Tags » Unreal Engine 4

A very rough look at the New Unreal Tournament progress

A few months ago we found out a new Unreal Tournament #game is in the works for Linux,  Mac, and Windows PC. Today we have a #developerdiary that gives a brief update of the game’s progression, as well as a very early look at some in-game action. 82 more words

Linux Game News

Rendering occluded actors in UE4

I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag.  Here is a video.

Unreal Engine 4

7 things Tekken 7 can do to revitalize the franchise

At finals day of the 2014 Evolution Championship Series, or Evo 2014, Tekken franchise producer Katsuhiro Harada officially unveiled Tekken 7, the latest numbered installment in the series. 2,377 more words

Video Games

Last Night's Progress

So my Razer Hydra arrived and I spent a little bit of time trying to set it up via Getnamo’s Razer Hydra plugin for UE4… 254 more words

Unreal Engine 4

Sachtberg in UE4: Update

I’ve spent a lot of time figuring out how to use C++ and UE4. So far, I managed to ruin my game and had to start from scratch, but now everything is working well. 25 more words

Game Development

Quick Update - Progress Towards Gameplay Demonstration Video

Since the weekend I’ve been making rapid progress on the rat enemy and its AI behavior.

Here’s what was done yesterday:

Unreal Engine 4

Optimizing Unreal Engine 4 asset cooking. CRC.

As I was working on the GPU particle system on Unreal Engine 4, I had to build my own scene. The process of baking the raw assets to be properly consumed by the engine is called “cooking” in Unreal Engine 4’s lingo. 1,027 more words

Performance