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	<title>tunnels-and-trolls &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/tunnels-and-trolls/</link>
	<description>Feed of posts on WordPress.com tagged "tunnels-and-trolls"</description>
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<title><![CDATA[The Dragon's Servant--1]]></title>
<link>http://delvers.wordpress.com/2011/11/09/the-dragons-servant-1/</link>
<pubDate>Wed, 09 Nov 2011 05:22:03 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/11/09/the-dragons-servant-1/</guid>
<description><![CDATA[For the last few days, members of Trollhalla have been seeing me talk about a new T &amp; T novel th]]></description>
<content:encoded><![CDATA[<p>For the last few days, members of Trollhalla have been seeing me talk about a new T &#38; T novel that I am thinking about writing.  Scenes and situations have been going off inside my head.  Sometimes I have lain awake for hours in the early morning, mentally writing and imagining parts of the new book. </p>
<p>The book is to be based on a solo adventure that I wrote back in 2010.  It has been a year since I created it, and I think it is just about ready for publication.  Last week it came to me&#8211;in that half waking trance between midnight and morning&#8211;that the solo was only a preface to a much better work of fantasy fiction that I could do.  And then, this scene came to me, and played itself out in my mind.  I didn&#8217;t get a chance to write anything until I got to school, and then I sat for a couple of hours, creating what you will see here.  I am fairly slow as typists and writers go, but I don&#8217;t need a lot of revision either.</p>
<p>The best thing with a novel is probably to keep it to oneself, write it, revise it, and try to get it published.  Mostly, that is what I will do.  However, as I have struggled with this idea over the last week, I have also taunted the members of Trollhalla with hints and questions.  Darrgh Tarrho, and Garrlakk, and Moondragon have seen the solo&#8211;nobody else has, so they have some idea of what I&#8217;m thinking about.  I hope you all get the chance to read and play the solo before the month is over.  Meanwhile, it is time for me to start getting these ideas out of my head and into written form.  They may not come out in a nice orderly sequence.  The story will probably assemble itself like a jigsaw puzzle, but . . . here is the first scene.</p>
<div class="mceTemp mceIEcenter" style="text-align:left;">
<dl class="wp-caption aligncenter">
<dt class="wp-caption-dt"><a href="http://delvers.files.wordpress.com/2011/11/dragonhead2.jpg"><img class="size-full wp-image-1220" title="dragonhead2" src="http://delvers.files.wordpress.com/2011/11/dragonhead2.jpg?w=346&#038;h=414" alt="" width="346" height="414" /></a></dt>
<dd class="wp-caption-dd">Vvvarrr, the dragon that made Lerotra&#8217;hh an immortal.</dd>
</dl>
</div>
<div class="mceTemp mceIEcenter" style="text-align:left;">The art is by Miika Spray, also known as Moondragon, a terrific artist and a valued friend and member of Trollhalla.  I hope she won&#8217;t mind me showing the first sign of it here.</div>
<p>********************************************************************</p>
<p>Vvvarrr looked at her new servant, and wondered if this human man was smart enough to be her servant.  The urukin woman, Lerotra’hh, was already an accomplished wizardess when she came to the dragon and offered herself over seven centuries earlier, but this man, this Neth was only a rogue.  Yes, he had daring and courage, but did he have wit?  She decided to test him.</p>
<p>“Thiss iss your firsst tassk as my sservant,” she hissed.  “Give me everything you own.  Jusst put it all on the treassure heap!”</p>
<p>Neth thought it was a very strange command.  The dragon owned so much, and he owned so little.  Why would she want to take that little away from him.  Perhaps it was some kind of test.  He shrugged out of the straps that held his pack, and then swung it off his back, and pitched it onto the treasure heap.  It didn’t contain anything breakable.  Then he unbuckled his sword belt, and lightly tossed it along with the attached sword and dagger onto the pile of gold.  Finally, he turned out his pockets, producing a few gold and silver coins along with a very small folding knife, some string, and a few pieces of flint.  Tossing that bric-a-brac onto the edge of the pile, he turned to face the dragon.  “I think that is everything I own.”</p>
<p>“NO!” Her voice was louder now, with an undertone of menace.  “I ssaid, give me everything you own.</p>
<p>Neth looked at the great green reptile in dismay.  He had just given her everything he owned, right down to the lint in his pockets.  Pockets!  He still had pockets and clothing.  Could she want that too?  She did say everything.  He hastily took off his fur jacket, and tossed it on the pile.  Vvvarrr watched him, and did not say a word.  She just let a bit of steam escape from one of her nostrils.  After the coat he lost his shirt, his trousers, his boots, his loincloth, tossing each item onto the dragon’s pile, until he stood there naked.  He had no rings, no jewelry to add.</p>
<p>“That is absolutely everything I own,” he told her with hands spread wide.</p>
<p>Vvvarrr roared and a jet of flame shot above the rogue’s head.  The sudden heat made sweat pour out of his body.  Her eyes glowed with hellish red light, and her mighty talons clenched and unclenched.  “I tell you for the third and lasst time!” she bellowed.  “GIVE ME EVERYTHING YOU OWN.”</p>
<p>Neth knew that he was failing his new mistress in some way, but he could not think how.  He had given her everything he owned.  And she wasn’t satisfied.  In that moment he knew he was going to die horribly in the next few seconds.  He could see her inhaling.  The next gout of flame would roast him.  What else could the dragon want?  Did she want his hair, his teeth, his immortal spirit?</p>
<p>And then it came to him.  Maybe she wanted all of those things.  Closing his eyes, Neth threw his body on the great pile of treasure, landing spread-eagled and butt up just as a blast of dragonfire blossomed in the place where he had been standing.<br />
“Much better,” purred the dragon.  “You could have ssaved much time if you had done that at the beginning.  Being a sservant iss new to you, but I expect intelligence and obedience from you.  I gave you three chancess thiss time, but it will not happen again.  If you cannot undersstand ssimple commandss, then you are not worthy of immortality&#8211;not worthy to sserve me.”</p>
<p>“Yes, mistress,” Neth answered, remaining on his bed of gold.  “I am sorry.  I did not truly understand what you meant.”</p>
<p>The dragon simply glared at him for a while.  He lay quietly and did not dare to look at her.  Then he felt a human hand smack into his buttocks and heard a silvery laugh.  Looking up, he saw the sorceress who had called herself Rav now standing beside him.  “Dress yourself and take your old weapons and gear, but remember that those items as well as you yourself belong to me now.”  She spoke now without a trace of the sibilance that had marked the dragon’s voice.</p>
<p>He quickly put his clothing back on, all except for the heavy coat.  The cavern had grown much too warm for him to need it.</p>
<p>“We must find a place for you to rest,” said Rav.  “Follow me.  I think perhaps the urukin’s old bedding place might serve.”</p>
<p>(to be continued)</p>
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<title><![CDATA[Trollhalla--the Board Game]]></title>
<link>http://atroll.wordpress.com/2011/11/07/trollhalla-the-board-game/</link>
<pubDate>Mon, 07 Nov 2011 19:08:35 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://atroll.wordpress.com/2011/11/07/trollhalla-the-board-game/</guid>
<description><![CDATA[About 9 or 10 years ago&#8211;it&#8217;s hard to remember that far back&#8211;I decided to scrap my]]></description>
<content:encoded><![CDATA[<p><a href="http://atroll.files.wordpress.com/2011/11/trollhalla.jpg"><img class="aligncenter size-full wp-image-2480" title="Trollhalla" src="http://atroll.files.wordpress.com/2011/11/trollhalla.jpg?w=375&#038;h=375" alt="" width="375" height="375" /></a></p>
<p>About 9 or 10 years ago&#8211;it&#8217;s hard to remember that far back&#8211;I decided to scrap my old Tunnels and Trolls web page and start something new&#8211;an online club for all T &#38; T fans.  It didn&#8217;t take much thinking to come up with the name TROLLHALLA&#8211;a combination of the word Troll with the word Valhalla.  And that is what the place would be&#8211;a sort of Valhalla for T &#38; T players&#8211;a place to get together with friends, both for fun, and also to promote T &#38; T.</p>
<p>An internet search showed that the name Trollhalla had been used once before at least&#8211;for a guest cottage in a tourist resort in Norway.  Not much conflict of interest there.  So, I used the name and for roughly 9 years Trollhalla was mine.</p>
<p>Then Alf Seegert, who had done a  Bridge Troll board game earlier, decided to send his trolls plundering on northern seas, and came up with the name Trollhalla for his new board game. I have Google search words like Trollhalla for me every day, and when I heard about it, I wrote him a pained letter complaining.  He and Z-Man were doing a game that swiped the name of my gaming club.  It&#8217;s not a direct conflict, but it&#8217;s certainly a lot closer than the guest house connection. Too late!  The game and the boxes for it were already in production.  He couldn&#8217;t change the name.</p>
<p><a href="http://atroll.files.wordpress.com/2011/11/trollhalla-islands.jpg"><img class="aligncenter size-full wp-image-2481" title="trollhalla islands" src="http://atroll.files.wordpress.com/2011/11/trollhalla-islands.jpg?w=1000&#038;h=1008" alt="" width="1000" height="1008" /></a></p>
<p>Alf and I made a deal.  He gave me a copy of the game, and he joined Trollhalla as a member (haven&#8217;t seen much of him in 2011 though), and he explained the confusion between the names very nicely in a few places around the web.  Ugh!  I&#8217;m not real happy with the way that worked out&#8211;I kinda feel that Trollhalla is my name, but I didn&#8217;t trademark it or anything, and ideas should be free, and he certainly uses the word in a different sense than I do.</p>
<p>Anyway, it&#8217;s an amusing board game, complicated enough that it takes some real study, or two or more playings to fully understand it&#8211;simple enough that you can stagger through a game and have fun even if you do get a few rules mechanics wrong on the first try.  The trolls in the game are indistinguishable from 10th century vikings&#8211;yo ho, yo ho, a viking&#8217;s life for me!  Sail from island to island, grab as much loot as you can, try to frustrate the efforts of other players.  An hour later you&#8217;re done. Somebody won.  It was probably close.  You had a few laughs along the way.</p>
<p>Trollhalla the board game is fun and funny&#8211;at least I enjoyed it when I played it.  Seegert is an accomplished game designer, and board gamers should look for his work for some lighthearted entertainment.</p>
<p>Ironically enough, for a game about ocean-going trolls, it doesn&#8217;t stand up to water very well.  The first time I tried to play it, I accidentally knocked over a glass of water, and pretty much ruined half the paper components of my game.  Arrrrgh!  I can still play Trollhalla, but it is certainly the worse for wear.</p>
<p><a href="http://atroll.files.wordpress.com/2011/11/troll-ship.jpg"><img class="aligncenter size-full wp-image-2482" title="troll ship" src="http://atroll.files.wordpress.com/2011/11/troll-ship.jpg?w=620&#038;h=282" alt="" width="620" height="282" /></a></p>
<p>***************************************&#8217;</p>
<p>If  you have played Trollhalla the board game, or are a member of Trollhalla the gaming society, go ahead an leave some comments here.</p>
<p>&#8211;end</p>
]]></content:encoded>
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<title><![CDATA[Yorrdamma Vrash, Parts 4 and 5]]></title>
<link>http://delvers.wordpress.com/2011/10/24/yorrdamma-vrash-parts-4-and-5-2/</link>
<pubDate>Mon, 24 Oct 2011 17:01:38 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/10/24/yorrdamma-vrash-parts-4-and-5-2/</guid>
<description><![CDATA[Part 4 For several weeks Yorrdamma wandered alone in the woods, living off the land.  He was now nin]]></description>
<content:encoded><![CDATA[<p>Part 4</p>
<p>For several weeks Yorrdamma wandered alone in the woods, living off the land.</p>
<p> He was now nine years old, and because of Aylgamer&#8217;s enchantments, had already</p>
<p> reached physical maturity, standing about six feet tall and weighing around two</p>
<p> hundred and fifty pounds. His bones were ogre-hard, and his trollish muscle made</p>
<p> him twice as strong as a man of similar build. Given the spells he had learned and</p>
<p> the fighting and brawling skills he had been taught, he was not to be taken lightly in any kind of fight.</p>
<p>So, when one night, he was set upon by a small patrol of SWA consisting of six orcs,</p>
<p>he gave an excellent account of himself, slaying five before their leader finally wounded</p>
<p> and overpowered him. As the big brawny orc cursed him and prepared to deliver a fatal</p>
<p> stroke with his sword, an Elf arrow suddenly pierced his thick neck, killing him instantly.</p>
<p>Throwing the body of his foe off, Yorrdamma struggled to his feet. Out of the trees and bushes</p>
<p> around the scene of the fight came a group of fighters, all applauding him. After cautious</p>
<p> introductions had been made, they bound up Yorrdamma&#8217;s wounds, and took him back to their camp.</p>
<p>This was a small group of mercenary fighters dedicated to making war on Zekrim Gedokrist</p>
<p> and his evil servants. All of them had been injured, and/or lost friends or loved ones to the</p>
<p> depredations of the Withered Arm, and were sworn to vengeance. Their chief and leader</p>
<p> was a wood Elf named Feyanor who was master with the Elf bow. The others included:</p>
<p> Barlow, a Hobbit Rogue and Assassin; Mikallus, a grizzled veteran of many wars and</p>
<p> conflicts who was deadly in battle; Hogar, a hulking Berserker and one man wrecking</p>
<p> crew; and a female half-orc named Zunda, a Rogue both woods wise, and skilled in the</p>
<p>cantrips and hedge magics known to the forest peoples.</p>
<p>When they had heard Yorrdamma&#8217;s sad story, and shared their own tales of woe,</p>
<p> they voted to adopt him into their little company. Yorrdamma&#8217;s ability to render</p>
<p> first aid and healing served him as well as his fighting prowess, and his ability to</p>
<p> throw a good sized rock like a small cannon ball amazed them. Over the next year</p>
<p> he served well and faithfully in the group, and was, in turn, taught many useful things</p>
<p>by each of the members. With his eidetic memory he soaked up new knowledge like a</p>
<p> sponge. For twelve months they labored to kill and harrass the SWA wherever and</p>
<p> whenever they could, and they became a major thorn in the side of the commander in charge of the area.</p>
<p>Finally, tired of having to report this nuisance to his superiors at Hari-Na-Gregulden,</p>
<p>the commander put together a squad of his best warriors and sent them out to rid him</p>
<p> of these pests, or not to return! In an ensuing ambush by this large and terrible force,</p>
<p> Yorrdamma alone was able to extricate himself from the trap and flee. Grieving his slain</p>
<p> brothers and his sister-in-arms (she had taught him more that just magic and Rogue skills),</p>
<p> he fled from the friendless and now deadly Fenwood, and headed out onto the great plains</p>
<p> of Valesia, looking for a city somewhere where he might finally make a life for himself.</p>
<p>Part 5</p>
<p>To understand the world in which Yorrdamma Vrash struggled to survive,</p>
<p> it is necessary to give a bit of the history of the kingdom of Valesia. This nation</p>
<p> was founded by the Priest Kings of the City State of Mora who ccnquered their</p>
<p> neighbor states and united them into a single large kingdom. They then built in</p>
<p>Mora a great temple to their deity Omvar who sent them a stone tablet containing</p>
<p> laws and spells to ensure their sovereignty.</p>
<p>But, in the far west, the Gedokrist family, who worshipped dark gods,chafed under</p>
<p> the rule of the of the Valikor monarchs, During the reign of Valikorin VI,</p>
<p>Diskorjia Gedokrist came to Mora and used her dark sorceries to seduce the king.</p>
<p>But, when it was learned that she carried the king&#8217;s child, she was forced to flee</p>
<p>back to the fortress on Mount Angwich, and her dreams of becoming the queen of the land were dashed.</p>
<p>Here she festered, full of hate and frustration, and she gave birth to Zekrim Gedokrist whom</p>
<p> she swore to vengeance. It was also at this time that she began the experiments in Troll husbandry</p>
<p> that produced Urdammu and eventually, Yorrdamma.</p>
<p>When Zekrim reached maturity he and his mother took their army and set out to attack Mora.</p>
<p>(This was the time when Yorrdamma was born and his mother escaped from the castle).</p>
<p> Diskorjia&#8217;s agents had stirred up much unrest in the nation over the years, and she had</p>
<p> pursuaded the Duke of the city of Kardyak to attack Mora promising him aid (which never came).</p>
<p>While the army of Mora was off crushing the hapless forces of Kardyak, Zekrim and his host entered</p>
<p> Mora at night through the vast sewer system beneath the city. They stormed the palace and slew the</p>
<p> king there. They then took the crown and went to the great temple. No one could be king of Valesia</p>
<p> unless crowned in the presence of the Holy Tablet. But, Falordin, the High Priest, would not crown</p>
<p> Zekrim, and, when he received word that the army of Mora was returning in haste, in his rage he</p>
<p> slew the stubborn priest, and then threw down and shattered the Holy Tablet. Immediately</p>
<p> the temple was rocked by an earthquake, and with a great peal of thunder the Deva Aramvolt</p>
<p>issued forth from the broken tablet, and smote Zekrim with his rod of Divine Retribution. &#8221; Withered forever</p>
<p> in dire agony shall remain the arm that dared profane the tablet of Omvar&#8221;, said the Angel. He then gathered</p>
<p>up the shards and disappeared.</p>
<p>Zekrim was carried away in great pain by his minions. As they fled from Mora,</p>
<p> the cavalry of Mora entered the gates in pursuit. Diskorjia stayed to delay them,</p>
<p>but her act cost her her life. Hard pressed, Zekrim&#8217;s group fled west, hotly pursued.</p>
<p>But as they climbed the western hills the stricken wizard found enough strength to</p>
<p> destroy with a Hellbomb Burst the stone dam that held back the lake in the hills above</p>
<p> the Mora flood plain, and the pursuing cavalry and the city of Mora were overwhelmed</p>
<p>and buried in a sea of mud and debris.</p>
<p>So Zekrim returned, defeated, to his castle which he named Hari-Na-Gregulden,</p>
<p>the House of Bitter Torment. While Valesia broke again into many small city states,</p>
<p> he tried to relieve the agony of his withered arm, but to no avail. No remedy could</p>
<p> abate its pain, and, if removed, another like it grew back with terrible pain and suffering.</p>
<p> Finally Zekrim became a lich, but even this did not win him respite. He then took a vow</p>
<p> that he would not rest til he had conquered Valesia, and all the world of Kaball, and all creatures suffered as he did.</p>
<p>Thus he gathered his resources and began to create the Servants of the Withered Arm which</p>
<p> were to cause so much grief and trouble for Yorrdamma and for all the people of the former nation of Valesia</p>
<p>Mad Roy Cram channelling Yorrdamma Vrash</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>And here I thought that Mad Roy had promised me a short biography of Yorrdamma Vrash.</p>
<p>Apparently, this semi-biblical narrative will go for a long, long time.</p>
]]></content:encoded>
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<title><![CDATA[Yorrdamma Vrash, part 1]]></title>
<link>http://delvers.wordpress.com/2011/10/12/yorrdamma-vrash-part-1/</link>
<pubDate>Wed, 12 Oct 2011 17:30:46 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/10/12/yorrdamma-vrash-part-1/</guid>
<description><![CDATA[The following strange tale comes to me from a member of Trollhalla, one Roy Cram by name.  Back in t]]></description>
<content:encoded><![CDATA[<p>The following strange tale comes to me from a member of Trollhalla, one Roy Cram by name.  Back in the day he published a couple of solo dungeons with Flying Buffalo.  He mentions places I&#8217;ve never heard of, and mating practices that seem unlikely to say the least.  He seems somewhat confused, but I&#8217;ll let him tell his tale.  The troll mother he describes must be one of the fleshy trolls and not a true rock troll as rock trolls do not mate and reproduce in the fashion he describes.  Aside from that I suppose we should believe most of this delirium&#8211;after all, we do actually have Yorrdamma Vrsash himself as proof that some sort of miscegenation produced him.</p>
<p>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++</p>
<div id="yui_3_2_0_1_131843919689147">
<div>
<div>
<div>
<div id="attachment_1184" class="wp-caption aligncenter" style="width: 130px"><a href="http://delvers.files.wordpress.com/2011/10/yorrdama.jpg"><img class="size-full wp-image-1184" title="Yorrdama" src="http://delvers.files.wordpress.com/2011/10/yorrdama.jpg?w=120&#038;h=112" alt="" width="120" height="112" /></a><p class="wp-caption-text">combination Goblin and Troll--guess at the appearance of Yorrdamma Vrash.</p></div>
</div>
<h3><a title="Click to search for messages with same subject">Yorrrdamma Vrash&#8217;s story part one</a></h3>
<div>
<p>Oh Great Khenn Arrth:  I, Yorrdamma Vrash, crave Your attention. Attend me I beg you. Here,  on this crude stone altar that I raised, I offer You the life blood of this Goblin who, with his companions, now dead, tried to murder me as I rested here in the midst of the Mistywood (Sound of squealling cut short by the Whack! of a Sax severing a neck). Long I have wished to tell my story, and since the recent battle with the goblin thieves has made sleep impossible, I now propose to narrate the tale of my life. May it please You to hear it.</p>
<p>If not, You are a Deity, and can do as You please. If I displease You, pray do not smite me.</p>
<p>Ignore me if I am beneath or unworthy of Your notice, but my life passes burning through my memory now, and tell the tale I must, if only to these four dead Goblins and these mist enshrouded trees.</p>
<p>Yorrdamma was born in the Troll warrens beneath Castle Gedokrist on Mount Angwich. This was in the days before Zekrim Gedokrist buried the great city of Mora beneath a sea of mud. It was in this time that the Gedokrist was busy raising a huge army to make war on his half-brother, King Valikorum of Valesia. Zekrim was determined to have a large contingent of Trolls in his army for &#8216;shock&#8217; troops. Since the hill and rock trolls of this region were unruly and mostly opposed to serving as his vassals, Zekrim assigned the wizard Aylgamer to &#8216;recruit and train&#8217; a group of Troll soldiers. To this hard task Aylgamer diligently applied himself.  He rounded up a large number of trolls and began to &#8216;train&#8217; them, using magic and harsh discipline. In addition he started a series of experiments in selective and magic enhanced breeding to produce a creature more suitable than the rough and hard to control feral Trolls. His efforts began to create a race of Trolls that were smarter, tougher (!), more tractable, and able to sustain exposure to sunlight. All seemed to be going well.</p>
<p>Yorrdamma&#8217;s mother was one of the first generation progeny using Rock Trolls. She was impressive physically and relatively docile, but smart enough not to let on to her masters that she was a good deal smarter than they thought she was. When she reached the age of bearing young she was impregnated with Troll semen laced with traces of magically enhanced human, Ogre, and Demon seed.  Her gestation proceeded at a rapid pace, and Yorrdamma came into the world early and unattended. He was tiny and ugly, a &#8216;runt&#8217; troll or Trollish equivalent to a human dwarf. But Urdammu&#8217;s heart was overwhelmed with love for this tiny ugly helpless creature. She had seen the progeny of her Troll sisters removed from them at birth, and knew that this babe would go straight to the kitchen to enrich some pot of stew. This was the first thing in her life that she felt really truly belonged to her. So, when Aylgamer&#8217;s Orc assistants saw she had borne offspring and tried to take the whelp from her, she tore the arm off the first and beat the second one to death with the bloody end of the amputated limb.</p>
<p>Now at this time Zekrim was mustering his army for the assault on Valesia and there was much confusion in the camp.  Urdammu wrapped her baby in a blanket, put him in a box of supplies, found a big cudgel and took off through the camp looking like she had business to attend to. She left in her wake, with crushed heads, a couple of orcs who dared to try and hinder her with questions, and made it to the woods before her escape from the warrens was noticed and an alarm raised.</p>
<p>This is the end of part one &#8211; part two to follow soon.</p>
<p>+++++++++++++++++++++++++++++++++++++++++++++++++</p>
<p>Here the narrative breaks off, although the writer has promised me more of this weird tale.  Note the antique language&#8211;orc instead of uruk, also the antiquated notion that gods require blood sacrifices.  In these modern times blood isn&#8217;t that much good to us.  Money is the sacrifice we really want from our followers.</p>
<p>Well, we will see what comes of Yorrdamma Vrash&#8217;s autobiography.</p>
<p>end</p>
<p>&#160;</p>
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<title><![CDATA[Gristlegrim's Dwarves]]></title>
<link>http://atroll.wordpress.com/2011/10/04/gristlegrims-dwarves/</link>
<pubDate>Tue, 04 Oct 2011 04:38:02 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://atroll.wordpress.com/2011/10/04/gristlegrims-dwarves/</guid>
<description><![CDATA[Let me tell you a history. For more than two years now I&#8217;ve been reviewing movies and comics a]]></description>
<content:encoded><![CDATA[<div id="attachment_2401" class="wp-caption aligncenter" style="width: 90px"><a href="http://atroll.files.wordpress.com/2011/10/kenwithtree.jpg"><img class="size-full wp-image-2401" title="kenwithtree" src="http://atroll.files.wordpress.com/2011/10/kenwithtree.jpg?w=80&#038;h=99" alt="" width="80" height="99" /></a><p class="wp-caption-text">Let me tell you a history.</p></div>
<p>For more than two years now I&#8217;ve been reviewing movies and comics and conventions.  I told you about my cancer, and my dancing, and lord knows what all.  But I haven&#8217;t really spent much time on the most important thing of all to  me&#8211;my writing. So, one of the things that amuses and entertains me a great deal is simply making things up&#8211;whether it&#8217;s world creation, or story creation, or game creation, the process of letting my imagination go and making something new is the most satisfying thing that I can do. And I&#8217;d like to share some of it with you.</p>
<p>For years people have asked me questions about the world of Tunnels and Trolls.  The T &#38; T rules can be used in any setting, but of course I made up my own fantasy world to go with it.  My world is, inevitably, a hodge podge of other fantasy worlds that came before it, not all that original, but at least combined in a way that is unique to me.  So, if Trollworld looks a bit like Middle Earth and the Hyborean Kingdoms and Nehwon and Melnibone&#8217; and and several other places, that is because those are all very important and inspiring places for me.  And I&#8217;d like to think that I have added some lore that was never before known in any of those places so that Trollworld has its own life.  Let me share one such piece of lore with you readers, and perhaps in the future, I will share more.</p>
<h1 align="center">Peoples of Trollworld</h1>
<p align="center">***</p>
<p align="center"><a href="http://atroll.files.wordpress.com/2011/10/1-battle-school-dwarf-11.jpg"><img class="aligncenter size-medium wp-image-2404" title="1 Battle School Dwarf 1" src="http://atroll.files.wordpress.com/2011/10/1-battle-school-dwarf-11.jpg?w=225&#038;h=300" alt="" width="225" height="300" /></a></p>
<h2 align="center">Dwarves</h2>
<p>STR X2 IQ X 1 LK X 4/5 CON X2 DEX X 1 CHR X 3/4 POW X 1 SPD X 1.  (To create a character in Tunnels and Trolls, roll 3D6.  To specify the Kindred (we say Kindred not Race&#8211;T &#38; T is not Racist), you multiply the numbers rolled by certain multipliers&#8211;humans are all ones.  You can see the Dwarf multipliers above.)  And by the way, it isn&#8217;t Dungeons and Dragons.  Triples add and roll again.  Attributes can easily go far above 18.  They also start with Gold Pieces X 2. (I went over all the arguments about Dwarves being unlucky and uncharismatic, and I think they may have some slight deficiencies in these areas, but nothing overwhelming.&#8211;Ken)</p>
<p>The Dwarves of Trollworld are the people of Gristlegrim. (Actually there are several different races of Dwarves on Trollworld, and only one kind are the people of Gristlegrim, but I didn&#8217;t know that when I first wrote this essay.&#8211;Ken in 2011) They are a sturdy race&#8211;larger than Hobbs and Goblins, smaller than Men and Elves. They are generally not considered to be beautiful&#8211;being too broad and somewhat asymmetrical&#8211;but their faces have great character and integrity, and their bodies and minds are strong.</p>
<p>Gristlegrim made them&#8211;literally carved them out of stone, then used a more powerful version of the Pygmalion spell to bring them to life. He did it because he noticed that all the other great wizards of Trollworld had subject races to use in their wars against each other.</p>
<p>People freshly carved out of stone have but little in the way of mind or memory. After verifying that he could indeed bring stony statues to life, but then finding that they simply sat around and watched him unless he magically seized their minds and used them as living puppets, the Dwarf God saw that it takes more than bodies to make a people. He set his first few dozen Dwarves to simple tasks, carving a tunnel into a mountain, and went off by himself to study the situation. From time to time he sent them food. Because they were living creatures they needed living food, but he wasn’t too interested in feeding them, so he only sent a kind of moss and lichen stew&#8211;rich in vitamins and minerals. To this day, Dwarves still love to chomp on scummy mossy things that other races wouldn’t even consider as food. It explains why moss is so often seen in their beards&#8211;they are messy eaters.</p>
<p>Scrying the multiverse, Gristlegrim found another race of Dwarves somewhat like his own on the world of Midgard (sometimes known as Earth). These ancient creatures (the maggots of Ymir) were accomplished stoneworkers, mages, fighters, and traders. Gristlegrim admired their industry and decided to mold his new minions in their likeness, but how to do so? He came up with a simple plan&#8211;he abducted a few dozen Dwarves from Midgard, brought them to Trollworld, and told them he wouldn’t send them back until they had taught his Dwarves all they needed to know to survive on their own. Imagine being abducted from your own world by some sort of mad deity, and told to perform a hopeless task before you would be allowed to return. Those kidnapped Dwarves didn’t like the idea much, but when one of them tried to physically attack Gristlegrim, he was exploded like a blood sausage, and when a mage tried a magical attack, Gristlegrim turned his head inside out while leaving him still alive. Sickened and terrified, the remaining captives agreed to teach Gristlegrim’s Dwarves how to live. Laughing hugely, Gris then reversed his spells, restoring both Dwarves to life and health, and set them free.</p>
<p>Getting a couple of stone-masons from Midgard to help him, Gristlegrim went back to carving Dwarven statues. But, they were all male&#8211;as Gristlegrim was male, and hadn’t associated with females for millenia. However, one of the Midgardian masons liked women, and he began carving some female, beardless, and quite voluptuous statues, and thus the khzd race came to include both sexes. To aid in bringing multitudes of statues to life at once, each new Dwarf was carved with a G rune hidden somewhere on its body. A favorite spot was the bottom of the chin, another was the soles of the feet. <strong>All of Gristlegrim’s  Dwarves have a G rune that looks like a tattoo somewhere on their person&#8211;without it they could not live.</strong></p>
<p>The Dwarves from Midgard found that they did not age and die on Trollworld as swiftly as they had on Midgard. It took centuries, but they trained and educated Gristlegrim’s Dwarves into fair replicas of themselves. They learned stone-carving and metal-smithing, and architecture, and combat, and wizardry. Not many of the carven Dwarves seemed to have any natural talent for magic, but a few, perhaps one percent, those whose raw ore had contained some silver, became powerful magicians. Something about the silver seemed to allow the natural magical power of the planet to infuse them to a greater degree than their fellows.</p>
<p>It took about 2000 years, but finally Gristlegrim had what he wanted; namely, a race of tens of thousands of strong, sturdy, and fearless fighters with some magical talent. They thrived in great subterranean fortresses, meeting and beating Uruks and Trolls on their own ground. They were manlike enough to pass among humans without arousing much alarm or suspicion. He scattered them around the world on all continents, and they have been ubiquitous ever since. And he returned his teaching cadre to Midgard, where time seemed to pass slower than it did on Trollworld. 2000 years in the other world was a mere 400 years on Earth. They came back with riches and magical power beyond belief, and many of them became legendary Dwarven kings and rulers.</p>
<div id="attachment_2415" class="wp-caption aligncenter" style="width: 235px"><a href="http://atroll.files.wordpress.com/2011/10/nameless-the-dwarf.jpg"><img class="size-medium wp-image-2415" title="Nameless the Dwarf" src="http://atroll.files.wordpress.com/2011/10/nameless-the-dwarf.jpg?w=225&#038;h=300" alt="" width="225" height="300" /></a><p class="wp-caption-text">A well-equipped Dwarf warrior as visualized by Greywulf.</p></div>
<p>There are some definite oddities about the Dwarves of Trollworld. Standing from one-half to two-thirds average human stature, they have no children among them. That is because new Dwarves are still made by carving a figure from stone, complete with a G rune which is the last thing to be added, and then magically brought to life. It takes from twenty to fifty years to infuse the blank Dwarf with knowledge and personality, and during that “growing period”, it is kept as a laborer in the deepest Dwarven caverns.</p>
<p>Dwarves generally speak three languages: the Root Tongue which is Gristlegrim’s native language brought from a vanished world. It is notable because it has no vowels in it at all. The original Dwarven people were called “khzd”, now pronounced as Kah-zahd in Dwarvish which is the root tongue with vowels added. All Dwarves also learn the Common Tongue of Men, as it is the most widely spoken language on the planet.</p>
<p>Because of their origin as statues, Dwarves rarely change size or weight. Dwarves can eat as much as they want and never get fat; conversely, if they were carved fat to begin with, they can starve themselves and never get thin. Dwarves have neither fingernails nor toenails, but both fingers and toes are broad, spatulate, and strong. They have only one kind of tooth, squarish molars good for grinding away the roughest plants. A Dwarvish smile is a frigtening thing. If a Dwarf was carved hairy, then it is exceedingly hairy when it comes to life. If carved bald, then it never grows hair at all.</p>
<p>Because they all started as stone, and retain a certain implicit rockiness (although they are not the true living stone of Trolls), Dwarves have exceptional strength and constitutions. Gristlegrim wanted them to be strong and hard to kill in order to fight the Uruks and Trolls who share their environment.  Their essentially rocky nature makes them immune to certain spells and magics.  Seeing a Medusa does not turn a Dwarf to stone.  Medusas are also powerless against Rock Trolls.</p>
<p>Dwarven senses are generally keen. They can see well in conditions with very little light; their hearing is acute; and it is said that they can smell gold or other metals. This is actually only true for those Dwarves that were trained as miners.  They are quite sensitive to vibrations, especially vibrations in rock. They do not seem to feel pain and pleasure in the same way that humans do, experiencing both as just varieties of pressure which rarely bothers them. Because of this immunity to pain, they can fight on with terrible wounds that would leave other life-forms gasping in agony. Dwarves seldom mention how things taste, except to comment on various mineral flavors. They love alcoholic beverages, but it takes a great deal to intoxicate them.</p>
<p>The great majority of Dwarves never leave their cavern strongholds. Only a relative few go forth to live and adventure in the outer world, and this they do as a form of service to their people. Dwarves need traders to bring foods and cloth and other luxuries to their underground cities. Those who venture above ground generally fall into three classes&#8211;warriors, traders, and craftsmen.  They can also be wizards, thieves, artists, politicians, farmers.  But, warriors, traders, and craftsmen such as blacksmiths are the most common.</p>
<p>Whatever can be made from rock or metal, the subsurface Dwarves can make for themselves, but organic goods are harder for them to obtain. They also need knowledge. They are excellent craftsmen and tireless workers and searchers, but there are few Dwarven inventors or innovators. Luckily, for the reputation of the Dwarves as master technologists, they have strong alliances with the Gnomes, and Gnomes are full of wacky ideas. Sometimes the Dwarves can actually make some Gnomish flight of fancy work, and when that happens there is a technological advance.</p>
<p>Although the Dwarves who venture to the surface appear to be a bluff, good-hearted, friendly people, their rulers and masters in the caverns are secretive, suspicious, and greedy. They never allow outsiders to penetrate into the true Dwarven fortresses&#8211;going so far as to construct whole mock-cities on upper levels where surface dwellers can be suitably entertained and impressed. A showpiece city can be extensive and beautiful, but it always seems to be sparsely populated, leading outsiders to believe that Dwarves are not a numerous race. Nothing could be farther from the truth. Half a mile deeper in the Earth lies the true Dwarf metropolis with untold thousands of inhabitants performing their countless jobs: mining, smelting, building, tunneling, creating weapons, tending the vast fungi farms that provide their basic food. New Dwarves are carved at the very deepest levels&#8211;miles below the surface, and they wait in uncounted millions to be released into life. Meanwhile, the Dwarven population increases slowly but steadily, and the outside world never knows.</p>
<p>Dwarves have only one truly natural enemy&#8211;the great stone Trolls of Trollworld. Only those Trolls can penetrate into the deepest Dwarven cities, and Dwarves, being of rocky origin to begin with, are considered a great delicacy by the Trolls. To them, Dwarves taste better than anything. The Trolls also resent the fact that the Dwarves are carving ever bigger and deeper caverns, turning living rock into unliving metal, and driving them from their ancient haunts and homes. Deep under the earth there is a never-ending war between Dwarves and Trolls, with raw power and savagery going to the Trolls, but numbers, organization, and planning going to the Dwarves. Ever so slowly, the Trolls are losing this war also.</p>
<p>Dwarves encountered on the surface of Trollworld are generally good fellows&#8211;stout, axe-swinging maniacs, and the best dungeon-delving bodies you could ever ask for.</p>
<p>There is a great deal more to be said about Gristlegrim&#8217;s Dwarves, and about Gristlegrim himself and his great  floating fortress of stone, but this is enough for now.  The first portrait of a Dwarf warrior was done by the talented David Ullery who has illustrated several of my T &#38; T solo adventures this year.  The second was done by master renderer Robin Stacey.   I appreciate their ability and willingness to work with me very much.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>If you would like to say something about Dwarves, or any of the other Kindreds of Trollworld, please feel free to leave a short comment below. (heh!  short comment, get it?)</p>
<p>end</p>
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<title><![CDATA[Trollhalla Deals #1]]></title>
<link>http://delvers.wordpress.com/2011/09/30/trollhalla-deals-1/</link>
<pubDate>Fri, 30 Sep 2011 21:01:38 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/09/30/trollhalla-deals-1/</guid>
<description><![CDATA[Strictly speaking this is not a Delvers Tale, but it is partially about stories, and thus fits bette]]></description>
<content:encoded><![CDATA[<p>Strictly speaking this is not a Delvers Tale, but it is partially about stories, and thus fits better here than in Atroll&#8217;s Entertainments.  This blog is a commercial in which I am going to try and get you to buy something from me.  If you&#8217;re not interested in even thinking about buying stuff from me, stop reading now.  Nobody is twisting your arm here.  (Grin).  (I mean, if I could send a giant troll to your house to twist  your arm and get you to buy my stuff, I totally would do it, but that&#8217;s not possible.)</p>
<div id="attachment_1174" class="wp-caption aligncenter" style="width: 520px"><a href="http://delvers.files.wordpress.com/2011/09/mandrikor.jpg"><img class="size-full wp-image-1174" title="Mandrikor" src="http://delvers.files.wordpress.com/2011/09/mandrikor.jpg?w=510&#038;h=701" alt="" width="510" height="701" /></a><p class="wp-caption-text">The glowing demons just kept coming at the black-armored knights of Mandrikor.</p></div>
<p><strong>Trollhalla Deals  #1</strong></p>
<p><strong>Trollhalla Deals is an occasional publication by me, Ken St. Andre, in which I try to find good homes for some of the material I have lying around the house.  This material should be of interest to anyone who feels that my writings are in any way worth reading or collecting, and probably not of much interest to anyone else.  It also contains some miscellaneous Tunnels &#38; Trolls material by other people.  I am selling it to get some material to support Trollhalla activities (such as paying the artists for their work in Trollhalla Press publications), and to find good homes for the material among my friends.  No one is under any influence to buy anything here that you don’t really want.  This is the October 2011 edition of Trollhalla Deals.</strong></p>
<p><strong> </strong></p>
<p><strong>Auction Items</strong></p>
<p><strong>Auction Rules:  Send your bid for any of the items listed below to me at: <a href="mailto:kenstandre@yahoo.com">kenstandre@yahoo.com</a>.  Payment is usually through paypal.com, but you may pay by check, money order, or cash.  I will estimate a cost for postage when I tell you that you won the item.  If anyone outbids you, I will tell you what the high bid is and give you a chance to beat it.  If you are high bidder, I will tell you.  Any competing bid must beat the previous high by at least $1, and I urge you all to work in integral multiples of $1—let’s not monkey around with bids like $3.42.</strong></p>
<ol>
<li><strong>1.      </strong><strong> The Amulet of the Salkti (T &#38; T solo #20) designed by David Steven Moskowitz.  Front cover by Stephan Peregrine; interior illustrations by Michael Kucharski.  A Flying Buffalo Blade Production.  First Printing.  October 1984.  37 p.  condition: very good.  Starting bid: $5.</strong></li>
<li><strong>2.      </strong><strong>The Sorcerer’s Scrolls issue 37.  A gaming fanzine produced by Tori Bergquist in 1991.  Tori is a member of Trollhalla where he goes by the name of Tyrrrannosaurrr.  There is some T &#38; T material in the zine including this quote which seems kind of funny 20 years later.  “</strong><strong><em>There has been some talk, most speculation, going on about the possibility of producing the mythical 6<sup>th</sup> Edition of T &#38; T (A T &#38; T: the right choice . . .)  It is my advice that all great fans of the game and devout die-hards (all nine of us) should write to Rick Loomis at Flying Buffalo, P.O. Box 1467, Scottsdale, AZ 85252.  Believe me, folks; T &#38; T, as fun a system as it is, needs a good shot in the arm (or swift kick in the butt) to get it in step with modern times, and a 6<sup>th</sup> edition is the way to go.”  </em></strong><strong>This issue also contain material by Trollhalla members Rrramberrrt and Kroommmp (Dan Lambert and Steve Crompton)  38 p.  illus.  Condition: excellent.  Starting bid: $5.</strong></li>
<li><strong>3.      </strong><strong>Photocopy version of Deathtrap Equalizer Dungeon spiral bound in green cardboard endpapers.  Fiendishly designed by the justifiably infamous Ken St. Andre, Outstandingly illustrated by the artistically imaginative Liz Danforth, modestly produced by the humanitarian folks at Flying Buffalo, Inc.—A Cosmic Circle Production.  First edition.  Copyright January 1977.  The cover has a note in my handwriting: “Ken St. Andre—Corrected Copy”  However an examination of the interior fails to reveal any obvious corrections.  The pages are one-sided.  Liz’s illustrations are somewhat washed out—the heavy blacks didn’t come through at all.  Condition: Good.  Starting bid:  $5.</strong></li>
<li><strong>4.      </strong><strong>Buffalo Castle.  2<sup>nd</sup> edition.  Designed by Rick Loomis from an idea by Steve McAllister; cover and illustrations by Liz Danforth.  Flying Buffalo, solitaire adventure #1 for Tunnels and Trolls.  13 p.  copyright 1982, 1976.  Condition:  Perfect.  Starting price: $5.</strong></li>
<li><strong>5.      </strong><strong>Strength.  June 1998.  (This isn’t T &#38; T at all.  It is the masters for a personal zine I was doing back in 1997 and 1998 for the Tarot amateur press association.  8 p.  It is based on an idea I’ve been espousing for the last 20 years called Found tarot (i.e. tarot images are pervasive within out culture and can be found in many different places).  It features an original short story called Arcane’s Journal: The Four of Coins by me.  The story went out to members of my Crossover Earth superhero writing group back in 1997 or so, but has not been seen elsewhere.  I am thinking of transcribing it and putting it on the web in one of my blogs—I hate to waste my creative impulses.  Condition: some corners are bent, but otherwise good.  Starting Price:  $5.</strong></li>
<li><strong>6.      </strong><strong>Oracle, science fiction and fantasy anthology magazine, vol. 1, no. 1.  About 32 p.  c.1982.  This isn’t strictly T &#38; T either, but there is a T &#38; T connection or two.  This was a startup fantasy zine in 1982—a paying market that never made it as a continuing magazine.  I was honored to be part of the first issue along with: Jessica Amanda Salmonson, Daniel Gilbert, Eve Linkletter, Bruce Boston, Michael Stackpole, Terry L. Persun, and Dave Lillard.  My story was called “Mandrikor” and it is my favorite of all the swords and sorcery stories that I ever wrote.  Earlier this year in February, I adapted my Mandrikor story into a G.M. adventure for Tunnels and Trolls, and I ran it twice this year—the first time for Lezzirf and Trrrommm at DundraCon in February.  Stackpole’s story—The God of Thieves&#8211;is also fantasy and has a very T &#38; T like feel to it.  One is a slightly faded news stand edition, and the illo from my story is on the back cover.  The other is a coffee-spotted free author’s copy and the illo from my story is on the front cover.  The interiors are identical, but one was splashed with coffee which I hurriedly wiped off.  Starting price: $3 for each one.  Specify which you are bidding for.  </strong></li>
</ol>
<p><strong> </strong></p>
<p><strong>Store Items</strong></p>
<p><strong>The following items are T &#38; T things that I have that I would like to pass on to other homes, but do not believe them to be worthy of auction.  Many of them are Outlaw Press items produced by James Shipman during the years in which he was a member in good standing of Trollhalla.  These items have a fixed price.  Take it or leave it.  20% of the money raised by selling these items will be donated to Grumlahk’s Transplant Fund.</strong></p>
<ol>
<li><strong>1.      </strong><strong> Troll Quest, a T &#38; T Monsters! Monsters! Solo, by James L. Shipman and Jack Spencer Jr.; edited by Brian Penn &#38; Jack Spencer, Jr.  (originally developed by Alan LaVergne.)  Muse help by Thomas K. Loney.  Etc.  22 p.  The art looks like clip art, but is skillfully inserted.  &#60;No copyrights, no trademarks 1<sup>st</sup> edition, May 1<sup>st</sup>, 2001&#62;  Condition Excellent.  Price:  $5.</strong></li>
<li><strong>2.      </strong><strong>The Hobbit Hole Magazine #6. (4 copies).  42 p.  profusely illus.  This T &#38; T zine was produced in May 2006 and contains material by several Trollhalla members including: Andy Holmes (The Ice Cavern of Isahill—mini solo dungeon) and Mike Hill (The Dungeon of the Rat) and Tom Loney and Christina Lea (Kopfwerks).  Condition: Excellent.  Price:  $5.</strong></li>
<li><strong>3.      </strong><strong>The Hobbit Hole Magazine #13 (1 copy).  March 2008.  88 p.  Color covers.  Profusely illus.  Contains material by Trollhalla members Rob Lotze, Ken St. Andre, Dalton Calford, Andy Holmes, Tim Labor, Mike Hill, Jon Hancock, Jeff Freels, Gynn Stella.  This is very high quality work, probably some of the best that Outlaw Press ever did, but there is reason to believe Jim was already using appropriated artwork.  Price: $10.</strong></li>
<li><strong>4.      </strong><strong>Tunnels and Trolls Free RPG Day Handout 2007.  (Many copies).  Features a short version of the T &#38; T rules.  A reprint of Goblin Lake, the first mini-solo by Ken St. Andre designed for a goblin protagonist with the original interior illos by Liz Danforth.  A great original Goblin Lake painted front cover by Simon Tranter. (Ramsen Triton of Trollhalla).  Condition: Like new.  No.  not free from me any longer, although I will give one to anyone who pays the Trollhalla Troll tax for 2011.  Price:  $3.</strong></li>
<li><strong>5.      </strong><strong>Strange Destinies; written by Ken St. Andre, Covers by David Schumacher and Jarek Gach; interior illustrations by Jeff Freels; edited by Mari Volmar.  Outlaw Press, c2007.  24 p.  This solo dungeon never should have been included with the 7.5 version of the T &#38; T rules—it is much too difficult for beginners.  The intro says it is “written for warriors only: big warriors.  Rock Trolls, Ogres, and Balrukhs are the recommended kindreds.”  Condition: Like New.  Price:  $10.</strong></li>
<li><strong>6.      </strong><strong>The Hobbit Hole Magazine #16.  (1 copy).  July 2009.  Color covers.  Profusely illus.  Contains material by Trollhalla members Brian Penn, Andy Holmes, Robert Lotze, Ken St. Andre, Tom Loney, Andy Holmes, Dan Hembree, David Crowell, Mari Volmar, and Jeff Freels with additional material by other people.  This is a very high quality production, but may contain appropriated artwork.  Condition:  Like new.  Price:  $10.</strong></li>
<li><strong>7.      </strong><strong>The DewDrop Inn; (many copies) imagined and written by Ken St. Andre; illustrated and tweaked by David Ullery; with a sexy succubus by Katje Romanov; interior covers by Robin Stacey.  Trollhalla Press, copyright August 2011.  72 p.  Conditon: New.  Price:  $12.</strong></li>
</ol>
<div><strong>______________________________________________</strong></div>
<div><strong>If this method of redistributing stuff from my collection to yours works at all, there will probably be a Trollhalla Deals #2 in a couple of weeks.  If it flops, this page will probably be deleted from the internet forever.  Today is September 30, 2011.  The auction part of this page is definitely out of date by October 7, 2011.  The store part may be valid after that date, but definitely query me first before sending any money.  I can be reached at kenstandre@yahoo.com, and I don&#8217;t care who knows it.  </strong></div>
<div>&#8211;Ken St. Andre</div>
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<title><![CDATA[GenCon 2011]]></title>
<link>http://atroll.wordpress.com/2011/08/09/gencon-2011/</link>
<pubDate>Tue, 09 Aug 2011 20:10:45 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://atroll.wordpress.com/2011/08/09/gencon-2011/</guid>
<description><![CDATA[I spent most of last week&#8211;Aug. 2 through Aug. 8&#8211;at GenCon in Indianapolis.  Thirty or fo]]></description>
<content:encoded><![CDATA[<p>I spent most of last week&#8211;Aug. 2 through Aug. 8&#8211;at GenCon in Indianapolis.  Thirty or forty thousand gamers, dealers, exhibitors, models, musicians, and cosplayers were also there.  What a scene!  I talked to a lot of people, sold and signed a lot of Tunnels and Trolls stuff, and got some incredibly kind words and compliments from nearly everyone I met.  I had a blast.</p>
<p>Last year I devoted my camera work to people in costume.  The costumes were abundant this year also, but I&#8217;m not going to do that again.  This year, I just took a bunch of pictures, and each one reminds me of the fun I had.  Sit back and enjoy the show.</p>
<div id="attachment_2197" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-001.jpg"><img class="size-full wp-image-2197" title="GenCon 2011 001" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-001.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Rick Loomis and Corencio are having supper at Steak and Shake near the convention center.</p></div>
<p>Rick Loomis, Mr. Flying Buffalo himself, is my principal publisher and patron.  I go to big conventions like GenCon and Origins with him to help man the Buffalo booth and to promote Tunnels and Trolls.  This year I brought along my son Corencio to help with the heavy lifting.  We arrived late on Tuesday, set up the booth on Wednesday&#8211;that&#8217;s a miserable job as the convention hall is not fully air-conditioned before the show starts&#8211;and it&#8217;s 90 degrees and 200% humidity inside.  After setting up we all went over to Steak and Shake to have supper&#8211;yum!  I do love those double fudge shakes, and this is the only place I ever get them.</p>
<div id="attachment_2199" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-003.jpg"><img class="size-full wp-image-2199" title="GenCon 2011 003" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-003.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Three Amigos--Grimtooth, Shrek, and Trollgod.</p></div>
<p><span style="color:#993366;">Later in the day, I ran into my friend Steven Crompton, and Corencio took this  </span><span style="color:#ff0000;">Three Amigos<span style="color:#993366;"> picture for us.  I didn&#8217;t expect to see Steve at the show, but he came to demonstrate his new Powers superhero trading card and sticker game.  Steve is an amazing artist&#8211;and the creator of Flying Buffalo&#8217;s Grimtooth the Troll character.  Steve is an Arizona boy from Scottsdale, and also a member of my &#60;a href = &#8220;<a href="http://trollhalla.com&#038;#62" rel="nofollow">http://trollhalla.com&#038;#62</a>; Trollhalla &#60;/a&#62; web fanclub for Tunnels &#38; Trolls fans.  That gigantic ogre is really a foam rubber creation and lighter than it looks.  He was extremely busy taking pictures with Con attendees for the whole week.</span></span></p>
<div id="attachment_2204" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-005.jpg"><img class="size-full wp-image-2204" title="GenCon 2011 005" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-005.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Rick and Corencio teach retailers how to play Nuclear War.</p></div>
<p>On Wednesday night before the show we went off to demonstrate our games for retailers at Victoria Station.  We showed a few people how to play Nuclear War and Lost Worlds.  Wizards of the Coast hogged most of the visitors with their lavish spread and demonstrations of Magic &#8482; and their Dungeon Assault version of Dungeons and Dragons&#8211;not available for purchase, but playable by groups in game stores that sell their products.  Steve Jackson Games and Mayfair were also there in force.  I ignored the big companies pretty much&#8211;I&#8217;m there to see what the little guys are doing.</p>
<div id="attachment_2207" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-0061.jpg"><img class="size-full wp-image-2207" title="GenCon 2011 006" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-0061.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Typical of the small exhibitors was this company with their pirate miniatures game. Very nice toys they had.</p></div>
<div id="attachment_2208" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-007.jpg"><img class="size-full wp-image-2208" title="GenCon 2011 007" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-007.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Explorers back from the Center of the Earth.</p></div>
<p>When the show opened on Thursday morning I went around and talked to some of the dealers.  I most admired the ones who came in costume and wished I had more than an old Tunnels and Trolls t-shirt to wear.  Before it opened on the first day was the best time to see what was at the show&#8211;after it opened it was a shoulder to shoulder crowd scene most of the time.  That&#8217;s great for dealers, but not so good for rubber-necking game designers.</p>
<div id="attachment_2210" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-008.jpg"><img class="size-full wp-image-2210" title="GenCon 2011 008" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-008.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">The Flying Buffalo booth number 501 just before the doors opened to the public on Thursday morning.</p></div>
<p>Flying Buffalo shared 1/8 of our booth with a small company this year that couldn&#8217;t get their own booth.  Studio 9 does small fantasy-themed card games.  Last year they released Treasures &#38; Traps; this year they came out with Villagers and Villains.  People in the picture include Cameron and Lisa in the light green shirts, Bill who helped us in the booth, Rick in the command chair, and Corencio hanging around the back.  One of the few games I got at the con was the T&#38;T card game.  I liked the initials.</p>
<p><a href="http://atroll.files.wordpress.com/2011/08/treasurestraps.jpg"><img class="aligncenter size-full wp-image-2211" title="treasures&#38;traps" src="http://atroll.files.wordpress.com/2011/08/treasurestraps.jpg?w=225&#038;h=178" alt="" width="225" height="178" /></a></p>
<div id="attachment_2213" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-009.jpg"><img class="size-full wp-image-2213" title="GenCon 2011 009" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-009.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Christian, also known in Trollhalla as Dupin, stopped by to say hi.</p></div>
<div id="attachment_2214" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-010.jpg"><img class="size-full wp-image-2214" title="GenCon 2011 010" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-010.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Death wandered around during the convention. He didn&#039;t seem to be taking anyone with him, though.</p></div>
<div id="attachment_2215" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-011.jpg"><img class="size-full wp-image-2215" title="GenCon 2011 011" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-011.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">The Olde Guard was there in force. Here I am with colleagues Robin Laws and Ken Hite.</p></div>
<div id="attachment_2217" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-012.jpg"><img class="size-full wp-image-2217" title="GenCon 2011 012" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-012.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">A member of Trollhalla demos my new DewDrop Inn solo adventure.</p></div>
<div id="attachment_2219" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-013.jpg"><img class="size-full wp-image-2219" title="GenCon 2011 013" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-013.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Trollhalla member Brrrennt gives A TRAVELER&#039;S TALE a thumbs up plug.</p></div>
<p><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-014.jpg"><img class="aligncenter size-full wp-image-2220" title="GenCon 2011 014" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-014.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a></p>
<p>Trollhalla member Kopfy shows off the latest two publications from Peryton Press&#8211;Elder Tunnels&#8211;Tunnels &#38; Trolls fiction and games that don&#8217;t come from me and Flying Buffalo.  I think it is very good to have some outside support for my game.</p>
<div id="attachment_2224" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-016.jpg"><img class="size-full wp-image-2224" title="GenCon 2011 016" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-016.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Perrryton and Aarrra&#039;aghaa are both members of Trollhalla.</p></div>
<div id="attachment_2225" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-018.jpg"><img class="size-full wp-image-2225" title="GenCon 2011 018" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-018.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Classic profile of a winner--later in the afternoon, Perrryton came and whupped Corencio, Brrrennt, and me in a game of Magic.</p></div>
<div id="attachment_2226" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-019.jpg"><img class="size-full wp-image-2226" title="GenCon 2011 019" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-019.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Brrrennt explains some of the finer points of the game to Corencio.</p></div>
<p>The convention center provided a couple of good places to simply sit down, eat, relax, play your games.  I spent a fair amount of time in this area gaming.  It wasn&#8217;t as noisy as the main halls, and food was close at hand in the form of small convention center cafes just out of sight.  I ran my one game of Tunnels and Trolls at this table on Friday afternoon.</p>
<div id="attachment_2230" class="wp-caption aligncenter" style="width: 548px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-thursday-supper2.jpg"><img class="size-full wp-image-2230" title="GenCon Thursday supper" src="http://atroll.files.wordpress.com/2011/08/gencon-thursday-supper2.jpg?w=538&#038;h=717" alt="" width="538" height="717" /></a><p class="wp-caption-text">I had to walk a mile for my supper on Thursday night.</p></div>
<p>When the dealer room closed on Thursday, Corencio and I joined some friends for a Mexican supper.  Afterwords, we went to their domicile for a Call of Cthulhu game&#8211;everyone died, but no one went mad.  Thursday was actually the first and the best day of the Con for me.  Flying Buffalo had a very good day for sales, and most of the friends I actually wanted to see at the Con came to see me that day.  Then we finished it all off with a game.  Can&#8217;t beat that!</p>
<p>Fast forward to Friday . . . We had so many helpers at the Flying Buffalo booth that I couldn&#8217;t actually stay there all the time.  In one way that was bad because some of the people who came to see and meet me actually missed me.  In another way it was good because I got out and saw more of the Con.</p>
<p>Friday morning found me at the Namaste booth where I went to see my friend Liz Danforth&#8211;she who is the very Goddess of Fantasy Illustration&#8211;and the creator of the classic Tunnels and Trolls 5th edition cover.</p>
<div id="attachment_2232" class="wp-caption aligncenter" style="width: 256px"><a href="http://atroll.files.wordpress.com/2011/08/lizcover.jpg"><img class="size-full wp-image-2232" title="Lizcover" src="http://atroll.files.wordpress.com/2011/08/lizcover.jpg?w=246&#038;h=320" alt="" width="246" height="320" /></a><p class="wp-caption-text">Dungeon delving is a blast.</p></div>
<div id="attachment_2233" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-020.jpg"><img class="size-full wp-image-2233" title="GenCon 2011 020" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-020.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Aaron wants to revolutionize MMORPGs. I&#039;ll help him if I can.</p></div>
<p>I&#8217;m in the picture here with John Harmon who is one of the artists at Namaste games.  He spent some time explaining their storyblocks system to me.  They brought Liz Danforth to the con for the first time in ten years, and signed her up to do concept art for the mmorpg they are creating.  I demoed their system, and I like it&#8211;very story based, and not so much twitch gaming like most of the runner/shooter computer rpgs you see these days.  I hope they succeed.</p>
<div id="attachment_2234" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-021.jpg"><img class="size-full wp-image-2234" title="GenCon 2011 021" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-021.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Liz Danforth (in purple) is talking to some of her fans.</p></div>
<p>It was great to see Liz out on the convention scene once again, and apparently having a good time.  On Saturday night Liz had supper with me and Rick and Corencio and Steve and Rick Roszco at the High Velocity Sports Bar in the Marriott.  That&#8217;s living the high life, folks.</p>
<div id="attachment_2235" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-023.jpg"><img class="size-full wp-image-2235" title="GenCon 2011 023" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-023.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Arch geekery with Steve Jackson.</p></div>
<p>Liz and I connected with the ever reclusive Steve Jackson at the Namaste booth.  Twas really good to see Steve again&#8211;it has been more than a decade since our paths last crossed.</p>
<div id="attachment_2237" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-024.jpg"><img class="size-full wp-image-2237" title="GenCon 2011 024" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-024.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">LIfe-sized Robo Rally.</p></div>
<p>When I wasn&#8217;t in the dealers&#8217; room trying to sell stuff or talking to people, I hung out in the convention lobby a lot.  In once place they had a life-sized Robo Rally game going for the whole convention.  It attracted a lot of attention and was beautifully produced.  Where do they get those fabulous toys?</p>
<div id="attachment_2238" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-026.jpg"><img class="size-full wp-image-2238" title="GenCon 2011 026" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-026.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Steve came by and talked business with Rick later in the day.</p></div>
<div id="attachment_2239" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-027.jpg"><img class="size-full wp-image-2239" title="GenCon 2011 027" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-027.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Richard Roszko is the Nuclear War apps developer for Flying Buffalo.</p></div>
<p>One of the people who helped out at the Buffalo booth was &#8220;Nomad&#8221; Rick Roszko.  He created the spinner map for Android cell phones for Nuclear War, and is working on a complete Nuclear War app.  The two Ricks think that if Apple Computing would only approve these apps, they would soar to undreamed of heights of popularity and richness.  C&#8217;mon, Apple, get off your butt, and approve the Apple I-phone version of the Nuclear War spinner.  Later you can approve the T &#38; T cell phone interactive stories we intend to do.  Nomad took us all to dinner on Friday night at the Claddagh Pub.  Thanks, Nomad!</p>
<div id="attachment_2241" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-028.jpg"><img class="size-full wp-image-2241" title="GenCon 2011 028" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-028.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Saturday was Shadowfist Day!</p></div>
<p>On Saturday Corencio and I spent a lot of time playing cards at the World Championship Shadowfist tournament.  You may see me write about Magic a lot, but my real favorite collectible card game is Shadowfist&#8211;the game of Hong Kong action science fiction movies.  My son, Corencio, is currently the Arizona State Champion of the game&#8211;though I think he was lucky when he won that&#8211;and we tried our hand at the World Championship.  Now this is sort of typical of my life in gaming.  Here I was, competing for the world championship in a game, and there were only 14 other competitors.  Neither Corencio nor I even came close to winning&#8211;we didn&#8217;t even make the finals&#8211;but we had a good time, and saw some great players in action.</p>
<div id="attachment_2242" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-029.jpg"><img class="size-full wp-image-2242" title="GenCon 2011 029" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-029.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Do these guys look like kung-fu killers to you? The Shadowfist Championship tourney.</p></div>
<p>After the Shadowfist tournament I went back to the Buffalo booth for the afternoon.  Rick went off and ran a Nuclear War tournament at 4 p.m.&#8211;he had 30 players.  Ha!  He should bill it as the Nuclear War World Championship tournament at GenCon.  He might get 100 players if he did that.  When the hall closed a bunch of us went off and had supper at the High Velocity bar.  What  a feast!  But what will forever stick in my mind was the fact that they had television monitors in the Men&#8217;s restroom.  You could stand there doing your business and never miss a moment of whatever game was currently playing.</p>
<div id="attachment_2243" class="wp-caption aligncenter" style="width: 330px"><a href="http://atroll.files.wordpress.com/2011/08/high-velocity-sports-bar.jpg"><img class="size-full wp-image-2243" title="High Velocity Sports Bar" src="http://atroll.files.wordpress.com/2011/08/high-velocity-sports-bar.jpg?w=320&#038;h=227" alt="" width="320" height="227" /></a><p class="wp-caption-text">Sports TV heaven and the food was good too. I could not say the same for the Champions Bar in the other Marriott hotel down the street where I had lunch on Sunday.</p></div>
<div id="attachment_2245" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-030.jpg"><img class="size-full wp-image-2245" title="GenCon 2011 030" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-030.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">We parked across the street from the football home of the Indianapolis Colts. The whole stadium is enclosed within this gigantic brick building with huge neon lights on the outside.</p></div>
<p>The City of Indianapolis has a lot of bizarre and impressive structures in it.  I would have a good time just riding around and photographing strange places.  The football stadium is one of them.  So is the church that follows.  I wish I had time and a local guide to get to know these places better.</p>
<div id="attachment_2246" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-031.jpg"><img class="size-full wp-image-2246" title="GenCon 2011 031" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-031.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Twin Towers--the top of the cathedral across the street from the convention center.</p></div>
<div id="attachment_2247" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-032.jpg"><img class="size-full wp-image-2247" title="GenCon 2011 032" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-032.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Go for baroque front facade of the church across from the convention center.</p></div>
<p>The church was so massive I couldn&#8217;t get it all into a single photograph.  Likewise for the stadium, and I didn&#8217;t even try for a photo of the power plant or the convention center itself or the state Capitol buildings a block to the north.</p>
<div id="attachment_2249" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-033.jpg"><img class="size-full wp-image-2249" title="GenCon 2011 033" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-033.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Some Uruks got lost in the Dealers&#039; Room on Sunday--three of them.</p></div>
<p>Did I mention that the hall costumes were incredibly great this year?  They were spectacular and none were better, imho, than these lost uruks.  The leader, above, had this harsh rasping voice you could hear halfway across the hall, and yet he was the soul of courtesy and couth.  I tip the trollgod&#8217;s battered fedora to the Uruks of GenCon.</p>
<div id="attachment_2250" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-034.jpg"><img class="size-full wp-image-2250" title="GenCon 2011 034" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-034.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Looks real to me.</p></div>
<div id="attachment_2251" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-035.jpg"><img class="size-full wp-image-2251" title="GenCon 2011 035" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-035.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">This fellow had an axe to grind--luckily not with me! I&#039;d sign him up in a hearbeat to guard the trollcave at Trollhalla.</p></div>
<p>Sunday was the least eventful day of the trip.  I had lunch with my Trollhallan friends and said goodbye to them.  Perhaps we&#8217;ll meet again some time.  By 6 p.m. the Con was over, and we had packed the stuff we didn&#8217;t sell and were ready to head out.  This concludes my tale of GenCon Indy 2011.  It was the best I&#8217;ve ever attended.  All the dealers seemed to do well, and the gamers, cosplayers, etc.  all seemed pretty pumped up and pleased with it.  My congratulations to Peter Adkisson for running a great Con.  Long may it continue!</p>
<div id="attachment_2248" class="wp-caption aligncenter" style="width: 650px"><a href="http://atroll.files.wordpress.com/2011/08/gencon-2011-036.jpg"><img class="size-full wp-image-2248" title="GenCon 2011 036" src="http://atroll.files.wordpress.com/2011/08/gencon-2011-036.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a><p class="wp-caption-text">Goodbye to Indianapolis!</p></div>
<p>I know thousands of you were at GenCon with me.   There were a million other things I could have mentioned, but I&#8217;ve been working on this blog for half the day already, and I have to stop some time.  What did you enjoy most at GenCon?  I&#8217;d welcome your comments for this blog.</p>
<p>end</p>
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<title><![CDATA[The Game Master is God!]]></title>
<link>http://delvers.wordpress.com/2011/06/17/the-game-master-is-god/</link>
<pubDate>Fri, 17 Jun 2011 16:23:11 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/06/17/the-game-master-is-god/</guid>
<description><![CDATA[The Trollgod talks about the Way Things Are Meant to Be Some question has come up about what I might]]></description>
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<div id="attachment_1166" class="wp-caption aligncenter" style="width: 77px"><a href="http://delvers.files.wordpress.com/2011/06/trollgodsays.jpg"><img class="size-full wp-image-1166" title="trollgodsays" src="http://delvers.files.wordpress.com/2011/06/trollgodsays.jpg?w=67&#038;h=102" alt="" width="67" height="102" /></a><p class="wp-caption-text">The Trollgod talks about the Way Things Are Meant to Be</p></div>
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<p>Some question has come up about what I might have meant when I say the GM is<br />
God. It&#8217;s a common principle in all role-playing, so let&#8217;s talk about it a<br />
bit.</p>
<p>Some GMs like a free form game. They set up a situation and let the<br />
players do whatever they can with it. I&#8217;m like that most of the time.</p>
<p>Other GMs have a story that needs to be told. The characters become<br />
actors in that one story, and have very little freedom. Certain things have to<br />
be done or the story doesn&#8217;t get told.</p>
<p>In the first case you don&#8217;t have<br />
to mess with the rules much at all. The only thing that can trip you up is the<br />
unspoken/unwritten rules. If the player misses a saving roll and dies, let him.<br />
If he takes on a monster that&#8217;s way too tough for him and dies, too bad. The<br />
players have a responsibility to make good decisions and have a good game.</p>
<p>In the second case the story is paramount. If a player gets himself<br />
killed, and the story needs that character, then the god GM can fudge the<br />
results. What should have been a killing blow to the head turns into a glancing<br />
blow that only knocks the character down. Unconscious and left for dead, the<br />
character lies there and takes no harm while the fight moves on. This is good<br />
storytelling. It can make for a great game. It ignores the fact that the GM<br />
threw the game rules out the window in this one case. A skillful GM would never<br />
even let the players know what he had done. After all, it is the GM who narrates<br />
the action, and if he narrated a knockout instead of a kill, then that&#8217;s what<br />
happened. That is what I mean when I say the GM is God.</p>
<p>Another<br />
example&#8211;could happen in my kind of game. The party is dying, down to its last<br />
few hit points and surrounded by Uruks. You know that the way the dice are<br />
rolling, they will die on the next combat turn. So, suddenly the GM says, &#8220;You<br />
hear a loud whistling noise. The Uruks look startled. They turn and run for<br />
their lives, completely ignoring the party. Some of them even drop their<br />
weapons. The party looks around in astonishment. What the heck was that? They<br />
may never find out, but they are alive, and not dead. The game can continue. Did<br />
I break any rules there? No. But the GM played God and saved everyone. The game<br />
continues, with the players wondering what saved them. It may even turn into a<br />
plot hook for later.</p>
<p>The GM has a responsibility to his players&#8211;he&#8217;s<br />
not there to either pamper or torture them. He&#8217;s there to provide a good, fun,<br />
challenging game. Show off the game world. Display your GM creativity. Make<br />
people laugh! Believe me, it takes godlike powers to do all that, so . . . the<br />
GM is God.</p>
<p>T &#38; T can be played mechanically, obeying every &#8220;rule&#8221;,<br />
but such a game has no &#8220;heart&#8221;. I want you all to invest your own creativity in<br />
play and in game/world design. Trollworld is my world. You&#8217;re welcome to play<br />
there, but you don&#8217;t have to. Other worlds may work a bit differently&#8211;voila!<br />
House Rules!</p>
<p>You will forgive me if I spend most of my time and effort<br />
working on my own world. When I go play on Beanworld, or Glorantha, or Middle<br />
Earth, it&#8217;s different, and I play by the local rules. You should, too, and if<br />
you don&#8217;t care for the local rules, don&#8217;t bitch about it. Just don&#8217;t go back.<br />
I&#8217;m a big believer in voting with your feet. The object is to enjoy your gaming,<br />
not to make others unhappy.</p>
<p>Go forth and do great things!&#8221;</td>
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<title><![CDATA[D31 Blogging Challenge: D17]]></title>
<link>http://delvers.wordpress.com/2011/05/19/d31-blogging-challenge-d17/</link>
<pubDate>Thu, 19 May 2011 01:27:51 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/19/d31-blogging-challenge-d17/</guid>
<description><![CDATA[17 is for Morning Star. My apologies, brave ones&#8211;as the d numbers get bigger, it gets harder a]]></description>
<content:encoded><![CDATA[<div id="attachment_1150" class="wp-caption aligncenter" style="width: 453px"><a href="http://delvers.files.wordpress.com/2011/05/ms-flail.jpg"><img class="size-full wp-image-1150" title="ms flail" src="http://delvers.files.wordpress.com/2011/05/ms-flail.jpg?w=443&#038;h=434" alt="" width="443" height="434" /></a><p class="wp-caption-text">17 is for Morning Star.</p></div>
<p>My apologies, brave ones&#8211;as the d numbers get bigger, it gets harder and harder to add anything significant about T &#38; T.  I&#8217;m really just continuing this because of the challenge I set myself.</p>
<p>17 is for Trollworld basketball player.  When rolling 3D6 for a human character&#8217;s height, a 17 generates a height of 6 feet 11 inches tall.  It generates a weight of 310 pounds.  And that&#8217;s all pure power-packed barbarian muscle.</p>
<p>17 is the Strength required to bend an extra-heavy bow (one with a draw weight of over 100 pounds.  17 is also the Strength required to wield a heavy mace or a morningstar.</p>
<p>It seems to me that 17 was a magic number in 1st edition Dungeons and Dragons, being the number of character levels possible.  In my naivete circa 1975, I thought 17 was as high as levels needed to go in role-playing games.  Thus, my ultimate magic spells in 1st edition T &#38; T were 17th level, and they were Summoning, Banishing, and Deluxe Staff.  The Deluxe Staff spell is kind of special: the text reads: <strong>This is a spell you can&#8217;t do, folks.  You may buy deluxe staves from the (Wizards) Guild (5000 gold pieces), but they are actually made by a small, very secretive clan of wizards who like their privacy.  There is no such thing as &#8220;deluxe staff material&#8221; for weapons or armor.  </strong>Considering that the deluxe staff is described as absolutely indestructible, that&#8217;s a good thing.</p>
<p>If you know any other good 17s for Tunnels and Trolls, feel free to list them in the comments below. I&#8217;m a day late on these blogs already, but I&#8217;ll catch up some time.  (ha! and if you believe that, I have some swamp land I&#8217;d like to show you.)</p>
<p>&#8211;end</p>
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<title><![CDATA[D31 Blogging Challenge: D16]]></title>
<link>http://delvers.wordpress.com/2011/05/16/d31-blogging-challenge-d16/</link>
<pubDate>Mon, 16 May 2011 22:07:40 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/16/d31-blogging-challenge-d16/</guid>
<description><![CDATA[Liz Danforth&#039;s picture of a goblin in goblin Lake has always been the way I visualized these li]]></description>
<content:encoded><![CDATA[<div id="attachment_1143" class="wp-caption aligncenter" style="width: 520px"><a href="http://delvers.files.wordpress.com/2011/05/goblinlake.jpg"><img class="size-full wp-image-1143" title="goblinlake" src="http://delvers.files.wordpress.com/2011/05/goblinlake.jpg?w=510&#038;h=756" alt="" width="510" height="756" /></a><p class="wp-caption-text">Liz Danforth&#039;s picture of a goblin in goblin Lake has always been the way I visualized these little 2D6 monsters.</p></div>
<p>Sixteen is a good number for Goblins&#8211;they like to run in packs, and 16 is a good monster rating for them, too.  A monster rating of 16 gets the goblin 2D6 + 8 combat adds&#8211;average combat roll around 15.  Almost any first level T &#38; T fighter can beat a single goblin in a fight, but 16 of them at a time might be a bit much.  Time for strategy, tactics, and a quick retreat if you meet 16 Goblins at one time.</p>
<p>In 5th edition, Level 16 magic is for anti-magic spells and Exorcism.</p>
<p>16 is the Dexterity required to use heavy bows in combat effectively.  It is also the Strength needed for a hand and a half sword&#8211;sometimes called a bastard sword.  They called it that because they hated what it, not because they couldn&#8217;t find its father.</p>
<p>Sixteen is also for sweet 16&#8211;a very good age to start role-playing.</p>
<p>If you have some sweet 16s to add about Tunnels and Trolls, please put them in the comments below, and come back tomorrow to see if I have anything for 17 in Tunnels and Trolls.</p>
<p>&#8211;end</p>
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<title><![CDATA[D31 Blogging Challenge: D15]]></title>
<link>http://delvers.wordpress.com/2011/05/16/d31-blogging-challenge-d15/</link>
<pubDate>Mon, 16 May 2011 04:49:27 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/16/d31-blogging-challenge-d15/</guid>
<description><![CDATA[The Troll&#039;s treasure hoard. Fifteen is for the Troll&#8217;s Hoard in Trollstone Caverns.  TC i]]></description>
<content:encoded><![CDATA[<div id="attachment_1137" class="wp-caption aligncenter" style="width: 330px"><a href="http://delvers.files.wordpress.com/2011/05/treasure.jpg"><img class="size-full wp-image-1137" title="treasure" src="http://delvers.files.wordpress.com/2011/05/treasure.jpg?w=320&#038;h=226" alt="" width="320" height="226" /></a><p class="wp-caption-text">The Troll&#039;s treasure hoard.</p></div>
<p>Fifteen is for the Troll&#8217;s Hoard in Trollstone Caverns.  TC is the short GM adventure that I wrote for 5th edition T &#38; T.  While much of the text in 5th edition actually came from Liz Danforth, the Trollstone Caverns is all mine.  The map has 18 key locations, but location 15 is the deepest point, and the spot where any adventurers are most likely to get good loot.</p>
<p>Fifteen is a number widely used in the weapons tables of the 5th edition.  Medium self bows and medium longbows both require a DEX of 15 to use them.  I took 2 semesters of archery a million years ago when I was in college.  It&#8217;s harder than it looks.  Really light bows don&#8217;t have much penetrating power.  Heavier weapons that take more strength to draw tend to wobble.  Modern bowmen all want to be sharpshooters&#8211;too much of the Robin Hood legend, I think.  Ancient and medieveal bowmen didn&#8217;t worry so much about shooting straight.  They were grouped in companies, and they laid down barrages of arrow fire by making high arcing shots.  The bow was the artillery of its time.</p>
<p>15 is also the number of weapon adds that all the early forms of pistols get in combat.  If your character gets shot with a gunne in T &#38; T, he/she is gonna get hurt, and hurt pretty bad.</p>
<div id="attachment_1136" class="wp-caption aligncenter" style="width: 520px"><a href="http://delvers.files.wordpress.com/2011/05/snaphaunce-pistol.jpg"><img class="size-full wp-image-1136" title="snaphaunce pistol" src="http://delvers.files.wordpress.com/2011/05/snaphaunce-pistol.jpg?w=510&#038;h=225" alt="" width="510" height="225" /></a><p class="wp-caption-text">Yes, there are guns in Tunnels &#38; Trolls. They are rare, but deadly.</p></div>
<p>There is one 15th level spell in 5th edition T &#38; T<em>.  Air, Earth, Fire, and </em>Water allows the caster to conjure an elemental to use as a servant for 5 game turns.  Its monster rating will equal the total of the caster&#8217;s attributes times two.  That will usually generate a humongously powerful servant.  300 years later in 7th edition T &#38; T, this spell has been lost.</p>
<p>If you can think of any other fine fifteens used in Tunnels and Trolls, please list them in the comments below, and come back tomorrow to see what I can do with sweet Sixteen.</p>
<p>&#8211;end</p>
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<title><![CDATA[D31 Blogging Challenge: D14]]></title>
<link>http://delvers.wordpress.com/2011/05/15/d31-blogging-challenge-d14/</link>
<pubDate>Sun, 15 May 2011 03:59:09 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/15/d31-blogging-challenge-d14/</guid>
<description><![CDATA[Oz, the god wizard of the land of Oz. Being a god can be a lot of work. Fourteen is for fortnight]]></description>
<content:encoded><![CDATA[<div id="attachment_1130" class="wp-caption aligncenter" style="width: 309px"><a href="http://delvers.files.wordpress.com/2011/05/oz.jpg"><img class="size-full wp-image-1130" title="Oz" src="http://delvers.files.wordpress.com/2011/05/oz.jpg?w=299&#038;h=210" alt="" width="299" height="210" /></a><p class="wp-caption-text">Oz, the god wizard of the land of Oz. Being a god can be a lot of work.</p></div>
<p>Fourteen is for fortnight&#8211;a term never once used in Tunnels and Trolls.</p>
<p>Fourteenth-level Spells and Beyond: Spells of 14th level and higher are not sold by the Wizards Guild in the Empire of Khazan.  There are rumors that they can be learned from the Nagas, but they are generally considered to be god-level magic and should be distributed only at the discretion of the GM.</p>
<p>Which leads me to talk for a little bit about god-level wizards.  Originally, there were no gods postulated for Tunnels and Trolls.  The game developed in a religious vacuum.  As far as I know, no human society yet has ever existed without the idea of gods.  The gods might be benevolent, malevolent, or indifferent, but there were always gods.  On some basic level, people need to believe in powers greater than themselves.  They need explanations for such questions as &#8220;why is there lightning?&#8221;</p>
<p>Well, we all know the answer to why questions.  The answer is because.  There is lighting because Zeus is throwing thunderbolts at things on Earth.  Or if not Zeus, then Thor.  How can they be powerful enough to hurl lighting?  They can do it because they are gods.</p>
<p>On Earth we made up gods to explain the unexplainable.  In Trollworld, there are people&#8211;wizards&#8211;who can do unexplainable things.  They can fly.  They can cast lightning bolts.  They can disappear and reappear in different places.  These people are wizards&#8211;magic users.</p>
<p>And some wizards are clearly more powerful than others.  Some wizards like Gristlegrim or Loopo the mad mage are so powerful that they have created whole new races/kindreds to be their people.  Gristlegrim literally made the Dwarves of Trollwold.  He carved them from stone and brought them to life.  Loopo made the uruks.  He warped and twisted the basic nature of elves into a vile parody.  Yet, elves and uruks can mate&#8211;Lerotra&#8217;hh, the Death Goddess of Khazan, is one such example of what happens when such a mating takes place.</p>
<p>Wizards who have learned to transcend any imaginable limits of power are known as god-wizards.  They can do anything.  They use the natural kremm energy of Trollworld itself to get their effects.  The only ones who can oppose them are other god-wizards.</p>
<p>You should have noticed that I&#8217;ve avoided giving these so-called god-wizards any other supreme titles.  None are known as all-wise, all-loving, all-evil.  That is because they are not supreme gods&#8211;not even real gods.  They are just beings of such power that they might as well be considered to be gods.  Some of them even think of themselves as gods.</p>
<p>They aren&#8217;t gods.  There are no true gods on Trollworld.  There are, however, a lot of god-wizards.</p>
<p>That&#8217;s all 7th edition theology, or lack of it.  There is a 14th level of spells in 5th edition T &#38; T, though it only has one spell.  Force Shield is the 14th level spell in the old days.  A force shield is a wall of colored light that cannot be penetrated by any lower-level magic or weapons.  The wizard can shape and move the Force Shield as he wishes.</p>
<p>Fourteen is used frequently in the weapons tables as STR or DEX requirements for various hard to manage weapons.</p>
<p>If you can think of any notable uses of 14 in T &#38; T, please add them in the comments below.  And come back tomorrow to see if there is anything good to be said about the number 15.</p>
<p>end</p>
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<title><![CDATA[D31 Blogging Challenge: D13]]></title>
<link>http://delvers.wordpress.com/2011/05/13/d31-blogging-challenge-d13/</link>
<pubDate>Fri, 13 May 2011 20:12:55 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/13/d31-blogging-challenge-d13/</guid>
<description><![CDATA[Hey, wow, it&#8217;s Friday the 13th!  I haven&#8217;t seen one of those in a long time.  On this da]]></description>
<content:encoded><![CDATA[<p>Hey, wow, it&#8217;s Friday the 13th!  I haven&#8217;t seen one of those in a long time.  On this day associated with bad luck I&#8217;ve had one really bad leg cramp at 3 in the morning&#8211;I&#8217;ll be limping for the rest of the week, and I&#8217;ve experienced a bit of lethargy, but that&#8217;s all.  However, your bad luck is just beginning.  Read on!</p>
<div id="attachment_1119" class="wp-caption aligncenter" style="width: 457px"><a href="http://delvers.files.wordpress.com/2011/05/born-again.jpg"><img class="size-full wp-image-1119" title="born again" src="http://delvers.files.wordpress.com/2011/05/born-again.jpg?w=447&#038;h=616" alt="" width="447" height="616" /></a><p class="wp-caption-text">You could be born again in Tunnels and Trolls buy you might come out looking like this.</p></div>
<p>Thirteen is the highest level of spells available from the Wizards Guild in Trollworld.  There is only one spell, and it is the Born Again spell.  The fifth edition featured two level 13 spells: Invisible Fiend and Wizard Speech.  Ot the three, I&#8217;d say Wizard Speech is the most useful&#8211;it is a universal translator for the wizard.  The Born Again spell has to be cast in advance, and it allows the character to re-materialize in a younger form when he dies.  Only high level wizards capable  of spending 208 WIZ at a shot can cast it.</p>
<p>Tunnels and Trolls never had the endless reincarnations so prominent in D &#38; D.  Dead is pretty much dead in Tunnels &#38; Trolls unless the G.M. wants to bring your character back to life.  Yes, characters come back sometimes as zombies or vampires, but you can&#8217;t just haul the body to the nearest temple and come back to life.  The gods could do that for characters, but mostly they don&#8217;t, so be careful when you&#8217;re playing.  Dead is dead in T &#38; T.</p>
<div id="attachment_1120" class="wp-caption aligncenter" style="width: 520px"><a href="http://delvers.files.wordpress.com/2011/05/dead-is-dead.jpg"><img class="size-full wp-image-1120" title="dead is dead" src="http://delvers.files.wordpress.com/2011/05/dead-is-dead.jpg?w=510&#038;h=318" alt="" width="510" height="318" /></a><p class="wp-caption-text">Dead is usually dead in Tunnels and Trolls. Try not to die.</p></div>
<p>One of my favorite swords is the falchion&#8211;a kind of wide-bladed sabre with a heavy slashing head that bends backwards a bit towards the swordsman.  It requires a DEX of 13 to use it effectively.  So does the black-eagle blade and the fish spine sword.  All of these weapons do more damage than the standard broadsword, but the falchion is the best of them.</p>
<div id="attachment_1118" class="wp-caption aligncenter" style="width: 203px"><a href="http://delvers.files.wordpress.com/2011/05/girl-with-falchion.jpg"><img class="size-full wp-image-1118" title="girl with falchion" src="http://delvers.files.wordpress.com/2011/05/girl-with-falchion.jpg?w=193&#038;h=261" alt="" width="193" height="261" /></a><p class="wp-caption-text">As warrior maids go, she could use better armor, but she has a real nice sword.</p></div>
<p>If you know any good 13s that I&#8217;ve missed for T &#38; T, please list them in the comments below, and come back tomorrow to see if I can do anything with the number 14.</p>
<p>end</p>
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<title><![CDATA[D31 Blogging Challenge: D9]]></title>
<link>http://delvers.wordpress.com/2011/05/11/d31-blogging-challenge-d9/</link>
<pubDate>Wed, 11 May 2011 03:09:13 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/11/d31-blogging-challenge-d9/</guid>
<description><![CDATA[Well, actually it&#8217;s day 10 in the mundane world, so I&#8217;m still behind.  If I make the D9]]></description>
<content:encoded><![CDATA[<p>Well, actually it&#8217;s day 10 in the mundane world, so I&#8217;m still behind.  If I make the D9 blog short, maybe I can catch up with the D10 blog tonight.</p>
<p>Nine is for Death Spell #9.  The name kind of implies that there ought to be death spells one through eight and maybe ten and higher, but there aren&#8217;t.  The only one called a death spell in Tunnels and Trolls is Death Spell #9.  I must admit that the inspiration for the spell name came from the song &#8220;Love Potion #9&#8243;.</p>
<p>Death Spell #9 is a 9th level spell.  It has a range of 100 feet, although in retrospect I should have given it a range of 99 feet.  It happens instantaneously when the magic-user casts it.  The spell cost is 81 WIZ  points which is 9 times 9 for 9 times the deadliness.  You can power it up by making it harder to resist.  Death Spell #9 was a first edition spell, and it was more powerful back in the day.  It was meant to be the spell that would kill almost anything.  The spell description reads:  The target of the spell must make a L9SR on Luck or have all bodily functions cease at once, resulting in instant death for any living being. (DS9 doesn&#8217;t work on the undead or on non-living magically animated beings.)  The spell can only target one being at a time.  Before the 7th edition, that spell would kill anything less than a 10th level monster most of the time.  Now, however, the spell has been weakened.  It won&#8217;t affect a target with a higher WIZ rating than the caster, and the caster has to make a L9SR on INT or the spell fizzles and rebounds upon the caster.  That&#8217;s a serious drawback, and a player character would have to be pretty desperate to try casting the Death Spell #9.</p>
<div id="attachment_1085" class="wp-caption aligncenter" style="width: 330px"><a href="http://delvers.files.wordpress.com/2011/05/deathspell.gif"><img class="size-full wp-image-1085" title="deathspell" src="http://delvers.files.wordpress.com/2011/05/deathspell.gif?w=320&#038;h=240" alt="" width="320" height="240" /></a><p class="wp-caption-text">When you see this sign, you die!</p></div>
<p>There&#8217;s another 9th level spell that has some 9s in it. Oddly enough, it&#8217;s a life spell called <strong>Pygmalion</strong>.  The WIZ cost is 99, and it happens instantly.  Yes, friends, it is quite possible to have attributes in Tunnels and Trolls of 99 and above.  You won&#8217;t start with anything that high, but you could get there in a year or two of play.  The caster can bring stone statues to life and turn them into playable characters.</p>
<p>If  you know any great connections with 9, please list them in the comments below, and come on back tomorrow when I will be a day late with the D10 section of this blog.</p>
<p>&#8211;end</p>
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<title><![CDATA[D31 Blog Challenge: D6]]></title>
<link>http://delvers.wordpress.com/2011/05/06/d31-blog-challenge-d6/</link>
<pubDate>Fri, 06 May 2011 16:26:13 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/06/d31-blog-challenge-d6/</guid>
<description><![CDATA[Hah! The D6 blog is, of course, about the D6&#8211;the six-sided die. Dice are very important in rol]]></description>
<content:encoded><![CDATA[<p><strong>Hah!</strong></p>
<p>The D6 blog is, of course, about the D6&#8211;the six-sided die.</p>
<div id="attachment_1058" class="wp-caption aligncenter" style="width: 384px"><a href="http://delvers.files.wordpress.com/2011/05/giant-die.jpg"><img class="size-full wp-image-1058" title="giant die" src="http://delvers.files.wordpress.com/2011/05/giant-die.jpg?w=374&#038;h=349" alt="" width="374" height="349" /></a><p class="wp-caption-text">Dice are very important in role-playing games like Tunnels &#38; Trolls.</p></div>
<p>Tunnels and Trolls is the original D6 roleplaying game.  When I first wrote it back in 1975, I had never seen any other form of dice.  You didn&#8217;t buy dice at a game store, back them.  You took them from other games&#8211;most notably Monopoly and Yahtzee, but sometimes from wargames like Battle of the Bulge or Civil War.  Even in my earliest dreams of T &#38; T, I knew that dice would be important, and so I decided to use the most common dice of all, the six-sider that came in all my other games.</p>
<p>1D6 is what anyone gets in unarmed combat.  What really makes the difference is combat adds.</p>
<p>Tunnels and Trolls originally had only 6 attributes.  They were&#8211;in the order in which I thought of them&#8211;Strength, Intelligence, Luck, Constitution, Dexterity, Charisma.  And yes, that looks a lot like early Dungeons and Dragons.  The difference is that T &#38; T has Luck, D &#38; D has Wisdom.  There are also differences in how the attributes are used.  T &#38; T uses the attributes directly in the saving roll process&#8211;your chance to succeed in anything is proportional to the magnitude of the attribute being tested.  Thus, T &#38; T has more of a probablity factor in play that relates directly to the characters.</p>
<p>6 is also for 6 feet tall.  That&#8217;s the ideal height for a man, imho, and I used it as the basis of the height and weight chart in the early rules.  It also happens to be how tall I was back in the 70s when I still had a lot of hair on my head.  Now that I&#8217;m bald on top, my height has gone down to 5&#8217;11.75 inches.  Rats!</p>
<p>Come back on May 7 for the importance of 7 in Tunnels and Trolls!</p>
<p>&#8211;end</p>
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<title><![CDATA[D31 Blog Challenge: D5]]></title>
<link>http://delvers.wordpress.com/2011/05/05/d31-blog-challenge-d5/</link>
<pubDate>Thu, 05 May 2011 19:25:40 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/05/d31-blog-challenge-d5/</guid>
<description><![CDATA[Welcome back to the Numerology of Tunnels and Trolls! When it was all said and done, I realized that]]></description>
<content:encoded><![CDATA[<p>Welcome back to the Numerology of Tunnels and Trolls!</p>
<p>When it was all said and done, I realized that I left out an important 4 thing in Tunnels and Trolls.  In 7th edition  you learn that Magic can be divided into 4 schools: (1) Combat Magic  (2) Cosmic Magic  (3) Conjuring Magic, and (4) Metabolic Magic.</p>
<p>Combat Magic deals with all spells meant to be used to  harm foes.  Its most famous example is: the spell called Take That You Fiend!  TTYF does the caster&#8217;s INTelligence rating in damage to the foe&#8217;s CONstitution rating.  At higher levels it does multiples of the Casters INT in damage.</p>
<p>Cosmic Magic deals with all spells that have a direct effect on the ral universe including &#8220;divinatory&#8221;&#8216; magic.  Levitation is a cosmic spell.</p>
<p>Conjuring Magic deals with all spells that summon, banish, or control beings, substances, and energies.  Summoning Invisible Fiends is conjuring magic.</p>
<p>Metabolic Magic deals with all spells that directly affect character health or attributes.  Attributes in T &#38; T are used much more directly than they are in D &#38; D (and its many clones).  For this reason, metabolic magic could be called Constitutional Magic.  Although the 4 C&#8217;s of magic sounds pretty good, I used metabolic instead, as I didn&#8217;t want anyone to get confused and think the 4th type of magic dealt with writing political and governmental documents.  <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Now on to D5:</strong></p>
<div id="attachment_1044" class="wp-caption aligncenter" style="width: 188px"><a href="http://delvers.files.wordpress.com/2011/05/tt5book.jpg"><img class="size-full wp-image-1044" title="tt5book" src="http://delvers.files.wordpress.com/2011/05/tt5book.jpg?w=178&#038;h=230" alt="" width="178" height="230" /></a><p class="wp-caption-text">This is how T &#38; T looked in its prime.</p></div>
<p>Five is for the classic 5th edition of Tunnels and Trolls.  Rewritten from my notes, organized, and mostly illustrated by Liz Danforth in 1979, back in the days when we honestly thought we might compete with Dungeons and Dragons and get into book and game stores all over the country, the 5th edition was the definative form of Tunnels and Trolls for about 25 years give or take half a year.  At the end of 2004 Rick Loomis decided to increase the size of the fifth edition and add a few new rules and articles.  Although the job didn&#8217;t get back from the printer until early 2005, edition 5.5 was conceived at the end of 5 times 5 years of plain old 5th edition.  Many gamers still consider 5th edition T &#38; T to be the best and classic form of the game.</p>
<p>But the truth was we really needed something new to invigorate the game.  In 2005 Jason Kempton and the Fiery Dragon staff proposed a 30 year memorial edition.  They had an idea for a kind of miniatures game based on T &#38; T which they would sell in one of their trademark tin boxes.  When I heard of this, I offered them a complete rewrite of the T &#38; T  rule.  Jason very kindly allowed me to do that, and so the 7th edition of Tunnels and Trolls came into being.</p>
<p>5 can also be for Fifth Level spells which contains the all new Trollgod&#8217;s Blessing combat spell.  With little touches like this, I inject a tiny bit of my own wacky, chaotic personality into the rules.  I don&#8217;t know if the revered Mr.Arneson or Mr. Gygax ever did anything like that to their frp rules.  (I really haven&#8217;t read them.)  The Trollgod&#8217;s Blessing spell (created by Trollhalla member Mahrundl who lives in South Australia&#8211;isn&#8217;t the worldwide web wonderful?) has this description: A large club appears avove the head of the target and &#8220;blesses&#8221; him&#8211;that is, hits him on the head.  The club does 5D6 points of damage plus the caster&#8217;s personal adds.  Only head armor may absorb the damage from this effect.  If the caster fails his INT saving roll when trying to cast, the Trollgod&#8217;s Blessing hits the caster instead.</p>
<p>I think that&#8217;s pretty cool, and it would be absolutely hilarious in a game.</p>
<div id="attachment_1049" class="wp-caption aligncenter" style="width: 97px"><a href="http://delvers.files.wordpress.com/2011/05/blessing-cudgel.jpg"><img class="size-full wp-image-1049" title="blessing cudgel" src="http://delvers.files.wordpress.com/2011/05/blessing-cudgel.jpg?w=87&#038;h=130" alt="" width="87" height="130" /></a><p class="wp-caption-text">The Trollgod&#039;s Blessing just waiting to happen . . .</p></div>
<p>5 is also the number of Humans and humanoid races.  Human is a 5 letter word.  Oddly enough, Troll is also a 5 letter word.  So is Dwarf.  So is Fairy.  So is Hrogr&#8211;the real word for Ogre.  5 is an important number for kindred types.  Humans have 5 appendages on the body&#8211;1 head, 2 arms, 2 feet.  Each hand should have 5 fingers.  Each foot should have 5 toes.  5 is a prime number, and the only prime number that actually ends in 5. </p>
<p>Come back again on May 6, and I&#8217;ll tell  you the importance of the number 6 in Tunnels and Trolls.</p>
<p>end</p>
<p>P.S.  Please feel free to point out any other numerical correspondences in your comments.  I write these blogs fairly fast, and it&#8217;s easy to miss things&#8211;even important things.</p>
<p>&#8211;Atroll</p>
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<title><![CDATA[D31 Challenge: D3]]></title>
<link>http://delvers.wordpress.com/2011/05/03/d31-challenge-d3/</link>
<pubDate>Tue, 03 May 2011 19:25:51 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/03/d31-challenge-d3/</guid>
<description><![CDATA[  Three is for 3D6 (three six-sided dice).  That&#8217;s what you roll to create the beginning stati]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://delvers.files.wordpress.com/2011/05/3d6.jpg"><img class="aligncenter size-full wp-image-1007" title="3D6" src="http://delvers.files.wordpress.com/2011/05/3d6.jpg?w=99&#038;h=99" alt="" width="99" height="99" /></a> </p>
<p>Three is for 3D6 (three six-sided dice).  That&#8217;s what you roll to create the beginning statistics for Tunnels and Trolls characters.  That should produce a nice bell curve of numbers ranging from 3 to 18 with average values being betwen 9 and 12.  But it doesn&#8217;t!  Because in T &#38; T, triples add and roll over (TARO).  Thus, the lowest possible attribute a character could have is a 4.  Except it isn&#8217;t.  Some characters have reduced or multiplied attribute ratings.  For example: a Hobb only has 1/2 X STR.  Thus if you rolled a 1, 1, 2 on your 3D6,  you&#8217;d have a 4 times 1/2 = STR of 2.  That&#8217;s a terrible attribute, even for Hobb, so throw that character away and start again.</p>
<p>Three is also for triples.  When you roll the same 3 numbers on your dice for an attribute,  you may create a Specialist character in Tunnels &#38; Troll 7.5.  His/Her specialization should be based on the attribute that is a mutant ability as indicated by the triples.  If you tripled in Speed, for example,  you might want to create a Messenger specialist&#8211;the character has the unique ability to move around very quickly.  All sorts of specialists could be created&#8211;it just depends on your imagination and how much rope the Game Master is willing to give  you.</p>
<p>Three should also be for the Triune Goddess.  I love the Goddess, and she&#8217;s in Tunnels and Trolls as Lerotra&#8217;hh, the Death Goddess, patroness of the Monster Kindreds, but she really isn&#8217;t triple, so that connection simply isn&#8217;t there.</p>
<div id="attachment_1010" class="wp-caption aligncenter" style="width: 248px"><a href="http://delvers.files.wordpress.com/2011/05/deathgoddess3.jpg"><img class="size-full wp-image-1010" title="deathgoddess3" src="http://delvers.files.wordpress.com/2011/05/deathgoddess3.jpg?w=238&#038;h=320" alt="" width="238" height="320" /></a><p class="wp-caption-text">Half elf, half uruk, the Death Goddess of Khazan is all hellcat!</p></div>
<p>Three is for Third Level.  T &#38; T characters are third level if they have one of their key attributes in the 30s.  Thus, a Warrior with a Strength of 35 would be third level; a Wizard with an Intelligence of 39 would still be third level.  Third level is a great level to play&#8211;powerful enough to do a few unusual things&#8211;not so powerful that the character overshadows everyone else.</p>
<p>Of course, the level thing could be said for any number (grin).  I&#8217;ll try not to use it again, but I might have to use it for 31.</p>
<p>There really aren&#8217;t that many threes in Tunnels and Trolls, but I can think of one more.  You&#8217;ll see it on my site at <a href="http://trollhalla.com">http://trollhalla.com</a>.  The challenge reads:  If a member of Trollhalla you would be, you must answer questions three.</p>
<p>I&#8217;ll award a free membership to Trollhalla or 300 trollish victory points to the first person to identify the source of that quote in a comment.</p>
<p>Come back on May 4 to see what I have for the number 4. </p>
<p>end (a word with 3 letters)</p>
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<title><![CDATA[D31 Challenge--D2]]></title>
<link>http://delvers.wordpress.com/2011/05/02/d31-challenge-d2/</link>
<pubDate>Mon, 02 May 2011 21:29:14 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/02/d31-challenge-d2/</guid>
<description><![CDATA[Yin and Yang. So much of role-playing is built upon it. It&#8217;s all about Duality&#8211;Twoness. ]]></description>
<content:encoded><![CDATA[<div id="attachment_995" class="wp-caption aligncenter" style="width: 476px"><a href="http://delvers.files.wordpress.com/2011/05/duality.gif"><img class="size-full wp-image-995" title="duality" src="http://delvers.files.wordpress.com/2011/05/duality.gif?w=466&#038;h=466" alt="" width="466" height="466" /></a><p class="wp-caption-text">Yin and Yang. So much of role-playing is built upon it.</p></div>
<p>It&#8217;s all about Duality&#8211;Twoness.  It took two guys, Dave Arneson and Gary Gygax to create Dungeons and Dragons.  See any twos there?  I see two of them.  It&#8217;s not just Dungeons.  It&#8217;s not just Dragons.   My game, which also has its dual elements (Tunnels and Trolls) was the second role-playing game to come out.  My other favorite rpg is Runequest.  Two elements&#8211;runes and quests.  <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   (Okay, I&#8217;m kinda reaching there), but when I think of Runequest I think of two guys again.  Greg Stafford and Steve Perrin.</p>
<p>Once you get into a role-playing game duality is very important.  The universe is built on the double standard.  Man/Woman.  Positive/Negative.  Creation/Destruction.  (You ever notice how the creative principle is usually male&#8211;Brahma.  The destructive principle is usually female&#8211;Kali.  Even though it is women who actually give birth.  In Greek mythology Zeus is always going around creating new demigods&#8211;lusty old Zeus!  Hera is always trying to kill off those sons and daughters of Zeus.  Odin, the male god rules the bright realm of Valhalla&#8211;the  place all of us Norsemen really want to wind up in.  Hela, the female goddess rules the cold and barren realm of Hell&#8211;the place we don&#8217;t want to go when we die.&#8211;I could continue this line of thought for a long time, but I&#8217;ll leave it to you readers to find more example or even more fun contrasting examples.  There are always at least two ways of looking at things.)</p>
<p>Getting back to important twos in Tunnels and Trolls, we have the Good Kindreds (from whom you should be creating most of your player characters), and the Monster Kindreds, who are actually more fun to play.  Unlike some other game systems that use the duality of Order and Chaos, or Good and Evil, Tunnels and Trolls doesn&#8217;t use those much.  Evil is just a point of view.  So is good.  Another important two-ness in T &#38; T is magic-user and non-magic-user.  Some people have the ability.  Some just plain don&#8217;t.</p>
<div id="attachment_996" class="wp-caption aligncenter" style="width: 282px"><a href="http://delvers.files.wordpress.com/2011/05/tunnel.jpg"><img class="size-full wp-image-996" title="tunnel" src="http://delvers.files.wordpress.com/2011/05/tunnel.jpg?w=272&#038;h=185" alt="" width="272" height="185" /></a><p class="wp-caption-text">Tunnels and Trolls really does use tunnels . . .</p></div>
<p>Another important duality is Simple/Complex.  We all know that life itself and the universe in general is highly complex.  But you know what?  Your life will be better (as opposed to worse) if you can Keep It Simple, Sam!</p>
<div id="attachment_997" class="wp-caption aligncenter" style="width: 419px"><a href="http://delvers.files.wordpress.com/2011/05/valentine.jpg"><img class="size-full wp-image-997" title="valentine" src="http://delvers.files.wordpress.com/2011/05/valentine.jpg?w=409&#038;h=512" alt="" width="409" height="512" /></a><p class="wp-caption-text">and trolls!</p></div>
<p>Another important thing in Tunnels &#38; Trolls is using 2D6 to make saving rolls.  You roll 2D6 (doubles add and roll again&#8211;DARO) and add that number to the base attribute or Talent being tested, then compare it to a target number you were trying to reach&#8211;such as 20 for a Level One Saving Roll.  If you equal or surpass the target number, you made the saving roll&#8211;hooray!  Good things will happen, or at least bad things won&#8217;t happen.  If you go under your desired target&#8211;yikes, you&#8217;re in trouble!  Saving rolls alway use <strong>two</strong> six-siders.</p>
<div id="attachment_999" class="wp-caption aligncenter" style="width: 269px"><a href="http://delvers.files.wordpress.com/2011/05/twodice.jpg"><img class="size-full wp-image-999" title="twodice" src="http://delvers.files.wordpress.com/2011/05/twodice.jpg?w=259&#038;h=194" alt="" width="259" height="194" /></a><p class="wp-caption-text">This roll on the dice always fails the saving roll, no matter how good your attribute may be.</p></div>
<p>Come back tomorrow!  And I&#8217;ll see if I can find any important threes in Tunnels and Trolls, and maybe rpg in general.</p>
<p>end</p>
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<title><![CDATA[D31 blogging challenge]]></title>
<link>http://delvers.wordpress.com/2011/05/01/d31-blogging-challenge/</link>
<pubDate>Sun, 01 May 2011 14:52:17 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://delvers.wordpress.com/2011/05/01/d31-blogging-challenge/</guid>
<description><![CDATA[Mike Monaco, who does the very fine Swords and Dorkery blog (which you can find here:  http://mikemo]]></description>
<content:encoded><![CDATA[<p>Mike Monaco, who does the very fine Swords and Dorkery blog (which you can find here:  <a href="http://mikemonaco.wordpress.com/2011/05/01/d30-blogging-challenge/">http://mikemonaco.wordpress.com/2011/05/01/d30-blogging-challenge/</a>) seens to be issuing an rpg challenge to fill the month with blogs based on numbers.  Since May is a month with 31 days in it, I have to go his d30 one better by rolling a d31 .</p>
<p>Counting starts with 1, unless you&#8217;re a computer programmer who starts things with zero.  In fact, you could start counting wherever you want, but one seems both logical and traditional.  As rpg ers we are nothing if not traditional.</p>
<p>So, 1 is for Once Upon a Time.  Once upon a time there was a world full of crazy godlike wizards who created many underground habitats which they called &#8220;dungeons&#8221;.  They stocked these dungeons with every kind of monster and trap, and they baited them with fabulous treasures.  What value does mere wealth have to a wizard of godlike power?  He, She, or It can create its own wealth, or steal the wealth of kings with relative ease.  Wealth is just a tool for wizards of godlike power.  Once upon a time, and that time still continues in the modern era, god-wizards like Gristlegrim, and K&#8217;snarganblatzen, and Huit!!zi!!lo!!  (where !! represents a shrill whistle impossible for human vocal chords to articulate) and thousands of others,  filled Trollworld with dangerous places (with lots of tunnels in them) and then sat back to watch the fun as mere mortals tried to take that wealth for themselves.</p>
<p>What&#8217;s more fun than life and death? Especially someone else&#8217;s life and death!  This is the basic premise behind the world of Tunnels and Trolls.</p>
<p><a href="http://delvers.files.wordpress.com/2011/05/tunnelsandtrolls1.jpg"><img class="aligncenter size-full wp-image-986" title="TunnelsandTrolls" src="http://delvers.files.wordpress.com/2011/05/tunnelsandtrolls1.jpg?w=350&#038;h=533" alt="" width="350" height="533" /></a></p>
<p style="text-align:left;">Has your curiosity been whetted?  Come back on May 2, and I&#8217;ll explain the importance of 2 in Tunnels and Trolls.</p>
<p style="text-align:left;">end</p>
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<title><![CDATA[Scenes from Japanese roleplaying]]></title>
<link>http://atroll.wordpress.com/2011/04/04/scenes-from-japanese-roleplaying/</link>
<pubDate>Mon, 04 Apr 2011 21:02:48 +0000</pubDate>
<dc:creator>atroll</dc:creator>
<guid>http://atroll.wordpress.com/2011/04/04/scenes-from-japanese-roleplaying/</guid>
<description><![CDATA[The cover scene might be from Tunnels and Trolls. Note the elf woman in the background. We see her a]]></description>
<content:encoded><![CDATA[<div id="attachment_1812" class="wp-caption aligncenter" style="width: 561px"><a href="http://atroll.files.wordpress.com/2011/04/japaneserpg-0011.jpg"><img class="size-full wp-image-1812" title="JapaneseRPG 001" src="http://atroll.files.wordpress.com/2011/04/japaneserpg-0011.jpg?w=551&#038;h=749" alt="" width="551" height="749" /></a><p class="wp-caption-text">The cover scene might be from Tunnels and Trolls. Note the elf woman in the background. We see her again in the T &#38; T section.</p></div>
<p>Way back in 1991 Hobby Japan published an anthology of popular tabletop roleplaying games.  Five games were included: <strong>Rune Quest (Avalon Hill Dark Ages Europe version), Mega Traveler, Tunnels and Trolls, Call of Cthulhu, and Wizardry. </strong>All of those games originated in the United States, but Wizardry started as a Dungeons and Dragons clone of a computer game.  When it went to Japan, it became so populsr (ca. 1988) that they made an original tabletop rpg out of it.</p>
<p>I can only read a single kanji character so the contents of this book are wasted on me, but I sure do like the art that accompanies it in the manga/anime style of Japan.  The purpose of this blog is just to show off a bit of it, and to encourage even non-Japanese readers to get their copies of Japanese rpgs whenever they can.  In my humble opinion, this is pretty cool stuff.</p>
<p>I also like the insight that the art gives into the way the Japanese see roleplaying.  What a blast it would be to game with them!</p>
<p>Presented below for your enjoyment: pictures from Japanese rpgs.</p>
<p><strong>Rune Quest</strong></p>
<p class="mceTemp mceIEcenter">&#160;</p>
<dl class="wp-caption aligncenter">
<dt class="wp-caption-dt"><a href="http://atroll.files.wordpress.com/2011/04/japaneserpg-0031.jpg"><img class="size-full wp-image-1817" title="JapaneseRPG 003" src="http://atroll.files.wordpress.com/2011/04/japaneserpg-0031.jpg?w=409&#038;h=585" alt="" width="409" height="585" /></a></dt>
<dd class="wp-caption-dd">Questing for runes, Japanese style.</dd>
</dl>
<p class="mceTemp mceIEcenter" style="text-align:left;"><strong> Mega Traveler</strong></p>
<p class="mceTemp mceIEcenter">&#160;</p>
<dl class="wp-caption aligncenter">
<dt class="wp-caption-dt"><a href="http://atroll.files.wordpress.com/2011/04/japaneserpg-0071.jpg"><img class="size-full wp-image-1819" title="JapaneseRPG 007" src="http://atroll.files.wordpress.com/2011/04/japaneserpg-0071.jpg?w=412&#038;h=594" alt="" width="412" height="594" /></a></dt>
<dd class="wp-caption-dd">Aliens!  Why does it always have to be aliens?  (from Indiana Jones in space)</dd>
</dl>
<p class="mceTemp mceIEcenter" style="text-align:left;"><strong> Tunnels and Trolls</strong></p>
<p class="mceTemp mceIEcenter">&#160;</p>
<dl class="wp-caption aligncenter">
<dt class="wp-caption-dt"><a href="http://atroll.files.wordpress.com/2011/04/japaneserpg-0091.jpg"><img class="size-full wp-image-1821" title="JapaneseRPG 009" src="http://atroll.files.wordpress.com/2011/04/japaneserpg-0091.jpg?w=393&#038;h=582" alt="" width="393" height="582" /></a></dt>
<dd class="wp-caption-dd">Could this be my favorite Death Goddess? Note the ears!  Lerotra&#8217;hh is both half -elf and half-uruk.  See the evil smile and the chaotic hair.  This woman is Trouble!</dd>
</dl>
<p class="mceTemp mceIEcenter" style="text-align:left;"><strong> Call of Cthulhu</strong></p>
<p class="mceTemp mceIEcenter">&#160;</p>
<dl class="wp-caption aligncenter">
<dt class="wp-caption-dt"><a href="http://atroll.files.wordpress.com/2011/04/japaneserpg-0131.jpg"><img class="size-full wp-image-1823" title="JapaneseRPG 013" src="http://atroll.files.wordpress.com/2011/04/japaneserpg-0131.jpg?w=388&#038;h=570" alt="" width="388" height="570" /></a></dt>
<dd class="wp-caption-dd">Is Call of Cthulhu the Weird Sex rpg in Japan?  Sure looks like it.</dd>
<dd class="wp-caption-dd"></dd>
</dl>
<p class="mceTemp mceIEcenter" style="text-align:left;"><strong> WordPress has gone strange on me. Going to have to stop and publish right here. To be continued . . .</strong></p>
<p class="mceTemp mceIEcenter"><strong><strong> </strong></strong></p>
<p class="mceTemp mceIEcenter"><strong><strong> </strong></strong></p>
<p class="mceTemp mceIEcenter"><strong><strong> </strong></strong></p>
<p class="mceTemp mceIEcenter"><strong><strong> </strong></strong></p>
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<title><![CDATA[&gt;What Is A Troll?]]></title>
<link>http://nycxs.wordpress.com/2010/07/25/what-is-a-troll/</link>
<pubDate>Sun, 25 Jul 2010 06:35:00 +0000</pubDate>
<dc:creator>nycxs</dc:creator>
<guid>http://nycxs.wordpress.com/2010/07/25/what-is-a-troll/</guid>
<description><![CDATA[&gt; Image via Wikipedia http://www.flayme.com/troll/#What&nbsp; The object of this page is to bring]]></description>
<content:encoded><![CDATA[<p>&#62;
<div class="zemanta-img separator" style="clear:right;"><a href="http://commons.wikipedia.org/wiki/File:Feedthetrooll.svg" rel="nofollow" style="clear:right;display:block;float:right;margin-left:1em;margin-right:1em;"><img alt="Feed the Troll" height="200" src="http://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Feedthetrooll.svg/300px-Feedthetrooll.svg.png" width="200" /></a><span class="zemanta-img-attribution" style="clear:both;float:right;margin-left:1em;margin-right:1em;">Image via <a href="http://commons.wikipedia.org/wiki/File:Feedthetrooll.svg">Wikipedia</a></span></div>
<p><span style="font-size:xx-small;"><a href="http://www.flayme.com/troll/#What">http://www.flayme.com/troll/#What</a>&#160;</span></p>
<p>The object of this page is to bring together  a definitive document to cover the utter sadness of the <a class="zem_slink" href="http://en.wikipedia.org/wiki/Troll_%28Internet%29" rel="wikipedia nofollow" title="Troll (Internet)">Internet troll</a>. Usually,  a troll is nothing more than a passing nuisance, but, as this page will show,  they can be a worry (<a href="http://www.flayme.com/troll/#Concern">stalkers</a>). However, it is almost invariably  an inadequate individual who can be safely ignored.<br />This page will define  the activity, and help with early recognition; once acknowledged, trolls can take  up residence, and, like athlete&#8217;s foot, can be difficult to shift. And when you&#8217;ve  finished here, I recommend this fairly <a href="http://www.angelfire.com/space/usenet/">comprehensive  guide</a> to managing sad thirteen year olds loose on Mom&#8217;s computer.<br /><a name='more'></a><br />
<h2><a href="http://draft.blogger.com/post-edit.g?blogID=5335807790926563781&#38;postID=8876212159097618189" name="What"></a>What  Is A Troll?</h2>
<p>The term derives from &#8220;trolling&#8221;, a style of fishing  which involves trailing bait through a likely spot hoping for a bite. The troll  posts a message, often in response to an honest question, that is intended to  upset, disrupt or simply insult the group.<br />Usually, it will fail, as the  troll rarely bothers to match the tone or style of the group, and usually its  ignorance shows.<br />
<h2><b><a href="http://draft.blogger.com/post-edit.g?blogID=5335807790926563781&#38;postID=8876212159097618189" name="Why"></a></b>Why do trolls do it?</h2>
<p>I  believe that most trolls are sad people, living their lonely lives vicariously  through those they see as strong and successful.<br />Disrupting a stable <a class="zem_slink" href="http://en.wikipedia.org/wiki/Usenet_newsgroup" rel="wikipedia nofollow" title="Usenet newsgroup">newsgroup</a>  gives the illusion of power, just as for a few, stalking a strong person allows  them to think they are strong, too. <br />For trolls, any response is &#8216;recognition&#8217;;  they are unable to distinguish between irritation and admiration; their ego grows  directly in proportion to the response, regardless of the form or content of that  response.<br />Trolls, rather surprisingly, dispute this, claiming that it&#8217;s  a game or joke; this merely confirms the diagnosis; how sad do you have to be  to find such mind-numbingly trivial timewasting to be funny?<br />Remember that  trolls are cowards; they&#8217;ll usually post just enough to get an argument going,  then sit back and count the responses (Yes, that&#8217;s what they do!). <br /><a href="http://www.flayme.com/troll/angler.shtml"><b>Troll  &#8211; Angler or Underbridge Dweller?</b></a><br />
<h2><b><a href="http://draft.blogger.com/post-edit.g?blogID=5335807790926563781&#38;postID=8876212159097618189" name="How"></a></b>How  can troll posts be recognised?</h2>
<ul>
<li><b>No Imagination</b> &#8211; Most are frighteningly  obvious; sexist comments on nurses&#8217; groups, blasphemy on religious groups .. I  kid you not.</li>
<li><b>Pedantic in the Extreme</b> &#8211; Many trolls&#8217; preparation  is so thorough, that while they waste time, they appear so ludicrous from the  start that they elicit sympathetic mail &#8211; the danger is that once the group takes  sides, the damage is done.</li>
<li><b>False Identity</b> &#8211; Because they are cowards,  trolls virtually never write over their own name, and often reveal their trolliness  (and lack of imagination) in the chosen ID. As so many folk these days use false  ID, this is not a strong indicator on its own!</li>
<li><b>Crossposting</b> &#8211; Any  post that is crossposted to several groups should be viewed as suspicious, particularly  if unrelated or of opposing perspective. Why would someone do that?</li>
<li><b><a class="zem_slink" href="http://en.wikipedia.org/wiki/Off_Topic" rel="wikipedia nofollow" title="Off Topic">Off-topic</a>  posting</b> &#8211; Often genuine errors, but, if from an &#8216;outsider&#8217; they deserve matter-of-fact  response; if genuine, a brief apposite response is simply netiquette; if it&#8217;s  a troll post, you have denied it its reward.</li>
<li><b>Repetition</b> of a question  or statement is either a troll &#8211; or a pedant; either way, treatment as a troll  is effective.</li>
<li><b>Missing The Point</b> &#8211; Trolls rarely answer a direct  question &#8211; they cannot, if asked to justify their twaddle &#8211; so they develop a  fine line in missing the point.</li>
<li><b>Thick or Sad</b> &#8211; Trolls are usually  sad, lonely folk, with few social skills; they rarely make what most people would  consider intelligent conversation. However, they frequently have an obsession  with their IQ and feel the need to tell everyone. This is so frequent, that it  is diagnostic! Somewhere on the web there must be an <a href="http://www.flayme.com/troll/quiz.shtml"><b>Intelligence  Test for Trolls</b></a> &#8211; rigged to always say &#8220;above 150&#8243;</li>
</ul>
<h2><b><a href="http://draft.blogger.com/post-edit.g?blogID=5335807790926563781&#38;postID=8876212159097618189" name="Who"></a></b>Who  is at risk?</h2>
<p>Any newsgroup, <a class="zem_slink" href="http://en.wikipedia.org/wiki/Bulletin_board" rel="wikipedia nofollow" title="Bulletin board">bulletin board</a>, forum or chatroom can attract  trolls, but they don&#8217;t have the brains to attack nuclear physicists, and they  are drawn to the quick response where sex, <a class="zem_slink" href="http://en.wikipedia.org/wiki/Religion" rel="wikipedia nofollow" title="Religion">religion</a> and race are found; so politics  is easy prey.<br />One troll famously tried to infiltrate a mensa group; the  results read like 100 trolls and one regular, it didn&#8217;t have a chance &#8211; but it  was stupid enough to persist until removed.<br />
<h2><a href="http://draft.blogger.com/post-edit.g?blogID=5335807790926563781&#38;postID=8876212159097618189" name="Concern"></a>When  Should You Be Concerned?</h2>
<p>Usually, no, though fractured funny bones and  occasional waves of nausea have been reported.<br />When a troll become persistent  and personal, you may need to consider the possibility that it has fermented into  an Internet Stalker &#8211; equally pathetic, if not more so &#8211; but sometimes requiring  weedkiller. <a href="http://www.flayme.com/stalker/"><b>Find Out More</b></a>
<div class="zemanta-pixie" style="height:15px;margin-top:10px;"><a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"><img alt="Enhanced by Zemanta" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=ff1ca1b2-f8f7-411a-93bc-73ff958db42e" /></a><span class="zem-script more-related pretty-attribution"></span></div>
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<title><![CDATA[The second dawn]]></title>
<link>http://abstractxp.wordpress.com/2009/09/04/the-second-dawn/</link>
<pubDate>Fri, 04 Sep 2009 14:39:22 +0000</pubDate>
<dc:creator>abstractxp</dc:creator>
<guid>http://abstractxp.wordpress.com/2009/09/04/the-second-dawn/</guid>
<description><![CDATA[When I planned out the order of my blogs (I wrote more than thirty before I started, so I could publ]]></description>
<content:encoded><![CDATA[<p>When I planned out the order of my blogs (I wrote more than thirty before I started, so I could publish one a day for a month without a break) I thought of my RPG career as having two phases.  Then I remembered Tunnels and Trolls and that makes three distinct eras of role-playing.</p>
<p>My second phase started maybe ten to fifteen years after my first.  T&#38;T lasted a few years from my hazy memories, and I did not encounter any form of role-playing (other than computer games) until my early-twenties. </p>
<p>The second dawn of my RPG life was the most intense.  Even if I continue to role-play for the rest of my life, I must have rolled more dice in those years of almost non-stop gaming than many people do in a lifetime.</p>
<p>When I say I played for months at a time, I mean it.  I may have been in three or four games at a time and literally played every evening (often until the early hours) and every weekend (with only brief sleep and eating rests).  If any other free time presented, it would be filled with more role-playing.  And of course there were play by email RPGs too.</p>
<p>This lasted three years at least before it settled down into more normal timeframes – a couple of evenings a week and week-end evenings.  Then came marriage and all that comes with it and my role-playing petered out and stopped.  I gave my first ‘real’ GM all of my gaming books and as much as it was fair to given them to him, I do now regret it.  GURPS, Shadowrun, Warhammer, Cyberpunk, Traveller and Twilight 2000 are the ones I remember.  And so many sourcebooks that I’ve no idea how many.  I remember it was at least six boxes full…</p>
<p>I remember my first real RPG more fondly than T&#38;T.  Perhaps it’s because I can remember it?  T&#38;T was about creating characters, (probably) fudging my stats, and following a dungeon crawl in a book.  My first real game wasn’t even based on a system.  Over time it developed more of a structure (not that this added to the game other than for consistency).  It remains, like many first loves, my only true love.</p>
<p>I’d recently located to a new city and started up a small play by email game.  I rented a small office and a few months in, was introduced to a couple of guys that, ‘were doing something similar.’  I can’t even remember what it was they were doing as a business.  We had a coffee and the conversation turned to role-playing.  I mentioned my computer related interest and was invited to join in a game of table-top gaming.  The business unit was empty in the evenings and had plenty of meeting rooms.  It was agreed to role-play in one of these.</p>
<p>As well as the GM (as I’m from a non-D&#38;D background I always think of GMs not DMs) there were six other players plus me.  I knew two of them.  The game was a post-nuclear holocaust setting.  We were survivors/next generation who were trying to re-establish a community in the American wilderness – where military might ruled.  Our map consisted of about a hundred and fifty sheets of paper that could be assembled into one big map and my imagination was sparked.</p>
<p>My first character was rolled randomly, and I ended up as a giant (over 7 feet tall) who was handy in a fight but low on ideas.</p>
<p>We played many different campaigns, with new characters each time.  I varied my character each time but first became aware of the players who seemed to randomly roll but come up with the same character each time.  There was the elf-ninja, the weapons master and a talkative rogue.  I drifted towards playing magic users – something that stayed with me during this period.</p>
<p>Of the group, one person GMed 99.9% of the time.  One other offered sporadically and I started to show interest in GMing (but I’ll talk about that another time).</p>
<p><img class="alignleft size-medium wp-image-33" title="WFRP__Career_Compendium_by_RalphHorsley" src="http://abstractxp.files.wordpress.com/2009/09/wfrp__career_compendium_by_ralphhorsley.jpg?w=262&#038;h=300" alt="WFRP__Career_Compendium_by_RalphHorsley" width="262" height="300" />Through this group of new-found friends, I met two more people that role-played as was invited to join my first ‘proper’ game.  Warhammer.  Of all of the published games, I still love this one the most.  The group consisted of three players and a GM but with nobody from my other game.  It was interesting to see that role-playing could be played in such a different way.  We played the opening campaign and I regret we never got to play any more. </p>
<p>My abiding memories included one session where I didn’t role a dice.  The GM rolled plenty of hidden dice, but we just role-played our socks off.  I also remember so very fondly being accepted as a Knight Templar.  Sad but true.</p>
<p>One of the other players GMed some Cthulhu and I enjoyed it without being overwhelmed.  Perhaps there was too much investigation for me?  I don’t know.</p>
<p>The first game added a lot of GURPS to its system (which had been primarily d100 based anyway) especially in character creation.  I’d bought the GURPS books and they were universally accepted to help in some aspects of the game-play.</p>
<p>During this time I played a variety of characters and various systems and genre.  I loved fantasy, enjoyed sci-fi and couldn’t get enough of the post-nuclear world.  The horror and investigation stuff I played but couldn’t have carried on beyond the occasional adventure.</p>
<p>And then it was over.  It was never a conscious decision to quit, but rather an expectation of a pause in gaming that I never expected to last.  A dozen or so years later and the pause ended and the third phase would begin.</p>
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<title><![CDATA[My first ever game]]></title>
<link>http://abstractxp.wordpress.com/2009/09/03/my-first-ever-game/</link>
<pubDate>Thu, 03 Sep 2009 11:22:48 +0000</pubDate>
<dc:creator>abstractxp</dc:creator>
<guid>http://abstractxp.wordpress.com/2009/09/03/my-first-ever-game/</guid>
<description><![CDATA[As posts go, this ought to be a short one.  Mostly because my memory of the game is so vague.  In fa]]></description>
<content:encoded><![CDATA[<p>As posts go, this ought to be a short one.  Mostly because my memory of the game is so vague.  In fact, I’d forgotten all about it until I came across a copy in a game shop the other da<img class="alignleft size-medium wp-image-26" title="TandT" src="http://abstractxp.files.wordpress.com/2009/09/tandt.jpg?w=230&#038;h=300" alt="TandT" width="230" height="300" />y.</p>
<p>My first ever role-playing game was…Tunnels and Trolls.  If you’ve never played it and see it really cheap, pick up a copy for novelty value. </p>
<p>It dates back to the mid 1970s and is often abbreviated to T&#38;T.  Apparently it was the second ‘modern’ RPG and was meant to be a simplified alternative to D&#38;D. </p>
<p>It’s premise is simple.   It’s a single-player game (or could be used to play by (e)mail) and is set in a Tolkienesque world.</p>
<p>You get some familiar starting attributes (Strength,  Intelligence, Luck,  Constitution, Dexterity  and Charisma).  I understand that recent editions have added Wizardry (or Power) and Speed.  Each is calculated with a random 3d6 roll.</p>
<p>Humans are the recommended race with elves, dwarves and hobbits as options.  You can also play as a leprechaun or fairy.  All races have modifiers.</p>
<p>The base classes are Wizards and Warriors.   You can also be a Rogue or a Wizard-Warrior.</p>
<p>Next you randomly roll for money and then buy equipment.</p>
<p>Combat is relatively common (rolling d6s, adding modifiers and then comparing scores) except that mass combat is done by one set of rolls. </p>
<p>Believe it or not, T&#38;T was a groundbreaking game: </p>
<p>- It was the first to offer a wide range of non-human characters. </p>
<p>- Armour absorbed damage (rather than making you harder to hit)</p>
<p>- It introduced the concept of spell points</p>
<p>- It introduced the publishing of game-books</p>
<p>The game-books were adventures that the single player could play without a ‘referee.’  Nowadays there are scores of free adventures on the web.</p>
<p>It was translated into at least seven languages and penetrated many foreign markets before D&#38;D.</p>
<p>Enough of the facts.  I consider T&#38;T fondly (now I remember it).  As an only child, the ability to play a game without the need of friends or siblings was awesome.  I now remember spending hours creating characters and going through the adventures.</p>
<p>As I reflect, I think my love of creating characters stems from this game.</p>
<p>Also consider it was a game out at a time where there were no computers.  There were no DVDs or even videos and no daytime TV either (unless you counted schools programmes, a short burst of shows around lunchtime or if there was cricket or horse-racing on).</p>
<p>T&#38;T was voted one of the millennium’s most underrated games.  I’ll stop short of suggesting everyone rushes out and buys a copy, but if you have a young relative (especially an only child) you could do worse than consider it as a present.   I’ve seen it advertised in various formats between £15 and £25 (and $20 to $30) online.  It’s up to its 7<sup>th</sup> edition now.</p>
<p>As I say, fond memories – albeit vague ones.  Without it I would still have found role-playing, but it filled a time when there was precious little else that could fire my imagination in this way.</p>
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<title><![CDATA[The Missing Games]]></title>
<link>http://arcona.wordpress.com/2008/07/12/the-missing-games/</link>
<pubDate>Sat, 12 Jul 2008 20:03:18 +0000</pubDate>
<dc:creator>Matthew Conway</dc:creator>
<guid>http://arcona.wordpress.com/2008/07/12/the-missing-games/</guid>
<description><![CDATA[Any other blognards are free to take up this challenge on their own patch if they like. The challeng]]></description>
<content:encoded><![CDATA[<p style="text-align:left;">Any other blognards are free to take up this challenge on their own patch if they like. The challenge is: <em>list at least five RPG&#8217;s you&#8217;ve never had the opportunity to play, but would like to, and tell us why</em>.</p>
<p style="text-align:center;"><a href="http://arcona.files.wordpress.com/2008/07/earthdawn_rulebook_2e_200.jpg"><img class="alignnone size-medium wp-image-306" src="http://arcona.files.wordpress.com/2008/07/earthdawn_rulebook_2e_200.jpg?w=228&#038;h=300" alt="" width="228" height="300" /></a></p>
<p><em><span style="text-decoration:underline;"><strong>Earthdawn</strong></span></em><span style="text-decoration:underline;"><strong> (by FASA)</strong></span> &#8211; My initial interest in <em>Earthdawn</em> was probably due to it&#8217;s pseudo-relationship with <em>Shadowrun</em>. It took balls for FASA to try and link their cyberpunk game with a high fantasy game, but then again, <em>Shadowrun</em> has it&#8217;s fair share of fantasy elements, so maybe it wasn&#8217;t that much of a stretch. I always liked the magic system in <em>Earthdawn</em>, and thought it&#8217;s world was far more unique than some of the more generic D&#38;D games out there &#8212; the fact that dwarves were the predominant race instead of humans (and that dwarven language was this world&#8217;s &#8216;common&#8217; language), that orks and trolls were playable races instead of stereotypical monsters, and the highly charged political situation amongst the city states of Barsaive were among many of the draws of <em>Earthdawn</em>. Sadly, I was a poor kid, and blew all the money I did manage to scrounge up on other games. I hated me as a kid.</p>
<p><em><a href="http://arcona.files.wordpress.com/2008/07/rpg_b13stnf_cover.jpg"><img class="size-medium wp-image-308 aligncenter" src="http://arcona.files.wordpress.com/2008/07/rpg_b13stnf_cover.jpg?w=177&#038;h=230" alt="" width="177" height="230" /></a></em><em><strong></strong><strong></strong></em></p>
<p><em><strong><span style="text-decoration:underline;">Bureau 13</span></strong></em><strong><span style="text-decoration:underline;"> (by Tic Tac Games)</span></strong> &#8211; I knew people who played this, and it always seemed like great fun, but I had my head stuck up my ass with AD&#38;D 2nd edition at the time and couldn&#8217;t part company with my precious <em>Player&#8217;s Handbook</em>. It seemed to me to be the tongue in cheek version of <em>Call of Cthulhu</em>, which although I like CoC, it can get a bit heavy-handed and downright depressing at times.</p>
<p style="text-align:center;"><a href="http://arcona.files.wordpress.com/2008/07/tntrls.jpg"><img class="alignnone size-medium wp-image-310" src="http://arcona.files.wordpress.com/2008/07/tntrls.jpg?w=224&#038;h=300" alt="" width="224" height="300" /></a></p>
<p style="text-align:center;"><em> </em></p>
<p><em><strong><span style="text-decoration:underline;">Tunnels and Trolls</span></strong></em><strong><span style="text-decoration:underline;"> (by Flying Buffalo)</span></strong> &#8211; I mentioned this in a reply to a previous post here, but I always wanted to get involved with T&#38;T, because it was suitable for solo play. Not only that, but having read some of the various editions, I have to say T&#38;T is one of the most simple rule systems ever devised. The game has character, and while it may seem at first glance to be a less serious D&#38;D ripoff, it&#8217;s not. It seems to me that this game is Tolkien turned up to 11 with all manner of comic book zest inserted. I really have to buy a copy of the rules sometime.</p>
<p><em><a href="http://arcona.files.wordpress.com/2008/07/runequest_cover.jpg"><img class="size-medium wp-image-311 aligncenter" src="http://arcona.files.wordpress.com/2008/07/runequest_cover.jpg?w=221&#038;h=300" alt="" width="221" height="300" /></a></em><em><strong></strong><strong></strong></em></p>
<p><em><strong><span style="text-decoration:underline;">RuneQuest</span></strong></em><strong><span style="text-decoration:underline;"> (by Chaosium)</span></strong> &#8211; This game is a little bit different from the others on the list, because I did actually have the materials required to play this game, I just either never got around to it, or never found anyone interested. The book I had was the Avalon Hill edition pictured here, a battered library copy that somehow found it&#8217;s way to me. Why didn&#8217;t I get around to playing it? I can&#8217;t really say. The setting appeals to me nowadays, but maybe back in my youth I didn&#8217;t really understand it all, or why characters would want to join cults, or why there was little to no information about non-human characters in the game. Combat was also pretty difficult to pick up at first, although in retrospect, I believe it to be a pretty amazing system. Sure, a fight in <em>RuneQuest</em> is pretty slow moving, and often quite deadly to all parties involved&#8230; but I believe that&#8217;s the point. <em>RuneQuest</em> doesn&#8217;t seem like it was designed to be a combat heavy game at all. It seemed to encourage players to think of alternate ways to get out of tricky situations, and if they did have to get involved in a fight, they would absolutely have to work together and plan out a sound strategy, or the enemies would tear them apart.</p>
<p style="text-align:center;"><em><a href="http://arcona.files.wordpress.com/2008/07/traveller_books_0_8.jpg"><img class="size-medium wp-image-312 aligncenter" src="http://arcona.files.wordpress.com/2008/07/traveller_books_0_8.jpg?w=238&#038;h=181" alt="" width="238" height="181" /></a><strong></strong></em></p>
<p><em><strong><span style="text-decoration:underline;">Traveller</span></strong></em><strong><span style="text-decoration:underline;"> (by Game Designers&#8217; Workshop)</span></strong> &#8211; How can I have missed <em>Traveller</em> for this long?! Dammit! This game is to science-fiction what D&#38;D is to medieval fantasy. I would love to participate in a grande old space opera campaign that didn&#8217;t include any Sith or Wookies in it. Again, I knew someone who played this, one of my cousins, and I never followed up on it. I should have, because I later learned he just gave all his books away for nothing to a used book shop. Argh!</p>
<p>If anyone reading this has played one of the above games, feel free to let me know what I&#8217;ve been missing!</p>
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