Fuzzy Logic is a technique where instead of simply using a boolean to indicate the state of an object or AI character, the state is instead determined by a degree of membership by, generally by using a float value between 0 and 1. 447 more words
Tags » Unreal Engine 4
For those of you that care, I’m not dead… that sounds really bad, anyway.
So, last week was kinda a quick post just to meet requirements for the final presentation, after which our professors would decide if we could present to the rest of the faculty, who would then decide if we go forward, and this is a sentence that has already run on long enough. 2,066 more words
Currently the game has two core aspects; the control of the ship in space and the kitting out station where upgrades are bought/equipped .
The fitting station has its camera sorted and will soon have an environment and actual mechanics implemented. 310 more words
Hey there random web-surfing person who stumbled upon this blog (because let’s be honest that’s the only reason you’d end up here.) This is the blog thingy of a lazy wannabe 3d artist who also is trying to do a lot of everything from music, story writing, video making as well as the 3d stuff that gets put on here. 81 more words