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Shhaaaarroooon!

Buddy reminded me of this particular scene from Total Recall earlier today. I’m so glad that looping gifs are a thing. Back in the day you usually only accomplished this with a lot of rewinding. 23 more words

MOVING MY PROJECT FROM UDK TO UE4.

The game engine I initially chose to build my project in was UDK, but I have now chosen to move over to UE4. This will allow me to create a more realistic looking environment as the materials and lighting effects in UE4 are a lot better than in UDK. 75 more words

3D Modeling

THE LAST RESORT : ASSET CREATION.

After creating a block-out of the environment; I started working on some of the many assets that fill The Last Resort which will give it a used and lived in look and feel. 72 more words

3D Modeling

USING MUDBOX FOR CHARACTER CREATION.

As I am trying to create Douglas Quaid from Total Recall to occupy my recreation of The Last Resort, I have started using Mudbox for the first time. 31 more words

3D Modeling

THE LAST RESORT : BLOCK OUT.

In order to get an idea of scale for the Last Resort environment, I produced several blockouts and studied photo’s and the movie itself in order to get as close as possible to the sizes and proportions. 55 more words

3D Modeling

FINAL MAJOR PROJECT: THE LAST RESORT

The enclosed movie environment that I have chosen to recreate for my final major project is ‘The Last Resort’ bar/club/brothel from the 1990 version of Total recall starring Arnold Schwarzenegger. 57 more words

3D Modeling

FINAL MAJOR PROJECT PROPOSAL

As a movie fan I have often wondered how great it would be to actually experience and explore some of the sets and environments that I have seen on-screen and I am sure that other people that share an interest in movies would have this point of view. 226 more words

3D Modeling