216;C&#8217;)<br />
 printf(&#8220;%c wins!\n&#8221;, Winner(Board));<br />
    else<br />
 printf(&#8220;It&#8217;s a tie.\n&#8221;);<br />
}</p>
<p>int main() {<br />
    char Answer[String_Length];</p>
<p>    printf(&#8220;Welcome to Tic-Tac-Toe!\n\n&#8221;);<br />
    printf(&#8220;Here is the board numbering:\n&#8221;);<br />
    printf(&#8221; 1 &#124; 2 &#124; 3\n&#8221;);<br />
    printf(&#8220;&#8212;+&#8212;+&#8212;\n&#8221;);<br />
    printf(&#8221; 4 &#124; 5 &#124; 6\n&#8221;);<br />
    printf(&#8220;&#8212;+&#8212;+&#8212;\n&#8221;);<br />
    printf(&#8221; 7 &#124; 8 &#124; 9\n&#8221;);<br />
    printf(&#8220;\n&#8221;);<br />
    printf(&#8220;Computer plays X, you play O.\n&#8221;);</p>
<p>    do {<br />
 Game();<br />
 printf(&#8220;\nDo you want to play again? &#8220;);<br />
 scanf(&#8220;%s&#8221;, Answer);<br />
    } while (toupper(Answer[0]) == &#8216;Y&#8217;);<br />
}</p>
<p>Kerenkan? Hm. . . masih banyak metode dalam Tic Tac Toe ini. Anw. . . Hahaha, akhirnya secara diam-diam aku bisa mendapatkan file-file tugas UTS (Tic TAc Toe) temen-temenQ, cuma 2 sih. . . hha. Tapi bagus-bagus koq. Terutama yang no 1. Setelah coba kubaca source codenya. . . Wuih! benar-benar muter-muter deh. . . tapi hebat! source code nya cuma dikit tapi powerful! Beda sama punyaku.</p>
<p>Coba aja deh lat sendiri. . .</p>
<ol>
<li><a href="http://www.4shared.com/file/154992255/f1beb1b2/Tic_Tac_Toe_Aw.html" target="_blank">Tic Tac Toe Aw</a></li>
<li><a href="http://www.4shared.com/file/155000442/542d9964/Tic_Tac_Toe_GtrDP.html" target="_blank">Tic Tac Toe GtrDP</a> (Sorry yang ini aku gak dapet Source Codenya)</li>
</ol>
<p>Yohoho, sekian aja pengetahuan hari ini. See ya! Comment Bro!!</p>
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<title><![CDATA[Waarom?]]></title>
<link>http://creatiefmetquirk.wordpress.com/2009/11/16/waarom/</link>
<pubDate>Mon, 16 Nov 2009 22:55:16 +0000</pubDate>
<dc:creator>creatiefmetquirk</dc:creator>
<guid>http://creatiefmetquirk.wordpress.com/2009/11/16/waarom/</guid>
<description><![CDATA[* Waarom moet je, als je &#8217;s avonds een grote meid bent, dat dan &#8217;s morgens ook zijn? Dat]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>* Waarom moet je, als je &#8217;s avonds een grote meid bent, dat dan &#8217;s morgens ook zijn? Dat ben je toch &#8217;s avonds al geweest? Dat hou je toch niet eindeloos vol?<br />
* Waarom ga ik, als ik zoveel van slapen houd, dan altijd zo laat naar bed?<br />
* Waarom had ik vanmorgen de hele ochtend het <a href="http://www.youtube.com/watch?v=O6SN2NG2S_w">Waku waku nummer</a> in mijn hoofd? Betekent dat dat ik eindelijk krankjorum aan het worden ben of heeft iemand vannacht mijn hersens gespoeld?<br />
* Waarom vindt mijn brein het belangrijker te onthouden dat een zwanger paard graag appeltaart eet dan bijvorbeeld hoe het nou zat tussen die Tutu&#8217;s en Hutsi&#8217;s, pardon, Hutu&#8217;s en Tutsi&#8217;s?<br />
* Waarom krijg ik dorst van soep?<br />
* Waarom bedenk ik altijd dat ik ergens zin in heb net nádat de supermarkt dicht is?<br />
* Waarom zijn mandarijntjes vóór Sinterklaas altijd wel lekker en daarna niet meer?<br />
* Waarom mag je voor 9 uur niet met korting reizen in de trein?<br />
* Waarom maak ik me daar druk om gezien ik toch (bijna) nooit voor 9 uur in de trein zit?<br />
* Waarom ga ik ervan uit dat u dit logje interessant gaat vinden?<br />
O wacht. Dat doe ik ook niet.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/vZJUgoL0YBg&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/vZJUgoL0YBg&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Android Apps und T-Mobile Pulse]]></title>
<link>http://electrobabe.at/2009/11/10/android-apps-und-t-mobile-pulse/</link>
<pubDate>Mon, 09 Nov 2009 23:47:07 +0000</pubDate>
<dc:creator>electrobabe</dc:creator>
<guid>http://electrobabe.at/2009/11/10/android-apps-und-t-mobile-pulse/</guid>
<description><![CDATA[Seit geraumer Zeit verwende ich ja das T-Mobile G1 (aka HTC Dream) als privates Phone und habe daher]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Seit <a href="http://electrobabe.at/category/t-mobile-g1/" target="_blank">geraumer Zeit</a> verwende ich ja das T-Mobile G1 (aka <a href="http://www.htc.com/www/product/dream/overview.html" target="_blank">HTC Dream</a>) als privates Phone und habe daher schon einige Zeit mit Android verbracht.</p>
<p>Hier die Apps, die ich verwende:</p>
<ul>
<li><strong>Vorinstallierte Android Apps</strong>: Google Maps (auch als Öffi- und Fußweg-Planer!), Kalender, Email, Gmail, SMS, Google Talk, Chrome (Browser, Facebook nur über Browser), Musik (da braucht man einen HW-Adapter für Klingenstecker), Kamera, YouTube</li>
<li>Andere häufig benutze <strong>Apps vom Android Market</strong>: Twidroid (<a href="http://twitter.com/electrobabe" target="_blank">twitter</a>), Netcounter (Datenverbrauch), Battery Graph (Akkuverbrauch), OI Dateimanager (File-Explorer), Close Everything (schließt offene Apps), OI Notepad, WeatherBug, OI Einkaufsliste, Skype Lite Beta, Greed (Feedreader), AndNav2! (Navigationssytem, vgl TomTom), Text-To-Speech Library Extended (braucht man für AndNav2!), barcoo (Barcode Scanner), qik (Video aufnehmen und gleich online stellen), Shazam (Erkennen von Musik vom Lautsprecher)</li>
<li><strong>Widgets </strong>(auf Home-Screen): Brightness Toggle Widget, Headset Toggle Widget, Kalender</li>
<li><strong>Spiele</strong>: Labyrinth Lite, Bubble Burst Lite, FML (Fuck My Life, lustige Geschichen), Pacman, Sudoku Free, Tic Tac Toe, Slide Puzzle, Android Space Invaders etc.<br />
Leider gibt es auf iPhone einige Spiele, die ich im Android vermisse, z.B. Fastlane, Pocket God, Vooch, Zooma, Stoneloops, Peggle.</li>
<li><strong>System Apps</strong> vom Android Market: Camcorder, Compass, Bubble, JF Updater (Updaten auf andere Android-Firmeware-Versionen, geht nur bei gerootetem Android), Metal Detector, mp3tagger, Taschenlampe, APNdroid (ein und ausschalten der gesamten Netzwerkverbindung, im Ausland sinnvoll), Phonalyzr (Grafische Darstellung der Verwendung)</li>
</ul>
<p>Wem das nicht reicht, <a href="http://murdeltas.wordpress.com/2009/11/04/android-apps/" target="_blank">marc</a> (aka <a href="http://twitter.com/murdelta" target="_blank">murdelta</a>) hat auch eine kleine Liste mit Apps geschrieben, die er am Android Market entdeckt hat.</p>
<h3>T-Mobile Pulse</h3>
<p><img class="size-full wp-image-1120 alignleft" title="t-mobile pulse" src="http://electrobabe.wordpress.com/files/2009/11/t-mobile-pulse.jpg" alt="t-mobile pulse" width="133" height="200" />Die Firmware verhält sich beim T-Mobile Pulse im Vergleich zum G1 sehr ähnlich. Ein paar kleine Features sind dazugekommen und die Icons für die Applikationen sehen etwas anders aus, aber im Wesentlichen ist alles beim Alten, sodass ich mich gut zurecht gefunden habe.</p>
<p>Leider hat uns T-Mobile dieses mal für die <a href="http://www.mobileblogger.at/2009/10/die-t-mobile-pulse-test-bloggerinnen-stehen-fest/" target="_blank">T-Mobile Pulse Testaktion</a> (bei der G1 Aktion schon) kein Screenshot-Tool zur Verfügung gestellt, deswegen muss ich leider auf die Bilchen von anderen verweisen (siehe links).</p>
<p>Die Hardware ist sehr ansprechend, erinnert stark an das iPhone, weil es auch so rund ist und das Display etwas größer ist als das vom G1. Vom Gewicht her dürfte es sehr gleich sein. Die Anwendungen reagieren schnell, so wie ich es von anderen Android Phones auch gewöhnt bin.</p>
<p><img class="size-full wp-image-1121 alignleft" style="margin-left:10px;margin-right:10px;" title="t-mobile_pulse" src="http://electrobabe.wordpress.com/files/2009/11/t-mobile_pulse.jpg" alt="t-mobile_pulse" width="109" height="202" />Mein Eindruck vom T-Mobile Pulse hat sich zu <a href="http://electrobabe.at/2009/10/30/erste-holprige-schritte-mit-dem-t-mobile-pulse/" target="_blank">meinem letzten Beitrag</a> allerdings nicht verändert: Die herausschiebbare Tastatur fehlt mir sehr!</p>
<p>Die Software der Onscreen-Tastatur kann zwar durch <a href="http://electrobabe.at/2009/10/30/erste-holprige-schritte-mit-dem-t-mobile-pulse/#comments" target="_blank">andere Apps ersetzt</a> werden, aber mir gehen die Tasten wirklich ab, da ich bei der Tippgeschwindigkeit sicher auf ein Drittel herunter gebremst werde. Mein mittlerweile gut trainiertes 10-Finger-auf-2-Daumen-System im Querformat ist durch ständiges Vertippen unbrauchbar geworden und zur iPhone-mäßigen ein-Zeigefinger-Tipperin fehlt mir irgendwie die Geduld &#8211; vor allem, seit ich weiß, dass es auch anders geht.</p>
<p>Daher bleibe ich vorerst beim G1 und freue mich schon auf <a href="http://www.golem.de/0910/70788.html" target="_blank">Motorola Droid</a><a href="http://www.golem.de/0910/70788.html" target="_blank"></a>, ein Android Phone mit <a href="http://video.golem.de/handy/2530/google-zeigt-android-2.0.html?q=medium" target="_blank">Android 2.0</a> (aka Eclair) und herausschiebbarer Tastatur, das in einigen Monaten kommen soll.</p>
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<title><![CDATA[Tic Tac Toast...]]></title>
<link>http://thefagcasanova.wordpress.com/2009/11/09/tic-tac-toast/</link>
<pubDate>Mon, 09 Nov 2009 11:43:12 +0000</pubDate>
<dc:creator>Gareth Aveyard</dc:creator>
<guid>http://thefagcasanova.wordpress.com/2009/11/09/tic-tac-toast/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://thefagcasanova.wordpress.com/files/2009/11/tictactoast.jpg"><img class="aligncenter size-full wp-image-668" title="tic-tac-toast..." src="http://thefagcasanova.wordpress.com/files/2009/11/tictactoast.jpg" alt="tic-tac-toast..." width="385" height="330" /></a></p>
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<title><![CDATA[Jogo da Velha em Pascal]]></title>
<link>http://striker07.wordpress.com/2009/11/06/jogo-da-velha-em-pascal/</link>
<pubDate>Fri, 06 Nov 2009 20:44:38 +0000</pubDate>
<dc:creator>Rafael</dc:creator>
<guid>http://striker07.wordpress.com/2009/11/06/jogo-da-velha-em-pascal/</guid>
<description><![CDATA[Olá pessoal! Aqui estou eu de volta. E como prometido no final do último post, teremos uma &#8220;br]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Olá pessoal! Aqui estou eu de volta. E como prometido no final do último post, teremos uma &#8220;brincadeirinha&#8221;. Utilizando os conceitos que vocês já conhecem, elaborei um Jogo da Velha bem simples, mas bastante divertido, que roda em modo console. Com isso, vocês irão perceber que o que mais importa quando se vai programar é a <strong>IMAGINAÇÃO </strong>e a <strong>CRIATIVIDADE</strong>! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><img class="aligncenter size-medium wp-image-139" title="tela-jogo-velha" src="http://striker07.wordpress.com/files/2009/10/velha.png?w=300" alt="tela-jogo-velha" width="424" height="213" /></p>
<p>Bom, o link com o código-fonte está <a title="Código-fonte Jogo da Velha" href="http://www.mediafire.com/?h4miimz0til" target="_blank"><strong>aqui</strong></a>. Escrevi e compilei ele na IDE do Free Pascal, mas acredito que vocês conseguirão compilá-lo sem problema nenhum tanto no Pascal Zim, quanto no Turbo Pascal. Pra compilar no Pascal Zim, é só retirar a área que contém as <strong>Uses </strong>crt; e no Turbo Pascal, se caso estiver utilizando a versão Windows, colocar <strong>wincrt</strong> em vez de <strong>crt</strong>.</p>
<p>Vou então explicar as partes principais do código (que também está com alguns comentários)</p>
<pre class="brush: delphi;">var
   campo : array[1..3, 1..3] of integer;
   i, j, vencedor, vez, jogada, numero_jogadas : integer;
   jogada_ok : boolean;</pre>
<p>Na declaração de variáveis, temos uma matriz 3&#215;3 chamada <strong>campo</strong>, que representará o nosso campo de jogo. Logo em seguida, temos <strong>i</strong> e <strong>j</strong>, que são os índices que utilizaremos em algumas partes para varrer a matriz. <strong>vez</strong> representa de quem é a vez de jogar (no caso, jogador <strong>1</strong> ou jogador <strong>2</strong>) . Jogada, irá armazenar o número inteiro correspondente a uma jogada (número de 1 a 9). Numero_jogadas será um contador de jogadas, pois o jogo, invariavelmente, acaba após 9 jogadas, mesmo que não haja vencedores. Por último, temos a variável booleana jogada_ok, que será o indicador para a próxima jogada. Nela colocaremos um valor verdadeiro ou falso após conferir se o número digitado pelo jogador resulta em uma jogada válida (número de 1 a 9 e se o campo selecionado já não foi marcado em uma jogada anterior).</p>
<pre class="brush: delphi;">
(* Inicializando o campo de jogo *)
for i := 1 to 3 do
begin
   for j := 1 to 3 do
   begin
      campo[i, j] := 0;
   end;
end;
</pre>
<p>No início do processamento, inicializamos o campo de jogo, com dois <strong>for</strong>s encadeados, setando todas as posições da matriz com o valor <strong>0</strong>, que indicará &#8216;vazio&#8217; em nosso jogo. Após isso são exibidas as instruções aos jogadores e espera-se que uma tecla seja pressionada para continuar, através da função <strong>readkey</strong>.</p>
<p>Logo em seguida, realizamos algumas inicializações de variáveis. Setamos o valor <strong>0 </strong>para a variável <strong>vencedor</strong>. Esta variável irá armazenar o valor <strong>1</strong> ou <strong>2 </strong>dependende de quem ganhar o jogo, ou ainda o valor <strong>3</strong> caso o jogo termine empatado. Inicializamos também a variável <strong>vez</strong>, definindo o jogador 1 como quem vai iniciar o jogo, e a variável <strong>numero_jogadas</strong>, que será o nosso contador de jogadas, com o valor <strong>0</strong>.</p>
<p>Prosseguindo, entramos dentro do looping principal do jogo, controlado pela variável <strong>vencedor</strong> (enquanto igual a zero, ou seja, enquanto não houver vencedor). Dentro do looping, limpamos a tela com a função <strong>clrscr</strong> (clear screen), e mostramos o campo de jogo atual.</p>
<p>Em seguida, temos uma <strong>consistência</strong>. Consistência vem a ser um método de &#8220;forçar&#8221; o usuário em um programa a inserir uma entrada desejada. Com o uso de consistências, evita-se que o programa reaja de maneira indesejada, devido a entradas inesperadas. Neste caso do nosso jogo, obtemos a leitura de uma jogada e verificamos se ela é válida, conferindo se a célula selecionada está livre e se o valor digitado corresponde a uma célula válida. Dessa forma, enquanto não tivermos uma jogada válida, ficaremos em looping.</p>
<p>Caso a jogada seja válida, incrementamos o contador de jogadas e conferimos se existe algum ganhador. Passamos a vez para o outro jogador e voltamos ao início do looping principal, até que haja um vencedor, ou o número máximo de jogadas seja atingido. Ao final, exibimos na tela o campo de jogo novamente, e apresentamos o resultado final.</p>
<p>Bom, pessoal, o jogo foi feito de maneira bem simples (pode não ser a maneira mais eficiente de se fazer), mas fiz com o intuito de mostrar a vocês um exemplo do que já podem programar com o conhecimento que já sabem. Apesar de não ter nenhuma interface gráfica, ele já serve pra gastar uns minutinhos aí se divertindo e ainda mostrar pros seus amigos.</p>
<p>Fica aí, então, a dica: que tal fazer um RPG de opções? Com o conteúdo dos próximos posts, vocês verão que o principal para se desenvolver um jogo não é o conhecimento da linguagem (obviamente, é necessário um certo conhecimento&#8230;), mas a criatividade e a capacidade de abstração (transformar o pensamento humano em lógica de programação!).</p>
<p>Bom, então até o próximo post, com um conteúdo bastante útil para a programação: <strong>Registros (estruturas)</strong>. Abraço a todos e até a próxima!</p>
<div id="_mcePaste" style="overflow:hidden;position:absolute;left:-10000px;top:1032px;width:1px;height:1px;">C:\Músicas Litúrgicas\Liturgia XI &#8211; Tempo Comum Ano C<strong>vence</strong></div>
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<title><![CDATA[Toc Tac Toe, der Wolf, Spliff, nix]]></title>
<link>http://feydbraybrook.wordpress.com/2009/11/06/toc-tac-toe-der-wolf-spliff-nix/</link>
<pubDate>Fri, 06 Nov 2009 09:24:45 +0000</pubDate>
<dc:creator>feydbraybrook</dc:creator>
<guid>http://feydbraybrook.wordpress.com/2009/11/06/toc-tac-toe-der-wolf-spliff-nix/</guid>
<description><![CDATA[Wie man auf Wikipedia nachlesen kann, hat man bereits genau vor 3198 Jahren dieses tolle Spiel gespi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://feydbraybrook.wordpress.com/files/2009/11/tictactoe.jpg" alt="tictactoe" title="tictactoe" width="468" height="258" class="aligncenter size-full wp-image-460" /></p>
<p>Wie man auf Wikipedia nachlesen kann, hat man bereits genau vor 3198 Jahren dieses tolle Spiel gespielt. Das habe ich bisher nicht gewußt, genausowenig wie die Tatsache, daß es laut Wikipedia 255 168 verschiedene Spielverläufe gibt, von denen &#8230; aber lest selbst:</p>
<p><a href="http://de.wikipedia.org/wiki/Tic_Tac_Toe">Wikipedia: Tic Tac Toe &#8211; das Spiel</a></p>
<p>Und natürlich ist die Versuchung groß, sich den Artikel des Bubblegum-HipHop-Trios Tic Tac Toe durchzulesen. Hab ich gemacht, Ergebnis: nix. Nachdem man sich groß getrennt hatte, war man getrennter Wege gehend gescheitert und hatte sich deshalb 2005 zwecks Comeback wieder vereint. Erfolglos.</p>
<p>Tja, und was liegt näher, als kurz darauf die angebotenen Videos zum 90er-Jahre-HipHop-Boom anzusehen&#8230;? Eben, nix. Dabei fällt mir auf, was damals alles für ein Scheiß produziert worden ist. Ganz besonders schlecht: der Wolf. Erinnert sich noch jemand an &#8220;Frau Schmidt&#8221;? Nicht, daß ich was gegen einfache Ohrwürmer hätte, und das war sicher einer. Aber man merkt der ganzen Sache schon ziemlich an, was der Wolf kann: nix. Deshalb ist er dann auch recht schnell wieder von der Bildfläche verschwunden.</p>
<p>Aber eben nicht so richtig. Irgendwie hat er den Kontakt zur Musikszene halten können, was dann in einer der unerträglichsten Leichenfleddereien der deutschen Musikszene gegipfelt hat: Spliff oder besser deren Rest haben bei einer jener unsäglichen Retro-Charts-Shows &#8220;das Blech&#8221; neu interpretiert und der Wolf bekam das Mikro in die Hand.</p>
<p>Ich will Euch das ersparen, aber wer masochistisch veranlagt ist, dem sei die Suchfunktion bei Youtube empfohlen (&#8220;das Blech 2008&#8243;). <del datetime="2009-11-05T13:14:51+00:00">Stattdessen gibts das Original hier mit trockenen knarzigen Synth-Sounds.</del>Hier sollte eigentlich ein Link zum Original stehen, aber aus urheberrechtlichen Gründen findet man inzwischen auf youtube dazu: nix.</p>
<p>Das wird mich trotzdem nicht dazu bringen, mir hier den Wolf zu streamen. Dann gibts eben nix und die Musik muß man sich halt denken. Das allerdings ist immerhin schon wieder etwas.</p>
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<title><![CDATA[Places We Adults Can Play]]></title>
<link>http://weareforfun.wordpress.com/2009/11/05/places-we-adults-can-play/</link>
<pubDate>Thu, 05 Nov 2009 08:22:01 +0000</pubDate>
<dc:creator>weareforfun</dc:creator>
<guid>http://weareforfun.wordpress.com/2009/11/05/places-we-adults-can-play/</guid>
<description><![CDATA[This blog should probably have been titled &#8220;Places we adults can&#8217;t play&#8221; because t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>This blog should probably have been titled &#8220;Places we adults can&#8217;t play&#8221; because there are not too many places that do not allow for some form of play in todays society.</p>
<p>So lets list some places and see what we come up with:</p>
<p><strong>Restaurants:</strong> Not a hard one since some restaurants either provide placemats with crossword games etc on them and others supply paper tablecloths with crayons so we can at least play tic tac toe and the kids can draw.  If you like to draw you can have fun doing that also.</p>
<p><strong>On the street</strong>: It would not be the first time I have seen adults kicking a ball around as they walk to the bus (we live in the country) and who hasn&#8217;t seen grown men riding a scooter from the train or bus to work? It counts as play in my opinion even if it IS to save the environment.</p>
<p><strong>In the car</strong>: There are not too many of us who haven&#8217;t played countless games of I Spy with the kids.  We even invent games about number plates to amuse each other on long trips. Playing in the car is definitely popular.</p>
<p><strong>On the plane</strong>: Yes that is another easy one.  Card games, some travel games are all great ways to while away the hours on a long trip.</p>
<p>This was just a quick think about some places to play.  I am sure that you can all think of more. Please add a comment with your ideas. I would love to know what you come up with.</p>
<p>I would be surprised if you think of this one though.  You can even play in the comfort room (toilet, for the unitiated).  I have found a game of golf that is designed to play while you are busy doing what you do in the toilet. Beat that!  You can view it <a href="http://www.grandmastoyshop.com.au/products" target="_blank">here</a> and purchase it if you want. Looks cool to me!</p>
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<title><![CDATA[Pemrograman Dasar pt 8]]></title>
<link>http://frdteknikelektro.wordpress.com/2009/11/03/pemrograman-dasar-pt-8/</link>
<pubDate>Tue, 03 Nov 2009 03:00:57 +0000</pubDate>
<dc:creator>frdteknikelektro</dc:creator>
<guid>http://frdteknikelektro.wordpress.com/2009/11/03/pemrograman-dasar-pt-8/</guid>
<description><![CDATA[Hadeh. . . hadeh. . . parah banget. . . aku gak bisa bangun pagi! Lha aku tidurnya subuh-subuh sih. ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hadeh. . . hadeh. . . parah banget. . . aku gak bisa bangun pagi! Lha aku tidurnya subuh-subuh sih. . . <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Hm, sebenernya sih aku dah bisa bangun, coz dibangunin lewat suara mc HP jam 7. Tapi karena ya aku tidur subuh-subuh tadi ya udah, , alhasil, aku ketiduran lagi. Parah banget dah! hha. Tik Tok  bangung-bangun udah jam 7.45!! Buset dah! dah telad 45 menit aku!! Apes banged guah. . . belum selesai kepaesan gua, , eh setelah aku siap-siap (mandi, dll) dan dah mu berangkat, eh ada telp! Oh tidak Aku diminta suruh nganterin berangkat ke poltekkes, kasian juga sih gak ada nganterin. . . masa&#8217; gak kuliah. Ya udah, Walaupun kuliahnya ada di sekitar alun-alun selatan sana, sedangkan UGM di jauh di Utara. . . Jadi tambah telad dah aku. . . Alhasil aku nyampe kuliah jam 08.30!! Telad 1 jam setangah!! RRRUUUAARRR BBIIIAAASSSAAA!!!</p>
<p>Oia, postingan kali ini, dan dua posting pertemuan yang akan datang isinya GAK PENTING SAMA SEKALI. Karena pertemuan minggu ini dan dua pertemuan kedepan hanya mempersentasikan tugas UTS masing-masing. . . mana per orang lagi. . . Kan banyak banget tuh. . .</p>
<p>Jujur aja aku tadi gak tau siapa yang maju. . . hha, wajar aja, kan datengnya telad 1 stengah jam. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Ckckckck. Hwakakaka, yang jelas, rada geger juga pas aku yang maju. . . Nama <span style="color:#ff0000;"><strong>FRD CKP</strong></span> sudah berkumandang di kelas ku!! Hohoho. (Penting ya?).</p>
<p>Hm. . . Kalo ada kesempatan aku mintaiin deh Tic Tac Toe nya temen-temenku. . . dan kupajang disini. . . Well, see ya!</p>
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<title><![CDATA[Computer learns from tic-tac-toe]]></title>
<link>http://hackaday.com/2009/11/02/computer-learns-from-tic-tac-toe/</link>
<pubDate>Mon, 02 Nov 2009 17:58:13 +0000</pubDate>
<dc:creator>Mike Szczys</dc:creator>
<guid>http://hackaday.com/2009/11/02/computer-learns-from-tic-tac-toe/</guid>
<description><![CDATA[MENACE, the Matchbox Educable Noughts And Crosses Engine, is a fancy name for a machine that plays T]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-18026" title="menace-tic-tac-toe-computer" src="http://hackadaycom.wordpress.com/files/2009/11/menace-tic-tac-toe-computer.jpg" alt="menace-tic-tac-toe-computer" width="470" height="353" /></p>
<p>MENACE, the Matchbox Educable Noughts And Crosses Engine, is a fancy name for a machine that plays Tic-Tac-Toe. The concept is a product of Professor [Donald Mitchie]&#8217;s work in the 1960&#8217;s and was featured as an example in <a href="http://shorttermmemoryloss.com/menace/">the &#8220;A New THEORY of AWESOMENESS and MIRACLES&#8221; talk</a> given at this year&#8217;s <a href="http://www.thisisplayful.com/">UK games conference</a>.</p>
<p>[James Bridle] built this fascinating example of how a computational system can learn from its successes and failures. Each box corresponds to one of 304 different board layouts. The operator uses an index sheet to locate the box that corresponds to the current state, shakes the box, then looks to see which bean has randomly fallen into a partition in the box. The color/type of bean corresponds to a space that the machine has &#8220;chosen&#8221; for that move. If MENACE won the game a bead matching the move that was played would be added to each box used. If MENACE lost, a bead would be removed from each box used. This way the machine cannot make the exact same mistakes twice, and is more likely to repeat successful solutions.</p>
<p>[James] notes that he couldn&#8217;t find any evidence of this machine actually being built before. It is possible that this was always a theoretical device but now we&#8217;ve seen an actual build. We consider this to be a computer because it is calculating moves based on probability of success but what do you think? If you&#8217;re thirsting for more pictures there&#8217;s plenty to see in the <a href="http://www.flickr.com/photos/stml/sets/72157622716067016/">Flickr set he&#8217;s posted</a>.</p>
<p>[via <a href="http://www.boingboing.net/2009/11/02/mechanical-computer.html">BoingBoing</a>]</p>
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<title><![CDATA[Pemrograman Dasar UTS]]></title>
<link>http://frdteknikelektro.wordpress.com/2009/10/27/pemrograman-dasar-uts/</link>
<pubDate>Tue, 27 Oct 2009 03:28:16 +0000</pubDate>
<dc:creator>frdteknikelektro</dc:creator>
<guid>http://frdteknikelektro.wordpress.com/2009/10/27/pemrograman-dasar-uts/</guid>
<description><![CDATA[Waduh, maaf membuat kalian menunggu (mang nunggu?), tapi aku jarang posting, karena banyak kegiatan ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Waduh, maaf membuat kalian menunggu (mang nunggu?), tapi aku jarang posting, karena banyak kegiatan (halah sok sibuk). Pa lgi sekarang lagi UTS. . . ya yang sempet ku posting ya yang sekiranya gak membutuhkan waktu lama untuk menulis sebuah posting baru (bahasa nya. . . berbelit2).</p>
<p>UTS progdas ini agak istimewa, karena diantara UTS lainnya, cuma UTS progdas inilah yng diberi waktu mengerjakan paling lama. 2 Minggu!! Bayangin aja coba ngerjain soal UTS yang biasanya cuma 90 menitan, jadi 2 minggu!! Laur Baisa!!</p>
<p>UTS kelasku adalah disruh untuk membuat program bergenre Game, tapi jelas nggak yang bagus2 bangetlah!! Hanya Tic Tac Toe. Kita diberi waktu 2 minggu untuk mengerjakan. Apabila sudah selesai filenya dikumpulkan ke email dosennya, , ,</p>
<p>Dan ini file yang aku kirimkan ke email pak nya. . .</p>
<p><a href="http://www.4shared.com/file/144291421/9c7c06d/Tic_Tac_Toe_Frd.html">Tic Tac Toe Frd.rar</a></p>
<p>Dan ini adalah dokumentasi dari program yang saya buat. . . hehe</p>
<p><a href="http://frdteknikelektro.wordpress.com/files/2009/10/tic-tac-toe.pdf">Tic Tac Toe FrdCkp</a>.pdf</p>
<p>Klik aja kalo mu download. . . Sekian potingan kali ini. . . He3 pelajarna yang laen sabar ya . . . I&#8217;ll try. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<title><![CDATA[Boo! My Halloween paper pack...]]></title>
<link>http://wordsandeggs.wordpress.com/2009/10/21/boo-my-halloween-paper-pack/</link>
<pubDate>Thu, 22 Oct 2009 01:59:29 +0000</pubDate>
<dc:creator>PauvrePlume</dc:creator>
<guid>http://wordsandeggs.wordpress.com/2009/10/21/boo-my-halloween-paper-pack/</guid>
<description><![CDATA[Stuffed with vintage and modern unique goodies for your little one&#8230; or for your own paper feti]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Stuffed with vintage and modern unique goodies for your little one&#8230; or for your own <span style="text-decoration:line-through;">paper fetish</span> scrapbooking and collage projects!</p>
<p><strong>My 15-piece <a href="http://">Halloween Pack</a> includes:</strong></p>
<p>~Orange and black patterned papers<br style="margin:0;padding:0;" />~Black and orange construction paper<br style="margin:0;padding:0;" />~Peanuts- and Winnie the Pooh-themed activity and coloring pages<br style="margin:0;padding:0;" />~Vintage thesaurus and dictionary pages referencing Halloween-themed words, such as &#8220;fear,&#8221; &#8220;sorcery,&#8221; &#8220;frighten,&#8221; &#8220;ghoulish,&#8221; etc.<br style="margin:0;padding:0;" />~Vintage French textbook pages focused on disguises, costumes, and acting a part<br style="margin:0;padding:0;" />~Envelopes and gift tags featuring Halloween-themed stamps<br style="margin:0;padding:0;" />~Fun Halloween stickers!</p>
<p>Will ship immediately so that you have it in time for the big 3-1!</p>
<p>Some images of potential included items (but keep in mind that there&#8217;s more than what&#8217;s shown!):</p>
<p><a style="text-decoration:none;" rel="attachment wp-att-3321" href="http://wordsandeggs.wordpress.com/2009/10/21/boo-my-halloween-paper-pack/img_9614/"><img class="aligncenter size-full wp-image-3321" title="IMG_9614" src="http://wordsandeggs.wordpress.com/files/2009/10/img_9614.jpg" alt="IMG_9614" width="500" height="666" /></a></p>
<p><a rel="attachment wp-att-3310" href="http://wordsandeggs.wordpress.com/2009/10/21/boo-my-halloween-paper-pack/img_9512/"><img class="aligncenter size-full wp-image-3310" title="IMG_9512" src="http://wordsandeggs.wordpress.com/files/2009/10/img_9512.jpg" alt="IMG_9512" width="500" height="375" /></a></p>
<p><a style="text-decoration:none;" rel="attachment wp-att-3311" href="http://wordsandeggs.wordpress.com/2009/10/21/boo-my-halloween-paper-pack/img_9519/"><img class="aligncenter size-full wp-image-3311" title="IMG_9519" src="http://wordsandeggs.wordpress.com/files/2009/10/img_9519.jpg" alt="IMG_9519" width="500" height="375" /></a></p>
<p><a rel="attachment wp-att-3312" href="http://wordsandeggs.wordpress.com/2009/10/21/boo-my-halloween-paper-pack/img_9533/"><img class="aligncenter size-full wp-image-3312" title="IMG_9533" src="http://wordsandeggs.wordpress.com/files/2009/10/img_9533.jpg" alt="IMG_9533" width="500" height="375" /></a></p>
<p><a rel="attachment wp-att-3314" href="http://wordsandeggs.wordpress.com/2009/10/21/boo-my-halloween-paper-pack/img_9561/"><img class="aligncenter size-full wp-image-3314" title="IMG_9561" src="http://wordsandeggs.wordpress.com/files/2009/10/img_9561.jpg" alt="IMG_9561" width="500" height="375" /></a></p>
<p><a rel="attachment wp-att-3315" href="http://wordsandeggs.wordpress.com/2009/10/21/boo-my-halloween-paper-pack/img_9597/"><img class="aligncenter size-full wp-image-3315" title="IMG_9597" src="http://wordsandeggs.wordpress.com/files/2009/10/img_9597.jpg" alt="IMG_9597" width="500" height="666" /></a></p>
<p>Check out this and other paper goodies in my <strong>Words &#38; Eggs Etsy shop </strong><a href="http://www.etsy.com/view_listing.php?listing_id=33040589"><strong>HERE</strong></a><strong>.</strong></p>
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<title><![CDATA[Amazing Chicken....]]></title>
<link>http://rriyengar.wordpress.com/2009/10/19/amazing-chicken/</link>
<pubDate>Mon, 19 Oct 2009 10:24:23 +0000</pubDate>
<dc:creator>rriyengar</dc:creator>
<guid>http://rriyengar.wordpress.com/2009/10/19/amazing-chicken/</guid>
<description><![CDATA[This is really funny to watch.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>This is really funny to watch.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/kx58lkzEtKc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/kx58lkzEtKc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Fun magnets and a special box.]]></title>
<link>http://meltingpolyethylene.wordpress.com/2009/10/16/fun-magnets-and-a-special-surprise/</link>
<pubDate>Fri, 16 Oct 2009 04:55:26 +0000</pubDate>
<dc:creator>meltingpolyethylene</dc:creator>
<guid>http://meltingpolyethylene.wordpress.com/2009/10/16/fun-magnets-and-a-special-surprise/</guid>
<description><![CDATA[Pacman, run! Neon Fridge Tic Tac Toe. A special box in which to keep special things.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_108" class="wp-caption alignnone" style="width: 393px"><a rel="attachment wp-att-108" href="http://meltingpolyethylene.wordpress.com/2009/10/16/fun-magnets-and-a-special-surprise/pacmanmagnets/"><img class="size-full wp-image-108" title="pacmanmagnets" src="http://meltingpolyethylene.wordpress.com/files/2009/10/pacmanmagnets.jpg" alt="Pacman, run!" width="383" height="265" /></a><p class="wp-caption-text">Pacman, run!</p></div>
<div id="attachment_109" class="wp-caption alignnone" style="width: 393px"><a rel="attachment wp-att-109" href="http://meltingpolyethylene.wordpress.com/2009/10/16/fun-magnets-and-a-special-surprise/neontictactoe/"><img class="size-full wp-image-109" title="neontictactoe" src="http://meltingpolyethylene.wordpress.com/files/2009/10/neontictactoe.jpg" alt="Neon Fridge Tic Tac Toe." width="383" height="291" /></a><p class="wp-caption-text">Neon Fridge Tic Tac Toe.</p></div>
<div id="attachment_110" class="wp-caption alignnone" style="width: 393px"><a rel="attachment wp-att-110" href="http://meltingpolyethylene.wordpress.com/2009/10/16/fun-magnets-and-a-special-surprise/condombox/"><img class="size-full wp-image-110" title="condombox" src="http://meltingpolyethylene.wordpress.com/files/2009/10/condombox.jpg" alt="A special box in which to keep special things." width="383" height="287" /></a><p class="wp-caption-text">A special box in which to keep special things.</p></div>
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<title><![CDATA[Out and In with the Old]]></title>
<link>http://nycdatingdisaster.wordpress.com/2009/10/09/out-and-in-with-the-old/</link>
<pubDate>Fri, 09 Oct 2009 18:29:21 +0000</pubDate>
<dc:creator>datedemall</dc:creator>
<guid>http://nycdatingdisaster.wordpress.com/2009/10/09/out-and-in-with-the-old/</guid>
<description><![CDATA[Ruby and I decided to have a Roomie Day of Fun.  After becoming roommates, great friends may, at tim]]></description>
<content:encoded><![CDATA[Ruby and I decided to have a Roomie Day of Fun.  After becoming roommates, great friends may, at tim]]></content:encoded>
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<title><![CDATA[Group Game - Tic-Tac-Flow]]></title>
<link>http://windmillfighter.wordpress.com/2009/10/07/group-game-tic-tac-flow/</link>
<pubDate>Wed, 07 Oct 2009 17:00:44 +0000</pubDate>
<dc:creator>windmillfighter</dc:creator>
<guid>http://windmillfighter.wordpress.com/2009/10/07/group-game-tic-tac-flow/</guid>
<description><![CDATA[Image via Wikipedia Overview: Both players work together to construct a tie game on a tic-tac-toe bo]]></description>
<content:encoded><![CDATA[Image via Wikipedia Overview: Both players work together to construct a tie game on a tic-tac-toe bo]]></content:encoded>
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<title><![CDATA[Nature's Diary 3rd Chapter]]></title>
<link>http://ofsummer.wordpress.com/2009/09/24/natures-diary-3rd-chapter/</link>
<pubDate>Thu, 24 Sep 2009 15:10:21 +0000</pubDate>
<dc:creator>Diana</dc:creator>
<guid>http://ofsummer.wordpress.com/2009/09/24/natures-diary-3rd-chapter/</guid>
<description><![CDATA[flowers of the sun, my most lovely flowers, my flowers when i get married, flowers that brighten up ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://ofsummer.wordpress.com/files/2009/09/dsc_0523.jpg"><img class="alignnone size-full wp-image-6837" title="DSC_0523" src="http://ofsummer.wordpress.com/files/2009/09/dsc_0523.jpg" alt="DSC_0523" width="496" height="497" /></a></p>
<p><em>flowers of the sun, my most lovely flowers, my flowers when i get married, flowers that brighten up the land</em></p>
<p><em><a href="http://ofsummer.wordpress.com/files/2009/09/dsc_0399.jpg"><img class="alignnone size-full wp-image-6842" title="DSC_0399" src="http://ofsummer.wordpress.com/files/2009/09/dsc_0399.jpg" alt="DSC_0399" width="497" height="442" /></a></em></p>
<p><em><a href="http://ofsummer.wordpress.com/files/2009/09/dsc_0519.jpg"><img class="alignnone size-full wp-image-6843" title="DSC_0519" src="http://ofsummer.wordpress.com/files/2009/09/dsc_0519.jpg" alt="DSC_0519" width="497" height="330" /></a></em></p>
<p><em>Raul pe podul din sat</em></p>
<p><em><a href="http://ofsummer.wordpress.com/files/2009/09/dsc_0522.jpg"><img class="alignnone size-full wp-image-6848" title="DSC_0522" src="http://ofsummer.wordpress.com/files/2009/09/dsc_0522.jpg" alt="DSC_0522" width="497" height="330" /></a></em></p>
<p><em><a href="http://ofsummer.wordpress.com/files/2009/09/dsc_0513.jpg"><img class="alignnone size-full wp-image-6849" title="DSC_0513" src="http://ofsummer.wordpress.com/files/2009/09/dsc_0513.jpg" alt="DSC_0513" width="497" height="330" /></a></em></p>
<p><em><a href="http://ofsummer.wordpress.com/files/2009/09/dsc_0525.jpg"><img class="alignnone size-full wp-image-6852" title="DSC_0525" src="http://ofsummer.wordpress.com/files/2009/09/dsc_0525.jpg" alt="DSC_0525" width="497" height="330" /></a></em></p>
<p><em>x-o</em></p>
<p><em><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/DZHw9uyj81g&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/DZHw9uyj81g&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></em></p>
<p><em><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/HK6Uuykuds8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/HK6Uuykuds8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span><br />
</em></p>
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<title><![CDATA[tic-tac-macaroons + happiness is...]]></title>
<link>http://blog.woolloomooloosky.com/2009/09/23/tic-tac-macaroons-happiness-is/</link>
<pubDate>Wed, 23 Sep 2009 10:59:33 +0000</pubDate>
<dc:creator>woolloomooloo</dc:creator>
<guid>http://blog.woolloomooloosky.com/2009/09/23/tic-tac-macaroons-happiness-is/</guid>
<description><![CDATA[i made this set of tic-tac-macaroons (as in tic-tac-toe + mini french macaroons) game piece and a fr]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a title="tic-tac-macaroons game set by woolloomooloo, on Flickr" href="http://www.flickr.com/photos/woolloomooloosky/3949275371/"><img src="http://farm3.static.flickr.com/2550/3949275371_ed6b36ffc8_o.jpg" alt="tic-tac-macaroons game set" width="439" height="295" /></a><br />
<a title="&#34;happiness is...&#34; framed by woolloomooloo, on Flickr" href="http://www.flickr.com/photos/woolloomooloosky/3950055602/"><img src="http://farm4.static.flickr.com/3436/3950055602_33dedb52cb_o.jpg" alt="&#34;happiness is...&#34; framed" width="316" height="475" /></a></p>
<p>i made this set of <strong>tic-tac-macaroons</strong> (as in tic-tac-toe + mini french macaroons) game piece and a framed print of my &#8220;<a href="http://www.flickr.com/photos/woolloomooloosky/3617235677/" target="_blank"><strong>happiness is&#8230;</strong></a>&#8221; photo as my donation pieces for <strong>firefly &#8211; a charity art show &#38; sale to benefit junkiri school, hopeful vocational school &#38; children for green new nepal, for <a href="http://gala-ed.org" target="_blank">gala</a></strong> at <strong>monkeyhouse toys &#38; art gallery</strong> (sep 19-30)  i&#8217;m abit embarrassed not having enough time to make better pieces for this show, but i did have fun working on the game piece. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   100% of proceeds will go to <a href="http://gala-ed.org" target="_blank">charity</a>.  if you&#8217;re interested in adopting them for a good cause, please contact info@monkeyhousetoys.com   thanks! xoxo <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong><br />
<a href="http://www.monkeyhousetoys.com">monkeyhouse toys &#38; art gallery</a></strong><br />
1618 1/2 silver lake bloulevard<br />
los angeles, ca 90026<br />
323-662-3437</p>
<p><a><img src="http://farm3.static.flickr.com/2587/3949229037_6c8d87fefd_o.jpg" alt="charityad front" width="359" height="534" /></a><br />
<a><img src="http://farm4.static.flickr.com/3502/3950008904_dc456b4bcb_o.jpg" alt="charityad back" width="360" height="548" /></a></p>
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<title><![CDATA[Coming Up Tutorials: Tic-Tac-Toe, Lights Out and Hangman.]]></title>
<link>http://csharptuts.wordpress.com/2009/09/21/coming-up-tutorials-tic-tac-toe-lights-out-and-hangman/</link>
<pubDate>Mon, 21 Sep 2009 17:42:35 +0000</pubDate>
<dc:creator>papuccino1</dc:creator>
<guid>http://csharptuts.wordpress.com/2009/09/21/coming-up-tutorials-tic-tac-toe-lights-out-and-hangman/</guid>
<description><![CDATA[I&#8217;ll be working on those three game tutorials for your reading pleasure. I&#8217;ll show you t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I&#8217;ll be working on those three game tutorials for your reading pleasure. I&#8217;ll show you the entire process from top to bottom and you&#8217;ll learn some nice things along the way.</p>
<p>They&#8217;ll be ready in about 3-4 days so stay tuned!</p>
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<title><![CDATA[Free Games: Tic Tac Toe/Noughts and Crosses for Nokia N97/5800/5530/X6/Samsung i8910]]></title>
<link>http://mynokiablog.com/2009/09/08/free-games-tic-tac-toenoughts-and-crosses-for-nokia-n9758005530x6samsung-i8910/</link>
<pubDate>Tue, 08 Sep 2009 08:18:38 +0000</pubDate>
<dc:creator>Jay Montano</dc:creator>
<guid>http://mynokiablog.com/2009/09/08/free-games-tic-tac-toenoughts-and-crosses-for-nokia-n9758005530x6samsung-i8910/</guid>
<description><![CDATA[Here&#8217;s a couple of Tic Tac Toe/Noughts and Crosses games. 1. Tic Tac Toe Touch The first is Ti]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Here&#8217;s a couple of Tic Tac Toe/Noughts and Crosses games.</p>
<h1><span style="text-decoration:underline;"><span style="color:#000000;">1. Tic Tac Toe Touch</span></span></h1>
<p><img class="size-full wp-image-2338 alignleft" title="TTT" src="http://mynokiablog.wordpress.com/files/2009/09/ttt.jpg" alt="TTT" width="122" height="129" />The first is Tic Tac Toe Touch from the Ovi Store.</p>
<p>You can play againsts your phone or another person (or if you&#8217;re a bit crazy, yourself).</p>
<p>It&#8217;s not your traditional 3&#215;3 grid, instead you&#8217;ve got 13&#215;8 so the game&#8217;s a a bit more challenging.</p>
<p>Also, isntead of having to get 3 in a row, you have to get 4.</p>
<p><a href="http://store.ovi.com/content/6FC7C47889C6E464E040050A853237A8">Download from the Ovi Store either from your browser or the Ovi Store App</a></p>
<p><img class="size-full wp-image-2335 alignleft" title="MNB3000069" src="http://mynokiablog.wordpress.com/files/2009/09/mnb3000069.jpg" alt="MNB3000069" width="216" height="384" /></p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-2334" title="MNB3000067" src="http://mynokiablog.wordpress.com/files/2009/09/mnb3000067.jpg" alt="MNB3000067" width="216" height="384" /></p>
<h1><span style="text-decoration:underline;"><span style="color:#000000;">2. Tic Tac Toe 2p</span></span></h1>
<p><img class="size-full wp-image-2339  alignleft" title="TTT2" src="http://mynokiablog.wordpress.com/files/2009/09/ttt2.jpg" alt="TTT2" width="119" height="123" /></p>
<p>This is a more traditional tic tac toe/noughts and crosses with a 3&#215;3 grid.</p>
<p>It&#8217;s also 2 player only. The boxes are nice and chunky. Rotates for landscape but not advisable as the squares shrink.</p>
<p>I don&#8217;t remember where this is from. But you can <a href="http://rapidshare.com/files/277142472/Tic_Tac_Toe.sis">download it here.</a></p>
<p><img class="size-full wp-image-2336 alignleft" title="MNB3000073" src="http://mynokiablog.wordpress.com/files/2009/09/mnb3000073.jpg" alt="MNB3000073" width="216" height="384" /></p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-2337" title="MNB3000074" src="http://mynokiablog.wordpress.com/files/2009/09/mnb3000074.jpg" alt="MNB3000074" width="216" height="384" /></p>
</div>]]></content:encoded>
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