Tags » UdK

The Last Resort : Asset Creation.

After creating a block-out of the environment; I started working on some of the many assets that fill The Last Resort which will give it a used and lived in look and feel. 72 more words

3ds Max

Rigging Fun With UDK - by Diane "Iya" Downey

About halfway through the project, getting our character Rigs into UDK was becoming a huge bottleneck in the pipelines. I offered—as my current work was done—to take rigging from an overworked peer. 247 more words


Newts Light Build 0.3

Here is an original game concept currently in development called Newt’s Light.  The core mechanic is shown in this early prototype.  The player moves a prism that interacts with a light which in turn activates platforms that can be jump on. 123 more words

Game Design

Mechanic Prototype

Here we were given a mechanic to prototype.  In this case the idea is that the player can switch between three ages, child, adult, and elder.  165 more words

Game Design

Level in UDK

This is a level I helped create using UDK.  It was created from a game concept that was provided to us, along with some assets.  Basically it is a game where you find keys to unlock doors and solve small puzzles. 109 more words

Game Design

Project EHZUDK - Environment

To kick off my initial discussions on Project EHZUDK, I’d like to talk about the work I’ve done so far in my spare time on the environment. 1,135 more words

3DS Max

Regent House: Update

This the finished building with textures in the UDK editor.

3ds Max